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homeless snail
Mar 14, 2007



Digiwizzard posted:

Except this still doesen't answer anything. If AI's will always effortlessly crush organic life, and will always inevitably choose to do so for some bizarre reason that is contradictory to the character of every non-reaper AI we've encountered, then why do a race of immortal machines feel the need to periodically mow the galaxy down? What purpose does it serve? Why do they need or desire organic life?
This is the crux of it, there's nothing inherently wrong with the ending or the premise of the Reapers in general, but the rest of the series doesn't do anything to prepare you for either. In many cases the games are even contradictory with what they present here. Its like the ending to a completely different story entirely.

A lot of people are making the comparison to Gurren Lagann, and its mindblowing how apt that is, and how much better they pull it off in TTGL. They're both stories about incomprehensible enemies that periodically purge the galaxy, only later to be revealed that they're actually ancient civilizations that are trying to protect nature from the inevitably destructive nature of life. The difference that makes Gurren Lagann so successful is that they condense the central struggle into a very easily digestible visual metaphor: spirals. Long before you know anything about the antagonists you're already familiar with the power of spirals, hell, even the plot itself is structured into a gigantic spiral the way it escalates upwards and outwards. When the Anti-Spirals finally explain their intentions, you gain a new perspective on everything that's happened up to that point. Ultimately there's the loving amazing final battle sequence that appropriately uses that metaphor to sum up the series and resolve the situation.

ME3 starts to end and they just shrug their shoulders and go, "idk, the singularity?". Without any kind of foreshadowing it just feels abrupt and empty. There's no revelation that shines a new light on the first two games, and there's no real closure on the events that brought Shepard up to the Catalyst.

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homeless snail
Mar 14, 2007



NmareBfly posted:

I mean, you can blow up a nuclear bomb without it actually going off. It might not be pretty, but if it doesn't explode in just the right way you'll get an explosion orders of magnitude less powerful. just because a mass relay CAN explode in a way that destroys the a solar system doesn't mean it always does.
That's something they should have thought about before they showed an exploding relay in their promotional DLC for the game that ends with relays exploding. Its totally Bioware's fault that people come to that conclusion even if its wrong.

homeless snail
Mar 14, 2007



randombattle posted:

http://www.youtube.com/watch?v=5_WmeIwUooE

This is the ending to Gurren Lagann by the way. ME fans can notice how the Anti-Spiral has the same exact point as the Reapers in that if people advance too much they put the galaxy at risk. It shows the point of ME perfectly that if you believe and fight as hard as you can you can accomplish the impossible.

Only instead of rolling over like a dog the team Dai-Gurren says gently caress you and kicks reality to the curb.

Also giant robots the size of galaxies.
Not pictured: the post-credits scene where an old man and a small child stare up at the sky, talking about how big the universe is and all the life that lives in it.

Mass Effect 3 is literally Gurren Lagann fan fiction.

homeless snail
Mar 14, 2007



Mr Fahrenheit posted:

I knocked her on her rear end anyway; for her to finally dodge the punch, only to get the Krogan Special afterward made me lose my poo poo. kicked the creepy looking reporter out, too. Who was this chick's VO, and why do I care?
Her name is Jessica Chobot, and because she licked a PSP.

homeless snail
Mar 14, 2007



Jefferoo posted:

Just saw a games journo on Twitter.



Not, like, oh man there's a story here! I should do my loving job! Just a sentiment of oh ho gently caress you. It's really disgusting how much games journos are nothing but marketing tools for publishers nowadays.
I loving hate all this "entitlement" bullshit these days. Oh you aren't satisfied with this thing you spent $60 on? Entitled baby

It really cheapens the discourse when you just write off anyone who has a legitimate complaint or criticism like that. Even worse when its coming from someone who should be at least a little bit critical of the industry.

homeless snail
Mar 14, 2007



TheJoker138 posted:

The only game journo's I give a drat about are the Giant Bomb guys, and none of them seem to be saying poo poo about it.
Jeff was kind of down on the ending on the podcast, but he didn't say a whole lot about it. Sounds like he seriously considered giving ME3 a 3/5, which is saying a lot for Jeff "Hype Machine" Gerstmann.

homeless snail
Mar 14, 2007



TheJoker138 posted:

How is he "Hype Machine?" He's the same guy who nearly got lynched by people for giving Zelda a 7 that time, and got fired for doing the same to Kane & Lynch.
When he likes a game he really likes a game. He's definitely a sum of the parts kind of guy. I think he is kind of into ME, so when something is a big enough bummer to break his hype barrier its worth paying attention to.

All due respect to Jeff, GiantBomb owns and its mainly because of him.

homeless snail
Mar 14, 2007



Zorgbert posted:

And to think my only pre-release worry was that this bitch: https://images.nonexiste.net/popula...illing-bioware/ would ruin things.
I agree that she shouldn't be writing video games, but you don't want to do this. Not in this thread and not that way. She had nothing to do with ME3.

homeless snail
Mar 14, 2007



YouTuber posted:

The three gameplay mode of Normal, Action, and uh RPG? That is her idea. She has sway within Bioware even if she is not on a particular project.
As long as you have the option of actually playing the game, who cares? I think its stupid but it has no impact on me whatsoever.

homeless snail
Mar 14, 2007



You mean... I-I'm what's wrong with videogames?

homeless snail
Mar 14, 2007



Orgophlax posted:

OK, so the gist is that all your emotional investment of 120hrs of game play mean nothing.

Maybe that's the point? Maybe the bottom line is that it's a Kobayashi Maru no-win scenario against the Reapers?
That's a perfectly valid storyline, but that is not the storyline that Mass Effect presents until the last hour of the series. The ending is not thematically consistent at all.

Zorgbert posted:

I just don't understand why someone who doesn't enjoy any of the GAME aspect of a game would go into writing for video games.
Totally with you, but again, she didn't work on this game. Talking about her is going down a dark road so let's not do it.

homeless snail
Mar 14, 2007



YouTuber posted:

Because it gives the developer an option of neglecting one or many parts of the game. The entire game should be interesting to play not just certain aspect of it. The entire development team needs to be involved in the structure of the game not the story being bolted on haphazardly.
So are you saying that ME3 is not an interesting game to play? Because I'm pretty sure it has the best combat of the series. Its basically a difficulty option, it requires practically no development time and its not taking anything away from the rest of the game.

Now if you wanted to make the argument that if they're finding that people don't want to play the game part of their video games they should try to find a way to make it more engaging, I would agree entirely. But Mass Effect has broad enough appeal that there's going to be a certain segment of people you will never reach with your third person shooting elements.

homeless snail
Mar 14, 2007



Jimbot posted:

A lot people liked the ending? That's news to me. That poll on the BSN has like 20,000 voters and only 3% of them liked the ending. That's the size of most scientific sample polls.
You have to admit that is a pretty biased, self-selected sample population though. If anyone isn't going to like this ending, its going to be those guys.

homeless snail
Mar 14, 2007



FullLeatherJacket posted:

Well, to be honest, I think he does have a point.

Going on the internet to say "I didn't particularly enjoy the ending" is fine, you're a grown-up and you paid for the game. Saying you're never going to buy Bioware content again? Well, I think that's dramatic and childish, but it's your money and nobody's forcing you to spend it.
I don't think its dramatic or childish to stop buying products that you aren't satisfied with. When the past 3 games Bioware have put out have been anywhere from totally atrocious to merely series-ruining, its a reasonable thing to step back and think, "Maybe I should stop supporting this."

homeless snail
Mar 14, 2007



Mass Effect: Knights of the Old Council

homeless snail
Mar 14, 2007



Elotana posted:

Why do all the choices have to pay off at the very end? The series doesn't just have one storyline, it has several. The Wrex/Genophage choices you made pay off on Tuchanka. The Geth/Quarian choices you made pay off on Rannoch. One way or another, you resolve those storylines. They're done. It would make zero sense to shoehorn them into the Shep/Reaper ending as well. I don't see the need for 100 different endings based on whatever the gently caress Conrad Verner does. Most RPGs, including the previous ME games, only have two or three main endings with maybe some minor variations. It makes no sense to demand that all the other storylines play into the last cutscene somehow.
The issue is that the entirety of ME3 is about preparing for that final battle, and all the resolutions you're talking about are in the interest of recruiting those people and factions to help you. Except none of that really matters, "recruiting" them just adds a number to a bar and no matter how full that bar is you see the same ending anyway so why bother? The ending certainly undoes the rest of ME3, and arguably the series as a whole.

FullLeatherJacket posted:

Well, if you didn't like the actual game, fair enough. Don't buy games made by people who make games you don't like.

That's different to getting butthurt because your favourite game ended in a way you weren't personally enamoured with, and then swearing off that company for life.
Is that happening in this thread? On BSN sure, those people are crazy, but this thread is nothing but rational and reasonable criticism.

homeless snail
Mar 14, 2007



Elotana posted:

Why is everyone assuming that destruction of the mass relays strands everyone everywhere, or that the Normandy crew is stuck on jungle world forever? Ships in ME have FTL drives that can motor between stars pretty quick, they just require fuel in the absence of a relay. And are we assuming the Normandy just doesn't have a distress beacon for whatever reason? Like half the sidequests in the game revolve around distress beacons! Maybe they're just happy to have crashed on an oxygen world!
The post-credits sequence takes place on the same planet that the Normandy crash landed on, and they talk as if space travel is in the distant future.

homeless snail
Mar 14, 2007



Charlie Mopps posted:

Haha, it makes sense that the 2 worst parts of the game were written by the same guy. How the hell did he get the lead writing job?
He had the most seniority, he did write the absolutely amazing Mass Effect novels after all.

homeless snail
Mar 14, 2007



SurreptitiousMuffin posted:

The series has been about sacrifice
Is it really, though? You're only guaranteed to lose one squad member through the first two games, and the supposedly unwinnable "suicide mission" in ME2 is in fact kind of trivial for Shepard (if he/she was not a total moron). ME1 and 2 only have one big mutually exclusive hard decision each, at the very end of their respective stories.

If "sacrifice" is supposed to be the primary theme of Mass Effect, Bioware did a really lovely job of relating that.

homeless snail
Mar 14, 2007



Fray posted:

Which instantly transports you tens of thousands of light years and through solid matter, so how is that not functionally identical to a teleporter?
Its the exact same space magic that literally all of Mass Effect is based in, there's nothing special about the conduit. Biggest difference between that and a transporter though is you can only travel to other relays. They're more like Stargates, I guess.

homeless snail
Mar 14, 2007



Zzulu posted:

People don't really demand new endings to movies with bad endings do they?
Anime warning, but Anno got death threats for the way Evangelion ended. The series ended with a hallucination and psychoanalysis of the main character, and due to fan demand was followed up by a movie that told ~what really happened~. Interesting parallel with what some people are saying about ME3.

homeless snail
Mar 14, 2007



Endymion FRS MK1 posted:

Seriously, what is it with game journalists making GBS threads on gamers for wanting an ending?

http://www.ign.com/videos/2012/03/1...3-opinion-video

This time, with even more
I didn't know Charles Dumont worked at IGN.

homeless snail
Mar 14, 2007



Palleon posted:

Isn't that kind of how the normal "AIs take over the planet or wipe out mankind" logic goes? They are programmed with a task, say, eliminate pain in the world, so they decide "the solution is to eliminate sadness". Only humans can be sad, therefore, if all humans are exterminated, there will be no more sadness, problem solved.
The Reapers aren't really AI though, are they? Each one is a liquified and instrumentialized reduction of an entire civilization. They probably believe themselves to be a superior, ascended form of the organics they claim to protect. The first reapers being a group of people who felt that the only way to protect the galaxy was to become an objective force of guardians, an ultimate collective sacrifice. See: the Anti-Spirals from Gurren Lagann or the Inhibitors from Revelation Space.

They should be smarter than that. Everything we've been told indicates that they're doing more than executing a program like "10: kill all humans, 20: goto 10". Am I totally off base here?

homeless snail
Mar 14, 2007



WarLocke posted:

That's the ME2 retcon. I prefer it from before each Reaper was a big terminator baby riding around in a shrimp shell.
Its totally consistent with what Sovereign tells you in ME1, "We are each a nation". The process they show in ME2 is pretty silly, and the terminator baby is dumb as hell, but they didn't retcon anything.

homeless snail
Mar 14, 2007



Jarmel posted:

I'm reading this indoctrination theory on BSN and this is the craziest poo poo I've read in a long time.

If this turns out to be true then this is without any doubt the greatest writing I've ever seen in any medium.
Up until the point where they charge you for the ~true ending~, then its the sleaziest loving thing ever done to video games. I honestly don't think they were clever enough to go for that plot twist, though.

homeless snail
Mar 14, 2007



Dan Didio posted:

The physical design of it is dumb. The actual idea of a gestalt entity; a cosmic horror created through some utterly barbaric galactic eugenics sequence where entire civilizations are mushed up into brain-paste for a giant, deified representation of their people, to be eternally entombed in a god-bug-starship carapace and perpetuate the cycle is awesome. Stupid, maybe, overwrought definitely. But it fits exactly with Mass Effect.
Oh absolutely, I think Reapers are the most fascinating thing in the ME universe. Not that I'm particularly interested in buying it, but I'd love it if they did a ME prequel about the start of the cycle. Exploring the motivations of that first race that more than likely sacrificed themselves to create the reapers. What went through their minds?

Shoving them all into a gigantic robot human is a useful visual metaphor to get their point across, but reaallllly hokey.

homeless snail
Mar 14, 2007



Charlie Mopps posted:

Forbes wrote another article, in reply on the IGN video and all the 'entitlement' nonsens: http://www.forbes.com/sites/erikkai...er-entitlement/
Forbes is my new favorite gaming news site.

homeless snail
Mar 14, 2007



There's nothing wrong with the Reapers being the "good guys", that's not the issue. The real problems are that 1) they spring it on the player far too abruptly and too late in the series, and 2) their motivations make no sense whatsoever.

If you want to present the idea that your antagonists are actually ancient protectors of the universe, you need to mentally prepare the player to accept that. Synthetics always inevitably wipe out organics you say? Well foreshadow that, make the Mass Effect series a three pronged war between the humans, the geth, and the Reapers.

The dark energy plot doesn't magically fix things either, you still need to foreshadow that threat to make the central premise of the Reaper's argument even remotely believable.

quote:

ME1 heavily implies they're purely synthetic. Suddenly in ME2 they're techno-organic, after Sovereign has stated that they're better than, above organics and despise them.
They don't imply anything whatsoever, Sovereign just drops a couple vague menacing lines and says "yo I'm out". And Reapers kind of are superior to organics, they're an immortal fusion of man and machine, with thought processes way beyond our comprehension (because they make no sense)

homeless snail fucked around with this message at Mar 13, 2012 around 15:40

homeless snail
Mar 14, 2007



Strange Matter posted:

The theme of Mass Effect 3 about difficult decisions, which is why the ending fits into it. Throughout the game you're faced with decisions and the fallout from them, as well as the fallout from decisions you made in the previous game. Destroyed Maelon's data because it was compiled from genetic war crimes? Good for you, now Eve dies. Did you kill Balak in Mass Effect 1? Sorry, now the batarians have no hope of being reunified. ME3 even has you deciding whether the geth or the quarians have the right to exist, and your choice can cost you not only the entire race but also a party member who's been with you from the first game onward.
I notice all your examples are from ME3, what difficult decisions do you make in the first two games? By and large you can come out of those games sacrificing very little. "Sacrifice" may be the theme of ME3 in particular, but the ending of a trilogy needs to address the themes of the entire series as a whole. That's why people say ME3's ending is disjointed.

homeless snail
Mar 14, 2007



Zzulu posted:

Do people really think everyone is stranded in Sol and everywhere else for thousands of years? I mean, unless you chose the Destroy ending, technology is still around everywhere and they have been studying the relays for hundreds of years. With all the species present in the Sol System with all the brightest scientists and engineers there for the crucible it's not hard to imagine that they'd find a good way to travel great distances again
Don't worry, Bioware has got you covered with their amazing post-credits scene that implies that galactic civilization is still in the shitter even generations later.

homeless snail
Mar 14, 2007



kuddles posted:

So they applaud the "idea" of your decisions having consequences, while going online and reading a FAQ to ensure that the decisions they are making turn out to be correct. It's no surprise after Mass Effect 2 - where everyone quickly dissected how you could do everything required to ensure the "suicide" mission went without a hitch
I never read a FAQ, I lost no one on my first playthrough. The suicide mission is a complete joke. If you want to present the idea that your games are about sacrifice, you shouldn't allow the player to get out of "impossible" situations through sheer determination.

homeless snail
Mar 14, 2007



Ambiguatron posted:

Some of the proper choices in the suicide mission are vaguely counterintuitive, though. While it makes sense that you want your best fighters holding the rearguard, it would also make sense to send a skilled fighter back with the crew, when instead you should send Mordin or somebody who's weak on the line.
By "skilled fighter" are you talking about Zaeed? The galactic fuckup who miraculously is the only survivor of just about every mission he's ever gone on? I thought they did a pretty good job of telegraphing that.

homeless snail
Mar 14, 2007



Doctor Spaceman posted:

Nah, that's not it at all.

Anybody can escort the crew back. Unlike the vents or the bubble there's no list of people with special skills, just a loyalty check. You can send anybody at all, but for min-maxing you're probably better of sending someone who won't be in your squad and is weak at Hold the Line.

You can send Zaeed back, but he's literally one of the best at Hold the Line. Even if he's not loyal.
Just goes to show how little you need to know to get the non-sacrificial ending, and also how little I care for Zaeed. Washed up rear end in a top hat

homeless snail
Mar 14, 2007



Internet Kraken posted:

Why can't it be both of these things? Mass Effect has a lot of themes, and I'd say both sacrifice and triumph against the impossible is a part of it.
So what you're saying is that they should have multiple endings that reflect the decisions you've made throughout the series? Very insightful, I'm surprised no one has thought of that.

homeless snail
Mar 14, 2007



Disargeria posted:

Yes I'm sure they were worried about being too similar to some anime despite the game already being too similar to Freespace 2.
I have the feeling that the writers of Mass Effect 3 are probably more inspired by anime than Freespace 2.

homeless snail
Mar 14, 2007



ScotchDK posted:

The problem with the dream sequences for me, is that Shepard is supposed to be blank slate for the player to fill. We did not get told in the other games about how Shepard felt, you decided how Shepard felt when asked.
Suddenly the game began filling in the blanks of Shepard's personality, like NPC's mentioning your stressed,
or when Shepard take over the dialog for long stretches without player input. Control of Shepard was slowly being taken away, getting a predetermined personality.
That's certainly how I always saw Mass Effect, but apparently Bioware disagrees with you. Someone posted an interview with Casey Hudson (I think?) earlier in this thread where he very specifically says Mass Effect is supposed to be a "third person narrative". Which I find really loving weird, because up until the ending of this game, they have done nothing to give that impression.

You're really touching on the whole core of this thread here. There's apparently a huge gulf between our expectations and Bioware's expectations. Should they compromise their vision to make what we feel would be a better game? When our expectations are based on the first 80 hours of the series and they fail to establish any kind of framework to make their vision acceptable to the player, then yeah, they probably should.

homeless snail
Mar 14, 2007



Darko posted:

Because demanding that an artist change their work to match what you want is stupid, like, elementary school level stupid.

Saying that it's lovely is one thing, but the whole "my entire enjoyment depends on the ending, I don't like it, change it" is how school - aged children think as opposed to anyone who has any experience with any narrative art. There's a line there that some people are crossing, and the game journos are seeing a ton of the more hyperbolic responses, just due to a mix of average readership and selective bias.
Who exactly is the artist in this argument? The guy that allegedly wrote the ending had very little to do with the parts of Mass Effect that people like. You can't deny that Bioware is primarily a commercial entity and not some auteur art game house. Not to mention commercial media is routinely tinkered with taking into consideration the consumer's feedback, see focus groups for movies and TV shows, and the editorial process for novels.

But I agree that petitioning to change the ending after the fact is kind of silly, what's done is done. I really don't think Bioware needs to come up with some hackneyed retcon to fix their abortion of an ending, but then again I don't really care either.

homeless snail
Mar 14, 2007



Charlie Mopps posted:

But the petition and the outcry shows what consumers want, so I dont see the problem. Businesses spend huge amounts of money trying to find out what consumers want, now they get it thrown in their faces and we end up with 'game journalists' act like they should defend Bioware's honor or something. Like telling a business what you want to spend money on is somehow a bad thing.
Maybe I'm just biased. I'm perfectly happy to accept the ending of ME3, look back on DA2 and SWTOR and go, "Oh okay, I guess you guys don't make games for me anymore" and then give my money to someone who does. People demanding a new ending are perfectly justified, because the ending we got is total garbage, but it is a little strange to ask them to rewrite the story of their game. Especially because you just know they're working on the ME MMO and ME4, and they're both hinging on there really only being one canonical ending to 3 (if they handwave away the synthesis stuff). Plus, charging money for the true ending is sleazy as hell, particularly if they're going to claim this was their plan all along.

I guess I just prefer to tell businesses what I'd rather not spend money on, and right now, that's Bioware. The fact that this ending even shipped is indicative of the disease eating away at that company, and fixing the ending would merely be treating the symptoms.

Darko posted:

I agree that software dev does get into a bit of a grey area here because it's a mix of product development and art. People get used to asking for interactive tweaks that don't work, and those things being changed. However, this request is specifically based on an artistic element (creative writing) as opposed to a interactive one, that's where the problem lies. It's asking to change the music or the art assets in a finished game because you don't like them and not because of userability; it's unprecedented.
As a programmer myself, I feel that you are mistaken that there's some creative cutoff somewhere, where these parts of the game are art but not these other things. But, we're not arguing about the artistic value of video games, this is totally off topic. They sold a product, people are extremely dissatisfied with that product.

homeless snail fucked around with this message at Mar 14, 2012 around 16:22

homeless snail
Mar 14, 2007



CaptainCarrot posted:

No company with an MMO currently out is going to be working on another one
Except for every major company that isn't EA. Sony was running like 5 of them up until SWG closed down last year, Cryptic has 3, Turbine has a couple. MMOs have long development cycles, so by the time an ME MMO comes out it won't be competing with SWTOR. Its coming, there's no way its not.

I don't know what all that Shepard stuff you're talking about is, I didn't say anything about that. The galaxy is in the same place no matter how you play the game, though.

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homeless snail
Mar 14, 2007



Preechr posted:

He wrote the beginning, the end, and Kai Leng, I think, so, yeah, he's 3 for 3 on terrible parts.
Let's give him the benefit of the doubt, if he's the lead writer he probably at the very least touched most parts of the game. He should just never be left alone in a room with a laptop.

edit: Unless he starts writing anime.

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