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Warmachine
Jan 30, 2012

Groo!


I can't think of any other game where the ending 'resolution' makes me feel as blue balled as I did finishing Mass Effect 3. Everything was going fine and looking to be a solid bittersweet "the heroes die, but save the galaxy" ending that could have been a great tearjerker and wrapped up Shepard's story. Instead, in comes starchild to ruin everything.

I cured the genophage, brokered peace with the Quarians and Geth, and pushed Cerberus' poo poo in. I assembled the largest coalition the galaxy has ever seen. Every space-faring race contributing somehow to a last, desperate attempt to stop the Reapers. My Shepard has the best friends a guy could ask for, and something to look forward to when this is all through. He realizes that this could be a one way trip, but if he succeeds, the galaxy would be a better place.

Well, the Reapers are gone. But so are the Geth, and EDI. My crew is stranded somewhere (Ashley and Liara escaped London let alone the Sol system is beyond me), the Mass Relays are gone. Galactic civilization has been destroyed, the humanitarian crisis that the Reapers started has been exasperated by cutting off all galactic supply lines and destroying the Citadel.

From an in-story perspective, the only unrecoverable damage from the endings is the destruction of the Mass Relays. That alone invalidates the past... four years? It would take years to get something resembling one Mass Relay constructed from scratch at the height of galactic civilization. To rebuild the whole network would take centuries. The survivors have weeks before starvation and other population-related problems set in.

Is it too much to ask that the space-opera that was themed to be defying the odds could have an actual good, non-Pyrrhic ending? Even if Shepard died. Picture this:

Shepard crawls, bloody toward the activation console with Hackett calling over the radio. He manages to activate the machine, and the Crucible transmits a kill-switch to all Reapers in the Milky-way. Cinematics play of the machines deactivating across the galaxy. Cheering, celebration, marked by your LI's attempts to raise Shepard on the radio. Roll credits.

Bonus points if for the super-good ending, Shepard is recovered and is seen with his LI seven months later. For heterosexual or Asari parings, LI or Shepard visibly pregnant.

Point being, I'd like to feel GOOD about what happened. As it stands, I feel like letting the Reapers win would have been more merciful. I don't feel like anything I did mattered. I don't feel sad that the hero sacrificed himself to save the galaxy, or elated that he gets to return home to the arms of his loved ones. I feel angry and betrayed that everything he did was rather pointless in the end.

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Warmachine
Jan 30, 2012

Groo!


The analogy I've been using to describe the ending was an expensive three course dinner at a five star restaurant. You've been to this restaurant twice before and loved it. Both times you ordered something different, and while it is arguable which was better, you're back for a third time. You decide to try something closer to your first time visiting. The appetizers are superb, the wine amazing, and the main course was just right. Then it is time for dessert, and the chef brings out a plate with a lump of fecal matter on it and a mug of piss.

It doesn't change the amazing stuff you just had. But the end is so jarring and revolting that, while 98% of your experience was amazing, you're likely to flip the gently caress out because they just tried to serve you poo poo and piss.

I loved the 28 hours I put into the game. Seeing Ashley again, shooting trap with Garrus, seeing Liara's time-capsule, brokering peace, banging Ash again... But 15 minutes with space wizard Ascended star child makes me sick to my stomach. I'd play everything up to the sit-down with Anderson over and over again, sure. But knowing that those 15 minutes remain cheapens the whole experience for me. I'm going to do some multiplayer to get my readiness to 100% and see if I can get the N7 ending (using the autosave created before assaulting Cerberus).

Otherwise, I want to believe the Indoctrination theory. It gives me hope, however slim.

Warmachine
Jan 30, 2012

Groo!


CaptainCarrot posted:

Whoever did that needs to learn how to do it properly. The underwear for both Traynor and Femshep looks awful (pajamas would have been fine in the latter instance, when Shepard wakes up from the first dream), and nobody wears anything in the shower, so the concept was ridiculous to boot.

I saw this on Youtube as well and thought, "Really? Traynor has some bizarre phobia about being naked in other peoples' showers? And so does Shepard? You couldn't have done, like, censor steam? Or just creative camera angles? Like they do in the movies?"

I also thought the same thing about Ash and Shep, but they're at least in bed. Boggles why Ash is wearing a bra after the deed has been done, seeing as AFAIK, humans of the female persuasion try to avoid wearing bras to bed.

I think after the controversy surrounding ME1's scene, EA has been too worried about backlash. Seeing as they've gotten more hate from the endings and homosexual relationships... I don't see how side boob and butt shots are that big of a risk.

Warmachine
Jan 30, 2012

Groo!


Craptacular! posted:

"Typify THIS, TV Tropes!"

Done. See: Shocking Swerve

Charlie Mopps posted:

Eh, i could buy Shepard going in the shower with clothes on, and i guess Traynor would keep her underwear on because she was showering with the door open.

The first one, yes, but it also bugs me about the 'shower with the door open' thing. Strikes me as 'inviting' which makes me wonder why not go all the way? It just seems like once burned, twice shy to me.

Warmachine
Jan 30, 2012

Groo!


Sky Shadowing posted:

I had previously added that to the TV Tropes page, but someone took it away.

It'd have to have been added under the YMMV tab, and phrased right. There's a lot of fire burning around Mass Effect 3 right now, and the mods over there don't want people using the page to complain about the game/endings. I honestly wanted to put Shaggy Dog Story down for it.

@whateverlulz's tweet is old news now. I think they're probably still in damage control. If we're going to hear something though, I think it'll be sooner rather than later. Precedent was already set with Fallout 3, so they don't need to worry about breaking some sacred truth, unless EA has had its head buried in the sand this whole time.

If they wait too long, people will see it as unacceptable, and the Mass Effect franchise will be dead. In this case, I think, anything is better than nothing, if only to put out some fires.

Warmachine
Jan 30, 2012

Groo!


Sky Shadowing posted:

Somebody on BSN got the "Final Hours".

It does not sound hopeful.

http://social.bioware.com/forum/1/t...5/index/9999272

Well... in the words of some very wise dolphins: So long, and thanks for all the fish.

I'm going to be keeping my TOR subscription for now, since I don't think they could possibly gently caress that up too bad. But I won't be buying in to any new IPs from these guys. Mass Effect was some of the best Sci-fi in recent memory.

Warmachine
Jan 30, 2012

Groo!


Aristobulus posted:

I seriously think there should be some kind of movement to get people to cancel their TOR accounts and put "for the ME3 ending" as the reason. As a way to start sticking it back to Bioware/EA for this whole thing.

They don't care right now because they think people will still buy their stuff, if you still give them money and they never fix this, you're making the problem worse.

This solution is getting more and more appealing, I have to admit. The problem is I genuinely like TOR, and I don't feel that crucifying it to make this point is worth it. I'm going to stick with writing a letter and donating to the Child's Play charity.

Warmachine
Jan 30, 2012

Groo!


RMcC3D posted:

Out of curiosity, how would people feel if they just released a patch/game update/whatever that ended the game with the Shep/Anderson scene and completely sliced out the whole Starchild sequence?

I'd dig this. I'd still hope for my "Broken Alliance" DLC that extends the ending and provides a coherent resolution, but I'd be fine with cutting to the credits here. Anything is better than the alternative.

Warmachine
Jan 30, 2012

Groo!


Megaman's Jockstrap posted:

It makes me sad, because if people had kept a cool head and just donated to that charity and kept stating, "I don't like the ending for these reasons, and I don't really care about Mass Effect anymore" and maybe cancelled their SWTOR subscription with the reason "the mass effect 3 ending" and not bought the DLC they might have gotten something done.

Instead it's looking like the spit-flecked invective is going to overwhelm everything and make it look like it's a bunch of loving spazzes having a conniption because they didn't get their rainbow and sugarpants ending.

This is one of the reasons I'm not canceling TOR. I like TOR. Unfortunately, I don't believe EA is one that can be persuaded by gentlemanly means. Bioware wouldn't be able to jump without EA going Simon Says. I think that the fact that the fanbase has to be whipped into a raging mob to get the attention of its corporate overlords is a sad, cynical sign of the times.

It's all just drat depressing. But I'm off work now. I need to go draft my letter.

Warmachine
Jan 30, 2012

Groo!


r1ngwthszzors posted:

But see if Bioware makes Mass Effect 4, 5, 6 ... then relatively speaking...

They'd have to add in a ridiculous joke race that the fandom hates but that Bioware states with the straightest poker face are the greatest thing ever?

Warmachine
Jan 30, 2012

Groo!


Nigulus Rex posted:

I have avoided these threads until I finished, so I have no idea what "the Indoctrination Theory" is. Granted, the name itself lends a little clarity to what it concerns but I largely have no idea what it means.

In a nutshell, Indoctrination Theory is the idea that the endings aren't real. Rather, they're hallucination and allegory for Shepard fighting off indoctrination because he's been exposed to so much Reaper tech. I can't remember when exactly the indoctrination part kicks in (either right before the beam and Marauder Shields or right after Anderson dies), but the three 'endings' are the Reapers indoctrinating Shepard. Control isn't Shepard controlling the Reapers, but rather the Reapers controlling Shepard (just like TIM). Synthesis is the same, with the Reapers assimilating organic life. The 'good' ending is Destroy, which the Reapers don't want you to take, so go through the effort of making it sound bad by saying the Geth and EDI will die and such. But in reality, this is you rejecting Reaper control, hence the little stinger right after the jungle world scene if you have 5k+ war assets of Shepard (?) inhaling in a pile of rubble.

More or less, anyway. It's a bit out there, but if you're pissed enough at the ending, you'll accept anything.

E: drat, this thread moves too fast.

Warmachine fucked around with this message at Mar 19, 2012 around 01:01

Warmachine
Jan 30, 2012

Groo!


Jignx posted:



http://calitreview.com/24673

Also California Literary review gave mass effect 3 an excellent write up and a score of 2.5/5 stars due to the ending.

I like this. They also liberally apply Hanlon's Razor to the critic reviews, getting away from idea of pandering to EA for favors and more to 'critics are just inept.'

They also had a link to the Mass Effect wiki entry for Marauder Shields. Unfortunately, it was deleted because it was 'some nonsensical article written by irate fans.'

Warmachine
Jan 30, 2012

Groo!


Dr. Ohnoman posted:

He did eventually come around to essentially going "okay, yeah, I guess the ending doesn't make much sense when you think about it, but I still liked it because it was edgy and deep and stuff "

I don't think I'll be getting any more out of him. At least he found Marauder Shields and that LOTR pic amusing.

Your friend sounds like some bizarre masochistic emo hipster. Since that's all I can think of when their reasoning boils down to 'edge and deep and stuff.'

Warmachine
Jan 30, 2012

Groo!


http://www.bbc.co.uk/news/technology-17444719

I just noticed this on the demand a better ending Facebook group. First Forbes, now the BBC. On the sunny side, they reported on the charity money being raised as part of the whole fiasco. Which makes the comment by JimF on this article even better.

"Good to hear that they raised money for charity, but people really should put their energies towards worthwhile causes... not the fact they don't like the ending of a video game!"

So, getting that charity money must not be a worthwhile cause. Certainly, channeling negative emotions to positive goals is a waste of time, right? Right?

Warmachine
Jan 30, 2012

Groo!


floor is lava posted:

Has this been posted yet?

http://www.gameranx.com/updates/id/...versial-ending/


Sounds like the blame game train is about to start chugging.

Way too much in that post is running against Bioware's party line. It would be interesting if this was legit, but the fact that it's an alleged Penny Arcade account removes any and all credibility.

Of course, if it was real?

Warmachine
Jan 30, 2012

Groo!


Servicio en Espanol posted:

Hope you didn't trade all your general medical supplies to the turian refugee leader on the Citadel!

...well poo poo. Why is it every time I think I've settled in to accepting the fact that the ending is crap that something new comes up to dig the hole a few feet deeper?

Warmachine
Jan 30, 2012

Groo!


At this point, regardless of what Child's Play's actual motives are, the tinfoil is on. Anyone involved is aware of the connection between Child's Play and Penny Arcade, and can start drawing conclusions. True or not, this is going to become the truth. Their damage control just backfired at best, and they just screwed their credibility at worst.

Child's Play can't win in this situation.

Warmachine
Jan 30, 2012

Groo!


Phylodox posted:

This is the best thing:



"Get that toaster off my Gods damned Citadel!"

Valle posted:

This. Seriously. The whole thing being a dream/hallucination/indoctrination just changes it from being a poo poo ending to NOT BEING AN ENDING.

I think the people who drink this kool-aid believe that no ending is better than the ending we got. Frankly I can sympathize with the point.

Warmachine
Jan 30, 2012

Groo!


r1ngwthszzors posted:

And then you play Mass Effect 2 and realize that they "streamlined" the gameplay and made the entire game into hammer-that-mole. And the best way to play the game is to use the soldier and press the time dilation button so that it's easier to hit the mole.

And oh yeah, don't forget the copy pasted encounters with just a tad bit more diversity than Dragon Age 2, which is not a lot.

At least in Mass Effect 2, it makes sense for enemies to rappel in or run onto the field from off screen. Sort of. I mean, squads in the future have a set composition that ragtag mercenary/criminal/darkspawn groups just don't have. Also, no invisible helicopters are needed to rappel in from.

...actually, that's a ME3 thing now that I think about it. Cerberus troopers jumping off rooftops and landing with rocket boots anyone?

Warmachine
Jan 30, 2012

Groo!


dogflaps posted:

Think you might be mistaken there, that's definitely not the vibe I got anyway. It says at the beginning of the game that the Mass Relays weren't even discovered until 21-something-something, so it couldn't have taken part in the past.

Not to mention, the grandpa and kid are clearly not on Earth. Look at the size of the moon/planet in front of them!

I think he may have confused the ending of Mass Effect 3 with the new Battlestar Galactica. I can see how, given the synthesis ending and the organics vs synthetics thing.

"The Reapers were created by organics. They rebelled. They evolved. They look, and feel, alien. Some are programmed to believe they are saving organics. There are many copies. And they have a plan."

Warmachine
Jan 30, 2012

Groo!


Sky Shadowing posted:

Before we forgive the Geth, let's not forget they killed probably 99% of the Quarian population during the Morning War, not just soldiers, but civilians.

The Quarians may have started it, yes, but the Geth sure didn't discriminate in their targets.

If the Geth can be considered reliable narrators, the Quarians got their fair share of civvie killing on too. Some Quarians didn't want to deactivate the Geth, and saw them as people too. They were shot/imprisoned/unpersoned. I don't remember them stating when the Geth decided that genocide was the only option and began killing every Quarian, no exceptions (though it definitely happened).

I need to dig up codex entries when I get over my ending-induced-apathy.

Warmachine
Jan 30, 2012

Groo!


Neo Rasa posted:

I understand that, I just think it's hilariously short sighted that conveniently every member of the Quarian or Geth race (even down to Tali committing suicide) is magically at this one point in the galaxy.

There are probably a few Quarians who didn't make it home, but not enough to sustain a viable population. And the Geth probably retracted any remote platforms back to the Perseus Veil when the war started. Consolidating their forces and networking a 'war council.' After all, Geth are programs that get smarter through networking. So for the Geth to go home, they simply shut down and hop on the next comm signal out.

Warmachine
Jan 30, 2012

Groo!


Burning Mustache posted:

Some DLC they've had planned (and in production) for ages that doesn't address the ending (or anything happening after it) at all while they announce that they are "still listening to all the fan feedback". And then the same exact thing a couple of months down the line. And a year after that. And after this EA finally shuts down the franchise because people have stopped giving a gently caress about it.

Someone quote this post in a year when it's pretty obvious Bioware torpedoed a franchise that would have been an absolute goldmine to milk for years if it hadn't been for their own incompetence.

...

Also, there could be a lot of reasons for their "salted earth" ending, not the least of which could be EA shutting down the franchise because it didn't return enough money compared to what they had to put into it.

That last bit is the one reason I can see for EA deciding to slash and burn the Mass Effect franchise. Which doesn't make sense because it still seems to be a cash cow. Barring that, I'm really surprised EA didn't pull out the bullwhips when they saw the plans to 'end the series.' I'd have thought someone at EA would have had the epiphany 'Wait, you're making a sweeping change to the way the series functions? Closing off our ability to make sequels?' I figured EA corporate would panic at that. It just doesn't seem like their MO.

Does anyone have any official words from EA on the subject? I figure they'd at least be concerned that one of their developers was catching flack. Or they might not be saying much at all (I'm remembering All Points Bulletin).

Warmachine
Jan 30, 2012

Groo!


JawKnee posted:

That's a fair point. I suppose it eventually comes down to how many relays (innactive or otherwise) there actually are. If the number is finite then it seems there should be some possibility (however small) that the reapers plans could go awry.

Given the time the Reapers spend culling the species, I expect that they have a 'survey' team that goes around and checks out various systems for signs of organic development. If there is something there that wasn't on the maps 50,000 years ago, they add it, move a relay in, and check back at the end of the next cycle. We do it with our own maps of the world, so I don't see why the Reapers wouldn't.

Warmachine
Jan 30, 2012

Groo!


Oxxidation posted:

No, their business practices would have discouraged this in any number of ways. EA's corporate practices encourage homogenization and frown on risk-taking. This auteur trainwreck is strictly, completely, totally on Bioware.

A very tin-foil epiphany hit me when I read this. What if BioWare's employees hate that they were sold to EA? What if they decided that this was the last straw, and they wouldn't wait around to die like Westwood, Pandemic, and other dev houses?
"We won't let them drag our name through the mud! We will die free!"
Releasing Mass Effect 3's ending was BioWare committing developer suicide. It was a final act to prevent them from succumbing to the EA hive mind.

Warmachine
Jan 30, 2012

Groo!


I wanted to touch on the Thessia Defeat topic discussed two pages back. I think the 'crushing defeat' manipulation at the end works because that's exactly what it was. The mission starts with the counselor admitting that they'd been keeping Prothean tech hidden in a shrine, and she was revealing the secret now because things were getting desperate. The Crucible was almost complete at that point but the still had no idea what the catalyst was. She decides to throw a hail mary, and Shep rolls with it thinking that 'Hey, this might be legit.'

So Shepard and company head to Thessia, and, on the way, find out that the Reapers just arrived. Well, that sucks, but they all knew it was coming. Liara's frantic concern makes sense since it was her homeworld. There's plenty of empathy from the away team here and when you arrive, it pretty much looks like Earth just before you left. This is all par for the course. You have to stick to your objective because if you fail, you're out of options. I thought that theme was stacked pretty heavy. So you get to the temple, crack open the statue, and then Rice Krispies shows up to steal your cereal VI, and leaves you twisting in the wind. Thessia is burning around you, and you have to pack up and leave, having failed.

At this point, short of finding out where the VI was taken and recovering it, you've lost. Had Shepard come back with 'The catalyst is this! We can do it now!' I get the feeling the counselor would have been far less crushed by the attack. But when Shepard reports it, she's praying that he has good news. Instead, he has the worst possible result to report, and she's left having to stare down the (possible) extinction of her species and loss of their homeworld with no hope.

Hence why Shepard takes this defeat very personally. I thought that scene was played quite well. He's had minor defeats and minor victories in the past (Horizon, Virmire, Omega-4 if things went sideways, Palavan), but never a major defeat. Never a real, "There is no hope, all is lost" moment. I forget who had the idea how to track Leng back to the Cerberus base, but until then, things were looking really bad.

Warmachine
Jan 30, 2012

Groo!


Pineapple Salad posted:

I made a lovely thing.


Take the face, make it do this:
Then replace HURRR! with SPECULATION flashing epileptic between red green and blue.
I'm pretty sure that's the perfect distillation of what we're trying to build with this smiley.

Warmachine
Jan 30, 2012

Groo!


Strange Matter posted:

What does that make Blood Pack?
Roided out ethnic street gangs. With military hardware.

Warmachine
Jan 30, 2012

Groo!


Having crossed the acceptance stage about a hundred or two hundred pages back, I'm noticing a distressing number of my non-goon friends being unable to comprehend that I've gone from being seriously concerned and invested in BioWare making a new ending, to thinking that anything they did to honestly address issues would be good, to just not caring anymore and wanting this to keep going just to watch everything involved burn. The Consumerist award for EA was brought up yesterday with them, and they both seemed to think I was taking it seriously, like EA was literally worse than Bank of America. It took me a half hour of explaining that, no, I thought it was funny that the Internet came and voted in a poll to make it look like EA was worse than a fraudulent bank. Not that I thought this was some kind of major victory vs EA.

I'm just watching the latest development with cautious curiosity. If they do change stuff? Cool. I honestly think it looks like the condescending 'we are artists, let us spoon-feed our ideas to you simple minded masses' release that some people are calling it. Leaving room to be surprised, I know that this summer more gasoline is going to be thrown on the dying fire when it is released brings me feelings of anticipation completely unrelated to getting closure about a series I've been heavily invested in since 2007.

Warmachine
Jan 30, 2012

Groo!


I'm disappointed the twitch.tv stream for PAX won't be including the BioWare panel. I would really like to see this shitstorm from my comfortable office chair, but it seems all I can do is wait for the after action reports. Any goons going to be reporting on it?

Warmachine
Jan 30, 2012

Groo!


Crappy Jack posted:

"Yer the first human Spectre, Harry!"

This deserves expansion, and I unfortunately do not have my Harry Potter books on me to edit quotes from. But I know it needs to involve Anderson telling TIM to "Dry up you great prune" and then space-magicking a pig tail onto Kai Leng. And it would still be a better ending.

Warmachine
Jan 30, 2012

Groo!


ApexAftermath posted:

Regardless they plainly say in the blog post "we're not changing the ending". It's as cut and dry as can be.


I never did finish Fallout 3, but I also never heard about any controversy with the ending. I'm assuming the ending wasn't nearly as balls out bad as ME3, or Bethesda took quick action and didn't insult their customers in the process. Probably both of those things right?
I'm going to spoiler this to cover my own rear end on the off-chance someone heavily invested on Fallout 3 hasn't finished it and is reading this thread.

Fallout 3 ended with the character being told they (or Paladin Lyons) needed to enter the Project Purity control room and key in the code. Doing so would activate the device, but as a byproduct flood the area with enough radiation to kill a person in about a second. The good action was self sacrifice, the evil was to force Lyons to do it.

The sticky bit comes from a pair of companions, and a mechanical gripe. One is that you could get two companions, Fawkes and Charon, who both had special mechanics with radiation. Fawkes, being a supermutant, was immune entirely, and Charon, a ghoul, was healed by it. If you tried to ask either of them to key in the code, Fawkes gave you a line about destiny, and Charon did something else that I don't know because I never used him.

Mechanically, this also meant you could not continue to play in the world, which had DLC of varying quality (The Pitt, Mothership Zeta, Point Lookout, and Operation Anchorage in descending order of favorites for me), some of which was meant for high-level characters (Zeta and Lookout come to mind. Swamp people with the HP and DR of Brotherhood Paladins?).

Bethesda fixed this by releasing its final DLC, Broken Steel, which changed the ending from instant death by radiation poisoning to coma for both you and Lyons. It added additional missions focused on wiping on the Enclave Remnant that still had forces in the capitol wasteland, and seeing the impact of your choices on the wasteland. It was essentially written as a "Several Weeks Later..." extended epilogue, and was very well received. It ties with The Pitt on my Fallout 3 DLC list.


Through that whole thing, I heard almost nothing about it. It was a much more low-key event, but is also the closest thing to 'precedent' for a situation where the fanbase dislikes how a developer handled ending a game.

e: Beaten to the punch by 10 posts or so. Well, guess if you want a read, take a look at the black stuff.

Warmachine
Jan 30, 2012

Groo!


Amateur Saboteur posted:

Serious answer though the first ME2 comic has Flex Crunchlust the Salarian.

You can't hate on this dude.

Then again, all that did was disappoint the fact we never get to see a Salarian this 3-D swole in the real game.

James Vega's bromance partner right there.

Warmachine
Jan 30, 2012

Groo!


Also, I saw a few pages back people still talking about them changing the endings. At the PAX panel they explicitly stated they will not be changing the endings or adding new endings because of ~*artistic vision*~. I think what they mean by clarification has been pretty well nailed down at this point. We need to see exactly how they explain their starchild AI godling and what the end result of is. I can't really bring myself to... speculate... more... Just saying that word makes me feel ill.

Warmachine
Jan 30, 2012

Groo!


That Rough Beast posted:

This is a few pages old now, but I saved Ashley and I have to say she was probably the least interesting squad member in ME3 by far. Maybe it's different if you romance her, but she was fairly boring and had fairly generic comments. Aside from her drunken scene, she would typically say a handful of lines about whatever happened on the last mission then fall silent. Very short comments, and she had very little interaction with the rest of the crew.

I was kind of left wondering why they even bothered to bring her back; it didn't feel like a triumphant moment to me. Then again, I always disliked her, so maybe I'm going into it with a bias.

I saved and romanced Ash without cheating on her and it seems most of the interesting stuff happens while she's in the hospital, aside from Drunk Ashley and the mission comments. There are a few extended scenes for each arc, much like in the original game, but for the most part, its just a few lines commenting on the last mission you did, as is everyone else. I'm also one of the quiet few who liked her, so... bias from another direction? The only thing I hated about her was the boob job.

Warmachine
Jan 30, 2012

Groo!


Party Plane Jones posted:

If you used far too much medigel over the course of ME1/2 Cerberus has acquired enough to clone you and replace Kai Lang with the other gender version of you.

seriously any other possible person would be better than Kai Lang

This would work better than having to deal with Captain Crunch and his bad one-liners. I'd also find great satisfaction in blowing away fem!shep. I have an irrational hatred toward female Shepard for what I think are reasons similar to my hatred for Talimancers, though the latter is justified.

Warmachine
Jan 30, 2012

Groo!


Aristobulus posted:

Yeah, I'm with you on this. I just don't think all those conversations with the squad members should be lumped in as awful.

The gameplay sections were disappointing though. I mean they weren't bad, I enjoyed them...but it certainly didn't have the feel of epicness and such that ME1 and ME2 had in their final segments. I could've believed it was just any other random mission, basically, if not for the build up - like, if you just look at what you do in the mission itself, it doesn't come across as huge epic final battle, certainly not in the way you could separate the suicide mission from anything else, or the Ilos/Citadel segment in ME1, and they would both feel very final.

I think that if the area wasn't so closed in, it would have been better. There weren't any sudden gameplay shifts in ME1 and 2, but the battlefield was enormous. In one, you're climbing the Citadel tower, staring at a Reaper, and can look all around and see the massive interior of the Citadel and its wards. In two, the same scaling is used, since you can see deep inside the Collector base no matter where you are, even though it feels more enclosed.

Mass Effect 3 reminds me of any random urban battle in a CoD/Battlefield game. Kinda claustrophobic, but not really. Your field of vision is focused very close to you, rather than being drawn a long distance off except for when you get to the Thanix launchers, which has a zoom in 'Look at me, I'm a Destroyer, rawr!' part before the climax starts. About the only part of London that actually captures the feel and scale of the first two is the final charge for the beam, since you are this tiny, insignificant thing about to be scoured from existence by a two kilometer long space cuddlefish.

E: And of course I forgot to put my point, but the fact that ME3 is pretty much all closed in, urban-esque warfare throughout makes the ending in the same environment very underwhelming.

Warmachine
Jan 30, 2012

Groo!


Nephthys posted:

Nice catch. Also where are they going to get the fuel to fly back from the sol system? Or do most ships have enough for that outside of gameplay. Because inside you run out of the stuff real loving fast.

It's definitely possible that fuel could be easier to get for ships that aren't the Normandy SR1 or 2. The Normandy has a much larger drive core than other ships of its class, so that space had to come from somewhere. Fuel tanks might be smaller as a result, so you have yourself a gas guzzler with a smaller reserve of gas?

Warmachine
Jan 30, 2012

Groo!


Phylodox posted:



poo poo's getting weird on that planet. Who did Joker even send that email to?

Never stop. I beg of you. Never. This and Bioware consistently shooting itself in the foot make this whole thing worth watching.

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Warmachine
Jan 30, 2012

Groo!


^^^ Beat me to the punch.

CrushedB posted:



What an incredibly witty and knowledgeable individual.

So is this confirmation that Shepard is literally Jesus and this was the second coming? The Reapers were Satan, and the universe now has 1000 years of peace?

Or is Priestly being a facetious jackass? E:

Warmachine fucked around with this message at Apr 9, 2012 around 01:29

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