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Amateur Saboteur posted:Mass Effect 3 is a video game with an ending. Barely. e: The most annoying part of the ending is the whole Normandy going through the mass relay thing. It makes zero sense and is a huge logic hole. Lloyd Boner fucked around with this message at Mar 11, 2012 around 06:26 |
| # ¿ Mar 11, 2012 06:24 |
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| # ¿ May 20, 2013 20:27 |
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Quornes posted:I was bugged that if the Citadel/Catalyst was there the whole time controlling the reapers, how did it not fix the sabotage by the Protheans of the signal to summon the reapers? Because Bioware didn't think about the lovely ending they wrote.
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| # ¿ Mar 11, 2012 06:29 |
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SurreptitiousMuffin posted:I wouldn't say that. They can't write endings worth a drat. The ending was awful on just about every level but the game itself is pretty good. Yeah, Tuchanka was amazing and Mordin is an incredibly well written character.
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| # ¿ Mar 11, 2012 06:42 |
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Axel Serenity posted:Really, I'm not all too upset about the endings, though i will echo that they were a little short and should have fleshed out what happened to your crew buddies a little more. And it would have been nice to see something a little more tailored to all of your choices rather than whatever one you make in the last five minutes of the game. But, I destroyed the Reapers and my Shepard lived so I really can't complain. I don't think you understand just how much you hosed up the galaxy in the ending. You killed not only the Reapers, but also the Geth (assuming you didn't let them die to the Quarians already) and EDI. You also destroyed all the mass relays, stranding everyone to their local clusters. Including all of those armies you gathered on Earth, which isn't a particularly big planet. Garrus and Tali are going to die because they need silicon based food instead of carbon based food, and any reserves on the Normandy will eventually run out. Earth's probably not gonna last long either, considering how many people there are and considering that Krogans make a lot of loving babies. Basically, everything is hosed and galactic civilization is dead for at least a few centuries until people can get an equivalent to the mass relays working.
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| # ¿ Mar 11, 2012 06:56 |
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Shepard's way cooler than Jesus. Jesus never headbutted a Krogan.
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| # ¿ Mar 11, 2012 07:00 |
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Well Harbinger is the strongest Reaper so they shouldn't be able to.
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| # ¿ Mar 11, 2012 07:09 |
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Slim Killington posted:I also think all the complaining about the endings is funny. Whether you hate it for bad denouement or hate it because it renders every choice you've made over the last three years inert, you're still missing the point: it's the journey that matters. You got all your loose ends tied up during the game, and you should've been appreciating it. Curing the genophage? Putting quarian back on Rennoch? Making the geth a real intelligent race? These are the moments that mattered. The end was never going to be good enough, and it wasn't supposed to be. No this is complete bullshit. It would be one thing if it were just some generic action movie ending. But this ending literally makes all the specifics of your journey entirely meaningless. It doesn't matter if you put the quarian back on Rannoch, because 90% of their race is on Earth now with no way of getting back to the home they just reclaimed. Curing the genophage just means that you have billions and billions of Krogan overpopulating their local solar system because they have no means of leaving. It also means that any Krogan on Earth, should there be any females, will massively overpopulate and probably end up fighting with everyone else. Wrex is also stuck on Earth, so even if he can keep them safe, he can't guide the Krogan back home to not go crazy and nuke each other to death. Making the geth a real intelligent race is completely moot if you picked destroy, seeing as how you commit genocide in doing so. It's not a matter of the end not being good enough. It's a matter of the end being so actively terrible that it makes almost every decision you made entirely loving pointless.
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| # ¿ Mar 11, 2012 07:18 |
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Slim Killington posted:Anything you could ever do is going to be moot. The galaxy is hosed one way or the other, and you're complaining about the flavor of the loving. It doesn't matter what happens to everyone. poo poo starts over from scratch in literally every scenario, so it doesn't loving matter. At all. And that's a terrible loving ending!
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| # ¿ Mar 11, 2012 07:23 |
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Slim Killington posted:So you want an ending that holds your hand like a Hollywood movie being written down so a 10-year-old can understand, I get it now. Yes, because Mass Effect is a loving Hollywood sci-fi action movie in video game form. You seem to have this weird notion that Mass Effect is this deep video game and that Bioware did this incredibly transcendentally intelligent thing by implying that the journey is what matters, not the destination, by making a lovely ending. Mass Effect is loving pulp sci-fi with big explosions, sex and guns.
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| # ¿ Mar 11, 2012 07:39 |
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Slim Killington posted:This is not an ending at all. The same cycle of creating synthetics and the eventual purge of chaos will continue. You're saying it's okay because this "ending" shows you the immediate results instead of the big picture? You stop the Reapers, everything's back to normal, the end, yay? That's satisfying? Sure, to a child maybe. God you're a tool. (USER WAS PUT ON PROBATION FOR THIS POST)
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| # ¿ Mar 11, 2012 07:41 |
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Slim Killington posted:Something's only as deep as you make it. I enjoyed my experience with the series, so I feel bad for you. Stick to shallower games. Please give me a list of things about Mass Effect that are not sci-fi action cliches. I mean Jesus, this is Bioware, not Obsidian.
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| # ¿ Mar 11, 2012 07:43 |
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Slim Killington posted:I made that comment one time, to one person, for making childish comments and calling me a tool for making completely objective points that he just "didn't agree with." Untwist your panties. No, I called you a tool because you made this post: quote:So you want an ending that holds your hand like a Hollywood movie being written down so a 10-year-old can understand, I get it now. The first person to fire any ad hominem was yourself, everyone else was just attacking your argument. If you can't take people attacking your argument without getting prissy and all "what a bunch of illiterate children," then don't be surprised when everyone realizes you are, in fact, a tool.
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| # ¿ Mar 11, 2012 08:09 |
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Slim Killington posted:^^^ Yeah again, I didn't take that attitude with anyone. You're inferring a level of attitude that isn't there. quote:So you want an ending that holds your hand like a Hollywood movie being written down so a 10-year-old can understand, I get it now. E: Actually, I was wrong. That wasn't the line that set me off. quote:That's satisfying? Sure, to a child maybe. That's the line. So hey, there's two acts of ad hominem before anyone (me) attacked you.
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| # ¿ Mar 11, 2012 08:10 |
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Slim Killington posted:How is that "pissy?" Christ I'd call you obtuse but then we'd all have to talk about how I personally attacked you for three loving pages. Yes because saying only 10-year-olds could enjoy an ending that many people here are arguing would be better isn't attacking those people for being children.
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| # ¿ Mar 11, 2012 08:14 |
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Amateur Saboteur posted:Guys, guys remember when some of you were so upset that you fought a T-800 at the end of 2 and ranted about it? Hoo boy I bet you'd take that ending any day now. Well if there's one good thing about ME3's ending, is that there wasn't some dumb, lovely boss fight. The protecting the tanks thing was just a fun, challenging, surviving the horde mission, which is what ME's combat lends itself to. SurreptitiousMuffin posted:Can we end this stupid loving insult derail? Yeah, if there's one thing Bioware does right, it's characters, and Mordin's the best character they've ever written. His entire arc was great and I'm gonna remember Tuchanka for quite some time as one of my favorite video game missions.
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| # ¿ Mar 11, 2012 08:18 |
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Amateur Saboteur posted:"Salarians? The lizard people evolved???" I kinda hope there's an alternate ending DLC where Shepard never existed or failed so the Reapers show up 50,000 years later and the galaxy is ruled by the Shadow Broker's race, the space dogs and the space monkey you could punch.
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| # ¿ Mar 11, 2012 08:39 |
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ThePutty posted:I haven't played ME3, and poo poo, I probably won't considering the way they've taken the series, so maybe I find it hard to understand, but why did they gently caress over the Reapers so hard? You have the entire galatic fleet and it's blowing the arms off Reapers and killing everything while the Reapers are kind of doing the same in return, but that's the problem. If the Reapers were still as effective and terrifying as they were in ME1, that fleet would have been annihilated in minutes, without any of the Reapers being touched. I mean, this is an ENTIRE FLEET OF SOVEREIGNS, and the game honestly is suggesting we can beat that? Not to mention, it's just insulting to the Reaper backround in the first place, as the Reapers have basically designed our technology for literally the beginning of existance, which also means that some other race would have tried this before, would they not? Eh, I've seen this come up in a number of places, but it's really not all that big of a deal. First, they set it so that Sovereign is the strongest class of Reaper, so I'd imagine they don't make up the bulk of the Reaper fleet. Second, a planet is WAAAY bigger than the Citadel, and the Citadel was a densely packed population. Planets are much more sparse, and aside from big cities, there won't be millions and millions of people in one place. Anderson even brings it up as one of the key ways they survived, because they realized the Reapers were mainly targeting high population hubs. The Reapers are also spending a lot of time harvesting people, not just killing them. It took a ton of ships to take down Sovereign, but he still went down. Also, I don't really think any of the big Reapers get taken down with the exception of the ones Shepard takes down (somewhat) personally during the priority missions. And if you get the Javik DLC, he talks about how it took the Reapers centuries to cull the entire Prothean civilization, and he was born long after the Reapers had started invading. It takes time for the Reapers to kill everyone and harvest trillions of people across the galaxy. And Mass Effect 3 takes place over the course of what, a few weeks? The game pretty well explains it, and I'd encourage you to play it, because while the last five-ten minutes of the ending are complete horseshit, the rest of the game is really great.
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| # ¿ Mar 11, 2012 08:50 |
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kevdude posted:One dude taking control of the machines hellbent on murdering the trillions of innocents is perfectly fine? Turning all life into part robot likely against their will is perfectly fine? You're being a bit hyperbolic here. Destroy comes off as renegade because the point of renegade Shep is to get the job done no matter the cost. The job in question? Defeat the Reapers. The cost? All the Geth and EDI. For that Shep, the ends justify the means. Control comes off as paragon because the point of paragon Shep is to try to save everyone and everything. By controlling the Reapers he brings peace without causing any more death on any side of the conflict. TIM's intentions were to control the Reapers and abuse their technology. But Shepard just controls them and makes them leave the galaxy alone. Then you have to hope that in the next 50,000 years or whenever the Reapers come back, the galaxy will be fully prepared to fight them off no problem. Synthesis is just kinda silly, but ultimately satisfies the goals of the Catalyst by making everyone into a cyborg. e: But yeah, ultimately they're all really dumb.
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| # ¿ Mar 11, 2012 09:04 |
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MisterBibs posted:From the Reaper's perspective, there's no genocide going on, though. I would posit that the best practical analogy is thus: But we're not talking about the Reaper's perspective, we're talking about Shepard's perspective.
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| # ¿ Mar 11, 2012 09:06 |
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Man-Thing posted:Did anyone else save the Rachni, then have them go bugnuts and take out the Alliance Corps of Engineers and kill all of them for no reason, with no apparent consequence? This was in like a little side pop-up, and I have no idea what it meant. It means you lost those war assets.
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| # ¿ Mar 11, 2012 18:04 |
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thetrin posted:He lived in my playthrough. Didn't know he could die. When Shepard shouts "STEEEEEVE!" he'll die if you didn't finish all the talking to him stuff.
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| # ¿ Mar 14, 2012 20:17 |
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Rascyc posted:Well Grunt's is probably pretty obvious. I would assume he doesn't come out of the pit or whatever. I wonder where Legion dies though? Either Tali stabs him when he goes crazy if you side with the Quarians or he sends out his consciousness into all the other Geth via wifi so he kinda dies.
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| # ¿ Mar 14, 2012 20:24 |
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Thinking more on the ending, I feel like my main issue with it, beyond the plot holes and complete tonal shift, is the fact that your GaW score barely means poo poo. For a key gameplay mechanic that's so heavily entrenched in pretty much every facet of the game, it ultimately does very little of consequence. I feel like you should have actually been able to lose if your score was low enough, and I don't just mean lose the Earth. Something like: <1000: Shepard is killed by Harbinger, fleet loses, Reapers cull galaxy, Liara's time capsules are never discovered, cycle continues. 1000-2500: You lose, but fast-forward 50,000 years and future sentient Pyjack Shepard discovers Liara's time capsule. 2500-4000: Fleet stops Harbinger from killing Shepard. Shepard reaches the Citadel, stops the Reapers, dies. 4000+: Shepard reaches the Citadel, stops the Reapers, Joker/Normandy saves Shepard at the last second. Something like that. There should probably be even more score thresholds and differences than just four. Obviously most people wouldn't want to lose the war unintentionally, so you'd make the "Reapers kill everyone" ending be kinda tough to get unless you intentionally skipped a ton of war assets. So that anyone who played the game like most people would get the good ending. Then if you played a really thorough game and got almost everything possible, or just played a bit of multiplayer, you get the best ending. And throw in a paragon/renegade choice once you reach the Citadel. You either just kill the Reapers, at the cost of destroying all Reaper-tech, or you convince them to leave, at the risk of your unyielding optimism being wrong, and the Reapers having to return anyway if the whole organic/synthetic deal happens. Then throw in an epilogue sequence where a narrator talks about your major choices and the immediate consequences as well as what it could mean for the future. Or if you lost the war, the narrator talks about the Reapers killing everyone, and the hope of the future via Liara's time capsules, or a completely hopeless future if you got a really lovely score. Ultimately, this is just my fantasizing, and I don't think they should really "fix" the ending. And by "fix" it, I mean put out a paid DLC with a better ending that I think they will, because that just seems completely scummy and they'd be totally justified in doing it what with the huge demand for it. It'd be great if they put it out for free, or even if they put it out with a DLC with a bunch of other content for like multiplayer, I'd be okay with. But I feel like they're just gonna do a $10 "better ending" DLC, that probably won't actually address my personal issues with the ending, and instead just be a happy ending DLC. Sure, I'd buy it in a heartbeat, but that's because I'm an idiot with disposable income. I'd rather they just admit the ending sucked, move on with their lives, and put out a DLC where you play as Wrex or Grunt, leading a squad of Krogan, and headbutt a Reaper to death.
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| # ¿ Mar 14, 2012 21:50 |
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Neutron Bandit posted:Did they ever bring up numbers on how fast a massive reaper host can raze a planet? Shepard must've been gone from Earth for months and they still couldn't knock out Anderson and his resistance. It takes the Reapers centuries to cull the galaxy, or at least they did for the Protheans, and that was with using the Citadel relay. I think ME3 takes place over the course of a few weeks, and a planet is, you know, a really big place. Anderson also mentions that they mainly targeted places with high population density, and once they figured that out, they were able to avoid them more easily. Also, Reapers have to harvest people, not just slaughter them. If they wanted to just glass the planet, they could have done that easily from orbit.
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| # ¿ Mar 14, 2012 22:07 |
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Krinkle posted:Okay, so what the gently caress is up with the readiness rating of 50%? literally nothing I did budged it, anywhere, ever. Multiplayer. DLC squadmate. Yes, but only Javik. It would have been awesome if Eve joined.
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| # ¿ Mar 14, 2012 22:09 |
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Hammerstein posted:The only interesting question at this point is how will Bioware wrap up this mess. They could just... not. Do nothing but multiplayer DLC and never make another game in the franchise. They pretty much wrapped up all the major conflicts in the universe with 3. Sure there's a huge question mark as to the future of the universe, but I mean, they could just not address it and let it forever live on in the world of fanfiction. Until the remake.
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| # ¿ Mar 15, 2012 04:48 |
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Dan Didio posted:They've said from day one that the Mass Effect IP doesn't end with Shepard. They've also said from day one that your choices matter. But yeah, I know it's not likely they'll wash their hands of Mass Effect. And it's not like they really should, especially compared to, say, Dragon Age. Personally I do want to see a lot more done with the universe, but I'm also not particularly optimistic about how they'd go about doing it. I just hope the next game lets you play (single-player) as aliens (specifically Krogan), because that's all I really want. Maybe C&C 4 will somehow be great and then they can do a Mass Effect RTS concerning the Rachni wars/Krogan rebellions.
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| # ¿ Mar 15, 2012 04:58 |
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Krinkle posted:hahaha it didn't matter if you chose to save the rachni queen or didn't you still have to fight rachni. The only difference is what +25 points of rachni workers? pffffffffft Also, I'd like to reiterate that, ultimately, your GaW score barely meant jack poo poo.
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| # ¿ Mar 15, 2012 05:04 |
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Nombres posted:I'm not necessarily supporting it, I'm just naming things they might do next, and that came to mind. They could have you play as someone like TIM (who I'm pretty sure was alive during then), and you'd be able to play through those parts of the story from a completely different perspective than what's presented in the codex or any dialogue in the games.
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| # ¿ Mar 15, 2012 05:10 |
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Mister Bates posted:Also, since 'organic' means carbon-based, what about life in the Mass Effect universe that doesn't have a carbon-based biochemistry? At least some silicon-based life is mentioned in the fluff, for example. Are they just unaffected by the synthesis ending? They're not synthetic, but they're not organic either. Pretty sure the Turians and Quarians are both silicon-based.
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| # ¿ Mar 15, 2012 05:40 |
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Crigit posted:In game terms, it basically means that stuff that we eat is deadly poison for them, and vice-versa. Everything is still carbon based though. Yeah, I did a quick look through the wiki and saw I was wrong. Not really sure how or from where that idea popped in my head.
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| # ¿ Mar 15, 2012 05:55 |
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WoodrowSkillson posted:I guess one of the only good things I am getting out of this is knowing I do not need to do a ton of muliplayer since the war effort poo poo is completely pointless. You should do it anyway because the multiplayer is pretty loving great.
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| # ¿ Mar 15, 2012 06:21 |
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Nombres posted:It's even better when no one on your team decides they're going to go and try and melee that Brute. I melee Brutes all day every day on my Krogan Sentinel.
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| # ¿ Mar 15, 2012 06:26 |
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Modus Operandi posted:After witnessing Bioware's "gently caress you" reaction to DA 2 it's pretty obvious they just don't really care. I think the number crunchers know that people will still buy their product despite the vocal minority. It's not so much a vocal minority as it is beaten wife syndrome. I wouldn't be surprised if most of the people bitching about the endings end up buying whatever Bioware's next game is, and will no doubt buy any ME3 DLC. That includes me.
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| # ¿ Mar 15, 2012 07:03 |
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Modus Operandi posted:The internet is an echo chamber though. Forums such as this are built around people who generally play and care a lot more about games than your casual consumer. Video games are mainstream now so the vocal minority's opinion gets lost in the bigger sales picture. DA2 sold well, but it sold significantly worse than DA:O and dropped off after the first week of sales far more steeply than Origins. e: beat
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| # ¿ Mar 15, 2012 07:08 |
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Axialbloom posted:It kind of has for me. I played the first 2 ME games repeatedly and every time I go to launch ME3 for another play-through, telling myself that the whole experience was worthwhile, I remember the ending and am hit by equal parts malaise and bitterness and can't bring myself to start. Then you need to get over yourself and headbutt Brutes to death. Multi-player got me over that ending funk and now I'm replaying the single-player.
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| # ¿ Mar 15, 2012 08:10 |
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TheJoker138 posted:Make an official statement of any kind. Either stick by the ending, or announce that you have something in the pipeline that will fix it. Anything is better than nothing and vague allusions to DLC that may or may not exist. Or they're still discussing it and haven't come up with a concrete answer and it'd be dumb to make a public statement about it before they have one.
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| # ¿ Mar 15, 2012 16:35 |
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paint dry posted:If they stick by the ending they've given us people will hate them for it and never trust them to write a good story again. If they come straight out and announce DLC, people will hate them for charging players extra for a not-terrible ending. I realise people already hate them for all this vague Twitter crap right now, but I don't see how they can possibly win here. Yeah, it's best to just let this all cool down and let people get over it and move on. Then they can announce the DLC and there likely won't be as much backlash for doing what the fans demanded in the first place. It's been one loving week since the game came out.
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| # ¿ Mar 15, 2012 16:40 |
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TheJoker138 posted:Well, I guess I shouldn't complain about this toaster I bought that, instead of giving me my toast at the end of the toasting process, instead calls my mother a fat stinkyhole and then shoots poo poo all over my kitchen. I put money down for the toaster itself, not the toast, I guess, and any complaints or asking "where is the toast that you, the designer of this toaster, promised to everyone who was looking forward to your toaster less than a week before it was released?" is just entitlement This would be more like if the toaster toasted the bread but then the bottom of the slice of toast was super burnt. You get the toast, it's just kinda shittier than you would have wanted.
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| # ¿ Mar 15, 2012 16:52 |
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| # ¿ May 20, 2013 20:27 |
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Codependent Poster posted:They're dead if you have a low EMS. If you have a high EMS they survive. Christ why would they take this out?
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| # ¿ Mar 15, 2012 20:19 |






