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Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
:siren: :siren: :siren: HERE IS THE FIRST REAL GAMEPLAY FOOTAGE VIDEO OMG OMG :siren: :siren: :siren:

:siren: KICKSTARTER OVER!!!!!!!!!! FINAL TOTAL BETWEEN KICKSTARTER AND PAYPAL: $3,040,329 :siren:

COMMISSAR KIP STARTED AN IRC CHANNEL FOR THE COOL PEOPLE TO HANG OUT; YOU CAN JUST CHILL AND DO WHATEVER AND TOTALLY RELAX THERE. "TAKE IT EASY" IS THE #WASTELAND2 MOTTO, FOR EXAMPLE--THAT'S HOW LAID BACK IT IS THERE

Commissar Kip posted:

I started a channel on the (mostly-goon) synirc IRC server.
Point your IRC client to irc.synirc.net #wasteland2 for extra communication with fellow goons.


ORIGINAL POST COMMENCE:

BRIAN FARGO/FARAN BRYGO
INXILE ENTERTAINMENT
AND OBSIDIAN ENTERTAINMENT
PROUDLY PRESENT


:siren: THE KICKSTARTER FOR WASTELAND 2 :siren:

Q: "When does the Kickstarter kick-start?"
A: RIGHT NOW HERE IT IS: http://www.kickstarter.com/projects/inxile/wasteland-2 OH A MOD ALREADY EDITED IT IN HEY THAT WORKS TOO WOOOOOO

:siren: KICKSTARTER FINISHED!!!!!!!!!! BUT WE ARE STILL HERE HANGIN' OUT AND TALKING ABOUT A LET'S PLAY AND STUFF!!! :siren:

Q: DO YOU REALIZE THAT THIS IS LITERALLY THE MOST AMAZING GAMING NEWS IN DECADES
A: SERIOUSLY DUDE TELL ME ABOUT IT!!!!!

WE SHOULD QUOTE MR. FARGO FROM THE
OFFICIAL WASTELAND 2 BLOG I CANNOT BELIEVE I JUST TYPED THAT

Brian Fargo posted:

(I)t’s because of you that we are even here right now. I’ve been wanting to get back to this franchise for over 20 years and the entire reason Fallout exists today is because I was unable to make a sequel back in the day, and after I cleared up the legal issues we were not able to get publishers excited unless it was a potential “billion dollar franchise” or they just didn’t want the kind of gameplay experience that classic role playing games offered. It was frustrating!

Fortunately, we are in a different era thanks to fan based funding and digital distribution. We have a chance to move the power back to the developers, allowing us to make genres of games that publishers just would not support. I had completely given up on making a Wasteland sequel until just recently, and I can tell you the last few weeks have been a blast re-connecting with the fans and working on designs. It reminds me of why I was excited about the games business to begin with.

Wasteland was an epic game changer among the RPG genre and did a wonderful job of creating a sandbox type world that served up morality decisions that players were not used to. Even on recent press tours around the world ranging from Europe to Asia I always without exception would be asked about a Wasteland sequel. Clearly this was a game that resonated with the fans and now for the first time there is hope.

Q: "Wait, uh, what was Wasteland 1 again?"
A: Maybe these will help jog your memory:


A: No? HOW ABOUT THIS?


A: Oh, still nothing? Well, Wasteland is a computer role-playing game released initially in 1988 for the major computers of the time--Apple II, Commodore 64/128, and IBM compatible/MS-DOS. It was the first post-apocalyptic genre RPG, and likely the first post-apocalyptic computer game. I do not want to paste things from the Wikipedia entry here, but suffice to say it has been making "best games of the year/decade/all time" lists ever since its release due to its many innovations, not to mention getting nostalgic write-ups, be they as part of Fallout retrospectives or just about the game on its own merits. Here are a couple of said retrospectives: IGN's and Game Banshee's.


Q: "So, Fallout, then."
A: Yes, Fallout, but if you have a copy of the original Fallout, look at the inside flap of the box, and see that the first line is "Remember Wasteland?" Brian Fargo, who was then CEO of Interplay, wanted to make a sequel to Wasteland (as mentioned above), but learned Electronic Arts retained the rights to do so (though ironically the rights would have lapsed had Interplay not released the "10 Year Anniversary" collection which included Wasteland). Plus, while Fallout and Wasteland are certainly similar in a lot of ways, Wasteland has also maintained an intriguingly rabid cult/fan base for almost 25 years now (x-ref: Snake Squeezins Yahoo Group, Wasteland Ranger HQ-Grid).

Another way to look at it: Name something memorable about Fallout 1, 2, or New Vegas, and there is a decent chance Wasteland inspired it. For example: Las Vegas played a prominent role in the first game, complete with two warring authority figures who inspired the Junktown plot of Fallout 1, and in the center of the city was the Scorpitron, which made a dramatic return in New World Blues. Wasteland's legendary Guardian Citadel became Fallout's Brotherhood of Steel, though the former group was even more xenophobic and insular(!). The Ranger Center and its Desert Rangers were seemingly the model for the New California Republic, to the point that New Vegas had an enormous statue representing NCR's "merger" with the Wasteland/Nevada Desert Rangers. Various lines of dialogue, ancillary characters, and dozens of other references and thematic similarities litter the Fallout games; you can read more here if you like. Though this all might lead you to ask...



Q: "So how will this be different from Fallout?"
A: The big one is likely the fact that Wasteland was a paean to 1980s pop culture and fears of nuclear annihilation, which needless to say has a much different feel than Fallout's 1950s atmosphere. Now, what Wasteland 2 will look like is another question, but Brian Fargo did say something to the effect of "people who wanted Fallout 3 to be more like 1 and 2 will be happy with Wasteland 2." Basically, Wasteland 2 seems delightfully set to become the "spiritual successor" to the two games that were its "spiritual successors" in the first place.

Edit: ADMITTEDLY, now that nearly everyone involved with both Wasteland and Fallout 1/2/New Vegas will potentially have contributed to the final product, there is a very good chance that this game really is going to become an almost-formalized Wasteland/Fallout merger, and probably become the old-school counterpart to the Fallout series. And you know what? AWESOME.

Brian Fargo did want to weigh in to explain Wasteland in a recent update, though--you would know most of this if you read the manual, but most people who want to know what Wasteland is do not exactly own the manual:

Brian Fargo posted:

And lastly I wanted to include a description of the Desert Rangers background, as many players are not familiar with them:

On the same day that the U.S. and Soviet Union were attempting to extinguish each other, a company of U.S. Army Engineers were in the southwestern deserts building transportation bridges over dry riverbeds. They worked deep in the inhospitable desert valleys, surrounded by a number of survivalist communities. Located directly south of their position on that day was a newly-constructed federal prison. In addition to housing the nation’s criminals condemned to death, the prison contained light industrial manufacturing facilities.

Shortly after the nuclear attack began, the Engineers, seeking shelter, took over the federal prison and expelled the prisoners into the desolate desert to complete their sentences. As the weeks passed, they invited the nearby survivalist communities to join them and to help them build a new society. Because of each community’s suspicions towards one another, times were difficult at first. But as time nurtured trust, this settlement -- which came to be known as Ranger Center -- grew to be one of the strongest outposts. Ranger Center even proved powerful enough to repel the hands of rancorous criminals who repeatedly attacked in attempts to reclaim what was once “rightfully theirs.”

The citizens of Ranger Center, after first believing that they were the only ones who survived the nuclear maelstrom, soon realized that communities beyond the desert’s grip had also survived, Because they had such success in constructing a new community, they felt compelled to help other survivors rebuild and live in peace.

Toward this end, the Desert Rangers, in the great tradition of the Texas and Arizona Rangers a century before, were born.


Q: "What do you get for donating?"
A: For posterity's sake you can see the tentative list here, and since they keep changing the rewards, you should just go look at them on the main page. But here are what I arbitrarily see as the "key break points" of the Kickstarter (all these levels include the rewards from former levels as well):
$15: DRM-free Release copy with extra skill (promised to be "unique and quirky," not game-breaking)
$50: Box copy, cloth map, "old school comprehensive instruction manual," early release of Wasteland 2 novella
$250: Signed collector's edition, plus 2 extra copies--leave your collector's edition unopened! Plus a "real metal medal of honor!"
$1,000: Become an NPC, weapon, or location in Wasteland 2!
$2,500: Create an iconic item for the game complete with personalized write-up! Finally, your anime body pillow can be immortalized!
$5,000: A statue of yourself will be erected in the game! Presumably seated, as you are too fat to stand! Signed and numbered "exploded blood sausage" collectible figurine formerly at $2,500 tier!
$10,000: Come to a private party hosted by Brian Fargo and other key members of the team! Receive an in-game shrine! Enjoy 50 copies of the game!



Q: "BUT QUAREX I CAN ONLY AFFORD $500!"
A: Well, I suppose your support will have to do--but you should really try to at least double that.

Q: What if they do not make their goal?
A: THEN ALL HOPE FOR THE WORLD IS LOST. You do not want all hope for the world to be lost, do you? (clearly not, as it turns out)

Wasteland was my introduction to the post-apocalyptic genre, and I have become a lifelong superfan as a result. It also took me from playing basically every genre of game (kids are not always picky) to deciding that RPGs were my favorite genre by a long shot, something I still believe to this day. I am glad that the Double Fine Kickstarter came out first to pave the way for other developers to try things like this, but I hope there is money left over from the giving masses to help support this, which I consider to be the greatest gaming endeavor of the 21st century!

Apologies if you are unsatisfied with this post; as someone with a 2x2' blow-up of the cover art on his wall, a modified Blood Cultist Acolyte avatar, Wasteland installed on basically every computer I have ever owned, and even now a directory of all the character portraits from the game sitting in my downloads directory, I am at least a decent candidate to start this thread. Yet I am probably not the -best- candidate, which explains why there is such enthusiasm for this project for certain segments of the InterNetMachine.

Also what would any post about this be without the greatest picture of a game design team ever?



Thanks CrookedB for some sweet links:

CrookedB posted:

Glad to see a thread about this here. Let me contribute a few links:

Wasteland 2 official forum: http://wasteland.inxile-entertainment.com/forum/index.php
RockPaperShotgun W2 Interview with Fargo: http://www.rockpapershotgun.com/2012/03/12/post-post-nuclear-roleplaying-brian-fargo-on-wasteland-2/
RPGCodex W2 Interview with Fargo: http://www.rpgcodex.net/content.php?id=8005
No Mutants Allowed W2 Interview with Fargo: http://www.nma-fallout.com/article.php?id=60856
RPGCodex W2 Interview with Michael A. Stackpole, an original Wasteland designer now working on W2: http://www.rpgcodex.net/content.php?id=8023

Interplay's Wasteland Memories interview:
http://www.vg247.com/2012/04/11/in-exile-no-more-brian-fargo-on-wasteland-2/#.T4WUZRJmVwQ.twitter

OTHER IMPORTANT FARGO-INTERVIEWS:

This is probably the single best interview about Wasteland 2 and the whole process leading up to it that you can get: http://www.ripten.com/2012/03/27/brian-fargo-talks-wasteland-2-abysmal-publisher-treatment-and-having-fun-again/
http://thegamecreatorsvault.blogspot.com/2012/05/industry-profile-ceo-brian-fargo-on.html

More information on the InXile/Obsidian Super-Team-Up: http://www.rockpapershotgun.com/2012/03/30/obisidian-to-co-develop-wasteland-2-on-one-condition/
GameZone interview: http://www.gamezone.com/editorials/exclusive-interview-brian-fargo-talks-wasteland-2
GameBanshee interview: http://www.gamebanshee.com/interviews/107335-wasteland-2-interview.html
Rock-Paper-Shotgun interview (round 2): http://www.rockpapershotgun.com/2012/04/02/back-to-black-isle-fargo-on-obsidian-joining-wasteland-2/
GamaSutra interview: http://www.gamasutra.com/view/news/168168/
VG 24/7 In Exile No More interview: http://www.vg247.com/2012/04/11/in-exile-no-more-brian-fargo-on-wasteland-2/#.T4WUZRJmVwQ.twitter
NowGamer interview: http://www.nowgamer.com/features/13...84159#fc6d7baac
GamesIndustry.Biz interview: http://www.gamesindustry.biz/articles/2012-03-21-brian-fargo-talks-wasteland-2
SlackerHeroes interviewer hilariously unaware that Neuromancer came out: http://slackerheroes.com/jj/2012/03/18/q-a-with-brian-fargo-ceo-of-inxile/
NeoGamr interview: http://www.neogamr.net/news/interview-inxiles-brian-fargo-on-wasteland-2
DigitalTrends? mini-interviewish-thing: http://www.digitaltrends.com/gaming/exclusive-brian-fargo-of-inxile-talks-wasteland-2-kickstarter-success/
DigitalTrends follow-up-interviewish-thing: http://www.digitaltrends.com/gaming/wasteland-2-lead-brian-fargo-discusses-the-future-of-his-crowd-funded-rpg/
Edge Online gives our good thread buddy yet another chance to rehash the same publisher discussions: http://www.edge-online.com/features/wasteland-2-brian-fargos-kickstarter-triumph?page=2

OTHER INTERVIEWS
Chris Avellone discusses getting involved For Real http://www.rockpapershotgun.com/2012/04/07/interview-obsidians-chris-avellone-on-wasteland-2/ includes:

Chris Avellone posted:

I want to support this, be involved with this, and learn from it. Wasteland 1 is in my top 10 games of all time. If I could travel back in time and tell younger Chris he’d have a shot at it, I probably wouldn’t be here today because he would be dead of a heart attack.

Michael Stackpole gets ta' talkin' 'bout the old Wasteland-designing days a bit: http://www.michaelastackpole.com/?p=3095

A Forbes article talking about how awesome Wasteland 2 and Kickstarter are: http://www.forbes.com/sites/erikkain/2012/03/15/wasteland-2-brought-to-you-by-kickstarter/
A Forbes article talking about how well Wasteland 2 is doing on Kickstarter: http://www.forbes.com/sites/erikkain/2012/04/06/wasteland-2-hits-2-million-on-kickstarter/
An article about how Kicking It Forward is clearly a Great Idea: http://www.ripten.com/2012/03/30/brian-fargo-leading-flock-out-of-the-wasteland-and-into-the-promised-land/
Locker Gnome? talking about Kickstarter/Wasteland 2: http://www.lockergnome.com/news/2012/04/11/classic-game-developers-flocking-to-kickstarter-to-avoid-publishers/

My favorite thing ever posted on Twitter (besides the initial post from Ken St. Andre where I learned about this whole thing in the first place, good thing I arbitrarily started following him last year)

Brian Fargo posted:

Had to add "Scorpitron" to my computer dictionary today.

RagingBoner Statistical Analytical Services IS NOT THE OWNER OF THIS URL, BUT HE MADE EXCELLENT CHARTS BASED ON IT: http://ruinedkingdoms.com/wasteland2/

And finally, if you are into that kind of thing, here is Matt of Matt Chat doing a video run-down of what it feels like to play through the beginning of Wasteland: http://www.youtube.com/watch?v=kbmZPF7SlMA

:siren: :siren: :siren: :siren: Edit: MORE MEANINGLESS SIRENS :siren: :siren: :siren: :siren:

Dr. Quarex fucked around with this message at 09:36 on Apr 22, 2013

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Leper Residue
Sep 28, 2003

To where no dog has gone before.
Is there a way I can play Wasteland on a modern computer? It seems intriguing, but I'd like to try the original before plopping down 15-50 bucks on the sequel. GoG doesn't seem to have it.

AxeManiac, hijacking this post:

RagingBoner posted:

The last couple people who just posted were not included in any of these numbers:



Pretty Graphs:



And why was I collecting names AND totals? For this:



Vector:


And of course,
T-Shirt:


If anyone really wants a shirt, maybe we can get a group print done? I'm definitely getting 2 done.

Somebody fucked around with this message at 08:00 on Apr 18, 2012

Neo Rasa
Mar 8, 2007
Probation
Can't post for 4 hours!

Leper Residue posted:

Is there a way I can play Wasteland on a modern computer? It seems intriguing, but I'd like to try the original before plopping down 15-50 bucks on the sequel. GoG doesn't seem to have it.

Go for DOSBox. Wasteland doesn't seem to have ever been pulled from the accepted abandonware sites.

Man I love post-apocalyptic stuff so much. My sacred trilogy will always be Mad Max.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
Depending on your tolerance for EGA graphics and PC speaker, there is a chance you would not be able to get very far in the game. But that may be irrelevant, as there is currently no way to buy Wasteland short of finding a used copy on EBay, or finding one of the collections it ended up in (Interplay 10th Anniversary Edition, The Ultimate RPG Archives, I think there is one other). Electronic Arts actually takes the time to demand its removal from abandonware pages, so it clearly has big plans for a deluxe edition re-release! Edit: Well, my advice certainly could not have possibly contradicted Neo Rasa's more.

As far as just getting it to run on a modern computer, though, I had no difficulties getting it to run as recently as XP, but I did not try on Windows 7. DOSBox would likely work with no problems. Hopefully one of the people with the box art as an avatar will be along shortly with more suggestions.

antidote
Jun 15, 2005

Heck yes, I was waiting for someone to post this. Very excited for more post-apoc madness.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

antidote posted:

Heck yes, I was waiting for someone to post this. Very excited for more post-apoc madness.
Yeah, one of the things I think they have going for them here is that there is still a real contingent of people disillusioned with the direction the Fallout series took after #2; I am not one of them, and loved all four main games, but I can definitely understand the appeal of the first ones, and the disappointment of the change in perspective--both literally and metaphorically. This is their chance to show their dedication to getting another game made in that style years after it ostensibly ceased to be a possibility.

RickVoid
Oct 21, 2010
This is exciting! The old team is finally going back to their roots.
I really hope they stick with the top-down perspective. On today's hardware they could do so, so much with a simpler UI.

I may have to set aside $50 buckazoids for this.

ShankyMcStabber
Mar 9, 2012

I spend way too much money on computer parts.
You can download an Apple II Emulator like KEGS32 and play the Apple II version on Windows 7. There are several Apple II .DSK images on the net that will work fine.

I actually still have Wasteland on the Apple II and fire it up every couple of years for nostalgia purposes. You can bet I will have to get in on the Kickstart for the sequel.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
You did not disappoint, Quarex. Great OP.

I'm anxious to see how this goes. Theoretically, there should easily be more than 50,000 cRPG diehards out there - averaging with a lowball sum of $20 per purchase, which'd cover the million dollar minimum. However, the greatest cause of reluctance will probably be inXile's shabby reputation. I'm convinced this is Fargo's passion project and that he truly wants to do it justice - he's already accumulated an impressive team (basically all the lead designers and writers of Wasteland, despite some of them having left the industry ages ago), and the games he produced under Interplay are undeniable. I have high hopes it'll work out.


Regarding the rewards tiers, whilst this'll be fully clarified when the kickstarter launches, you may be interested to hear they were updated after fan feedback:

Their forums posted:

DRM Free! (This'll be in addition to the Steam version)
The skill and weapon for supporters will not affect the game balance but will absolutely be entertaining
Added a Wasteland 2 poster to a 'light' level
Added a digital concept art book (I think this'll be added to the $30 tier)

Jefferoo
Jun 24, 2008

by Lowtax
Considering my recent career boost I will probably be donating a bit to this once I start seeing some signs of actual gameplay.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Jefferoo posted:

Considering my recent career boost I will probably be donating a bit to this once I start seeing some signs of actual gameplay.

That might be a bit too late, considering they haven't even settled on an engine yet.

I expect it'll probably be 1.5-2 years before we see the final product.

Bart Fargo
Mar 24, 2005

Il Raggio Infernale

Far, far more interested in this than the kickstarter point'n'click that the other guy's doing. I've not got a ton of spare moneys lying around, but I'll definitely be in for one of the first two tiers.

edit: My PC is old as balls. Has there been any speculation at all of what type of horsepower this will need to run? To give some frame of reference, my PC was top of the line in 2003. There's still an AGP card in this thing! If it's much more demanding than Unreal Tournament 2004 or Doom 3 then I'm going to need to start my own kickstarter to buy a new PC.

Bart Fargo fucked around with this message at 03:27 on Mar 12, 2012

pixelbaron
Mar 18, 2009

~ Notice me, Shempai! ~
Gonna donate to this so hard.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe
You know that there was already a Wasteland game sequel, right?

MMF Freeway
Sep 15, 2010

Later!
Always wondered about this game. It was before my time but the first two Fallouts weren't so I ended up hearing a lot about it in passing. Really looking forward to seeing what a modern day Brian Fargo offering looks like.

FreudianSlippers
Apr 12, 2010

Shooting and Fucking
are the same thing!

Quarex posted:


$50: Box copy, cloth map, "old school comprehensive instruction manual"


I really miss the days when PC games came in big boxes and more often then not had huge tomes for manuals.
Even though I never played the original,mostly because I was foolish enough not to be born yet, I will probably donate just because I like old-school CRPGs and post-apocalyptic stuff.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Party Plane Jones posted:

You know that there was already a Wasteland game sequel, right?

I know there was an attempt at making a sequel with Jason D. Anderson involved a few years back, but nothing panned out. Some of the design documents made then, however, are going to make up the basis of this new game.

If you're not referring to that or the original Fallouts, you have me stumped.

e:VVVV Ah, okay.

Rinkles fucked around with this message at 03:40 on Mar 12, 2012

Neo Rasa
Mar 8, 2007
Probation
Can't post for 4 hours!

Party Plane Jones posted:

You know that there was already a Wasteland game sequel, right?

While Fountain of Dreams (besides not having Wasteland or 2 in the name, and being an awful game) was originally intended to be so it has no connection other than the engine being somewhat similar. EA has stated officially too that it has no relation at all to Wasteland. So there was no Wasteland game sequel. :)

Neo Rasa fucked around with this message at 03:39 on Mar 12, 2012

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
I am glad to see some enthusiasm :) :) :) I love all of you :) :) :)

RickVoid posted:

This is exciting! The old team is finally going back to their roots.
I really hope they stick with the top-down perspective. On today's hardware they could do so, so much with a simpler UI.
Agreed. They have not confirmed whether it will be the first top-down CRPG in like 20 years or the first non-indie isometric CRPG in a decade, but it is definitively going to be somewhere in that spectrum. And yeah, kind of like how World of Warcraft was able to do amazing things by just dialing back the technology a few years and going nuts, I am definitely envisioning endless fields of chopters and sniperdroids chasing me through the ruins of Base Cochise AHHHHHH SO EXCITED

RickVoid posted:

I may have to set aside $50 buckazoids for this.
Before even seeing the initial Kickstarter tiers, I thought to myself "what is a reasonable amount of money to put toward a sequel to the single most important game in my life?" I started by thinking $100, then thought about how I only paid twice that much for Dragon Age 2, and realized the only fair amount was $50,000,000.

Rinkles posted:

You did not disappoint, Quarex. Great OP.
:D Thanks, cold-dead-soulless-eyes buddy.

Rinkles posted:

I'm anxious to see how this goes. Theoretically, there should easily be more than 50,000 cRPG diehards out there - averaging with a lowball sum of $20 per purchase, which'd cover the million dollar minimum. However, the greatest cause of reluctance will probably be inXile's shabby reputation. I'm convinced this is Fargo's passion project and that he truly wants to do it justice - he's already accumulated an impressive team (basically all the lead designers and writers of Wasteland, despite some of them having left the industry ages ago), and the games he produced under Interplay are undeniable. I have high hopes it'll work out.
There are definitely enough oldschool CRPG fans in the world to make this a reality--Brian Fargo has been talking about how surprising the fan enthusiasm from Central/Eastern Europe has been (I would not be surprised if part of that surprise would be that they likely never even released the game there, so all of the nostalgia was from illegal copies). Now, the question of whether there are enough oldschool fans to actually fund this project is an interesting one, but I cannot possibly be the only crazy fan who is willing to bankrupt himself (metaphorically speaking) for the sake of this game.


Bart Fargo posted:

Far, far more interested in this than the kickstarter point'n'click that the other guy's doing. I've not got a ton of spare moneys lying around, but I'll definitely be in for one of the first two tiers.
I agree--nothing against Double Fine; I was certainly a fan of both Tim Schafer and Ron Gilbert back in the day, but I am far more excited about the prospect of resurrecting a specific iconic game from my childhood than "the concept of the adventure game" (which while not thriving is not actually dead).

Also I have no idea as to game requirements, but probably not super-steep due to the intentionally oldschool flavor.

pixelbaron posted:

Gonna donate to this so hard.
!!!!!!!!!!!!

Volitaire posted:

Always wondered about this game. It was before my time but the first two Fallouts weren't so I ended up hearing a lot about it in passing. Really looking forward to seeing what a modern day Brian Fargo offering looks like.
Wasteland should have been before my time, but I (first) played it at a fairly young age and a couple of years after it came out. You should be looking forward to it--this is clearly what Brian Fargo has wanted to do since starting his new company, and now he may actually have the chance.

Party Plane Jones posted:

You know that there was already a Wasteland game sequel, right?
I was confused by this at first, but we all seemingly agree that you are talking about Fountain of Dreams. Certainly not as bad a game as many people think it was, and definitely an attempt to cash in on Wasteland's popularity, but it was not a sequel.

Edit: I think I have spent more time posting about Wasteland 2 all across the Internet in the last week than I have spent sleeping.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Quarex posted:

There are definitely enough oldschool CRPG fans in the world to make this a reality--Brian Fargo has been talking about how surprising the fan enthusiasm from Central/Eastern Europe has been (I would not be surprised if part of that surprise would be that they likely never even released the game there, so all of the nostalgia was from illegal copies). Now, the question of whether there are enough oldschool fans to actually fund this project is an interesting one, but I cannot possibly be the only crazy fan who is willing to bankrupt himself (metaphorically speaking) for the sake of this game.

I expect the majority are Fallout and cRPG fans in general. The genre has always been massively popular there.

I hope the credit card requirement won't be too big of a barrier, though, since they're not as prevalent there as they are in the states.

emoticon
May 8, 2007
;)

Jefferoo posted:

Considering my recent career boost I will probably be donating a bit to this once I start seeing some signs of actual gameplay.

I'm cautious because Obsidian should be handling this, not inxile (which I think released 1 game in like its 10 years of existence and it was that terrible Bard's Tale remake)

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Rinkles posted:

I expect the majority are Fallout and cRPG fans in general. The genre has always been massively popular there.
Certainly true--a lot of great CRPGs come out of countries that would have been considered part of the enemy forces from Wasteland, after all.

Rinkles posted:

I hope the credit card requirement won't be too big of a barrier, though, since they're not as prevalent there as they are in the states.
I had not thought about that, but yeah, I remember Valve talking about how the credit card thing was a big issue in some of those countries, and how hard they had worked to overcome those limitations. We may just all have to donate extra hard to make up for it. I think there should be a donation tier where you get half of your money back if the game turns a profit, ha.

emoticon posted:

I'm cautious because Obsidian should be handling this, not inxile (which I think released 1 game in like its 10 years of existence and it was that terrible Bard's Tale remake)
Aw, c'mon, they have released more games than that, even if most of them are low-budget--and you really hated the Bard's Tale? I remember after it came out, one of my friends who also bought it and I would frequently join together in singing songs from that game, or tossing out appropriate one-liners in conversation. The production qualities were amazing on that game, and though the game itself was not -great-, it was definitely fun enough to be well worth a playthrough. Well, to me, anyway, obviously.

But more importantly, giving "a good gaming company" the rights to make a sequel is still a far cry from giving "the exact same people who made the original" the rights to make a sequel. They are more invested in this thing succeeding than anyone else could possibly be. I am hardly saying that if a company like Obsidian made Wasteland 2 that it would be bad, but I would certainly not be jumping up and down like a lunatic trying to get everyone in the world to donate it if the original team were not back on board to give it another shot.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

emoticon posted:

I'm cautious because Obsidian should be handling this, not inxile (which I think released 1 game in like its 10 years of existence and it was that terrible Bard's Tale remake)

There are plenty of people out there that can make good RPGs outside of Obsidian, it's just that few have been given the chance in recent times. inXile's pedigree isn't something that can simply be ignored, but this is in great part a different team (most importantly, the leads), and it'll be made with a difference audience in mind, while their previous concoctions were awkward compromises neither traditional RPG players nor the mainstream they were trying to attract (often by Publisher pressure) would enjoy. (e:That's a bit of a bad generalization, because inXile's only other "notable" release, Hunted, had very little RPG elements at all.) Time will tell, but I think there's good reason to partially look past inXile's past blunders.

Rinkles fucked around with this message at 04:42 on Mar 12, 2012

cool new Metroid game
Oct 7, 2009

hail satan

Heh, so they got forums and blogs already set up and they're just waiting for the one million to roll in. Seems all a bit presumptuous, the Double Fine Adventure kickstart thing could just end up being an amazing fluke. But eh, I want it to work out, I'll probably contribute to the Kickstarter. Though an extra price point between 15 and 50 would be nice.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Megadyptes posted:

Heh, so they got forums and blogs already set up and they're just waiting for the one million to roll in. Seems all a bit presumptuous, the Double Fine Adventure kickstart thing could just end up being an amazing fluke. But eh, I want it to work out, I'll probably contribute to the Kickstarter. Though an extra price point between 15 and 50 would be nice.

They're also being realistic. It'd be outright irresponsible to offer a lower target with the knowledge that it wouldn't be enough to cover the costs of development. (Good) RPGs are huge undertakings, and I think that even at a million the budget'll be pretty tight.

e:Oh and there is a price point between 15 and 50, 30, Quarex just didn't copy the whole list.

Also, sorry about spamming responses.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Megadyptes posted:

Heh, so they got forums and blogs already set up and they're just waiting for the one million to roll in. Seems all a bit presumptuous, the Double Fine Adventure kickstart thing could just end up being an amazing fluke. But eh, I want it to work out, I'll probably contribute to the Kickstarter. Though an extra price point between 15 and 50 would be nice.
That is my fault, I only listed some of them. I think the $30 donation point includes a game artwork poster and the game soundtrack.

Oh, and as for the forums and blogs--it had not even occurred to me that this was a bad thing. I think presenting it like "look, we are 110% serious about this" is a good way to get people talking about it and maybe consider donating more than they would have if it just seemed kind of like a pipe dream.

spider wisdom
Nov 4, 2011

og data bandit
I cannot contain my excitement.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord
Welp, I now know what to do with the $100 I come in contact with.
I absolutely love Fallouts 1+2 and the few times I've been able to play Wasteland have been amazing experiences so I cannot wait to see what they can do with modern technology. Have they said anything about a possible rerelease/update/whatever of the original?

Madcosby
Mar 4, 2003

by FactsAreUseless
Wasteland was one of the first and most enjoyable RPGs I played through entirely. While I'm excited about a sequel, why on earth is their dev team asking for donations? That trend is getting stupid. I dont know about the whole team, but professional developers shouldn't ask for donations.

cool new Metroid game
Oct 7, 2009

hail satan

Madcosby posted:

I dont know about the whole team, but professional developers shouldn't ask for donations.
Because if they went to some publishers and said 'hey we want to do an old school RPG sequel to Wasteland' they'd get laughed out of the building. Or if it got accepted the publishers would probably force them to make it like Mass Effect or something terrible and then make them finish it five months before it's ready.

Mantis42
Jul 26, 2010

I don't know, I see something like Kickstarter being the future of gaming, albeit on a larger scale. I mean, if video games are art then rightfully the ones who pay for it shouldn't be some middle man publishing company, who only want to the rights to sell the games, but rather a form of democratic patronage.

MMF Freeway
Sep 15, 2010

Later!
Because no publisher wants to invest any money into an old school style CRPGs that "no one" plays anymore. Essentially without donations this project isn't going to get off the ground.

E: Beaten of course but I guess I'll just add that while I think this is a fine way to get funds and support for small developers, its definitely not something that's going to work for every developer. This project and Tim Schafer's are just paticularlly appealing because they both have a large following of long time fans and both Fargo and Schafer specialize in dead genres.

MMF Freeway fucked around with this message at 05:12 on Mar 12, 2012

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Improbable Lobster posted:

Have they said anything about a possible rerelease/update/whatever of the original?

They've said they'd love to offer it as a bonus, but the rights to the game are in EA's hands, who indicated they're not interesting selling the rights. Seems plain stubborn, since they no longer have the rights to the Wasteland IP.

Madcosby posted:

Wasteland was one of the first and most enjoyable RPGs I played through entirely. While I'm excited about a sequel, why on earth is their dev team asking for donations? That trend is getting stupid. I dont know about the whole team, but professional developers shouldn't ask for donations.

I agree with your sentiment in principle, except in this case you're also getting the final product. You're essentially enabling the development by placing your order early, rather than paying after the fact. This isn't (entirely) a charity.

Madcosby
Mar 4, 2003

by FactsAreUseless
I guess I just don't see publishers playing the role they used to. It's incredibly common now a days for a developer (or team) to distribute their own product, so I guess I'm just confused by their decision to ask fans to fund a game.

emoticon
May 8, 2007
;)

Madcosby posted:

I guess I just don't see publishers playing the role they used to. It's incredibly common now a days for a developer (or team) to distribute their own product, so I guess I'm just confused by their decision to ask fans to fund a game.

More teams may distribute their own product nowadays, but they have to get the money to make the product first.

Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something
This rocks so hard! Can't wait to donate to this kickstarter when it gets off the ground.

Had to get myself a new avatar as well just to celebrate this!

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Bloody Hedgehog posted:

This rocks so hard! Can't wait to donate to this kickstarter when it gets off the ground.

Had to get myself a new avatar as well just to celebrate this!

Fool! That money could've gone towards the goal!

(I probably would've gotten one too if I hadn't just changed mine recently)

Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something

Rinkles posted:

Fool! That money could've gone towards the goal!

(I probably would've gotten one too if I hadn't just changed mine recently)

Heh, I actually just changed my avatar last week, but it just wasn't jiving for me. This was a good excuse to try something new.

MMF Freeway
Sep 15, 2010

Later!
I gotta admit between that av and the gifs in the OP I'm very much considering trying to play the original game. The graphics and animations are just so drat charming.

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Vincent Valentine
Feb 28, 2006

Murdertime

I never played Wasteland and couldn't get into Fallout 1 and 2. I really liked fallout 3, and to a far lesser extent New Vegas(with the exception of Old World Blues, which owned).

Pretty sure these opinions are the polar opposite of everyone who likes the Fallout franchise. Should I still be interested in Wasteland, which everyone makes out to be Fallout 1/2?

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