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I want to just get out there that it's okay the Shepard bit the dust at the end of the game. That's fine. It's not the best. But he has to go out in a suitable way, I understand there's subversions, whatever. It just can't be lovely like this. Transhumanism does not belong in Mass Effect, they did not build that. Just as space opera does not belong in Deus Ex.
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| # ¿ Mar 11, 2012 07:30 |
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| # ¿ May 20, 2013 02:06 |
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Palleon posted:The only rationale I could think of is that if we accept the logic of "anything created will eventually turn on its creators", and then decide "everything is the same so there are no creators or createes any more", then everything is fine. And then we ignore the fact that cyborgs can still create things, because he said the issue was with creations, not the fact that one was synthetic and one was organic. It's more like, eventually organic life will cease because robots will be so vastly superior and replace them, as Organic life will simply stagnate at a certain point. So the reapers come in and 'destroy' them before that and allow life to start to grow again. I thought it was building to a, and then this society finally got it right thanks to you shepard. but it didn't, unless you count synthesis which was RETARDED because humans don't need robot nerves as nerves are pretty much the same goddamn thing god, why was he glowing green jesus.
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| # ¿ Mar 11, 2012 07:33 |
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RedneckwithGuns posted:No matter how god awful the endings are, if I forget they ever happened nothing can take away the fact that I made peace between the Quarians and Geth. That whole sequence of Legion sacrificing himself to give the Geth individuality and then peace with the Quarians was the high point of the entire game to me. Agreed, loving great moment when you get that poo poo right. So heartwarming and awesome, flying in the face of the reaperkid's views. But ultimately it gets ruined (for myself) by the ultimate meaninglessness of that and everything else I've done the last 3 games. None of it mattered, at all. Which is cool if they want to do that, only I feel like I've been tricked, it's just not enjoyable.
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| # ¿ Mar 11, 2012 07:36 |
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Slim Killington posted:So you want an ending that holds your hand like a Hollywood movie being written down so a 10-year-old can understand, I get it now. Not all of us. Just an ending that isn't suddenly TRANSHUMANISM DID IT AND ALSO NOTHING MATTERED EVER would be good enough for me. Even if poo poo is ruined and awful.
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| # ¿ Mar 11, 2012 07:40 |
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Slim Killington posted:This is not an ending at all. The same cycle of creating synthetics and the eventual purge of chaos will continue. You're saying it's okay because this "ending" shows you the immediate results instead of the big picture? You stop the Reapers, everything's back to normal, the end, yay? That's satisfying? Sure, to a child maybe. The game had clear signs of saying that we had broken the cycle. We finished the crucible, we defeated the reapers enough to get to the citadel after they invaded, Shepard was the first human to get to the crucible. To say the cycle can't be broken is just...depressing. It's just really weak, why build up the games in such a way to say choice matters and you actions effect outcomes if all characters get the same exact three endings all based on a choice made in the final moment? Because that wasn't what they were doing all along, it's counter to audience expectation which can be cool and subversive, or super retarded. It's super retarded in this case.
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| # ¿ Mar 11, 2012 07:42 |
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Slim Killington posted:^^^ Says the illiterate. Bioware tacks on the most trite example of transhumanism to the end of a three game franchise and suddenly it's super deep? Haha, you're an idiot or trolling, I'll be a chum and let you pick.
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| # ¿ Mar 11, 2012 07:44 |
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randombattle posted:Man Gurren Lagann is absolutely 100% Mass Effect the anime. The whole point of the bad guy's story is "We are more advanced then you and if you advance too far you put the galaxy in danger so we will stomp you out before that happens." To which the heroes go "gently caress you we are strong enough to decide life for ourselves! As long as we work towards the future with each step we can protect the galaxy!" Yeah I realized the similarities between the two, UNFORTUNATELY, Gurren Lagann handled the themes Mass Effect 3 tried to tack on at the end way better. Which is weird because the story in Gurren Lagann is -awful- (the show itself is hillarious and awesome)
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| # ¿ Mar 11, 2012 07:48 |
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Slim Killington posted:If it's easier for people to call me a troll, then call me a troll. I just know there's a difference between "THIS ENDING IS BAD THEY CANT WRITE LOL" and "I don't like it." The ending is fine, whether you can appreciate it for what it is or not. It's not a great ending, I said that. But no ending was going to be. Responding to points people have said thoughtfully without tacking an insult to every post has made you seem very non-trollish. (see what I did.)
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| # ¿ Mar 11, 2012 07:49 |
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TheJoker138 posted:This is -my- headcanon (I hate that term, I'll be frank)
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| # ¿ Mar 11, 2012 07:53 |
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Technogeek posted:Personally, I'd be satisfied with Shepard getting into an argument with the Reaper hologram kid that ended with the Reapers choosing to self-destruct because of how badly they lost the debate. Aside from the obvious parallels to Saren/TIM, you could have the very last line of dialogue be "I guess I owe you an apology, Admiral. I really did end up talking the Reapers to death." I've neglected to bring this up due to personal shame, but yeah. If I could have paragon optioned the reapers into exploding I would have been happy. Even if shep bleeds out on the ground, though less if he becomes a cool rear end admiral or has neato space adventures with Garrus.
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| # ¿ Mar 11, 2012 07:55 |
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randombattle posted:My way! ME3 got really grim in parts and it was excellent. The last 30 minutes was so dark and great, but there was no catharsis, not necessarily a happy ending, but some kind of ending that could be expected.
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| # ¿ Mar 11, 2012 08:11 |
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TheJoker138 posted:But you quickly, quickly descended into it without making any actual points. The only point you even attempted to make is the old "it's the journey, not the destination" one, which was quickly rebutted by the fact that if the ending makes the journey not matter at all, then yes, the ending does matter. If Lord of the Rings had ended with them getting to the mountain, about to throw the ring in, but then God came down and was like "yo, I know you wanted to throw that ring in there, but I'm just going to destroy the entire planet, including Sauron and his forces, and all of you, ok c'ya" that would not be a good ending. That would be a bad ending that is completely divorced of anything that had come before it in the series, thematically, plot wise, or in any other way. That is almost exactly what they did with this. This is true on all points. And sums up my feelings quite well.
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| # ¿ Mar 11, 2012 08:18 |
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Amateur Saboteur posted:That's cute how you singled that ending out like it somehow makes significantly less sense than the other 2. It does, the reapers exploding/being told to get the gently caress out makes way more sense then people being combined into robot people because a wave of green hit them and now all people are robots.
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| # ¿ Mar 11, 2012 08:31 |
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MisterBibs posted:I don't like the ending(s), but I sincerely think a minor tweak would have rendered a lot of the complaints null and void. But that still negates the message of our cycle being different/special, they HEAVILY suggested this theme and then went nah.
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| # ¿ Mar 11, 2012 08:57 |
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Listen, let's be REAL clear about this. A storybook ending is what a lot of people want because they are invested in the characters and care about them to some degree. This makes sense, that was the point of playing it over 3 games. A storybook ending is not the only way to be satisfied, a good downer ending, while sad is also acceptable. It ties up poo poo in a very poignant and touching way, tugs at you and leaves you perhaps sad. I would be fine with this. But, the thing that really is pissing people off is that there is no resolution, this ending feels tacked on and shoddy at best. It makes no sense, it actively flies in the face of logic, things we've been told before. It just kind of happens ignoring some 6 years of build up. It's dumb, it's bad, it's thematically inconsistant and flies in the face of expectation. And on top of all of that it's just dumb, there's really nothing interesting it brings up, it's not engaging or joyful, it's just bad. And if you're saying that's okay, then cool, I guess, I don't care. I think that you should atleast acknowledge it's okay to be mad at it for sucking and stop pretending it's just because people want storybook endings. For those of you who would be mad at anything that isn't storybook, eh, I hear you. I'm almost sure you'd have been fine with any GOOD ending regardless of happiness if it was well done.
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| # ¿ Mar 11, 2012 17:04 |
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Flatscan posted:Sounds just as bent to me, to be honest. Yeah, that sounds awful. I like what they did here, the only stupid thing of the ending was the crucible had those three really stupid choices and not, say, a gently caress you option I'll let the badass fleet of all peoples unite and end this threat once and for all. (or not)
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| # ¿ Mar 11, 2012 17:16 |
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ImpAtom posted:The problem really is that introducing the conflict in the last 10 minutes makes no sense. Yes, precisely. Everything that happened in my game flew right in the face of reaper's motivation, implying this time was different. Someone said it's only different because we're controlling Shepard and you're right. -That's the point- Shepard is the reason why, as a player, I was led to believe we were the break in the cycle. He united the Geth and Quarian, he taught EDI to be a good person and was part synthetic himself. If that doesn't prove co-existence is possible. WITHOUT VERY STRANGE AND OUT OF PLACE DEUS EX MACHINA GREEN WAVES, then I just don't know what to say. It's dumb ME3 forced it.
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| # ¿ Mar 11, 2012 17:30 |
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Dominic White posted:A lot of the ending anger I'm seeing here seems to stem from this bizarre assumption that everyone dies, the galaxy is hosed and the game is actually a grand tragedy. Because you're arguing that "It didn't happen in Star Wars" without addressing that there is still a lot of problems everywhere. Galactic Civilization is thrown back untold years technoglogically, almost everyone is doomed to die on Earth/in Sol and while the Normandy crew might survive, but not Garrus/Tali (different food requirements) They'll rebuild, but even the way it was handled/not addressed was dumb and if that's the ending then, great, whoopiedo. Nothing I did in any three games changed anything. And besides, when the Mass Relays exploded in Arrival it killed that whole solar system, but that could be acceptably handwaved (the energy being used to power whatever color you decided on)
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| # ¿ Mar 11, 2012 17:34 |
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Flatscan posted:He's controlling Anderson too, who has no Reaper implants. The Illusive Man was given reaper tech that allowed him to control straight up regular indoctrination, the same thing that controls Husks. It works on people too, as we've seen in all games forever. That's the horrific poo poo he was building.
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| # ¿ Mar 11, 2012 17:51 |
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MadJackMcJack posted:That was because a wormhole opened up and sucked all the debris away. I WISH I was kidding. That is loving gold, haha. "The Endor Holocaust was a theory put forward by Imperial propaganda agents after the Battle of Endor."
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| # ¿ Mar 11, 2012 17:52 |
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Kainser posted:There was an ogre statue in Kasumis loyality mission in ME2 as well. But yeah, it's just a bad injoke. Also the head of the statue of liberty, which was amazing. I didn't mind the Ogre statue, I thought that was an okay reference.
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| # ¿ Mar 11, 2012 17:53 |
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ImpAtom posted:The problem comes from the fact that is the Catalyst shockwave. People are discussing the Relay shockwave, which is never shown because the last shot is the Relays exploding. That's why people had weird poo poo that didn't synch up. I was like "Uhhh, no, they helped build the crucible." Thanks for filling me in. About the relay shockwave, that happened because the sheer energy of the mass relay had to go somewhere in Arrival. At the end of Me3 it was used to power whatever field/color you chose, so no destruction.
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| # ¿ Mar 11, 2012 18:07 |
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Galewolf posted:I, on a whim, quit the game a spoiled the endings in couple of minutes. Now i can't make myself to play it because "it is about the journey" statement is bullshit when the journey ends up in the shitter. Also, why bother with scanning planets or even doing missions when i can just edit the .ini file (as suggested on the game thread) for a single asset having million billion rating since i was going for Destroy ending. The reason not to edit the assets is because I like to read the assets at the end, up on what they all are and what I've done to improve (or damage) throughout the game. But yeah if you don't like that then it's bullshit to bother as EMS is effectively worthless.
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| # ¿ Mar 11, 2012 18:08 |
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Galewolf posted:Yeah the fluff is nice but i can't get over the fact that they ultimately mean jack poo poo. From what i understand assets don't even come up in specific places like Marines helping you to hold some chokpoint or Alliance Exploration Flotilla doing something heroic. It boils down to, as it seems, people biting it by the million in a cutscene while you and couple of nerds talk it out and push a button at the end. Can anyone confirm/deny the cutscene changes based on levels of EMS? I mean, they show certain big things popping in, the destiny acension for example, but otherwise?
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| # ¿ Mar 11, 2012 18:19 |
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Nitrousoxide posted:They can't continue the universe without either making 2 skins or having a filter to apply for every single race in a next game thanks to the synthesis vs. other two endings. what makes it even worse is the synthesis ending is the super secret, YOU DID IT, ending. As it requires the most to be choosable.
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| # ¿ Mar 11, 2012 18:48 |
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Man-Thing posted:I'm still absolutely gobsmacked that I told a reporter that she couldn't come along on my stealth ship and in doing so locked myself out of a squad member (and the only romanceable member for me) about two hours into the game. That locks out a squad member? And the Normandy is only in stealth when she's doing missions, basically they just hold emissions in the ship instead of venting them, hence stealth. The reporter would obviously only transmit when it's safe to do so, and only after the chain of command okays it.
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| # ¿ Mar 11, 2012 19:19 |
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Doflamingo posted:Anyone post this yet? http://browse.deviantart.com/?q=mas...set=24#/d4sg5y0 Someone has. Seems super fake. It's posted on 4chan.
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| # ¿ Mar 11, 2012 19:20 |
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Man-Thing posted:Apparently not, but my point about romance stands. And what the gently caress, ME2 introduced all these great characters, and then the entire ME3 squad is just ME1's crew, minus Wrex? Tali died in my ME2, so she was out, and I loving hate Kaiden, so I sent him to Alliance high command. EDI is new, Kaiden reaaallly gets a step up as far as characterization, from me hating him to putting him up with Garrus (I like Garrus a lot) the friendship for Male shep was just awesome, I really recommend holding on to him. But yeah, the ME2 cast is around, and I really love how they pop in to the game, but it's a shame the squad size was so small, especially if you're someone who killed off people/don't like some of the options. In Me2 you could easily find 2-3 you really liked, here it's hit or miss. I was lucky, I liked them all (And EDI once she I cycled her loving awful base costume. Ugh.)
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| # ¿ Mar 11, 2012 19:29 |
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Jarmel posted:I mean all of this is not assuming the obvious issues such as an Arrival style explosion wiping out all major population centers mainly because everybody would be dead. The arrival explosion happened due to the Mass Relays energy just being let loose to ravage, the crucible here turned it into whatever bullshit field you decided on.
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| # ¿ Mar 11, 2012 19:31 |
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fivegears4reverse posted:Which explicitly did not happen if you had your EMS high enough. I'm pretty sure reaperkid outright says the Mass Relays are hosed no matter what.
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| # ¿ Mar 11, 2012 19:32 |
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CaptainCarrot posted:Female Shepard can romance Traynor, Male Shepard can romance Cortez, both of them can romance Liara. I'm pretty sure your entire point about romance is incorrect. Traynor and Diana, but yeah she was locked out for him. Mostly just adding this on for posterity than for any other reason. Male Shepard also has Kaiden (posterity)
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| # ¿ Mar 11, 2012 19:33 |
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NmareBfly posted:I didn't want to go back and check but at one point I noticed that EDI's white outfit had a REALLY OBVIOUS cameltoe. Like, I'm pretty sure I could see her whole robovagina. Might have been a graphical glitch or something to do with the lighting, pretty sure I was on an elevator when I noticed. Her dialogue/charectirization is great, I loved it. The reveal that she was the rogue VI on the Luna Base was also awesome.
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| # ¿ Mar 11, 2012 19:36 |
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CaptainCarrot posted:Yes, but Crucible destruction!=asteroid destruction, and it makes a very limited amount of sense for the energy that destroyed the system in Arrival to be converted into the colored light and beamed to the other relays in the end. The only risk to the systems with relays should be the debris, not the explosion itself. Relays are far out, they have lots of planets in the way, atmosphere, etc. The angle of approach from planets to relays is limited so only a small fraction of each debris will hit each planet, and that would be some hundred+years of drift. Probably thousands.
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| # ¿ Mar 11, 2012 19:38 |
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The Grimace posted:Everyone who was on the Citadel probably got escorted by a Keeper into one of those lovely little blood piles you see in the corridors at the end of the game, rounding them up to be processed by the Reapers. And those that still lived during all this, they all would die when the Citadel would explode with the Mass Relays and poo poo. Pretty much everyone on the Citadel is hosed. If you did the mission with the keepers in ME1 you find out the Keepers have a signal that triggers every 50k years, so this is pretty much confirmable.
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| # ¿ Mar 11, 2012 19:39 |
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Man-Thing posted:Actually, I kinda didn't like the "ME2 Greatest Hits" style side missions. While it was neat to recruit some of them, it always felt a little... fanservicey? A little, Jack was very well realized I thought. That whole segment was great and knowing if you don't step in to help before it's too late that she gets taken control of by Cerberus and you fight her phantom form is awesome. Grunts was pretty good, if only because it made sense for him to be there and after the death toll of the other squad members his survival came as a very cool surprise. Thane's was hit and miss. So cool, but why was he suddenly there! Felt fanservicey but I loved it. The follow up scene to his death was very good. Mordin... fuckin' mordin. I never got Kasumi's to trigger but other merc dudes was okay, since he had a very minor role. Legions was just awesome. The fact he was used as the reaper conduit kinda made sense I guess, but it felt slightly shoehorned. Samara's was definitely a very forced what kind of thing. The fact her daughters were the only ones to survive was very strange. NOT TO MENTION THEY GAVE THE DEMO CHARGE TRIGGER TO THE ONE PERSON WHO WAS TURNING EVIL. Like holy crap that was dumb. If I didn't like any, it was Samara's even though I liked her.
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| # ¿ Mar 11, 2012 19:48 |
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fivegears4reverse posted:I was talking about the supposed death shockwave that people keep saying is supposed to kill the galaxy/solar systems when the game itself A) doesn't show this (but people keep insisting this is a possibility), B) We see the galaxy covered by these shockwaves, yet we still get space grandpa, and C) if you have the EMS high enough and chose a certain ending, Earth, basically next door to a relay, is fine. Well yeah, that's the point of discussion. When given ambiguity we have decided to try to figure out what we and others think to give some kind of closure, or just for intellectual kicks.
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| # ¿ Mar 11, 2012 19:49 |
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CrushedB posted:This is the defacto picture to explain ME3's endings.
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| # ¿ Mar 11, 2012 20:17 |
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Stolpmeister posted:I haven't played ME3 (and probably won't), but do they ever explain what the Reapers were really up to in ME2? The collectors did B, a race of people that had been working for the far off reapers, in preparation for the invasion they wanted a Human reaper. Thus the collector base, a nearby point for which the reapers could begin their assault.
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| # ¿ Mar 11, 2012 20:31 |
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Malrauxs Place posted:I may be misremembering, but I'm fairly sure he was shown coming into contact with a reaper artifact and walking away with his eyes all glowy in one of those terrible comics books that came out shortly after ME2. He started to become indoctrinated ,in my eyes, either towards the end of 2 or sometime between 2-3. How did the collector base turn out in 3? I blew it up, didn't trust cerberus. Otherwise he didn't seem like a villain in 2, but definitely made a dramatic turn for 3.
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| # ¿ Mar 11, 2012 20:45 |
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| # ¿ May 20, 2013 02:06 |
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Malrauxs Place posted:Yeah, what makes people mad isn't the lack of a happy ending, it's that all agency was taken away from them during the last moments of a trilogy for which 'choice' was a major selling point. The demands for a happy ending aren't in exclusion to all others. Some would be happy with a sad one as well, others want the existence of it to be possible to work towards with tons of effort. Both are sensible, no matter where you stand on the fence. I don't think there's been anyone that is saying, GIVE ME HAPPY ENDING OR I WILL BE MAD. Of course it'd be cool for a lot of people if there was one, but I don't think anybodies been unreasonable in saying the endings we have are unacceptable, there are a lot of really good justifiable reason that have nothing to do with wanting a happy ending. Edit: Not directing these comments at Malrauxs.
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| # ¿ Mar 11, 2012 20:49 |






