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Amateur Saboteur
Feb 5, 2010

The galaxy's most dangerous cereal killer.

Rayjenkins posted:

Does he have any sort of investment in the story?
He played the other 2 games more than once and was at the same midnight release I was.

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Un-l337-Pork
Sep 9, 2001

Oooh yeah...



Safari Disco Lion posted:

And I admit to being just a bit hopeful that Bioware releases DLC that gives more ending options. They'd make a KILLING on it and at the same time please a lot of the unhappy fans (not everyone, but a large chunk if they did it right). Honestly they'd be stupid not to.

The PR for releasing anything that improves on the ending would be nightmarish. It would be so bad that a significant boycott (on Bioware, probably not all of EA, though the nerds would try) could happen. "Did you hear that new Bioware RPG is going to be $80!? Yea, $60 for the game and then $20 for the ending when they finish it in 6 months!"

Now, if they release the "ending 2.0" DLC for free, they'd come out looking pretty nice, but why not just wait a few more months until the game is finished and release it then? I guess they had to get it on the balance sheets for the right quarter.

Tezzeract
Dec 25, 2007

How am I going to explain this to my wife?


Amateur Saboteur posted:

Apparently Shepard who literally 5 minutes ago murdered someone for attempting the same endeavor he is now going to do is thematically consistent with the rest of the Mass Effect series.

It isn't really even about the fact that he told me that was his choice and that's why he liked the ending, because he even told me he youtubed the other 2 colors and didn't flinch at the realization how similar they were.

That, and this thread has me convinced there is nothing you can even say to someone who legitimately enjoyed this game's endings. They are a special kind of breed of being, born with some delta wave where an alpha wave should be or something Futurama like.

People have different expectations coming into games and obviously mismatches will be points of contention. It's not anything biologically defining like what you're thinking.

I think personally all of my disappointment in the series went out to Mass Effect 2 and I wasn't really disappointed with the ending of Mass Effect 3. I can imagine people who put in much more effort into the prior games being disappointed though.

VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

Pretty much. If you don't have a point of reference on why someone likes or dislikes something, it's hard to conclude why they have that opinion.

Tezzeract fucked around with this message at Mar 26, 2012 around 21:41

Un-l337-Pork
Sep 9, 2001

Oooh yeah...



People also like Twilight and the Star Wars Prequels.

Agreed
Dec 30, 2003

The price of meat has just gone up, and your old lady has just gone down


Geisladisk posted:

Keep in mind though that is ONE Reaper, and the smaller kind of spacefaring Reaper, too. Of course the biggest fleet in the Galaxy can crush it relatively easily. The problem is that there's thousands of these fuckers (there seemed to be like one for every city block when they attack Vancouver at the start of the game), coupled with hundreds or thousands of Sovereign-like capital reapers.

The civilizations basically didn't stand a single chance, the Reapers invaded each of their home planets like nothing and smashed aside resistance. The combined fleet at the end is being obliterated by the Reapers in a matter of hours. Only bullshit plot device space magic saves the day.

You missed my meaning, perhaps I was unclear - the Quarians violated the treaty and outfitted their whole flotilla, civilian ships included, with Thanix cannons (I'm still mad that those went from "secret Turian project that Garrus broke his society's code to supply you with in ME2" to "sharply discounted if purchased in lots of 10,000 or more, apparently") and it still took them four or five salvos of direct fire on the small kind of Reaper with its "I am on a planet" lower mass setting before it blew up.

There are a ton of inconsistencies in how Reapers are presented, that's the one that bothered me the most in terms of combat capabilities. If the dreadnaught (Sovereign style) Reapers are killed by the dozens in daring battles you find out about in the Codex of Off-Screen Exposition, and they're in space where they have their full shielding and mass (again, the Codex says Reapers are more vulnerable on planets than when in space because they have to lower their mass and divert shielding to maintaining planet-viable mass)... Why does it take a fleet basically full of Quarian dreadnaughts equipped with Thanix cannons several hits to knock one planet-bound Destroyer down, except as a "check out this big fuckin' set piece we made, in between dodging the red beam" non-justification? That has inconsistent implications for all kinds of stuff, but that's ME3 in a nutshell I suppose.

Nessus
Dec 22, 2003

robot whores
come before
a cure for
cancer




Un-l337-Pork posted:

Now, if they release the "ending 2.0" DLC for free, they'd come out looking pretty nice, but why not just wait a few more months until the game is finished and release it then? I guess they had to get it on the balance sheets for the right quarter.
Here, I will say that Bioware probably did not have a lot of control over that topic from what I know of the industry. I can't say they would have had a BETTER ending if they'd had til August to finish, but it probably would have been LONGER.

Killer robot
Sep 6, 2010

REMEMBER ME!


Dreylad posted:

The Reapers are still pretty much unstoppable. Hackett says they can't be beaten by conventional means. Even with their tech advantages, the asari get run over as quickly as any other race. You're able to accomplish what you're able to accomplish in ME3 because of the work Shepard did in the first two games, not despite it.

You know, that's something I didn't get that much from with the whole "Thessia beacon" subplot. Sure, early Prothean uplifting would explain why the asari were narrowly first to the stars of their current cycle. But it didn't really bring any explanation for their cultural dominance that their long lives, diplomatic skill, tendency to marry themselves into all of the other cultures, and being the one race where everyone has biotic powers doesn't explain plenty on its own. It seems they always turned to the salarians for their science and the turians for their military: Aethyta complains on this, that the Asari should work on technological and military strength but don't.

I'll be clear, it isn't that the fall of Thessia doesn't work as something dramatic in the setting: it's still easy to establish as an ancient homeworld, and a beautiful place that through the skill of its leadership has remained untouched by war for millennia. It's just that "Asari technological edge" never seemed to be much of it. They narrowly beat the salarians to space and ceded technological leadership to them ever since. While individually formidable they've left military leadership to the turians since they came along. The Protheans gave them some early knowledge and apparently engineered their whole race as biotics, and that's a big deal. It's also in the past: otherwise the asari don't seem to have any particular knowledge or secrets over anyone else, so it's a hard question what owning that Beacon all these years has done for them even if they were only able to get a little out of it.

NmareBfly
Jul 16, 2004

      



If they released a Mass Effect: Director's Cut Trilogy with a better ending, some retooled stuff in ME1, and a bunch of the ME2 DLC how much would ya'll be willing to pay? I'd drop a solid $150, but I'm pretty bad with money.

MH Knights
Aug 4, 2007



Safari Disco Lion posted:

But I think one of my biggest disappointments of ME3 wasn't the endings or any of the huge characters or anything, it was Charr's death. Honestly, I think I would have traded Mordin's potential survival for his, Mordin's survival required loving over the entire Krogan race. Charr deserved better. :< I think it serves as a good example of the overarching issues with ME3; cheap tugs at your heartstrings without any real purpose or substance.

What was Charr even doing there? Did the other Krogan on Tuchanka laugh at his poetry and give him wedgies so he decided to join the army? Charr was a lover not fighter. You would think with Wrex's goal of making the Krogan something other than grim thugs he would support Charr's artistic side.

Un-l337-Pork
Sep 9, 2001

Oooh yeah...



NmareBfly posted:

If they released a Mass Effect: Director's Cut Trilogy with a better ending, some retooled stuff in ME1, and a bunch of the ME2 DLC how much would ya'll be willing to pay? I'd drop a solid $150, but I'm pretty bad with money.

I'd watch the ending on YouTube and spend the money on something else. I'm already sick of movies pulling this kind of poo poo.

BiggestOrangeTree
May 18, 2008


Maybe Bioware didn't have enough control over the game's production so they opted to destroy the game instead.

Frogisis
Apr 15, 2003

Are those moon pants? Because I can see myself in them.

Agreed posted:

Why does it take a fleet basically full of Quarian dreadnaughts equipped with Thanix cannons several hits to knock one planet-bound Destroyer down, except as a "check out this big fuckin' set piece we made, in between dodging the red beam" non-justification?

That's justification enough for me
I just figured they weren't using their biggest guns because Shepard is only a few hundred feet away, but that thought did dawn on me, too.

My only regret with how they handled the Reapers is letting them be conventionally defeatable at all, at least without some kind of hack like giving Sovereign the Vapors so his shields went down. A few going down here and there from just overwhelming force is fine since they're not supposed to actually be magical, but part of Mass Effect is recasting all these fantasy elements in hard(ish) sci fi terms, and despite the change in setting you still need the magic sword to beat the magic monsters.
I mentioned it before, but just having the Reapers be driven away by huge conventional force and not destroyed would have been a good compromise that lets ground forces hold out and justifies Reaper ground troops without making them feel more mundane than necessary.
It IS true you only hear about large Reapers being killed in the codex, though, which is helpful for understanding what's going on and adds flavor, but doesn't count for nearly as much as what you actually see happen, so eh.

Zzulu
May 15, 2009


There really only was one major victory in the Reaper war through conventional means that Shepard wasn't involved in and that was at the hands of the Turians - and it was followed by defeats. This is also not unprecedented since the 30 million year old Reaper dreadnought we investigate in ME2 was shot to pieces by a lost civilizations supercannon as well.

The Reapers are hard but they're not unbreakable.

Bonus codex entry;

quote:

When Taetrus fell, the turians knew little about the Reapers except that they wanted to enrage the turians. Staying calm, the turians massed force around Palaven, their homeworld. Fleet Admiral Irix Coronati, in what became known as the "Fifteen-Minute Plan," stationed only two carriers, Undaunted and Resolute, near the system's relay. When the Reaper fleet emerged, the carriers launched swarms of unmanned fighters and spy drones. These were quickly destroyed, but the drones transmitted vital data on the Reapers' effective range, fleet composition, and exact location. The turians' other ships then deployed to defend the system in earnest.

Knowing that the Reapers' weapons had a longer effective range than any of his own, Coronati made a short, daring FTL jump--landing his dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then turned to line up their main guns on the Reapers, which also needed to turn to fire on the turians. This ploy used the Reapers' size against them--because they could turn faster, and their concentrated firepower downed several Reaper capital ships.

The Reapers countered instantly. Their destroyers performed a jump of their own to the skies above Palaven, beginning orbital strikes of turian cities. The turians, forced to defend the planet, found themselves in a pitched battle far from the relay, from which emerged a seemingly endless line of Reaper ships. After massive casualties, Coronati ordered retreat.

The turians insist that Palaven is not lost--the battle has merely moved to the ground. Reaper troop transports have dumped hordes of husk to capture Palaven's inhabitants, but met with little success. Reaper capital ships are destroying city after city. But much of the turian fleet is still operable, and the citizenry is heavily armed. The turians refuse to be intimidated.

Aristobulus
Mar 20, 2007

Slap omni-gel on
everything.



These avatars paid for Lowtax new boat.


MH Knights posted:

What was Charr even doing there? Did the other Krogan on Tuchanka laugh at his poetry and give him wedgies so he decided to join the army? Charr was a lover not fighter. You would think with Wrex's goal of making the Krogan something other than grim thugs he would support Charr's artistic side.

I thought that note he left for his asari lover was really moving and everything, but I wondered the same thing. The last time I saw Charr, he was with her on Tuchanka in ME2.

How did he get from that, to being a part of Arlakh company? I never really got it. I wish there was more to do with those two, that's a really sad end for them and I really liked them in ME2, for just being bit characters. Worse because I just can't figure why Charr was even there, instead of with her.

Dreylad
Jun 19, 2001

One of the most pathetic aspects of human history is that every civilization expresses itself most pretentiously when the decay which leads its to death has already begun


Killer robot posted:

You know, that's something I didn't get that much from with the whole "Thessia beacon" subplot. Sure, early Prothean uplifting would explain why the asari were narrowly first to the stars of their current cycle. But it didn't really bring any explanation for their cultural dominance that their long lives, diplomatic skill, tendency to marry themselves into all of the other cultures, and being the one race where everyone has biotic powers doesn't explain plenty on its own. It seems they always turned to the salarians for their science and the turians for their military: Aethyta complains on this, that the Asari should work on technological and military strength but don't.

I'll be clear, it isn't that the fall of Thessia doesn't work as something dramatic in the setting: it's still easy to establish as an ancient homeworld, and a beautiful place that through the skill of its leadership has remained untouched by war for millennia. It's just that "Asari technological edge" never seemed to be much of it. They narrowly beat the salarians to space and ceded technological leadership to them ever since. While individually formidable they've left military leadership to the turians since they came along. The Protheans gave them some early knowledge and apparently engineered their whole race as biotics, and that's a big deal. It's also in the past: otherwise the asari don't seem to have any particular knowledge or secrets over anyone else, so it's a hard question what owning that Beacon all these years has done for them even if they were only able to get a little out of it.

Yeah, I don't have a good answer to that. You raise good points.

The whole Thessia bit felt like it should have had several missions attached to it like the other homeworlds but never made it into the finished game.

Zzulu
May 15, 2009


Oh and there was this;

quote:

The Miracle at Palaven

The turian and krogan counterattack on Palaven combined deception, courage, and tenacity. First, the turians leaked a false battle plan that drew on the same tactics they used at beginning of the assault on Palaven. Then the dreadnought Indomitable faked a problem with its drive core, coming out of FTL near Palaven's moon, Menae. Three other dreadnoughts and their attendant fleets deployed to assist Indomitable, a tempting target that drew the Reaper capital ships away from Palaven. Turian troop transports then entered Palaven's atmosphere to release shuttles, gliders, and individual soldier capsules.

The Reapers did not understand the seriousness of the threat at first--those that detected the landing crafts sent husks and Collector swarms to intercept them, but little more. This allowed krogan commandos to link up with Palaven's resistance and hand off their payloads--warp bombs and fission weapons.

In simultaneous strikes across the globe, Reaper ships began to explode. Turian resistance members had managed to smuggle the bombs inside when the Reaper processing ships, troop transports, and even destroyers and capital ships had opened their structures to indoctrinated turian leaders.

Large swaths of territory fell back into turian and krogan control. News of the victory gave a much-needed boost to the morale of the turian resistance and the galactic public.

But the action was not without sacrifice. Turian insurgents gave their lives to ensure the explosives detonated, and the processing centers they destroyed were full of civilians who died just as surely as if they had been harvested. Of the dead, General Minin Resvirix said, "Whatever they were in life, their deaths had no equal. They are worthy of joining the spirit of Palaven itself."

Basically Turians were all up in the Reapers face the whole war

Zzulu fucked around with this message at Mar 26, 2012 around 21:58

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them



Aristobulus posted:

How did he get from that, to being a part of Arlakh company? I never really got it. I wish there was more to do with those two, that's a really sad end for them and I really liked them in ME2, for just being bit characters. Worse because I just can't figure why Charr was even there, instead of with her.

I don't think he was with Aralakh company, since Grunt didn't know what had happened to the guys before they showed up. I thought it was just a more routine scout patrol or something.

fivegears4reverse
Apr 4, 2007
I'll shill for anything if I like it enough!

Zzulu posted:

There really only was one major victory in the Reaper war through conventional means and that was at the hands of the Turians - and it was followed by defeats. This is also not unprecedented since the 30 million year old Reaper dreadnought we investigate in ME2 was shot to pieces by a lost civilizations supercannon as well.

The Reapers are hard but they're not unbreakable.

Bonus codex entry;

This whole Codex entry basically ignores how Sovereign pulls a turn that would have 'snapped a ship in half' back in ME1. Maybe he kitted himself out while waiting for the current cycle to end and he was the only reaper who could multi-track drift in space.

Then again, the 'science' in Mass Effect is about as hard as the science in any other piece of pop-SyFy, which is to say, 'Not very loving hard at all, unless the plot/drama calls for it to matter in some significant way.' This is part of why I can't get behind all of these grim, detailed analysis of how poo poo is going to work when ALL three games basically ignore their own codex on a regular basis out of convenience.

Oxxidation
Jul 22, 2007

what even the heck


Zzulu posted:

There really only was one major victory in the Reaper war through conventional means that Shepard wasn't involved in and that was at the hands of the Turians - and it was followed by defeats. This is also not unprecedented since the 30 million year old Reaper dreadnought we investigate in ME2 was shot to pieces by a lost civilizations supercannon as well.

The Reapers are hard but they're not unbreakable.

Bonus codex entry;

Man, I love that entry. Especially because it implies that the Reapers' reaction to the Turian gambit was basically "those dirty-fighting mother fuckers."

Aristobulus
Mar 20, 2007

Slap omni-gel on
everything.



These avatars paid for Lowtax new boat.


Dreylad posted:

Yeah, I don't have a good answer to that. You raise good points.

The whole Thessia bit felt like it should have had several missions attached to it like the other homeworlds but never made it into the finished game.

I definitely think Thessia could've used more missions. It felt weird only getting one there, whereas you get multiple on Tuchanka and Rannoch, and hell while you only get one on Palaven directly, the entire bit with Tuchanka is about securing aid for Palaven. Meanwhile Thessia is just kindof thrown in at the end with one single mission disconnected from anything else.

I do agree that Asari never really felt more technologically advanced than the other races - at least, not in ways that would help them directly maintain power, like better armies or something like that. I would buy that they were more advanced in general quality of life technology and such, though.

But I think it's supposed to be that they maintained their position on top mostly through their diplomacy skills. No other race wanted to challenge them, even if they technically could. Why bother? Everyone liked the Asari, and the Asari ceded enough power to their main competitors through the Council so that no one ever really said "You know I think the Asari are tyrants and we should overthrow them".

They didn't need to have better weapons and such than the Turians and Salarians so long as they could keep them happy and satisfied and not wanting to take them over.

Dr. Abysmal
Feb 17, 2010

We're all doomed

Aristobulus posted:

I thought that note he left for his asari lover was really moving and everything, but I wondered the same thing. The last time I saw Charr, he was with her on Tuchanka in ME2.

How did he get from that, to being a part of Arlakh company? I never really got it. I wish there was more to do with those two, that's a really sad end for them and I really liked them in ME2, for just being bit characters. Worse because I just can't figure why Charr was even there, instead of with her.

I don't think Charr was part of Aralakh Company, the dead krogans in the tunnels were a part of a scouting team that Wrex sent out. Aralakh Company was dispatched only once that team failed to return and they wait for Shepard to arrive before heading in. As for why he was in the military, maybe all able bodied krogan men were pressed into service once the invasion began, or he chose to serve at a time of total war.

CaptainCarrot
Jun 9, 2010


Shepard lands on Menae, not Palaven itself.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them



Aristobulus posted:

But I think it's supposed to be that they maintained their position on top mostly through their diplomacy skills.

And their mad bank.

gyrobot
Nov 16, 2011


ImpAtom posted:

I really think the Crucible/Catalyst thing would have been more appealing if it hadn't been a Reaper invention that nobody knew how it worked. Generation after generation of Reaper victim secretly building up a super-weapon to counter them, with each generation adding their own knowledge to the mix, is a pretty reasonable concept. If the "Catalyst" had just been a final discovery (maybe based off the defeated Reaper from ME2 and Sovereign from ME1) instead of STARCHILD, the Deus Ex Machina stuff would have worked a lot better because it would have been an undeniable victory based off previous events (both in previous cycles and previous games.)

God, the "we're building this thing but we don't know what it do, more scientist makes work more bettar" is the dumbest plot device in the franchise.

The Crucible was essentially the ultimate test of Galactic Civilizaton which none ever have passed due to the lack of unity the galactic species had for one another.

Transmetropolitan
Oct 21, 2011


Zzulu posted:

Oh and there was this;


Basically Turians were all up in the Reapers face the whole war

Space Romans are tough sons of bitches.

All that militarism and Latin made me expect that Victus would come to the Normandy with a laurel wreath. That would have been badass...

Zzulu
May 15, 2009


Do we know that the Crucible was a reaper invention? All Casper says is that it "changed" him, right?

Sacrificial Toast
Nov 5, 2009



Omnicarus posted:

Who knows, the amount of batshit insanity generated by this debacle is absurd. If I were at Bioware I wouldn't eat them, for all we know they may be hoping to recreate Jonestown at Bioware via poisoned cupcakes.

Don't worry. If they eat the red cupcakes, there's a chance they'll survive.

Frogisis
Apr 15, 2003

Are those moon pants? Because I can see myself in them.

Transmetropolitan posted:

Space Romans are tough sons of bitches.

All that militarism and Latin made me expect that Victus would come to the Normandy with a laurel wreath. That would have been badass...

Or at least a fuckton of wine.

The Asari thing never bothered me all that much since the "dominance" idea clearly came first, and the Asari are there to fill that role, but they could have illustrated it more clearly.
I guess you see Illium as an example their actual cultural might, and no non-Asari planet like it, and they do have the biggest, toughest battleship, and feared commando units, but yeah, they miss a lot of opportunities to reinforce that as being the natural outcome, and it's only much later we get the "well, the Protheans made them essentially everything they are, giving them agriculture and mathematics, too, as well as just biotics" explanation in the temple.
Maybe we're supposed to think they've gotten lazy and decadent?

Venmoch
Jan 7, 2007

Either you pay me or I flay you alive... With my mind!


Aristobulus posted:

Everyone liked the Asari, and the Asari ceded enough power to their main competitors through the Council so that no one ever really said "You know I think the Asari are tyrants and we should overthrow them".

Also, according to the Codex they have some of the best soldiers in the galaxy.

As the Turian's say "The asari are the finest warriors in the galaxy. Fortunately, there are not many of them."

CrushedB
Jun 1, 2008



http://www.theverge.com/gaming/2012...t-3-ending-talk

Hey guys, did you know that Mass Effect 3's ending was deeply humanistic, or that Control is the culmination of a Liara relationship, or that choosing anything other than Synthesis would make Tali's suicide pointless?

Also, mob mentality, entitlement, vocal minority, etc.

Strange Matter
Oct 5, 2009

Ask me about Genocide


Zzulu posted:

Do we know that the Crucible was a reaper invention? All Casper says is that it "changed" him, right?
Pure SPECULATION here, but I don't think that Casper was The Crucible, but rather a projection of the Catalyst. The Citadel is Reaper Technology and I guess is tied into the ReaperNet or whatever common purpose controls them. By interfacing the Crucible with the Catalyst, it becomes possible to override their programming, which is the change that Casper talks about.

Aristobulus
Mar 20, 2007

Slap omni-gel on
everything.



These avatars paid for Lowtax new boat.


CrushedB posted:

http://www.theverge.com/gaming/2012...t-3-ending-talk

Hey guys, did you know that Mass Effect 3's ending was deeply humanistic, or that Control is the culmination of a Liara relationship, or that choosing anything other than Synthesis would make Tali's suicide pointless?

Also, mob mentality, entitlement, vocal minority, etc.

Ahahahaha what? I read that article to try to see how they got to those conclusions and they don't even explain at all. It's just stated as a fact. Anything other than Synthesis isn't fair to Tali. Control is how you wrap up Liara's romance arc.

I don't even - I can't even figure what sort of logic they are using.

Thulsa Doom
Jun 20, 2011

Ezekiel 23:20


Zzulu posted:

Do we know that the Crucible was a reaper invention? All Casper says is that it "changed" him, right?

No, it was designed by people who had no idea what it does, and somehow interfaces with something no one has ever heard of before to do something no one ever thought of.

Puistokemisti
Apr 10, 2007

If my team doesn't want to support my carrying power, then they deserve my substandard laning phase, simple as that.


fivegears4reverse posted:

This whole Codex entry basically ignores how Sovereign pulls a turn that would have 'snapped a ship in half' back in ME1. Maybe he kitted himself out while waiting for the current cycle to end and he was the only reaper who could multi-track drift in space.

Then again, the 'science' in Mass Effect is about as hard as the science in any other piece of pop-SyFy, which is to say, 'Not very loving hard at all, unless the plot/drama calls for it to matter in some significant way.' This is part of why I can't get behind all of these grim, detailed analysis of how poo poo is going to work when ALL three games basically ignore their own codex on a regular basis out of convenience.

I think the logic behind it was that Sovereign put all power into engines/inertia dampeners/mass effect fields because there wasn't anything in the system that could threaten it while the Reapers being aimed at by dreadnaughts couldn't affort to divert power from shields.
Or maybe that was just fanwank, who knows.

Frogisis
Apr 15, 2003

Are those moon pants? Because I can see myself in them.

CrushedB posted:

http://www.theverge.com/gaming/2012...t-3-ending-talk

Hey guys, did you know that Mass Effect 3's ending was deeply humanistic

To be fair that's not utter bullshit, with the whole Eden thing at the end, if you wanna be a dirty hippie about it. "No you guys, ancient machines binding a pan-galactic civilization together really was constraining, because they told you it was designed that way so that makes it a symbol for that, and so we're better off eating berries and staring at the moon(s)," says a muddled computer-generated clip coming out of a knowledge machine connected to a worldwide network.

sizuka2
Mar 19, 2012
Lurking. Always lurking.

Aristobulus posted:

Ahahahaha what? I read that article to try to see how they got to those conclusions and they don't even explain at all. It's just stated as a fact. Anything other than Synthesis isn't fair to Tali. Control is how you wrap up Liara's romance arc.

I don't even - I can't even figure what sort of logic they are using.

Liara is blue. Her romance wraps up with the blue ending. Was that so hard to figure out?

Honestly!

Sacrificial Toast
Nov 5, 2009



Someone at some point must have designed the Crucible to do the things it did. Destroy all synthetics or take control of the Reapers are things that generally make sense. Although why one affects all AIs and the other only a subset is silly. As usual, though, Synthesis is the nonsensical odd man out. I guess you could say that it required all the energy from the Relays to spread its space magic wave throughout the entire galaxy, but maybe that was just a design oversight. It's not like you get to test the thing out.

"Oh, it destroyed all the Relays? gently caress. OK, just call it a feature. A symbol of our total freedom from the Reapers' shackles. Yeah. We'll go with that."

Sacrificial Toast fucked around with this message at Mar 26, 2012 around 22:33

CrushedB
Jun 1, 2008



Frogisis posted:

To be fair that's not utter bullshit, with the whole Eden thing at the end, if you wanna be a dirty hippie about it. "No you guys, ancient machines binding a pan-galactic civilization together really was constraining, because they told you it was designed that way so that makes it a symbol for that, and so we're better off eating berries and staring at the moon(s)," says a muddled computer-generated clip coming out of a knowledge machine connected to a worldwide network.

Yeah but it sets up an Adam and Eve shot and then thousands of years later your protagonist is deified as The Shepard and this is all because a literal Deus Ex Machina gave you three kinds of space magic to solve a metaphysical problem.

A humanistic ending to Mass Effect 3 would be to have everyone (or nearly everyone) you've affected there on Earth on the eve of the final battle like in the final game, but way more fleshed out, and then as Shepard looks out and sees the culmination of their choices and actions and relationships from across the three games before them, and their destiny ahead, they turn around and the game suddenly ends.

Sardonik
Jul 1, 2005



Did anybody else replaying ME1 notice that upon departure from Eden Prime Sovereign leaves behind a large red cloud trail when taking off?

Clearly he was forced to stay behind because of his flatulence.

No other reapers seem to have this.

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The Wall
Jan 2, 2012


CrushedB posted:

http://www.theverge.com/gaming/2012...t-3-ending-talk

Hey guys, did you know that Mass Effect 3's ending was deeply humanistic, or that Control is the culmination of a Liara relationship, or that choosing anything other than Synthesis would make Tali's suicide pointless?

Also, mob mentality, entitlement, vocal minority, etc.

This is terrible! That is... wow. How can you be still at this point getting it wrong about why people hate the ending? By far the worst anything I've read on this.

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