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Ghost Hat
Jun 25, 2009

WILL AMOUNT TO NOTHING IN LIFE.


A Humble Emperor posted:

Still very disappointed by the lack of awesome squad members. Garrus is always great but why no Wrex? Why, if I did all the genophage stuff perfectly (keep Maelon's data, Eve in good health, cure dispersed) could Wrex not join up with me and headbutt the galaxy? Same deal with Legion. Surely he could have used one of the geth primes nearby to upload the data to everyone.

Not to mention the characters who really have no decent reason not to team up with you. Samara, Jack, Miranda (she can't do research from your ship?), Jacob, Kasumi and Zaeed. Most of them have a shitload of lines in game too so it isn't like they were just trying to save money on the VA budget. I just expected that, for the finale of the game where all the poo poo finally hits the fan, you'd get to team up with all the allies and spacebros you made along the way.

Complaints aside I did like the squad interaction a lot more this time around. The conversations in the shuttle thing, squad members interacting on the ship and being able to talk to them on the Citadel were all pretty great.

Honestly, I kind of respected the choice to not include so many playable characters in this game since it made the dialogue during the missions a lot more personal and varied. ME2 definitely had lots of great characters, but they didn't have much of a chance to interact with each other just because there were too many of them.

As an example, just about every loyalty mission in ME2 treated non-mandatory characters like a third wheel, to the point where you would forget they were there. Whereas in ME3, I took Garrus with me when Tali was the vital character, and I got a neat dialogue where Garrus offered to share some dextro-chocolate he had received as a present. It was a lot more interactive and the same dialogue would not have come up if I had taken a different character.

And then the crew of the Normandy crash-landed on Jacob's dad's psychadelic drug planet and reverted into savage hunter-gatherers with EDI ruling as village chief. Joker became the head of her man-harem.

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Valle
Apr 16, 2004

Telling customers how to solve world problems since 2001

Zzulu posted:

I didn't know Destroy left the citadel intact. Either way, Control also leaves the citadel intact

I've done all 3 endings, and the citadel blew up in all 3. Maybe I just hadn't done well enough at some bit. But for me it blew up all the time.

Enigmatic Cakelord
Jun 16, 2006



Thwomp posted:

He's basically Latino-Shepard. He eventually gets into the same N7 program Shepard was in. You get to be a mentor and help guide him down your same path (or not).

What I don't know is if his squad dying background is the same if you don't choose a Sole Survivor Shepard character. Probably not, I assume.

It is, his background doesn't change to mirror your own.

Party Plane Jones
Jul 1, 2007

Flying the friendly skies in relative safet-oh god the engine fell off


sassassin posted:

Her name didn't appear on the wall, though, so maybe she got out okay...

It does, though. It appears as 'Jacqueline Nought" if she dies in ME2, so presumably it would also do the same for ME3.

Thwomp
Apr 9, 2003

BA-DUHHH

Valle posted:

I've done all 3 endings, and the citadel blew up in all 3. Maybe I just hadn't done well enough at some bit. But for me it blew up all the time.

I thought the Citadel just closed in the Control ending?

Edit: I thought that'd make more sense with an indoctrination theory. You've given yourself over to the Reapers. They make you believe you are sending them away but really it just allows them to close the Citadel. Still doesn't make the Mass Relays blowing up make any sense.

Thwomp fucked around with this message at Mar 15, 2012 around 13:41

Thoren
May 28, 2008


Citadel only survives in control ending.

Charlie Mopps
Jan 27, 2007

Beter twee tetten in de hand dan tien op de vlucht.


Nordick posted:

Alright, I assure you I'm most certainly not of the "MUST HAVE HAPPY SAPPY RAINBOW CANDY ENDING" group of people, but goddamn this picture is just so .

Or it would be if it didn't make me sad because you know, all dead.


I like to think that Miranda adopted one of Wrex' children in this picture.

Extra Smooth Balls
Apr 13, 2005



Party Plane Jones posted:

It does, though. It appears as 'Jacqueline Nought" if she dies in ME2, so presumably it would also do the same for ME3.

Does Liara ever tell Jack her real name?

Rookersh
Aug 19, 2010

Midgets be packing some Space-Age shit!



r1ngwthszzors posted:

The game just doesn't give you an alternative to the Crucible and maybe that's the real flaw for people. Everyone wants weapons with destruction capabilities orders of magnitude higher, but that's not this story. This story is about Reapers attacking and desperate times calls for desperate measures.

Its because its inconsistent.

The theme of the game has always been that a few good men can take on any foe, and with massive sacrifice, usually pull it off. That no matter how bad things look, working together and being generally awesome can save the day.

And a solid 90% of ME3 is that, its you gathering all these fleets for what most of us were likely expecting would be Benders Big Score Earth Battle p2, that we'd fight this major battle, and likely lose 90% of the universes military, but ultimately safeguard future generations at great cost, because thats what ME3 was building up to, a giant confrontation.

And then we got to the end, and got to see our Shepard just finish the series by basically pulling a trollface and saying "I guess the Illusive Man was right. ", in the process dropping his entire character arc.

If the game ended with the Reapers just murdering my fleets, I'd be cool. If it ended with Shepard sacrificing himself to turn on the Crucible, I'd be cool. If it ended with EDI/Shepard VI bot telling some crazy aliens about the Reapers, I'd be cool. What we got wasn't consistent though.

Jarmel
Feb 18, 2012


Nordick posted:



This is literally all they had to do. What the gently caress goes on in the mind of Walters, I doubt anybody would know but I think Linkin Park is involved.

Darko
Dec 23, 2004

Distrusting me was the wisest thing you've done.

Zzulu posted:

ME3 is one of the best games I've ever played, minus 5 minutes. DA2 was bad from the start.

Outside of the shooting mechanics, what about the gameplay is better than 1 or 2? You know, those games where every choice didn't lead to the same basic option, there were multiple towns and quests within the towns, you had varied missions and varied locales on different planets (in 2, mainly), more story segments with more branching choices, actual funny segments and much more incidental dialogue, 4X the dialogue in the news network, a lot of it funny, etc.?

Charlie Mopps
Jan 27, 2007

Beter twee tetten in de hand dan tien op de vlucht.


Darko posted:

Outside of the shooting mechanics, what about the gameplay is better than 1 or 2? You know, those games where every choice didn't lead to the same basic option, there were multiple towns and quests within the towns, you had varied missions and varied locales on different planets (in 2, mainly), more story segments with more branching choices, actual funny segments and much more incidental dialogue, 4X the dialogue in the news network, a lot of it funny, etc.?
You really must have played a different ME1 and 2 than i have.

Tezzeract
Dec 25, 2007

How am I going to explain this to my wife?


ImpAtom posted:

The problem there is that it still isn't a satisfying enough answer. In order for the ending to work, you have to make the players believe two things.

A) That the Organic/Synthetic thing is inevitable. They didn't. They, in fact, implied the opposite by spending a long time on making the Geth and EDI prove they were not going to Kill All Humans.

B) That the risk of losing outweighs the price paid for using the Crucible. Bioware did a pretty poor job of that, to the point where now you have the Twitter account backing up people's feeling that the galaxy is hosed.

At this point, you could have offered people a chance to fight and go down fighting and they would have chosen it over the endings provided. Frankly, I am not entirely sure that "another 50,000 year cycle, maybe with Liara's beacon providing a hint to the next cycle how to prepare better," is actually a worse outcome than what we got.

Saying "Well, you can't win, the odds are impossible," doesn't work when that is what you spend the entire rest of the franchise doing. If you want the players to accept a bad answer you can't just tell them it is a bad answer, you have to make them believe it, and Bioware utterly fails at doing that for a large chunk of players.

In response to a) you're absolutely right. The Reapers/Child Wizard's strategy doesn't make any sense, but it worked for the past however many cycles, so you don't fix what's not broken right? The Reapers basically decided that the forced uplifting of higher level organics into an organic/synthetic being was the only answer. Burn the civilizations so that new ones grow and integrate the existing DNA so that the "reaped" species still live on in a machine form.

As for why you need to go through all the trouble with the Crucible just to talk to the AI child and convince him he's an idiot, I have absolutely no clue. Someone must've been watching too much Stargate.

Zzulu
May 15, 2009


Darko posted:

Outside of the shooting mechanics, what about the gameplay is better than 1 or 2? You know, those games where every choice didn't lead to the same basic option, there were multiple towns and quests within the towns, you had varied missions and varied locales on different planets (in 2, mainly), more story segments with more branching choices, actual funny segments and much more incidental dialogue, 4X the dialogue in the news network, a lot of it funny, etc.?

Enemy variety and level design comes to mind? Huge change from ME1 and 2. I also don't understand how you can say there's more varied locales when we basically get to visit all the major species homeworlds and explore them for the first time. That beats any of the "generic random planet" we got to visit in previous games and there was a ton of "funny" and a lot more incidental dialogue. Personally I enjoyed the missions in ME3 more than in previous games. Walking around on the Turian moon with Reapers all around was intense and beat the "walk around in a corridor and kill stuff" most missions boiled down to in ME2.

Not to speak about how awful the premise for ME2 was (Collectors, really? Where're my loving reapers?) so ME3 beats it there as well. ME1's gameplay was atrocious.

Not sure why we're comparing ME games though, the series still kicks most other series asses

Zzulu fucked around with this message at Mar 15, 2012 around 14:01

Darko
Dec 23, 2004

Distrusting me was the wisest thing you've done.

Charlie Mopps posted:

You really must have played a different ME1 and 2 than i have.

Obviously. The ME1 and 2 I played had multiple hub worlds on planets with quests and sometime gameplay within the hubs. Sometimes, in the 2 i played, when you scanned a planet, you could actually land and had varied locales that you went to within to a degree and some plot as well. Also, in the games I played, the choice between Paragon and Renegade response would rebranch into completely different outcomes as opposed to him saying the exact same thing two different ways almost every single time unless it's one of the major choices (ie. geth vs. quarian).

Thwomp
Apr 9, 2003

BA-DUHHH

Darko posted:

Outside of the shooting mechanics, what about the gameplay is better than 1 or 2? You know, those games where every choice didn't lead to the same basic option, there were multiple towns and quests within the towns, you had varied missions and varied locales on different planets (in 2, mainly), more story segments with more branching choices, actual funny segments and much more incidental dialogue, 4X the dialogue in the news network, a lot of it funny, etc.?

Personally, I felt 3 was much more focused than the other two games. That may just come from being the end story and really not having the narrative that allowed for anything other than FIGHT THE REAPERS. However, kinda wished we had more to fight than just Cerberus and the Reapers. It got a little old after a while which is one of my legitimate complaints about 3 outside the ending.

ME2 did feel a little lost at times. Maybe that's the whole middle chapter thing going on since your major plotlines aren't going to be resolved until the following game. The ending, though, was as tight as any I'd ever experienced. You could tell a lot of thought and effort went into making ME2 go out on a high note.

ME1, after playing ME2 and ME3, can feel kinda boring at times. You have to manage an inventory. It's much more of an RPG (which some people like, I didn't mind the change to more action in ME2). It's more world building and setting up the story so it takes its time. I played it three times so it's not a bad game. It's great but I felt ME2 and then ME3 took it even higher.

Shimrra Jamaane
Aug 9, 2007

Remind me to work out until I also am buff and have to keep a pillow in front of my okay I'll be honest this is like the 50th custom title I've done tonight and I'm just phoning it in now.

You know, I've come to a conclusion about people defending the ending. I don't think it's as simple as many "journalists" are being bribed or threatened to praise it. I think that they are just plain stupid. Why else would they go on and on about the ending unless they actually thought it was good?

Darko
Dec 23, 2004

Distrusting me was the wisest thing you've done.

Thwomp posted:

Personally, I felt 3 was much more focused than the other two games. That may just come from being the end story and really not having the narrative that allowed for anything other than FIGHT THE REAPERS. However, kinda wished we had more to fight than just Cerberus and the Reapers. It got a little old after a while which is one of my legitimate complaints about 3 outside the ending.

ME2 did feel a little lost at times. Maybe that's the whole middle chapter thing going on since your major plotlines aren't going to be resolved until the following game. The ending, though, was as tight as any I'd ever experienced. You could tell a lot of thought and effort went into making ME2 go out on a high note.

ME1, after playing ME2 and ME3, can feel kinda boring at times. You have to manage an inventory. It's much more of an RPG (which some people like, I didn't mind the change to more action in ME2). It's more world building and setting up the story so it takes its time. I played it three times so it's not a bad game. It's great but I felt ME2 and then ME3 took it even higher.

I agree that ME1 is flawed in (shooting) gameplay (understandable, due to it being a first). ME3 has better shooting mechanics than both and feels more "epic." However, it has less branches and customization in dialogue, and thus game progression by half, than even KOTOR2. It's so ridiculously truncated that it doesn't feel like the same game series as the first two almost; it's like a normal RPG where your dialogue choices don't really do anything and there's very little real sidequesting.

Party Plane Jones
Jul 1, 2007

Flying the friendly skies in relative safet-oh god the engine fell off


r1ngwthszzors posted:

As for why you need to go through all the trouble with the Crucible just to talk to the AI child and convince him he's an idiot, I have absolutely no clue. Someone must've been watching too much Stargate.

The annoying thing is the kid is literally the Architect from the Matrix films without the ability to go "gently caress you, I'm turning into cyberjesus and defeating my AI virus enemy." Even in the Matrix movies, a 'restart the cycle' choice is offered that the protagonist rejects. It's bad that Bioware's writing is subpar to the Wachowski Brothers 8 years later.

sassassin
Apr 3, 2010
Bench press was, is and will never be a great chest builder.

Party Plane Jones posted:

It does, though. It appears as 'Jacqueline Nought" if she dies in ME2, so presumably it would also do the same for ME3.

That's cool, but I'm 90% sure that name wasn't on the wall after she may or may not have had her face shot off by my (former) bestest bro.

I did spend a long time reading it to see.

Red Crown
Oct 20, 2008


The entirety of ME3 felt like one big mission to me, sort of in the same way that the entire fourth season of BSG felt like a 20 hour long movie viewed one hour at a time. It's not necessarily bad, it's just very different.

The soundtrack that comes with the digital deluxe edition is pretty good, but conspicuously lacks the title screen track

Senjuro
Aug 19, 2006


Maybe I'm missing something here but why does everyone think Shepard is in London in the ending that shows she's still alive? I had assumed it's some part of the Citadel. I mean despite a bunch of explosions the Citadel still looks mostly intact in the last frame we see it in.

Thwomp
Apr 9, 2003

BA-DUHHH

Darko posted:

I agree that ME1 is flawed in (shooting) gameplay (understandable, due to it being a first). ME3 has better shooting mechanics than both and feels more "epic." However, it has less branches and customization in dialogue, and thus game progression by half, than even KOTOR2. It's so ridiculously truncated that it doesn't feel like the same game series as the first two almost; it's like a normal RPG where your dialogue choices don't really do anything and there's very little real sidequesting.

As a closing chapter, ME3 shouldn't be opening too many new plot threads. We got Crucible construction and Cerberus' plan to beat the Reapers. Everything else is conclusions to threads going back to ME1 and ME2. ME3 is where your branching choices start coming back together. It's not a bad thing but I wouldn't hold it against the game as it's a structural problem all trilogies face.

Nelson Mandingo
Mar 27, 2005



Shimrra Jamaane posted:

You know, I've come to a conclusion about people defending the ending. I don't think it's as simple as many "journalists" are being bribed or threatened to praise it. I think that they are just plain stupid. Why else would they go on and on about the ending unless they actually thought it was good?

I think it's more they're just the type of people to accept things that are presented. Don't rock the boat, status quo, etc. Which is funny because real journalists do the exact same thing. It's socialized indoctrination.

Jarmel
Feb 18, 2012


Shimrra Jamaane posted:

You know, I've come to a conclusion about people defending the ending. I don't think it's as simple as many "journalists" are being bribed or threatened to praise it. I think that they are just plain stupid. Why else would they go on and on about the ending unless they actually thought it was good?

Honest to god I can't understand how anyone woul like this ending barring trolls and sadists. It's poo poo writing and poorly executed emotional drama. I can understand why people like the ending of LOST and Sopranos as both of those were well executed and the producers knew what they were doing. This is a bunch of amateurs trying to emulate what their betters have already done.

RadicalWall
May 30, 2005

I have no idea whats going on.

Some people like ME3 over ME2, some people like ME2 over ME3, but we can all agree that the ending was terrible.

We can all feel bad as Mass Effect fans, together.

Nelson Mandingo
Mar 27, 2005



Jarmel posted:

Honest to god I can't understand how anyone woul like this ending barring trolls and sadists. It's poo poo writing and poorly executed emotional drama. I can understand why people like the ending of LOST and Sopranos as both of those were well executed and the producers knew what they were doing. This is a bunch of amateurs trying to emulate what their betters have already done.

I'd say the amateurs did a really outstanding job in ME3. Mac Walters is the one who wrote the ending and happens to be in the lead writing chair, so if there is anyone to blame it's him and yes-men.

Nelson Mandingo fucked around with this message at Mar 15, 2012 around 14:12

Jarmel
Feb 18, 2012


Nelson Mandingo posted:

I'd say the amateurs did a really outstanding job in ME2. Mac Walters is the one who wrote the ending and happens to be in the lead writing chair, so if there is anyone to blame it's him and yes-men.

Obviously not all the writers deserve flak for this such as Weekes(although ME2 was a mess too) however Walters should never have the lead writing job again. Ever. He's proven to been incompetent multiple times and this should be the final straw.

The Wall
Jan 2, 2012


Jarmel posted:

Honest to god I can't understand how anyone woul like this ending barring trolls and sadists. It's poo poo writing and poorly executed emotional drama. I can understand why people like the ending of LOST and Sopranos as both of those were well executed and the producers knew what they were doing. This is a bunch of amateurs trying to emulate what their betters have already done.

I legit believe some people like it because they don't care about the inconsistancies or maybe they got closure elsewhere in the game. Up until the elevator, it's an okay ending that just needs a quick summary of what happens to major characters. It's still subjective whether or not you like the ending, it's just a large majority of the people you hear from don't.

I think some other people are just taking an opposite stance to the internet masses because they want to feel superior to "nerds who care too much about videogames".

Nelson Mandingo
Mar 27, 2005



I disagree. He wrote Garrus in ME1 and 2. He did an outstanding job of Garrus in 2.

I think it was more he just didn't understand Shepard's journey and they wanted the endings to have more questions then answers, but dropped the ball completely.

Decius
Oct 14, 2005

You would be wise not to take me lightly, Your Grace... and wiser still not to make of me a foe

Why do people still cling to the Indoctrination theory? You meet the Prothean VI, which cried "Indoctrination" when Kai Leng was even looking at it. Since it happily talked with Shepard it throws all those "clues" about Indoctrination before London out of the window.

Darko
Dec 23, 2004

Distrusting me was the wisest thing you've done.

Thwomp posted:

As a closing chapter, ME3 shouldn't be opening too many new plot threads. We got Crucible construction and Cerberus' plan to beat the Reapers. Everything else is conclusions to threads going back to ME1 and ME2. ME3 is where your branching choices start coming back together. It's not a bad thing but I wouldn't hold it against the game as it's a structural problem all trilogies face.

Yeah, but it's still a video game first and foremost; and the branching gameplay is the main reason I play Bioware games. This game is too busy trying to be an epic story, and not enough focusing on variety in what was mentioned earlier, which every other Bioware game had.

You can have just as many plot threads; the plot threads I mentioned came from NPCs, planet searching, or one-off loyalty quests, and were mostly bottle quests; barely affecting the main storyline.

By not including as much as any of the other games, they saved possibly half of the dev time or more, saving half of the money, so it makes sense. And given that they hid a lot of that under being MORE EPIC or having stuff happen to previously established characters that people "care" about; by and large, a good percentage of the gaming community doesn't even notice this, which actually means they succeeded. People complain about the replay value being ruined by a 5 minute ending; what about the fact that your choices barely even do anything different at all, so you're essentially playing the same exact thing on replay?

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet).


Decius posted:

Why do people still cling to the Indoctrination theory? You meet the Prothean VI, which cried "Indoctrination" when Kai Leng was even looking at it. Since it happily talked with Shepard it throws all those "clues" about Indoctrination before London out of the window.

The going theory is that it can't sense 'partial' indoctrination. I.e., Shepard's defenses were being attacked- they hadn't gotten to his mind yet.

The real reason is that it's less of a plothole than Space Wizard God Child suddenly popping up and spraying his Space Magic all over everybody.

Jarmel
Feb 18, 2012


Nelson Mandingo posted:

I disagree. He wrote Garrus in ME1 and 2. He did an outstanding job of Garrus in 2.

I think it was more he just didn't understand Shepard's journey.

Getting rid of him would be worth a hit to Garrus's dialogue. He can also go back to character writing if he really want but he is in no way worthy of a lead writer position.

Joey Donuts
Feb 18, 2004

My code word will be: Endurance.

For those entertaining the indoctrination theory:

Has anyone mentioned that when James asks about the humming sound, he is down in the cargo bay where there is a constant, extremely loud humming sound?

This may be a case of Occam's Razor.

Red Crown
Oct 20, 2008


Decius posted:

Why do people still cling to the Indoctrination theory? You meet the Prothean VI, which cried "Indoctrination" when Kai Leng was even looking at it. Since it happily talked with Shepard it throws all those "clues" about Indoctrination before London out of the window.


This was also a rather gaping plot hole. If Kai Leng was indoctrinated then the VI would have never helped TIM, who I guess was indoctrinated at some point? Frankly, I don't understand how he contributes to the story. So, he's indoctrinated throughout the game, and tries to stop you? Or is he only indoctrinated at the very end?

GuyCastle
Jun 24, 2000



Darko posted:

I agree that ME1 is flawed in (shooting) gameplay (understandable, due to it being a first). ME3 has better shooting mechanics than both and feels more "epic." However, it has less branches and customization in dialogue, and thus game progression by half, than even KOTOR2. It's so ridiculously truncated that it doesn't feel like the same game series as the first two almost; it's like a normal RPG where your dialogue choices don't really do anything and there's very little real sidequesting.

I can sort of agree with this. I can't really think of any of Shepard's sentences you couldn't choose (even if what he said didn't exactly match the description on the wheel) in ME1 and 2, whereas I think you can count the times the "investigate" option comes up on the dialogue wheel in 3 on both hands. Never mind having almost entire conversations without the dialogue wheel popping up even once. It didn't bother me for long but I did find it very jarring, having just finished a ME1&2 run.

GuyCastle fucked around with this message at Mar 15, 2012 around 14:24

Rookersh
Aug 19, 2010

Midgets be packing some Space-Age shit!



Decius posted:

Why do people still cling to the Indoctrination theory? You meet the Prothean VI, which cried "Indoctrination" when Kai Leng was even looking at it. Since it happily talked with Shepard it throws all those "clues" about Indoctrination before London out of the window.

Because it makes enough sense to work, and is a hell of a lot better to cling to that hope then to believe that the endings we got are what we get.

Darko
Dec 23, 2004

Distrusting me was the wisest thing you've done.

Red Crown posted:

This was also a rather gaping plot hole. If Kai Leng was indoctrinated then the VI would have never helped TIM, who I guess was indoctrinated at some point? Frankly, I don't understand how he contributes to the story. So, he's indoctrinated throughout the game, and tries to stop you? Or is he only indoctrinated at the very end?

TIM hacked the VI.

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TastyAvocado
Dec 9, 2009


Darko posted:

Yeah, but it's still a video game first and foremost; and the branching gameplay is the main reason I play Bioware games. This game is too busy trying to be an epic story, and not enough focusing on variety in what was mentioned earlier, which every other Bioware game had.

You can have just as many plot threads; the plot threads I mentioned came from NPCs, planet searching, or one-off loyalty quests, and were mostly bottle quests; barely affecting the main storyline.

By not including as much as any of the other games, they saved possibly half of the dev time or more, saving half of the money, so it makes sense. And given that they hid a lot of that under being MORE EPIC or having stuff happen to previously established characters that people "care" about; by and large, a good percentage of the gaming community doesn't even notice this, which actually means they succeeded. People complain about the replay value being ruined by a 5 minute ending; what about the fact that your choices barely even do anything different at all, so you're essentially playing the same exact thing on replay?

The thing is, the branches in this game come from different decisions prior to the game instead of different decisions within the game. Unlike in ME2 where the decisions made in ME1 were completely irrelevant, the difference between two very different imports make for a pretty substantially different set of options and dialogue in ME3.

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