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go3
Dec 20, 2006


I dunno why anyone is really surprised since ME2 was pretty hacked together and only redeemed by the characters. BioWare knew they had a cash cow and as long as they put out a game they could laugh all the way to the bank.

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go3
Dec 20, 2006


BioWare has a remarkable talent for making great endings with little story to get there(ME2) or terrible endings with a fun road to it(ME3)

go3
Dec 20, 2006


Orgophlax posted:

OK, so the gist is that all your emotional investment of 120hrs of game play mean nothing.

Maybe that's the point? Maybe the bottom line is that it's a Kobayashi Maru no-win scenario against the Reapers?

This isn't a "DANCE PUPPETS DANCE!" moment from BioWare its the culmination of a completely inconsistent storyline, lazy writing and rushed development.

go3
Dec 20, 2006


If wondering why the Normandy is in a relay-jump with people who were beside you not 5 loving minutes ago doesn't make you go "Hmmmm?" then I dunno what will.

go3
Dec 20, 2006


Schurik posted:

Would you like me to point out every single logical inconsistency in all of the three games? Because by that metric you shouldn't even like Mass Effect, in general, at all.

Sure, but you really shouldn't be that invested into it.

go3
Dec 20, 2006


Oxxidation posted:

It would've been a nice, eerie effect if the Catalyst had cycled through images of all the people Shepard had met across the last three games, not just that kid.

The last thing Shepard ever sees, the spectral image of Khalisah al-Jilani.

go3
Dec 20, 2006


You could make the argument that BioWare alluded to this with their 'victory through sacrifice' mantra that we assumed was going to be a whole bunch of little(or species wide) sacrifices for the greater victory. Instead, we knock the galaxy back a few hundred/thousand years and effectively sentence billions more to death. Pyrrhic and hollow victory through sacrifice, indeed.

And I still want to know what was the original story that led to the Normandy abruptly leaving the most important battle of all time.

go3
Dec 20, 2006


Oh the other side of the coin, if this was Valve we'd still be waiting for Mass Effect: Episode Three "Post Virmire" so I guess we should be thankful they cranked out an entire trilogy in less than a decade.

go3
Dec 20, 2006


Bland posted:

Correct me if I'm wrong but I think "DLC to remove a plothole" is new territory for ridiculous DLC decisions

Mass Effect players were conditioned with Zaeed and Kasumi to expect DLC buttfucking.

go3
Dec 20, 2006


Write by dartboard effect

go3
Dec 20, 2006


The only message you'll be sending Bioware and EA when you buy some revised ending DLC is confirmation that their customers are a bunch of saps who'll keep coming back for more

go3
Dec 20, 2006


Asiina posted:

I thought about this too, but I think the idea is not that the Reapers return on a schedule. They return when space-faring species become too advanced, and I guess the starchild needs to hit the reset button. Presumably they are monitoring the galaxy to know when it's time to start the invasion.

One reaper was left behind to monitor the situation and when ready signal the Keepers to open the relay to dark space. Sovereign was that reaper.

go3
Dec 20, 2006


Dr. Abysmal posted:

Another thing I wonder about is how the first few cycles worked. By now the reapers have such a large force that they can use superior technology and firepower to just come in and take people whether they like it or not but how did it work in the early days when there weren't an overwhelming amount of them? Did any race willingly submit? Like these are things I would have liked to ask the boss of the Reapers.

Take control of Citadel, shut down Mass Relays, wait a year for billions to die and the galaxy to stagnate, cruise on in.

go3
Dec 20, 2006


Ambiguatron posted:

I, on the other hand, would vomit and start screaming, because holy poo poo a talking sandwich.

A delicious talking sandwich.

go3
Dec 20, 2006


The theme of Mass Effect was choice, and in ME3 we were told that choices would now mean sacrifices(they always meant that, but we had just not really had to experience the full result of those choices). Which is good.

Then we were given 3 choices which were all basically the same which made the prior 2.997 games worth of choices irrelevant.

go3
Dec 20, 2006


Bongo Bill posted:

During the battle, you sort of see the beginnings of the resolutions of your choices. Wrex or Wreav addressing their troops with their intentions for after the fight is over, for instance. But that's not really the same as concluding the plotlines.

Which doesn't matter, since ultimately they(and everyone else in the galaxy) is stranded for the next 10,000 years

go3
Dec 20, 2006


Its going to take some absolutely hilarious retcon or space magic to make an MMO world where everyone in sol just doesn't die of starvation.

go3
Dec 20, 2006


qbert posted:

This is brilliant on Bioware's part. Now they can charge $10 for 'Ending' DLC and they're guaranteed a huge chunk of sales from the fanbase. More big franchises should consider creating a huge uproar over a core element of their games.

BioWare knows they can nickel and dime its fan base till the sun explodes and will continue doing it.

go3
Dec 20, 2006


Authorial intent isn't wrong at all except when its framed against the previous 2.99999999 games worth of YOUR ACTIONS MATTER

go3
Dec 20, 2006


afflictionwisp posted:

It causes galactic civilization to become dependent on the relays so that, when the Reapers shut them off, it cripples the military's ability to respond.

The relays and the Citadel are the lynchpin by allowing a decapitation strike and then isolating all systems, but the effect is that all technology is based around the mass effect process, and thus a relatively 'known quantity' to the Reapers. It seems in this cycle only the Geth made any substantial attempts at differing technology.

go3
Dec 20, 2006


Hacking mini-games or an entire hacking level of shooting code. Ugh.

go3
Dec 20, 2006


BioWare confusing 'Renegade' with 'Cruel and Evil Sociopath' has been a complaint since ME2

go3
Dec 20, 2006


Krogans move to Australia, are repelled by the native species.

go3
Dec 20, 2006


I will right hook a reporter any chance given and anyone who doesn't do it is a loving godless commie.

go3
Dec 20, 2006


^^^ ME2 felt pretty rushed and it showed

I nuke Kaidan every time because its what I so wanted to do to whiny-as-gently caress Carth Onasi.

go3
Dec 20, 2006


Zzulu posted:

That statistic just seems wonky to me. HALF the people who buy a game (a sequel to boot) never finished it? What?

poo poo, theres a thread dedicated to games people started yet never finished and Mass Effect(along with quite a few other popular games) comes up regularly.

go3
Dec 20, 2006


tiberion02 posted:

Been thinking about it, and really wish that the Rannoch arch of the story took place shortly after Mars but before Tuchanka. I barely get to bring Tali and her shotgun around to places

Alternatively, go Mars, then Rannoch, then Citadel takeover, then Palaven/Tuchanka so I can get my Tali/Ashley crew from ME1 back together.

Similarly I hated this in ME2. No you motherfuckers I want to roll with Legion now and not in the last 2 hours of the game

go3
Dec 20, 2006


That all your schlepping around the galaxy for Citadel people was for naught since they all died anyways should have told you right then and there the ending wasn't going to be nice.

go3
Dec 20, 2006


Swap ending colors, slap on $15 price tag.

Hire me, EA.

go3
Dec 20, 2006


DentArthurDent posted:

But that won`t happen. The hysterical backlash to the ending will only destroy the chances of them ever trying something risky or challenging again.

They pretty much stopped doing that after ME1?

go3
Dec 20, 2006


We could make it better by just not having the Normandy inexplicably high-tailing it out of the biggest fight in known history.

go3
Dec 20, 2006


Um no one is going to look at this and say "well that was ugly let's never try RPGs again!'

Someone else will say "hey, there is a huge untapped market here let's do this right.' And if they do it right, we're all happy. If they don't, then the cycle repeats itself.

THE. CYCLE.

go3
Dec 20, 2006


Cbouncerrun posted:

In case you're curious. This seems like the "worst" ending you can get. Reapers destroyed, Earth reducing to a smoldering crisp, Shepard dies, and everyone on the Normandy dies.

At least the Normandy crew is spared the ending

go3
Dec 20, 2006


Killer robot posted:

How can people possibly romanticize and excuse her? It's not even some sympathetic vampire "I only kill so that I can live" story but rather centuries of outright serial killing for the thrill.

People were doing the same thing here in the ME2 threads. There is basically no way keeping Morinth alive doesn't turn out badly and its another example of Bioware equating renegade with overtly evil sociopath.

go3
Dec 20, 2006


The implication is that if BioWare backs down then a world of two-bit hacks with WordPress sites might not be such special snowflakes themselves

go3
Dec 20, 2006


If its just art then surely they don't care about compensation?

go3
Dec 20, 2006


Whether "art" changes or is static is irrelevant. When you pay for a product, you have some level of satisfaction you expect that product to provide. When that product doesn't meet someones expected level of satisfaction you don't get to just hand wave away the dislikes and still expect people to keep handing you money.

go3
Dec 20, 2006


Phylodox posted:

I wonder what other industries would be like if they were expected to "stick to their guns" rather than address legitimate grievances from their client base.

My client base would rapidly shrink if instead of listening to their complaints I just took their check and told them to eat a dick while heading out the door.

Maybe I need a new job.

go3
Dec 20, 2006


Lets stop trying to paint BioWare with the 'puppetmastah!' brush and call most of this bullshit for what it is: laziness or ignorance

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go3
Dec 20, 2006


Yeah, gigantic robots killing everything every ~50,000 years(and we're next!) was more than sufficient enough motivation for me to try and right hook them all. I didn't need it explained to me in painstaking detail or some terrible plot twist about THIS IS FOR YOUR OWN GOOD

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