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HERE IS THE FIRST REAL GAMEPLAY FOOTAGE VIDEO OMG OMG KICKSTARTER OVER!!!!!!!!!! FINAL TOTAL BETWEEN KICKSTARTER AND PAYPAL: $3,040,329 COMMISSAR KIP STARTED AN IRC CHANNEL FOR THE COOL PEOPLE TO HANG OUT; YOU CAN JUST CHILL AND DO WHATEVER AND TOTALLY RELAX THERE. "TAKE IT EASY" IS THE #WASTELAND2 MOTTO, FOR EXAMPLE--THAT'S HOW LAID BACK IT IS THERE Commissar Kip posted:I started a channel on the (mostly-goon) synirc IRC server. ORIGINAL POST COMMENCE: BRIAN FARGO/FARAN BRYGO INXILE ENTERTAINMENT AND OBSIDIAN ENTERTAINMENT PROUDLY PRESENT THE KICKSTARTER FOR WASTELAND 2 Q: "When does the Kickstarter kick-start?" A: KICKSTARTER FINISHED!!!!!!!!!! BUT WE ARE STILL HERE HANGIN' OUT AND TALKING ABOUT A LET'S PLAY AND STUFF!!! Q: DO YOU REALIZE THAT THIS IS LITERALLY THE MOST AMAZING GAMING NEWS IN DECADES A: SERIOUSLY DUDE TELL ME ABOUT IT!!!!! WE SHOULD QUOTE MR. FARGO FROM THE OFFICIAL WASTELAND 2 BLOG I CANNOT BELIEVE I JUST TYPED THAT Brian Fargo posted:(I)t’s because of you that we are even here right now. I’ve been wanting to get back to this franchise for over 20 years and the entire reason Fallout exists today is because I was unable to make a sequel back in the day, and after I cleared up the legal issues we were not able to get publishers excited unless it was a potential “billion dollar franchise” or they just didn’t want the kind of gameplay experience that classic role playing games offered. It was frustrating! Q: "Wait, uh, what was Wasteland 1 again?" A: Maybe these will help jog your memory: A: No? HOW ABOUT THIS? A: Oh, still nothing? Well, Wasteland is a computer role-playing game released initially in 1988 for the major computers of the time--Apple II, Commodore 64/128, and IBM compatible/MS-DOS. It was the first post-apocalyptic genre RPG, and likely the first post-apocalyptic computer game. I do not want to paste things from the Wikipedia entry here, but suffice to say it has been making "best games of the year/decade/all time" lists ever since its release due to its many innovations, not to mention getting nostalgic write-ups, be they as part of Fallout retrospectives or just about the game on its own merits. Here are a couple of said retrospectives: IGN's and Game Banshee's. Q: "So, Fallout, then." A: Yes, Fallout, but if you have a copy of the original Fallout, look at the inside flap of the box, and see that the first line is "Remember Wasteland?" Brian Fargo, who was then CEO of Interplay, wanted to make a sequel to Wasteland (as mentioned above), but learned Electronic Arts retained the rights to do so (though ironically the rights would have lapsed had Interplay not released the "10 Year Anniversary" collection which included Wasteland). Plus, while Fallout and Wasteland are certainly similar in a lot of ways, Wasteland has also maintained an intriguingly rabid cult/fan base for almost 25 years now (x-ref: Snake Squeezins Yahoo Group, Wasteland Ranger HQ-Grid). Another way to look at it: Name something memorable about Fallout 1, 2, or New Vegas, and there is a decent chance Wasteland inspired it. For example: Las Vegas played a prominent role in the first game, complete with two warring authority figures who inspired the Junktown plot of Fallout 1, and in the center of the city was the Scorpitron, which made a dramatic return in New World Blues. Wasteland's legendary Guardian Citadel became Fallout's Brotherhood of Steel, though the former group was even more xenophobic and insular(!). The Ranger Center and its Desert Rangers were seemingly the model for the New California Republic, to the point that New Vegas had an enormous statue representing NCR's "merger" with the Wasteland/Nevada Desert Rangers. Various lines of dialogue, ancillary characters, and dozens of other references and thematic similarities litter the Fallout games; you can read more here if you like. Though this all might lead you to ask... Q: "So how will this be different from Fallout?" A: The big one is likely the fact that Wasteland was a paean to 1980s pop culture and fears of nuclear annihilation, which needless to say has a much different feel than Fallout's 1950s atmosphere. Now, what Wasteland 2 will look like is another question, but Brian Fargo did say something to the effect of "people who wanted Fallout 3 to be more like 1 and 2 will be happy with Wasteland 2." Basically, Wasteland 2 seems delightfully set to become the "spiritual successor" to the two games that were its "spiritual successors" in the first place. Edit: ADMITTEDLY, now that nearly everyone involved with both Wasteland and Fallout 1/2/New Vegas will potentially have contributed to the final product, there is a very good chance that this game really is going to become an almost-formalized Wasteland/Fallout merger, and probably become the old-school counterpart to the Fallout series. And you know what? AWESOME. Brian Fargo did want to weigh in to explain Wasteland in a recent update, though--you would know most of this if you read the manual, but most people who want to know what Wasteland is do not exactly own the manual: Brian Fargo posted:And lastly I wanted to include a description of the Desert Rangers background, as many players are not familiar with them: Q: "What do you get for donating?" A: For posterity's sake you can see the tentative list here, and since they keep changing the rewards, you should just go look at them on the main page. But here are what I arbitrarily see as the "key break points" of the Kickstarter (all these levels include the rewards from former levels as well): $15: DRM-free Release copy with extra skill (promised to be "unique and quirky," not game-breaking) $50: Box copy, cloth map, "old school comprehensive instruction manual," early release of Wasteland 2 novella $250: Signed collector's edition, plus 2 extra copies--leave your collector's edition unopened! Plus a "real metal medal of honor!" $1,000: Become an NPC, weapon, or location in Wasteland 2! $2,500: Create an iconic item for the game complete with personalized write-up! Finally, your anime body pillow can be immortalized! $5,000: A statue of yourself will be erected in the game! Presumably seated, as you are too fat to stand! Signed and numbered "exploded blood sausage" collectible figurine formerly at $2,500 tier! $10,000: Come to a private party hosted by Brian Fargo and other key members of the team! Receive an in-game shrine! Enjoy 50 copies of the game! Q: "BUT QUAREX I CAN ONLY AFFORD $500!" A: Well, I suppose your support will have to do--but you should really try to at least double that. Q: What if they do not make their goal? A: THEN ALL HOPE FOR THE WORLD IS LOST. You do not want all hope for the world to be lost, do you? (clearly not, as it turns out) Wasteland was my introduction to the post-apocalyptic genre, and I have become a lifelong superfan as a result. It also took me from playing basically every genre of game (kids are not always picky) to deciding that RPGs were my favorite genre by a long shot, something I still believe to this day. I am glad that the Double Fine Kickstarter came out first to pave the way for other developers to try things like this, but I hope there is money left over from the giving masses to help support this, which I consider to be the greatest gaming endeavor of the 21st century! Apologies if you are unsatisfied with this post; as someone with a 2x2' blow-up of the cover art on his wall, a modified Blood Cultist Acolyte avatar, Wasteland installed on basically every computer I have ever owned, and even now a directory of all the character portraits from the game sitting in my downloads directory, I am at least a decent candidate to start this thread. Yet I am probably not the -best- candidate, which explains why there is such enthusiasm for this project for certain segments of the InterNetMachine. Also what would any post about this be without the greatest picture of a game design team ever? Thanks CrookedB for some sweet links: CrookedB posted:Glad to see a thread about this here. Let me contribute a few links: Interplay's Wasteland Memories interview: http://www.vg247.com/2012/04/11/in-exile-no-more-brian-fargo-on-wasteland-2/#.T4WUZRJmVwQ.twitter OTHER IMPORTANT FARGO-INTERVIEWS: This is probably the single best interview about Wasteland 2 and the whole process leading up to it that you can get: http://www.ripten.com/2012/03/27/brian-fargo-talks-wasteland-2-abysmal-publisher-treatment-and-having-fun-again/ http://thegamecreatorsvault.blogspot.com/2012/05/industry-profile-ceo-brian-fargo-on.html More information on the InXile/Obsidian Super-Team-Up: http://www.rockpapershotgun.com/2012/03/30/obisidian-to-co-develop-wasteland-2-on-one-condition/ GameZone interview: http://www.gamezone.com/editorials/exclusive-interview-brian-fargo-talks-wasteland-2 GameBanshee interview: http://www.gamebanshee.com/interviews/107335-wasteland-2-interview.html Rock-Paper-Shotgun interview (round 2): http://www.rockpapershotgun.com/2012/04/02/back-to-black-isle-fargo-on-obsidian-joining-wasteland-2/ GamaSutra interview: http://www.gamasutra.com/view/news/168168/ VG 24/7 In Exile No More interview: http://www.vg247.com/2012/04/11/in-exile-no-more-brian-fargo-on-wasteland-2/#.T4WUZRJmVwQ.twitter NowGamer interview: http://www.nowgamer.com/features/13...84159#fc6d7baac GamesIndustry.Biz interview: http://www.gamesindustry.biz/articles/2012-03-21-brian-fargo-talks-wasteland-2 SlackerHeroes interviewer hilariously unaware that Neuromancer came out: http://slackerheroes.com/jj/2012/03/18/q-a-with-brian-fargo-ceo-of-inxile/ NeoGamr interview: http://www.neogamr.net/news/interview-inxiles-brian-fargo-on-wasteland-2 DigitalTrends? mini-interviewish-thing: http://www.digitaltrends.com/gaming/exclusive-brian-fargo-of-inxile-talks-wasteland-2-kickstarter-success/ DigitalTrends follow-up-interviewish-thing: http://www.digitaltrends.com/gaming/wasteland-2-lead-brian-fargo-discusses-the-future-of-his-crowd-funded-rpg/ Edge Online gives our good thread buddy yet another chance to rehash the same publisher discussions: http://www.edge-online.com/features/wasteland-2-brian-fargos-kickstarter-triumph?page=2 OTHER INTERVIEWS Chris Avellone discusses getting involved For Real http://www.rockpapershotgun.com/2012/04/07/interview-obsidians-chris-avellone-on-wasteland-2/ includes: Chris Avellone posted:I want to support this, be involved with this, and learn from it. Wasteland 1 is in my top 10 games of all time. If I could travel back in time and tell younger Chris he’d have a shot at it, I probably wouldn’t be here today because he would be dead of a heart attack. Michael Stackpole gets ta' talkin' 'bout the old Wasteland-designing days a bit: http://www.michaelastackpole.com/?p=3095 A Forbes article talking about how awesome Wasteland 2 and Kickstarter are: http://www.forbes.com/sites/erikkain/2012/03/15/wasteland-2-brought-to-you-by-kickstarter/ A Forbes article talking about how well Wasteland 2 is doing on Kickstarter: http://www.forbes.com/sites/erikkain/2012/04/06/wasteland-2-hits-2-million-on-kickstarter/ An article about how Kicking It Forward is clearly a Great Idea: http://www.ripten.com/2012/03/30/brian-fargo-leading-flock-out-of-the-wasteland-and-into-the-promised-land/ Locker Gnome? talking about Kickstarter/Wasteland 2: http://www.lockergnome.com/news/2012/04/11/classic-game-developers-flocking-to-kickstarter-to-avoid-publishers/ My favorite thing ever posted on Twitter (besides the initial post from Ken St. Andre where I learned about this whole thing in the first place, good thing I arbitrarily started following him last year) Brian Fargo posted:Had to add "Scorpitron" to my computer dictionary today. RagingBoner Statistical Analytical Services IS NOT THE OWNER OF THIS URL, BUT HE MADE EXCELLENT CHARTS BASED ON IT: http://ruinedkingdoms.com/wasteland2/ And finally, if you are into that kind of thing, here is Matt of Matt Chat doing a video run-down of what it feels like to play through the beginning of Wasteland: http://www.youtube.com/watch?v=kbmZPF7SlMA Edit: MORE MEANINGLESS SIRENS Dr. Quarex fucked around with this message at 09:36 on Apr 22, 2013 |
# ? Mar 12, 2012 02:36 |
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# ? Apr 19, 2024 10:10 |
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Is there a way I can play Wasteland on a modern computer? It seems intriguing, but I'd like to try the original before plopping down 15-50 bucks on the sequel. GoG doesn't seem to have it. AxeManiac, hijacking this post: RagingBoner posted:The last couple people who just posted were not included in any of these numbers: Somebody fucked around with this message at 08:00 on Apr 18, 2012 |
# ? Mar 12, 2012 02:42 |
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Leper Residue posted:Is there a way I can play Wasteland on a modern computer? It seems intriguing, but I'd like to try the original before plopping down 15-50 bucks on the sequel. GoG doesn't seem to have it. Go for DOSBox. Wasteland doesn't seem to have ever been pulled from the accepted abandonware sites. Man I love post-apocalyptic stuff so much. My sacred trilogy will always be Mad Max.
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# ? Mar 12, 2012 02:46 |
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Depending on your tolerance for EGA graphics and PC speaker, there is a chance you would not be able to get very far in the game. But that may be irrelevant, as there is currently no way to buy Wasteland short of finding a used copy on EBay, or finding one of the collections it ended up in (Interplay 10th Anniversary Edition, The Ultimate RPG Archives, I think there is one other). Electronic Arts actually takes the time to demand its removal from abandonware pages, so it clearly has big plans for a deluxe edition re-release! Edit: Well, my advice certainly could not have possibly contradicted Neo Rasa's more. As far as just getting it to run on a modern computer, though, I had no difficulties getting it to run as recently as XP, but I did not try on Windows 7. DOSBox would likely work with no problems. Hopefully one of the people with the box art as an avatar will be along shortly with more suggestions.
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# ? Mar 12, 2012 02:46 |
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Heck yes, I was waiting for someone to post this. Very excited for more post-apoc madness.
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# ? Mar 12, 2012 02:49 |
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antidote posted:Heck yes, I was waiting for someone to post this. Very excited for more post-apoc madness.
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# ? Mar 12, 2012 02:56 |
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This is exciting! The old team is finally going back to their roots. I really hope they stick with the top-down perspective. On today's hardware they could do so, so much with a simpler UI. I may have to set aside $50 buckazoids for this.
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# ? Mar 12, 2012 03:10 |
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You can download an Apple II Emulator like KEGS32 and play the Apple II version on Windows 7. There are several Apple II .DSK images on the net that will work fine. I actually still have Wasteland on the Apple II and fire it up every couple of years for nostalgia purposes. You can bet I will have to get in on the Kickstart for the sequel.
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# ? Mar 12, 2012 03:13 |
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You did not disappoint, Quarex. Great OP. I'm anxious to see how this goes. Theoretically, there should easily be more than 50,000 cRPG diehards out there - averaging with a lowball sum of $20 per purchase, which'd cover the million dollar minimum. However, the greatest cause of reluctance will probably be inXile's shabby reputation. I'm convinced this is Fargo's passion project and that he truly wants to do it justice - he's already accumulated an impressive team (basically all the lead designers and writers of Wasteland, despite some of them having left the industry ages ago), and the games he produced under Interplay are undeniable. I have high hopes it'll work out. Regarding the rewards tiers, whilst this'll be fully clarified when the kickstarter launches, you may be interested to hear they were updated after fan feedback: Their forums posted:DRM Free! (This'll be in addition to the Steam version)
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# ? Mar 12, 2012 03:17 |
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Considering my recent career boost I will probably be donating a bit to this once I start seeing some signs of actual gameplay.
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# ? Mar 12, 2012 03:20 |
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Jefferoo posted:Considering my recent career boost I will probably be donating a bit to this once I start seeing some signs of actual gameplay. That might be a bit too late, considering they haven't even settled on an engine yet. I expect it'll probably be 1.5-2 years before we see the final product.
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# ? Mar 12, 2012 03:21 |
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Far, far more interested in this than the kickstarter point'n'click that the other guy's doing. I've not got a ton of spare moneys lying around, but I'll definitely be in for one of the first two tiers. edit: My PC is old as balls. Has there been any speculation at all of what type of horsepower this will need to run? To give some frame of reference, my PC was top of the line in 2003. There's still an AGP card in this thing! If it's much more demanding than Unreal Tournament 2004 or Doom 3 then I'm going to need to start my own kickstarter to buy a new PC. Bart Fargo fucked around with this message at 03:27 on Mar 12, 2012 |
# ? Mar 12, 2012 03:23 |
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Gonna donate to this so hard.
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# ? Mar 12, 2012 03:24 |
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You know that there was already a Wasteland game sequel, right?
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# ? Mar 12, 2012 03:26 |
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Always wondered about this game. It was before my time but the first two Fallouts weren't so I ended up hearing a lot about it in passing. Really looking forward to seeing what a modern day Brian Fargo offering looks like.
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# ? Mar 12, 2012 03:28 |
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Quarex posted:
I really miss the days when PC games came in big boxes and more often then not had huge tomes for manuals. Even though I never played the original,mostly because I was foolish enough not to be born yet, I will probably donate just because I like old-school CRPGs and post-apocalyptic stuff.
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# ? Mar 12, 2012 03:29 |
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Party Plane Jones posted:You know that there was already a Wasteland game sequel, right? I know there was an attempt at making a sequel with Jason D. Anderson involved a few years back, but nothing panned out. Some of the design documents made then, however, are going to make up the basis of this new game. If you're not referring to that or the original Fallouts, you have me stumped. e:VVVV Ah, okay. Rinkles fucked around with this message at 03:40 on Mar 12, 2012 |
# ? Mar 12, 2012 03:35 |
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Party Plane Jones posted:You know that there was already a Wasteland game sequel, right? While Fountain of Dreams (besides not having Wasteland or 2 in the name, and being an awful game) was originally intended to be so it has no connection other than the engine being somewhat similar. EA has stated officially too that it has no relation at all to Wasteland. So there was no Wasteland game sequel. Neo Rasa fucked around with this message at 03:39 on Mar 12, 2012 |
# ? Mar 12, 2012 03:36 |
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I am glad to see some enthusiasm I love all of you RickVoid posted:This is exciting! The old team is finally going back to their roots. RickVoid posted:I may have to set aside $50 buckazoids for this. Rinkles posted:You did not disappoint, Quarex. Great OP. Rinkles posted:I'm anxious to see how this goes. Theoretically, there should easily be more than 50,000 cRPG diehards out there - averaging with a lowball sum of $20 per purchase, which'd cover the million dollar minimum. However, the greatest cause of reluctance will probably be inXile's shabby reputation. I'm convinced this is Fargo's passion project and that he truly wants to do it justice - he's already accumulated an impressive team (basically all the lead designers and writers of Wasteland, despite some of them having left the industry ages ago), and the games he produced under Interplay are undeniable. I have high hopes it'll work out. Bart Fargo posted:Far, far more interested in this than the kickstarter point'n'click that the other guy's doing. I've not got a ton of spare moneys lying around, but I'll definitely be in for one of the first two tiers. Also I have no idea as to game requirements, but probably not super-steep due to the intentionally oldschool flavor. pixelbaron posted:Gonna donate to this so hard. Volitaire posted:Always wondered about this game. It was before my time but the first two Fallouts weren't so I ended up hearing a lot about it in passing. Really looking forward to seeing what a modern day Brian Fargo offering looks like. Party Plane Jones posted:You know that there was already a Wasteland game sequel, right? Edit: I think I have spent more time posting about Wasteland 2 all across the Internet in the last week than I have spent sleeping.
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# ? Mar 12, 2012 03:43 |
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Quarex posted:There are definitely enough oldschool CRPG fans in the world to make this a reality--Brian Fargo has been talking about how surprising the fan enthusiasm from Central/Eastern Europe has been (I would not be surprised if part of that surprise would be that they likely never even released the game there, so all of the nostalgia was from illegal copies). Now, the question of whether there are enough oldschool fans to actually fund this project is an interesting one, but I cannot possibly be the only crazy fan who is willing to bankrupt himself (metaphorically speaking) for the sake of this game. I expect the majority are Fallout and cRPG fans in general. The genre has always been massively popular there. I hope the credit card requirement won't be too big of a barrier, though, since they're not as prevalent there as they are in the states.
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# ? Mar 12, 2012 04:10 |
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Jefferoo posted:Considering my recent career boost I will probably be donating a bit to this once I start seeing some signs of actual gameplay. I'm cautious because Obsidian should be handling this, not inxile (which I think released 1 game in like its 10 years of existence and it was that terrible Bard's Tale remake)
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# ? Mar 12, 2012 04:21 |
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Rinkles posted:I expect the majority are Fallout and cRPG fans in general. The genre has always been massively popular there. Rinkles posted:I hope the credit card requirement won't be too big of a barrier, though, since they're not as prevalent there as they are in the states. emoticon posted:I'm cautious because Obsidian should be handling this, not inxile (which I think released 1 game in like its 10 years of existence and it was that terrible Bard's Tale remake) But more importantly, giving "a good gaming company" the rights to make a sequel is still a far cry from giving "the exact same people who made the original" the rights to make a sequel. They are more invested in this thing succeeding than anyone else could possibly be. I am hardly saying that if a company like Obsidian made Wasteland 2 that it would be bad, but I would certainly not be jumping up and down like a lunatic trying to get everyone in the world to donate it if the original team were not back on board to give it another shot.
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# ? Mar 12, 2012 04:34 |
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emoticon posted:I'm cautious because Obsidian should be handling this, not inxile (which I think released 1 game in like its 10 years of existence and it was that terrible Bard's Tale remake) There are plenty of people out there that can make good RPGs outside of Obsidian, it's just that few have been given the chance in recent times. inXile's pedigree isn't something that can simply be ignored, but this is in great part a different team (most importantly, the leads), and it'll be made with a difference audience in mind, while their previous concoctions were awkward compromises neither traditional RPG players nor the mainstream they were trying to attract (often by Publisher pressure) would enjoy. (e:That's a bit of a bad generalization, because inXile's only other "notable" release, Hunted, had very little RPG elements at all.) Time will tell, but I think there's good reason to partially look past inXile's past blunders. Rinkles fucked around with this message at 04:42 on Mar 12, 2012 |
# ? Mar 12, 2012 04:40 |
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Heh, so they got forums and blogs already set up and they're just waiting for the one million to roll in. Seems all a bit presumptuous, the Double Fine Adventure kickstart thing could just end up being an amazing fluke. But eh, I want it to work out, I'll probably contribute to the Kickstarter. Though an extra price point between 15 and 50 would be nice.
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# ? Mar 12, 2012 04:42 |
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Megadyptes posted:Heh, so they got forums and blogs already set up and they're just waiting for the one million to roll in. Seems all a bit presumptuous, the Double Fine Adventure kickstart thing could just end up being an amazing fluke. But eh, I want it to work out, I'll probably contribute to the Kickstarter. Though an extra price point between 15 and 50 would be nice. They're also being realistic. It'd be outright irresponsible to offer a lower target with the knowledge that it wouldn't be enough to cover the costs of development. (Good) RPGs are huge undertakings, and I think that even at a million the budget'll be pretty tight. e:Oh and there is a price point between 15 and 50, 30, Quarex just didn't copy the whole list. Also, sorry about spamming responses.
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# ? Mar 12, 2012 04:46 |
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Megadyptes posted:Heh, so they got forums and blogs already set up and they're just waiting for the one million to roll in. Seems all a bit presumptuous, the Double Fine Adventure kickstart thing could just end up being an amazing fluke. But eh, I want it to work out, I'll probably contribute to the Kickstarter. Though an extra price point between 15 and 50 would be nice. Oh, and as for the forums and blogs--it had not even occurred to me that this was a bad thing. I think presenting it like "look, we are 110% serious about this" is a good way to get people talking about it and maybe consider donating more than they would have if it just seemed kind of like a pipe dream.
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# ? Mar 12, 2012 04:47 |
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I cannot contain my excitement.
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# ? Mar 12, 2012 04:49 |
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Welp, I now know what to do with the $100 I come in contact with. I absolutely love Fallouts 1+2 and the few times I've been able to play Wasteland have been amazing experiences so I cannot wait to see what they can do with modern technology. Have they said anything about a possible rerelease/update/whatever of the original?
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# ? Mar 12, 2012 04:58 |
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Wasteland was one of the first and most enjoyable RPGs I played through entirely. While I'm excited about a sequel, why on earth is their dev team asking for donations? That trend is getting stupid. I dont know about the whole team, but professional developers shouldn't ask for donations.
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# ? Mar 12, 2012 05:03 |
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Madcosby posted:I dont know about the whole team, but professional developers shouldn't ask for donations.
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# ? Mar 12, 2012 05:08 |
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I don't know, I see something like Kickstarter being the future of gaming, albeit on a larger scale. I mean, if video games are art then rightfully the ones who pay for it shouldn't be some middle man publishing company, who only want to the rights to sell the games, but rather a form of democratic patronage.
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# ? Mar 12, 2012 05:08 |
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Because no publisher wants to invest any money into an old school style CRPGs that "no one" plays anymore. Essentially without donations this project isn't going to get off the ground. E: Beaten of course but I guess I'll just add that while I think this is a fine way to get funds and support for small developers, its definitely not something that's going to work for every developer. This project and Tim Schafer's are just paticularlly appealing because they both have a large following of long time fans and both Fargo and Schafer specialize in dead genres. MMF Freeway fucked around with this message at 05:12 on Mar 12, 2012 |
# ? Mar 12, 2012 05:09 |
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Improbable Lobster posted:Have they said anything about a possible rerelease/update/whatever of the original? They've said they'd love to offer it as a bonus, but the rights to the game are in EA's hands, who indicated they're not interesting selling the rights. Seems plain stubborn, since they no longer have the rights to the Wasteland IP. Madcosby posted:Wasteland was one of the first and most enjoyable RPGs I played through entirely. While I'm excited about a sequel, why on earth is their dev team asking for donations? That trend is getting stupid. I dont know about the whole team, but professional developers shouldn't ask for donations. I agree with your sentiment in principle, except in this case you're also getting the final product. You're essentially enabling the development by placing your order early, rather than paying after the fact. This isn't (entirely) a charity.
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# ? Mar 12, 2012 05:11 |
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I guess I just don't see publishers playing the role they used to. It's incredibly common now a days for a developer (or team) to distribute their own product, so I guess I'm just confused by their decision to ask fans to fund a game.
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# ? Mar 12, 2012 05:21 |
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Madcosby posted:I guess I just don't see publishers playing the role they used to. It's incredibly common now a days for a developer (or team) to distribute their own product, so I guess I'm just confused by their decision to ask fans to fund a game. More teams may distribute their own product nowadays, but they have to get the money to make the product first.
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# ? Mar 12, 2012 05:23 |
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This rocks so hard! Can't wait to donate to this kickstarter when it gets off the ground. Had to get myself a new avatar as well just to celebrate this!
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# ? Mar 12, 2012 05:27 |
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Bloody Hedgehog posted:This rocks so hard! Can't wait to donate to this kickstarter when it gets off the ground. Fool! That money could've gone towards the goal! (I probably would've gotten one too if I hadn't just changed mine recently)
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# ? Mar 12, 2012 05:30 |
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Rinkles posted:Fool! That money could've gone towards the goal! Heh, I actually just changed my avatar last week, but it just wasn't jiving for me. This was a good excuse to try something new.
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# ? Mar 12, 2012 05:33 |
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I gotta admit between that av and the gifs in the OP I'm very much considering trying to play the original game. The graphics and animations are just so drat charming.
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# ? Mar 12, 2012 05:40 |
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# ? Apr 19, 2024 10:10 |
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I never played Wasteland and couldn't get into Fallout 1 and 2. I really liked fallout 3, and to a far lesser extent New Vegas(with the exception of Old World Blues, which owned). Pretty sure these opinions are the polar opposite of everyone who likes the Fallout franchise. Should I still be interested in Wasteland, which everyone makes out to be Fallout 1/2?
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# ? Mar 12, 2012 05:43 |