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Haha didn't fallout 2 have a computer that said the same thing about the next fallout?
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| # ? Mar 12, 2012 18:17 |
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| # ? May 20, 2013 00:09 |
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The real question is how will they insert a fake Mars adventure to confuse dumb kids like me now that you don't need a book for copyright protection/text that won't fit on the disk?
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| # ? Mar 12, 2012 18:26 |
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Does anyone remember the sidestory from the manual which also served as copy protection ? Several of these entries formed a seperate story with your team joining Finster and going to Mars...crazy stuff. Edit: see above post...beaten to it.
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| # ? Mar 12, 2012 18:26 |
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Wasteland Paragraph Book - The FIRST Paragraph posted:1 You creep up to the window and, in the soft, muted tights, you see This was pretty risque stuff for a nine year old.
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| # ? Mar 12, 2012 18:33 |
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Hakkesshu posted:Hunted was gutwrenchingly bad Hakkesshu posted:it's so aggressively derivative and generic that it's not even worth talking about. There is literally nothing special about it whatsoever. Sorry, you're entitled to your own opinion and all that, but these two wouldn't typically be taken to mean the same thing. BobTheJanitor posted:Does anyone know of a good LP for Wasteland? I found a few with a cursory youtube search, but they... aren't great. Doesn't seem there are any goon-done LPs for it either. This one looks pretty good. The user's storytelling might put you off (I think what he's trying to do works, and isn't overbearing), but from what I've seen he does a decent job of explaining the game's mechanics as they become relevant, and properly edits his videos.
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| # ? Mar 12, 2012 19:41 |
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Scut, I am with you--I have been saying that the 1980s is basically the most recent era they can use thematically for the game, because the fears of nuclear annihilation of the sort you want in any post-apocalyptic game were really limited to the 1950s through the 1980s, and though 1970s Funk Wasteland would also be amazing, 1980s culture would work great (though yes, it was logically used in the original only because it was contemporary to the time). This Kavinsky song is pretty great.PSI-5 posted:I'm replaying Wasteland on my C64 at the moment so the timing of this could not be better. Mmmm ... Blood sausage ... Farbtoner posted:-It lets gamers put their money where their mouth is. I'm really curious how many people are actually going to pay a premium for cloth maps and big-rear end instruction manuals. Fintilgin posted:This was pretty risque stuff for a nine year old. Al! posted:If I was to go back and play Wasteland for the first time because of this, does anybody have any starting tips? Those old-rear end CRPGS are often very hard to even get started these days. Megadyptes posted:In this thread we've had people talking about the C64, Apple II and DOS versions of the original game. Is there a big difference between the various editions? From playing other old games on emulators with various versions it seems that graphics and audio can vary quite a lot between them, and in the 80's the DOS versions were usually the worst. What's the definitive version of Wasteland? (Oh, and CrookedB, I will add those links into the original post once the Kickstarter actually arrives and I update it)
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| # ? Mar 12, 2012 19:58 |
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We still have our millenailist fascination with the end of civilization, though. It's just lately it's moved on from simple nuclear annihilation to a more generalized breakdown of society due to corruption and power inequality combined with environmental destruction. In the 80s, the threat of nuclear annihilation was still a thing, but at the same time it had been around since the 50s and it was getting easy to laugh at it.
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| # ? Mar 12, 2012 20:05 |
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Cloth maps are amazing and totally worth an extra $45. I'm sorry, but I got through Morrowind as a teen by using that goddamn out of game map so often it now is basically a frayed to death cloth map, and you know what, I'm going to be doing the same thing with Wasteland 2.
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| # ? Mar 12, 2012 20:20 |
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Cream_Filling posted:We still have our millenailist fascination with the end of civilization, though. It's just lately it's moved on from simple nuclear annihilation to a more generalized breakdown of society due to corruption and power inequality combined with environmental destruction. At the same time, a lot of that threat got internalized in the "spend now, pay later (or never)" attitude of the '80s, from both ends of the spectrum: the punk nihilism of "no future" was fed by the threat of nuclear annihilation, while, on the other end, we have guys like James Watt, the director of the Environmental Protection Agency, going on how we shouldn't worry about pollution standards because the Rapture was just around the corner.
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| # ? Mar 12, 2012 20:44 |
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If a bunch of D&D nerds managed to donate more than a million dollars just to get a loving comic reprinted it would be really disappointing if a bunch of other nerds cant cough up a million dollars to get a sequel by the motherfucking original team 20 years later Also what happens if the kickstarter doesnt get enough funding? Do you still not get your money back? babypolis fucked around with this message at Mar 12, 2012 around 21:05 |
| # ? Mar 12, 2012 20:46 |
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ROCK-PAPER-SHOTGUN INTERVIEW WITH BRIAN FARGO UP: http://www.rockpapershotgun.com/201...on-wasteland-2/ I think the most awesome part is the fact that they are lowering the Kickstarter to $900,000 because Brian Fargo is putting in $100,000 of his own money "just to be sure it happens." Dude. Seriously. Even if this was a marketing ploy from the very beginning, it was a good one. Cream_Filling posted:We still have our millenailist fascination with the end of civilization, though. It's just lately it's moved on from simple nuclear annihilation to a more generalized breakdown of society due to corruption and power inequality combined with environmental destruction. Also, what Young Freud said is pretty cool; Wasteland really had a lot of punk themes and aesthetic throughout, certainly. Edit: niggapolis posted:Also what happens if the kickstarter doesnt get enough funding? Do you still not get your money back?
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| # ? Mar 12, 2012 21:08 |
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The kickstarter should be up soon (according to his twitter feed Thanks for this thread. I played through Wasteland on every computer I have ever owned, and 4+ times on the C64. It was definitely a defining game for me. I'm in for the $50 level at minimum. Discovering the integer overflow bug for skills was the first time I felt like I had really broken a game. Here's a link to a Wasteland Speed Run that abuses the other big bug in the game, the infinite loot bag (which I have never gotten to work)
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| # ? Mar 12, 2012 21:40 |
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Rinkles posted:This one looks pretty good. The user's storytelling might put you off (I think what he's trying to do works, and isn't overbearing), but from what I've seen he does a decent job of explaining the game's mechanics as they become relevant, and properly edits his videos. Thanks for posting this. The storytelling is kinda spergy but he doesn't dwell on it too much and he keeps his commentary squarely focused on the game. Really like what he did with adding the ambient music too.
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| # ? Mar 12, 2012 21:46 |
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Quarex posted:Yeah, the 1980s were really a period of transition; at the beginning of the 1980s, you had still serious terror and things like the TV movie "The Day After" being such a big deal that they had call centers set up and round tables to discuss the realities of nuclear fallout and all kinds of stuff you basically would never see today, except the day a terrorist attack actually occurs--and by the end of the 1980s, the Soviet Union was basically a joke, and nuclear war seemed incredibly unlikely to happen. Yes, as you said, we certainly still all find the end of the world fascinating, which is why these games still work so well, but I think the 1980s aesthetic will be good. That said, other than the fact that I had better be able to play a chain-smoking guy with a mustache and a mullet (what else would someone named "Thrasher" look like, honestly?), it is not like the 1980s vibe is going to define the whole game any more than the 1950s vibe defined Fallout. Good points. However, I'd like to point out that for 80s aesthetic tributes you have the entire Metal Gear Solid series (see: Escape from NY), Duke Nukem, etc. On the other hand, there's not enough game characters named "Thrasher" with mustaches and mullets, hipster connotations aside, and the punk aesthetic is pretty indelibly linked with the post-apocalpytic genre (whatever you could call it). And I think the 80s green LED LCD and grey plastics look is easily the equal of the retro tube look anyway. Both are far preferable to the "contemporary" style, which obviously though debatable in general seems to be lots and lots of blue things that also glow. Honestly, at this point we're basically living in the bad dreams of the 80s anyway. It's like we never left. So I'm down for that, I suppose. It would still be cool to try and de-link post-apocalypse from the nuclear age and the Cold War as many other successful recent media productions have done.
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| # ? Mar 12, 2012 22:12 |
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Rinkles posted:The user's storytelling might put you off (I think what he's trying to do works, and isn't overbearing), but from what I've seen he does a decent job of explaining the game's mechanics as they become relevant, and properly edits his videos. Ray Ramano likes Wasteland apparently.
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| # ? Mar 12, 2012 22:45 |
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The Wasteland paragraph book was awesome. I mean, how better do you fire a thirteen-year-old's imagination in 1988 than this: "The Premacorin Mural is a work of art which you have only heard rumors about. It records all human history in one vast display of gaudy colors. At the beginning of the display you see the image of Charles Darwin walking arm-in-arm with an ape in a wedding dress. Next to that you see a youthful Egyptian pharaoh in mummy wrappings and a gold mask dancing on the stage of a place called (according to the neon lights behind him) Radio City Museum of Unnatural History. Proceeding along, you see a masked man brandishing silver six-shooters on the back of a silver Tyrannosaurus, hot on the trail of a mustachioed man wearing a swastika. A fat man in a red uniform with white trim flies through the sky in a sleigh pulled by eight F-19 Stealth bombers. He has bags full of guns, ammo and bombs, which he is freely dropping down to King Arthur and his knights so they can battle Genghis Khan and the Yellow Peril. Yet further on, a man in a green and gold uniform (with the number 12 emblazoned on it and a G on the helmet) has just thrown a missile to a man vanishing in the white glow of an atomic mushroom cloud. Finally, at the far end of the wall, you see the ape in its tattered wedding dress, squatting and studying the fire-blackened helmet."
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| # ? Mar 13, 2012 00:56 |
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BobTheJanitor posted:Does anyone know of a good LP for Wasteland? I found a few with a cursory youtube search, but they... aren't great. Doesn't seem there are any goon-done LPs for it either. If someone did a new LP of it, well, that'd be pretty aces.
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| # ? Mar 13, 2012 03:16 |
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Shadley Puffin posted:The Wasteland paragraph book was awesome. I mean, how better do you fire a thirteen-year-old's imagination in 1988 than this: I'm not ashamed to admit that I reread the paragraph books/manuals of old Interplay and Origin Systems RPGs every now and then. The one for the ill-fated LoTR RPG is an especially good read.
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| # ? Mar 13, 2012 08:20 |
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Kickstarter page is up: http://www.kickstarter.com/projects...land-2?ref=live
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| # ? Mar 13, 2012 12:30 |
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Already at $3,500 with just twenty-something backers. That's a lot of money. The goal was reduced to $900,000 interestingly enough.
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| # ? Mar 13, 2012 12:32 |
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Saoshyant posted:The goal was reduced to $900,000 interestingly enough. Brian Fargo posted:And by the way we’re lowering it to $900, 000, and I’m going to kick in the last $100, 000 just to make sure this thing happens.
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| # ? Mar 13, 2012 12:39 |
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Put in my 30 bucks, we'll see what comes of it. This got me to check on my old pledge to double fine and for some reason that pledge didn't exist anymore. Maybe I did some kind of mistake when applying, but it's been added again.
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| # ? Mar 13, 2012 12:41 |
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Just past 4,200 dollars now. Made my pledge, looking forward to an actual turn based tactical RPG. Never played Wasteland myself but if it's in the same direction as the original Fallout and Fallout 2 it should be good.
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| # ? Mar 13, 2012 12:45 |
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Put in my $100, so excited! This bit looks particularly good to me: quote:But we’re looking ahead to what we can do if you all back this project in force. At $1.25 million, the money will go primarily into making the world bigger, adding more maps, more divergent stories and even more music. Here's hoping they make it. Quarex posted:hey CrookedB, I assume you are Crooked Bee! Yep. ![]() Quarex posted:(Oh, and CrookedB, I will add those links into the original post once the Kickstarter actually arrives and I update it) Sure.
CrookedB fucked around with this message at Mar 13, 2012 around 17:50 |
| # ? Mar 13, 2012 12:51 |
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Let's see some more of these.![]() In for $50bux.
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| # ? Mar 13, 2012 12:52 |
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![]() Hooray!
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| # ? Mar 13, 2012 13:00 |
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Threw in $30, hoping this takes off big time.
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| # ? Mar 13, 2012 13:03 |
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100 bucks reporting in. I am hoping this goes well beyond the bare minimum goal to make the game even bigger/refined. God speed, fellow (and future) backers of post apocalyptic adventure.
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| # ? Mar 13, 2012 13:04 |
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No meme intended, but they are over $9000 already.
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| # ? Mar 13, 2012 13:08 |
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According to the backer email I got, W2 has an estimated release of October 2013. Add in delays and whatnot, and we are looking into a 2013 Christmas gift.Bart Fargo posted:No meme intended, but they are over $9000 already. Heh. It would be drat amazing if they got over the base value with days to spare. It's escalating at a good pace.
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| # ? Mar 13, 2012 13:09 |
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I'm poor and have a family to feed, but I threw $20 towards this!
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| # ? Mar 13, 2012 13:14 |
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In the last month between this, Idle Thumbs, and Double Fine my bank account has taken quite a hit from Kickstarter.
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| # ? Mar 13, 2012 13:19 |
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This looks pretty cool; I'm interested enough to pay $15 for a pre-order, but since this is coming from the company that most recently put out Choplifter HD and Hunted the Demon's Forge, I'm going to wait to hear a few more interviews & see if the funding reaches the >$1.5 million "sky's the limit" goal before deciding whether to jump for a $50 boxed copy. Although that cloth map is awfully tempting...
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| # ? Mar 13, 2012 13:20 |
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Same as the Double Fine project, I'm pledging $15 to pre-order their game should funding hit the mark. Higher than I normally spend on video games these days, but I'll cope I suspect.
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| # ? Mar 13, 2012 13:26 |
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MacGyvers_Mullet posted:This looks pretty cool; I'm interested enough to pay $15 for a pre-order, but since this is coming from the company that most recently put out Choplifter HD and Hunted the Demon's Forge, I'm going to wait to hear a few more interviews & see if the funding reaches the >$1.5 million "sky's the limit" goal before deciding whether to jump for a $50 boxed copy. While I understand the trepidation many have voiced over the recent releases by inXile, the main reason I decided to fund this one is that I am rather excited about the whole business model. Fan-funded games... the revival of genres and game types that have almost vanished, side-stepping a lot of The Suits at the publishers, it's hard to describe what it is I'm getting at. I guess there's a big chunk of nostalgia involved here too, but it just feels more like it used to, before video games were the multi-billion dollar industry that it is now. Then again I am Old and may be just getting excited that there's a game that will look and play something like what I was used to as a kid. Oh and an update:
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| # ? Mar 13, 2012 13:26 |
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I have been waiting for this for a long time now, and I am going to do my darnest to help make it happen. Gonna keep on saving up and try to make it to the next tier.![]() Oh please please let this game happen! lethial fucked around with this message at Mar 13, 2012 around 13:40 |
| # ? Mar 13, 2012 13:34 |
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Bart Fargo posted:While I understand the trepidation many have voiced over the recent releases by inXile, the main reason I decided to fund this one is that I am rather excited about the whole business model. Fan-funded games... the revival of genres and game types that have almost vanished, side-stepping a lot of The Suits at the publishers, it's hard to describe what it is I'm getting at. I guess there's a big chunk of nostalgia involved here too, but it just feels more like it used to, before video games were the multi-billion dollar industry that it is now. Then again I am Old and may be just getting excited that there's a game that will look and play something like what I was used to as a kid. I think I understand what you're saying, and I would probably be in the same boat as you on this one if I had played Wasteland back in the day. As it is I didn't really get into CRPGs until Fallout, so my nostalgia isn't there in as big of a way. A big part of me wants to believe that the games the studio has been putting out are more due to publisher pressure than anything internal, but the rational adult in me tempers that down into optimistic skepticism.
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| # ? Mar 13, 2012 13:37 |
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For all the people against inXile, this isn't being made by them. Well it is, and it'll have their name on it, but the actually people working on it, according to the Kickstarter page are most of the old team plus a few inXile guys, the majority of the team though will be the old Wasteland guys. Brian Fargo posted:For Wasteland 2, we’re getting the band back together again!. Brian Fargo who Executive Produced both Wasteland and Fallout will be heading the team. Alan Pavlish and Mike Stackpole—the original game’s primary designers—are coming back to put the project together, and we’re rounding up as many of the other designers, like Ken St. Andre, as we can. On top of that, we’ll have music by Mike Morgan of Fallout 1 and 2 fame. The storyline for Wasteland 2 was written by Jason Anderson who was the co-creator of Fallout. We have also enlisted the help of the amazing concept artist, Andree Wallin to help craft the Wasteland 2 world.
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| # ? Mar 13, 2012 13:41 |
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lethial posted:I am going to do my darnest to help make it happen. It's great you have the chance to help out the project even further than most people, but no need to break forum tables over it oh, you ninja fixed it$21,225 currently with just 242 backers. Yup, this is going to reach its goal easily.
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| # ? Mar 13, 2012 13:41 |
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| # ? May 20, 2013 00:09 |
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MacGyvers_Mullet posted:A big part of me wants to believe that the games the studio has been putting out are more due to publisher pressure than anything internal, but the rational adult in me tempers that down into optimistic skepticism. Perfectly understandable, and I think you hit on the element that I was struggling to convey. We've heard many times about games that were pushed out the door before they were ready by a publisher that wanted to make a deadline, be that the holidays, or competition, or whatever. Games that could have been awesome ended up being either merely "good" in some cases (KOTOR 2: Sith Lords) or disasters (Jurassic Park Trespasser). These new models of funding and creating the games may end up proving that argument true, or in a more depressing/interesting way, false. Without a big publisher leaning over them the whole time, I am very curious to see how that affects the end product.
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oh, you ninja fixed it