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Perestroika
Apr 8, 2010

For your safety, please stay in the designated FUN TIME area


Codependent Poster posted:

Yeah, apparently the millions on the citadel are dead too! Who the gently caress knows though, because nothing was explained how it was moved or what happened to everyone there.

Yeah, that confused me as well. Especially since Jacob apparently teleported himself out of the Hospital down to Earth somehow. Why did I spend all that time bolstering C-Sec and the CDF only for them to go out without a peep?

Perestroika fucked around with this message at Mar 11, 2012 around 19:47

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Perestroika
Apr 8, 2010

For your safety, please stay in the designated FUN TIME area


Pladdicus posted:

Samara's was definitely a very forced what kind of thing. The fact her daughters were the only ones to survive was very strange. NOT TO MENTION THEY GAVE THE DEMO CHARGE TRIGGER TO THE ONE PERSON WHO WAS TURNING EVIL. Like holy crap that was dumb. If I didn't like any, it was Samara's even though I liked her.

One thing I about that: Didn't Samara state in ME2 that her daughters were the only Ardat Yakshi around? Something to the effect of: "There are only three Ardat Yakshi and I have three daughters. It is as it sounds.". Then it suddenly turns out there is a whole monastery full of them.

Perestroika
Apr 8, 2010

For your safety, please stay in the designated FUN TIME area


Slim Killington posted:

I can't understand the public outcry for a straightforward happy ending. To me at least, that would cheapen the effort so much. To go through all that hard work, and no sacrifice was necessary at all? Everything's great, let's all go back to how it was?

Something needs to at least address that there's a ever-continuing "cycle" that needs to be ended somehow. In the last moments of the game it's not about the immediate effect of your choices, it's about securing the next 20,000 years; Shepard and her friends are completely irrelevant. A "happy ending" doesn't exist as long as the eventuality can one day return.

I would be okay if Shepard had to die, we didn't have to see the Catalyst talk to your "soul" as you become the next catalyst, the reapers all went inert, and everyone was left to continue their lives. Shepard cannot live if the entire point of the series is to mean anything at all.

Well the problem about the ending we got is that the whole long-term thing was arbitrarily introduced in the last ten minutes. Everything up until then was essentially the story of how the humans executed the culmination of hundreds of millenia worth of planning. The Crucible was the end of the cycle. Only then out of nowhere the god-child comes in and tells you that synthetics will always destroy organics for whatever goddamn reason which is the larger cycle and we're supposed to take that at face value.

Perestroika
Apr 8, 2010

For your safety, please stay in the designated FUN TIME area


Actually I didn't mind the concept of the Crucible. For me the whole confrontation felt even greater and more important if you can see it as the culmination of several cycle's worth of effort.
However it was handled pretty badly by being so much of an unknown. In the end it was basically a god-beam with pretty arbitrary abilities. If it had been something more discrete, like a distinct weapon (perhaps make a throw-back to the huge mass-driver that killed the Reaper in ME2) that merely evened the odds instead of resolving everything it would have worked much better, as it would still have been up to the current races to actually make it count and win the war.

Perestroika
Apr 8, 2010

For your safety, please stay in the designated FUN TIME area


WAR FOOT posted:

The renegade interrupt wouldn't even have time to flash once.

Speaking of interrupts, what happens if you don't shoot Udina? I was playing all Paragon until then but like hell am I going to miss that chance. Does he actually manage to get a shot at the other councilors or does Ash just cap him instead?

Perestroika
Apr 8, 2010

For your safety, please stay in the designated FUN TIME area


Vincent Van Goatse posted:

Oh please do. I usually think people bitching about "such and such journalists" is drat Dumb, but in this case you're right.

I think the reason for this is because the ME trilogy has become kind of a posterchild for storytelling in this medium. It's one of the relatively few games where the story is the actual focus and not just a device to string gameplay elements together. In addition to that it's also one of the best games (at least that I've played) in regards to the presentation of said story. So after the huge success of the first two parts the writers apparently found themselves in a pickle, thinking that they needed to prove something. That a "normal" ending would be too mundane and they ended up with this weird wannabe-thoughtful transhumanist crap out of nowhere.
And now we have all these journalists who want to Mass Effect to be the Casablanca of videogames, something they can point to and say "See? It's deep and meaningful! Videogames are totally a mature medium and our work is totally real journalism!".

Perestroika
Apr 8, 2010

For your safety, please stay in the designated FUN TIME area


raindragon16 posted:

But when has Shepard been in the hospital?

I thought the implication was that Shep survived the Crucible and was hospitalized afterwards?

Perestroika
Apr 8, 2010

For your safety, please stay in the designated FUN TIME area


Sniper Party posted:

Yeah, Tali and Garrus hooking up was a definite highlight. I also really liked how we got to hang out with squad mates without going for the romances. Chilling on top of the Presidium with Garrus, chatting with Liara, going for drinks with Vega and Cortez, dancing (though everyone knows Shepard can't) with Jack. Overall the NPC interaction was phenomenal with all of the conversations they had among themselves and their reactions to the missions.

Hey, does everyone get the shooting competition with Garrus or is that just an infiltrator thing? That was a really fun moment.

Nah, all classes get that one. Good thing too, because it's hilarious. "I'm Garrus Valkarian and this is now my favourite place on the Citadel!"
I really liked that they put in more interaction between the crewmembers. Having Garrus and Joker exchange jokes about each others' navies or seeing Vega and Garrus trying to out-brag each other was brilliant.

Perestroika
Apr 8, 2010

For your safety, please stay in the designated FUN TIME area


Bogarts posted:

Why aren't the reapers just out there killing synthetics if they are trying to prevent them from wiping out all life?

Yeah, that's what I wondered as well. Why don't they just chill near the galactic core and wait until a race actually develops AI. Then they just venture out, annihilate the ai and perhaps the offending race, give everybody else a stern talking-to and go back to waiting.

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Perestroika
Apr 8, 2010

For your safety, please stay in the designated FUN TIME area


^^^^^^ It's a scene with Garrus on the Citadel. He challenges you to a shooting contest to finally settle who of you is the best shot, and you have the choice between owning him or missing on purpose.

Shimrra Jamaane posted:

The moment that Bioware decided to have the Reapers succeed in entering the galaxy was when the whole series was doomed. Either a deus ex machina would be required to defeat them or they would need to be weak enough to be defeated conventionally, effectively neutering them of everything that made them scary.

Eh, I wouldn't say that. The reason that the Reapers have been so incredibly effective in the preceding cycles was that they could kill every empire bit by bit through their control of the Mass Relay network, classic divide and conquer. Also they'd usually decapacitate the current political structure through the surprise attack on the Citadel. It wouldn't be that unfeasible that the fact that this time the galaxy is prepared and united could make all the difference.

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