Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«159 »
  • Post
  • Reply
Rinkles
Oct 24, 2010


What I'm getting at is...
Do you feel the same way?


Both the FPS (or TPS) and RPG elements are equally integral to making a Bethesda Fallout, which is to say they might be necessary but they're smaller parts of a whole. Really, for me the simple appeal lies in being set loose into a hand crafted virtual reality. Having a massive persistent world that I can explore and interact with. This was part of Fallout's appeal as well, but with the change in perspective and elimination of map travel between hubs, you lose a whole layer of abstracted interface. And Bethesda really deserves a lot of credit for what it does. There aren't that many modern fully open world RPGs, and for all the writing and technical jank, their worlds are pretty drat appealing.

Since the open interactive world is what I believe is defining of the Bethesda games, I think it'd be more useful to typify them as sandbox games with RPG and FPS elements. The games would be quite different without either one of the two, but neither is as vital as the sandbox. From that perspective, there's a pretty significant shift between the originals and the new Fallouts.


CrookedB posted:

Heh, it's an epidemic. Dead State, Brian Mitsoda's survival zombie RPG, is heading down the Kickstarter route as well: http://www.irontowerstudio.com/foru...pic,2482.0.html

We really need a dedicated Kickstarter thread. I hope someone creates one. (Not me, though; I wouldn't be able to update the OP regularly enough.)


As sacrilegious as this may be a thing to say in this thread, I may be more (I'm conflicted) just as thrilled about this happening as the W2 Kickstarter.

Also: YESSSSSSSSSSSS!

Rinkles fucked around with this message at Mar 19, 2012 around 19:17

Adbot
ADBOT LOVES YOU

Blooshoo
May 15, 2004
I'm a newbie

CrookedB posted:

Heh, it's an epidemic. Dead State, Brian Mitsoda's survival zombie RPG, is heading down the Kickstarter route as well: http://www.irontowerstudio.com/foru...pic,2482.0.html

We really need a dedicated Kickstarter thread. I hope someone creates one. (Not me, though; I wouldn't be able to update the OP regularly enough.)

oh goddammit I'm gonna spend all my gaming money on games not even out yet I guess I can work on my backlog.

lordfrikk
Mar 11, 2010

casual lamer


If it gets funded at least we might see Dead State before we're all old and grumpy. Hasn't there been any news about it for at least a year?

precision
May 7, 2006



I don't want to get involved in an NMA debate but it baffles me that anyone would say that Fallout 3 literally had no redeeming qualities.

It's like some people want games to either be perfect or not exist.

Morol
May 21, 2007



precision posted:

I don't want to get involved in an NMA debate but it baffles me that anyone would say that Fallout 3 literally had no redeeming qualities.

It's like some people want games to either be perfect or not exist.
I don't think the majority opinion on NMA, has ever been that fallout redeeming qualities. Check out their review. http://www.nma-fallout.com/article.php?id=47349

CrookedB
Jun 27, 2011

Stupid newbee

Yet another Kickstarter. This time for FMV Sherlock Holmes adventure games.

Sherlock Holmes Consulting Detective Adventure Mysteries

Ex-ICOM David Marsh holds the rights to the old ICOM adventures (like Shadowgate or Deja Vu), and he's looking into bring them back. They're starting with these FMV Sherlock Holmes games (supposedly it's an update of this), going back to the uncompressed footage to make the video high quality, and if there's enough funding, they'll do new episodes.

For the minimum 9$ you get all 9 games for PC/Mac DRM-free.

precision
May 7, 2006



CrookedB posted:

Yet another Kickstarter. This time for FMV Sherlock Holmes adventure games.

Sherlock Holmes Consulting Detective Adventure Mysteries

Ex-ICOM David Marsh holds the rights to the old ICOM adventures (like Shadowgate or Deja Vu), and he's looking into bring them back.


For half a second I was filled with glee and hope that this was an update of the Infocom Sherlock Holmes game (which was fantastic, go play it now).

Dissapointed Owl
Jan 30, 2008

You wrote me a letter,
and this is how it went:


CrookedB posted:

Yet another Kickstarter. This time for FMV Sherlock Holmes adventure games.

Sherlock Holmes Consulting Detective Adventure Mysteries

Ex-ICOM David Marsh holds the rights to the old ICOM adventures (like Shadowgate or Deja Vu), and he's looking into bring them back. They're starting with these FMV Sherlock Holmes games (supposedly it's an update of this), going back to the uncompressed footage to make the video high quality, and if there's enough funding, they'll do new episodes.

For the minimum 9$ you get all 9 games for PC/Mac DRM-free.

Hahaha, I adore me some old school gaming. But goddammit, I'm drawing the line at FMV games

Der Shovel
Dec 26, 2003

Keep on dancing, Moomin

CrookedB posted:

We really need a dedicated Kickstarter thread. I hope someone creates one. (Not me, though; I wouldn't be able to update the OP regularly enough.)

What we really need is for these loving guys to space their Kickstarters out a bit more.

Dissapointed Owl
Jan 30, 2008

You wrote me a letter,
and this is how it went:


Der Shovel posted:

What we really need is for these loving guys to space their Kickstarters out a bit more.

Why? They're up for more than a month. Should be more than enough time to back any and all projects you'd want to back.

But yeah, we need a thread.

Shadley Puffin
Aug 13, 2011

DOWN WITH GRAVITY

Dissapointed Owl posted:

Hahaha, I adore me some old school gaming. But goddammit, I'm drawing the line at FMV games

The Consulting Detective games are barely interactive and full of terrible acting from the tray-loading, pre-MPC, even older than The 7th Guest stone age. As much as I'm not a fan of the other ICOM games and their screw-you-at-every-turn game design, I think he should have started with a Shadowgate or Deja Vu revival instead. Does he really think there's that much of a market for lukewarm Holmes?

Peas and Rice
Jul 14, 2004

Purveyor of fine previously-used vessels and coffins.


precision posted:

For half a second I was filled with glee and hope that this was an update of the Infocom Sherlock Holmes game (which was fantastic, go play it now).

Best Sherlock until Serrated Scalpel.

precision
May 7, 2006



What was the name of that free Flash-based, really detailed and awesome Victorian Detective game? I never did finish it and now I can't find it. I think there was a thread about it, but I don't have search and Google is giving me far more lovely games than I thought could possibly exist on one Internet.

Quarex
Apr 18, 2003

Beware the man who has lived longer than the Wasteland.

Read paragraph 65.


Rinkles posted:

After the Kickstarter went live, though, it's become cRPG grognard hell incarnate. With all the creepy collateral that entails.
Yeah, like, I remember feeling bad in the first several days of the forums that I was probably posting too much, since all I was really doing besides working on school was posting there--but since the Kickstarter went up, I do not even have close to enough time to engage with a fraction of the things going on. I am probably just going to keep an eye on the most egregiously offensive threads and try to help stop lunacy from spreading.

There is one guy over there whose name is something like FalloutGod783 who has a picture of himself(?) as his avatar who literally goes into every thread he can find and trolls so hard that I cannot help but think he is, like, a hired professional (perhaps he is someone lurking in this thread and thinking "ahaha I bet I can ruin it for everybody!").

CrookedB
Jun 27, 2011

Stupid newbee

Shadley Puffin posted:

The Consulting Detective games are barely interactive and full of terrible acting from the tray-loading, pre-MPC, even older than The 7th Guest stone age. As much as I'm not a fan of the other ICOM games and their screw-you-at-every-turn game design, I think he should have started with a Shadowgate or Deja Vu revival instead. Does he really think there's that much of a market for lukewarm Holmes?

Well, for what it's worth, here's a clarification (kind of, at least) that David Marsh has just posted on the RPGCodex:

drmarsh posted:

Hi all, thanks for posting about the games. I won't waste your time talking about why I'm making these Sherlock mysteries before my point-and-click ones (you can read that on the kickstarter site) but regardless of what happens on kickstarter, I'm going to move forward with them and then move on to Shadowgate, Deja Vu and designs for sequels that unfortunately never saw the light of day (drat you executives for making me work on SNES side scrollers!) So, we will see if the campaign gains momentum

[...] these games are certainly not in the hardcore gamer category but I love the genre and they are fun to solve. I'll post an update tomorrow on how they play. I think that's an oversight on my part. Also, I am sick of kickstarters that want their project to fund their company. I want to put out cool games that people can be involved in. There you go. (steps off of soapbox).

Thanks again for this thread!

Dave

Peas and Rice
Jul 14, 2004

Purveyor of fine previously-used vessels and coffins.


precision posted:

What was the name of that free Flash-based, really detailed and awesome Victorian Detective game? I never did finish it and now I can't find it. I think there was a thread about it, but I don't have search and Google is giving me far more lovely games than I thought could possibly exist on one Internet.

If I remember correctly it was a Jack the Ripper game that was an advertorial for something from the British Museum, but I'll be damned if I can remember what it was.

Googling only turns up some horrible "play as jack the ripper" game, and the Sherlock Holmes vs. Jack the Ripper adventure game.

QUICK NERD BOTTLE
Mar 19, 2012

by Y Kant Ozma Post


The best Sherlock Holmes game is the one where Watson teleports behind you whenever you're not looking at him.

Shadley Puffin
Aug 13, 2011

DOWN WITH GRAVITY

I'd like you to meet my estimable colleague and friend Doctor John WatsAAAAAARGH

apophenium
Apr 13, 2009

A X T E
I N C A L
A X T U C E
M U M


I sip Hptoniq posted:

The best Sherlock Holmes game is the one where Watson teleports behind you whenever you're not looking at him.

http://youtu.be/13YlEPwOfmk

Video evidence of Watson being hella creepy.

Arzy
Apr 17, 2003
Probation
Can't post for 3918 days!


So does this get to 1.5m? It's slowed down dramatically.

Boogaleeboo
Sep 13, 2011
Probation
Can't post for 7 days!


Arzy posted:

So does this get to 1.5m? It's slowed down dramatically.

With a month to go. They need under 5k a day on average to make it, so yeah. It's pretty much impossible they don't do it.

Rinkles
Oct 24, 2010


What I'm getting at is...
Do you feel the same way?


Quarex posted:

Yeah, like, I remember feeling bad in the first several days of the forums that I was probably posting too much, since all I was really doing besides working on school was posting there--but since the Kickstarter went up, I do not even have close to enough time to engage with a fraction of the things going on. I am probably just going to keep an eye on the most egregiously offensive threads and try to help stop lunacy from spreading.

There is one guy over there whose name is something like FalloutGod783 who has a picture of himself(?) as his avatar who literally goes into every thread he can find and trolls so hard that I cannot help but think he is, like, a hired professional (perhaps he is someone lurking in this thread and thinking "ahaha I bet I can ruin it for everybody!").


SXX posted:

BlackShepard posted:

I hope Wasteland 2 will have graphics as good as in Crysis or in worst case Mass Effect 3 otherwise lots of people will be dissapointed.

Crysis 2 doesn't have decent graphics.
But Crysis have for its own release time, and this graphics was made of game content without any new technologies.

geezer posted:

Moose Effect is like the game version of Sleepless in Seattle. Yes it really is that romantic. And insipid. Admitting that you like it is like admitting that you like eating out of garbage cans. And talking about the greatness of it here is like describing the delicious half-eaten can of cat food you found last night to an audience of gourmets and chefs.


brutalizer posted:

I suggest the Wasteland2 designers play Sims a while and tries to understand that game. Then maybe girls will be attracted to Wasteland2, too.


FalloutGod13 posted:

quote:

There was one point in the game where you could blackmail a female NPC into having sex with you. I guess that's more or less surprise sex. Yupp.

That's an agreed upon and consensual form of intercourse. At worst it's extortion, surprise sex happens through the use of force.

TheFrankSinatra posted:

In one of my favorite books, Doom (based on the game) the guy Flynn Taggart has to bui...

Ahhhhhh!!! Where do these things come from!?


To be fair, though, most of the posters have a some semblance of reasonableness, but there are some batshit insane/creepy fucks/complete idiots that make up for everyone else. And the fact that half of them have a poor handle on English just makes it all the more surreal.

QUICK NERD BOTTLE
Mar 19, 2012

by Y Kant Ozma Post


To be fair, the first Doom book is pretty good.

Quarex
Apr 18, 2003

Beware the man who has lived longer than the Wasteland.

Read paragraph 65.


Yes, it seems pretty unlikely to not get there. Brian Fargo talked about potentially doing a live finalé of the sort that Double Fine did; that was at least part of why they brought in another huge sum on the last day, so they could well break two million, who knows?!?

I do remember back when I was worried that he was asking for $900,000, since that was the most anyone had ever sought via Kickstarter. "C'mon, Gill--close the deal, close the deal!" Fortunately, that has worked out pretty well after all.

Edit: Hahaha, Rinkles, yeah. The hardest part is figuring out who is intentionally trolling and who is being totally serious--but it is probably safer if we just do not put much thought into who is who.

Smol
Jun 1, 2011

Yeah, yeah, yeah
Village...

quote:

agreed upon and consensual form of intercourse



Arzy posted:

So does this get to 1.5m? It's slowed down dramatically.

They've been making $50k per day for the couple past days, so at this rate, $1.5M should be reached in a few days.

Smol fucked around with this message at Mar 20, 2012 around 07:15

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!



CrookedB posted:

Heh, it's an epidemic. Dead State, Brian Mitsoda's survival zombie RPG, is heading down the Kickstarter route as well: http://www.irontowerstudio.com/foru...pic,2482.0.html
About loving time he did so.

fritz
Jul 26, 2003



Rinkles posted:

Ahhhhhh!!! Where do these things come from!?

Nerdy hobbies are full of terrible guys with horrible views about women, minorities, society, etc etc etc. Everybody should say "gently caress you" to people like that.

Megazver
Jan 13, 2006


Rinkles posted:

Ahhhhhh!!! Where do these things come from!?

RPG Codex!

Bloody Hedgehog
Dec 12, 2003

Gotta' nuke something.


Megazver posted:

RPG Codex!

Is that the site where the forums are just endless racism? I saw some RPG based forums a year or so back and was astounded how much racism there was there. Seriously, just wall to wall.

They didn't even own up to it all, too. They all couched it in "It's cool, were enlightened so we can make jokes about niggers."

Megazver
Jan 13, 2006


Bloody Hedgehog posted:

Is that the site where the forums are just endless racism? I saw some RPG based forums a year or so back and was astounded how much racism there was there. Seriously, just wall to wall.

They didn't even own up to it all, too. They all couched it in "It's cool, were enlightened so we can make jokes about niggers."

The proper term is 'Grognard Stormfront'. But yes.

Quarex
Apr 18, 2003

Beware the man who has lived longer than the Wasteland.

Read paragraph 65.


It is pretty hard for us to complain about forums with enlightened ironic racism when we have a subforum where that exact thing is endorsed.

Still, the important thing is, as of a couple of days ago at least, the official InXile forums still had (if the topics with polls are any indication) balances of like ~5:1 "people who want Wasteland 2" versus "people who want anime-styled graphics and realistic bonuses based on marriage and also please do not stop us from raping everyone in the game." So that is something!

Xik
Mar 10, 2011



Quarex posted:

anime-styled graphics and realistic bonuses based on marriage and also please do not stop us from raping everyone in the game.

OK, I must admit, now I kind of want to see that game....

Peas and Rice
Jul 14, 2004

Purveyor of fine previously-used vessels and coffins.


Quarex posted:

Still, the important thing is, as of a couple of days ago at least, the official InXile forums still had (if the topics with polls are any indication) balances of like ~5:1 "people who want Wasteland 2" versus "people who want anime-styled graphics and realistic bonuses based on marriage and also please do not stop us from raping everyone in the game." So that is something!

The saner voices do seem to be wearing out, or at least the trolls are starting to lose interest while the people who give a poo poo about the game are patiently waiting them out.

TOOT BOOT
May 25, 2010

POST
POST
POST
POST


I went and added my two cents on most of the major weird stuff I could find.

moller
Jan 10, 2007

Swan stole my music and framed me!


Dissapointed Owl posted:

Hahaha, I adore me some old school gaming. But goddammit, I'm drawing the line at FMV games

I would just like to point out that I'd give a potentially unlimited amount of money to a kickstarter for the never released Duelin' Firemen featuring Rudy Ray Moore, Mark Mothersbaugh, Steve Albini, Timothy Leary, Tony Hawk, and the Reverend Ivan Stang.

http://www.youtube.com/watch?v=Jm-WoGwRmUw

GamePro posted:

The Hype: Singing firemen. That's right, singing firemen. In this full-motion video outing, Air Force One crashes into the Sears Tower, setting all of Chicago ablaze. Emergency personnel have abandoned their posts, so it's up to the player, in the boots of the fire captain, to find "buildings that are not burning, where the captain and his crew quickly create an intricate dance accompaniment to the captain's musical selection of choice." If a rival brigade shows up in the same building, "Watch out! It's time for a hoedown!" To win the game, you have to score a contract with a Japanese record company.

Rinkles
Oct 24, 2010


What I'm getting at is...
Do you feel the same way?


And we crawl past another milestone. $1,400,000.

Quarex
Apr 18, 2003

Beware the man who has lived longer than the Wasteland.

Read paragraph 65.


Yeah, $1.4 million and the most confusing FMV game in history? Sounds like another excellent evening for this thread.

Bonds0097, what is your status, soldier?!?!

Rinkles
Oct 24, 2010


What I'm getting at is...
Do you feel the same way?


Sawyer put down some thoughts on Kickstarter projects and the interaction of devs with fans.

quote:

Kickstarter and Fanvestor-Oriented Game Design
I'm really happy to see game developers like Double Fine and inXile making high profile Kickstarter-funded projects. I think these are great opportunities to give smaller groups of motivated fans niche products that would have difficulty finding publisher or venture capital funding. Great. This is why every fan loves it, really.

A semi-rhetorical problem I've seen folks propose is, "How do you deal with fans when they're direct investors in the product's development? Fans don't know what they want." Should forum posters define the parameters of a game's systems? Its story? Should fans be allowed to design a new ending for a game via crowd-sourcing if a bunch of people are mad about it? How do you reconcile fans' conflicting interests?

This seems like an odd problem to propose, as though now, suddenly, the wants and needs of a diverse paying audience become problematic because they're kickstarting the game's development. They're still the endusers; that hasn't changed. What's removed are random staff members -- production, marketing, PR -- at the publisher shifting the project around in the pitch phase, pre-production, and during development. Even though we're in the defining moments of this nascent trend, I have to forecast this as purely beneficial for everyone directly involved.

I started my career as a web developer for Black Isle Studios. I was the moderator for a number of high-traffic message boards. Facilitating interaction between the developers and community has always been important to me. You can't make everyone happy, certainly, but you can help the community understand what you're doing -- and why. When the community gains this understanding, their expectations can be framed in a way that appreciates the process the developers go through. Not everyone will agree with the decisions developers make, but that's fine -- you can't make everyone happy, whether you're being funded by a publisher or the endusers. We shouldn't try to. But we should all try to engage our audience in the spirit of genuine interest, listen to what they have to say, give honest feedback, and formulate an experience that they will enjoy.

Design isn't about asking a client what he or she wants and then doing it, verbatim. It's not about trying to make everyone happy. It's about understanding the myriad, often conflicting wants and needs of a defined, diverse audience and developing a product that brings them satisfaction. Satisfaction can come after shock, after frustration, after disappointment. These moments of pain and fear don't detract, but add to the richness and enjoyment of the final product. Like anything worth our love and devotion, the process to achieve it is often a struggle. The worst we can do is disappoint our fans -- but that's always been the case. For crowd-funded games, it's just gamers and game-makers. It may not be the way all games can be (or even should be) made, but I'm so glad it's an option, and I hope that everyone involved embraces the potential for sincere collaboration and feedback it presents to us.

I certainly agree sincere communication with the community is valuable, even as a benign form of marketing. Understanding the limitations and realities of development sets expectations in check, and fosters constructive criticism. The Wasteland 2 boards are littered with absurd proposals, but many of them are just the result of ignorance of how this stuff works. I have my suspicions as to whether someone demanding Crysis level graphics from a million dollar production can actually provide useful input - beyond the trolls, I am seriously curious who
some of these people are; there are some things you'd expect an able minded adult to figure out for themselves - but there are others that might learn. That sort of fan investment will only result in more informed and ultimately more satisfied consumers of the game. It's just important to heavily filter the feedback, and have a strong conceptual core that's untouchable to outside influence.

And I admire the amount of respect rope kid holds towards the consumers of his work.

(Together with this Formspring reply, and Avellone's previous enthusiasm towards the idea, I hope these are the tell tale signs that one of these projects is brewing at Obsidian)

Quarex
Apr 18, 2003

Beware the man who has lived longer than the Wasteland.

Read paragraph 65.


That is an interesting read; I had not considered the fact that, by and large, the fans are just changing when they donate their money, and that is making all the difference. Yes, there are crazy people like myself and several others in this thread who donated more than they would pay for a normal game, or even a super-special edition of a game, but most of us also probably do not think we should magically get to decide how the game works (unless we donated enough to make it to the tier where they blatantly say "you get to be involved in a more substantial way, hooray!").

The inability to differentiate people with entirely unreasonable expectations from trolls is fortunately one that the developers do not probably have to worry much about, as they can basically ignore them the same (though Sawyer would point out that you should engage at least enough to say "well, I know you want it to look like Crysis, but here is why that is not possible").

I think my favorite example of someone who probably is being genuine but does not understand either the developmental limitations or the entire point of the game is the guy who made a thread saying "the most important thing is that all the dialogue is voiced, I don't want to go back to the days when I had to spend hours reading text instead of playing." Like, sure, it could be a troll, but it did not go over the top to insult old-school/western/non-sexually-abhorrent interests like a lot of trolls, it was just straightforward "hi, I want this game to be just like the games the publishers normally support and that are the reason Wasteland 2 has not existed previously, thanks!"

Adbot
ADBOT LOVES YOU

RagingBoner
Jan 10, 2006

Real Wood Pencil

Who likes graphs?!? YOU DO, YOU DO!!!



Wish that kickstarter had this kind of stuff built in... there's probably some super complicated way () of hosting the spreadsheet I made in 10 minutes, having it update once an hour, and letting people see the change in donations over time.

Edit: I'm guessing that the $107,000 in "unrewarded donations" are mostly the result of overseas folks pledging their extra $15 for international shipping. That makes ~7100 overseas buyers...? That can't be right.

Their must be some very large unrewarded donations.

Quarex posted:

I would also just like to make it clear that is still one of my favorite animated pictures ever.

I would like to remind everyone that (through my own idiocy) I was mostly responsible for . I didn't make it, oh no, I made the (poorly thought out) thread to try and make the 2008 smilie. And was made to make fun of that effort.

My legacy is that of a truly stupid man.

Edit 2: FWIW, these were my 2 ideas:

and

RagingBoner fucked around with this message at Mar 20, 2012 around 10:23

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«159 »