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Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
:siren: :siren: :siren: HERE IS THE FIRST REAL GAMEPLAY FOOTAGE VIDEO OMG OMG :siren: :siren: :siren:

:siren: KICKSTARTER OVER!!!!!!!!!! FINAL TOTAL BETWEEN KICKSTARTER AND PAYPAL: $3,040,329 :siren:

COMMISSAR KIP STARTED AN IRC CHANNEL FOR THE COOL PEOPLE TO HANG OUT; YOU CAN JUST CHILL AND DO WHATEVER AND TOTALLY RELAX THERE. "TAKE IT EASY" IS THE #WASTELAND2 MOTTO, FOR EXAMPLE--THAT'S HOW LAID BACK IT IS THERE

Commissar Kip posted:

I started a channel on the (mostly-goon) synirc IRC server.
Point your IRC client to irc.synirc.net #wasteland2 for extra communication with fellow goons.


ORIGINAL POST COMMENCE:

BRIAN FARGO/FARAN BRYGO
INXILE ENTERTAINMENT
AND OBSIDIAN ENTERTAINMENT
PROUDLY PRESENT


:siren: THE KICKSTARTER FOR WASTELAND 2 :siren:

Q: "When does the Kickstarter kick-start?"
A: RIGHT NOW HERE IT IS: http://www.kickstarter.com/projects/inxile/wasteland-2 OH A MOD ALREADY EDITED IT IN HEY THAT WORKS TOO WOOOOOO

:siren: KICKSTARTER FINISHED!!!!!!!!!! BUT WE ARE STILL HERE HANGIN' OUT AND TALKING ABOUT A LET'S PLAY AND STUFF!!! :siren:

Q: DO YOU REALIZE THAT THIS IS LITERALLY THE MOST AMAZING GAMING NEWS IN DECADES
A: SERIOUSLY DUDE TELL ME ABOUT IT!!!!!

WE SHOULD QUOTE MR. FARGO FROM THE
OFFICIAL WASTELAND 2 BLOG I CANNOT BELIEVE I JUST TYPED THAT

Brian Fargo posted:

(I)t’s because of you that we are even here right now. I’ve been wanting to get back to this franchise for over 20 years and the entire reason Fallout exists today is because I was unable to make a sequel back in the day, and after I cleared up the legal issues we were not able to get publishers excited unless it was a potential “billion dollar franchise” or they just didn’t want the kind of gameplay experience that classic role playing games offered. It was frustrating!

Fortunately, we are in a different era thanks to fan based funding and digital distribution. We have a chance to move the power back to the developers, allowing us to make genres of games that publishers just would not support. I had completely given up on making a Wasteland sequel until just recently, and I can tell you the last few weeks have been a blast re-connecting with the fans and working on designs. It reminds me of why I was excited about the games business to begin with.

Wasteland was an epic game changer among the RPG genre and did a wonderful job of creating a sandbox type world that served up morality decisions that players were not used to. Even on recent press tours around the world ranging from Europe to Asia I always without exception would be asked about a Wasteland sequel. Clearly this was a game that resonated with the fans and now for the first time there is hope.

Q: "Wait, uh, what was Wasteland 1 again?"
A: Maybe these will help jog your memory:


A: No? HOW ABOUT THIS?


A: Oh, still nothing? Well, Wasteland is a computer role-playing game released initially in 1988 for the major computers of the time--Apple II, Commodore 64/128, and IBM compatible/MS-DOS. It was the first post-apocalyptic genre RPG, and likely the first post-apocalyptic computer game. I do not want to paste things from the Wikipedia entry here, but suffice to say it has been making "best games of the year/decade/all time" lists ever since its release due to its many innovations, not to mention getting nostalgic write-ups, be they as part of Fallout retrospectives or just about the game on its own merits. Here are a couple of said retrospectives: IGN's and Game Banshee's.


Q: "So, Fallout, then."
A: Yes, Fallout, but if you have a copy of the original Fallout, look at the inside flap of the box, and see that the first line is "Remember Wasteland?" Brian Fargo, who was then CEO of Interplay, wanted to make a sequel to Wasteland (as mentioned above), but learned Electronic Arts retained the rights to do so (though ironically the rights would have lapsed had Interplay not released the "10 Year Anniversary" collection which included Wasteland). Plus, while Fallout and Wasteland are certainly similar in a lot of ways, Wasteland has also maintained an intriguingly rabid cult/fan base for almost 25 years now (x-ref: Snake Squeezins Yahoo Group, Wasteland Ranger HQ-Grid).

Another way to look at it: Name something memorable about Fallout 1, 2, or New Vegas, and there is a decent chance Wasteland inspired it. For example: Las Vegas played a prominent role in the first game, complete with two warring authority figures who inspired the Junktown plot of Fallout 1, and in the center of the city was the Scorpitron, which made a dramatic return in New World Blues. Wasteland's legendary Guardian Citadel became Fallout's Brotherhood of Steel, though the former group was even more xenophobic and insular(!). The Ranger Center and its Desert Rangers were seemingly the model for the New California Republic, to the point that New Vegas had an enormous statue representing NCR's "merger" with the Wasteland/Nevada Desert Rangers. Various lines of dialogue, ancillary characters, and dozens of other references and thematic similarities litter the Fallout games; you can read more here if you like. Though this all might lead you to ask...



Q: "So how will this be different from Fallout?"
A: The big one is likely the fact that Wasteland was a paean to 1980s pop culture and fears of nuclear annihilation, which needless to say has a much different feel than Fallout's 1950s atmosphere. Now, what Wasteland 2 will look like is another question, but Brian Fargo did say something to the effect of "people who wanted Fallout 3 to be more like 1 and 2 will be happy with Wasteland 2." Basically, Wasteland 2 seems delightfully set to become the "spiritual successor" to the two games that were its "spiritual successors" in the first place.

Edit: ADMITTEDLY, now that nearly everyone involved with both Wasteland and Fallout 1/2/New Vegas will potentially have contributed to the final product, there is a very good chance that this game really is going to become an almost-formalized Wasteland/Fallout merger, and probably become the old-school counterpart to the Fallout series. And you know what? AWESOME.

Brian Fargo did want to weigh in to explain Wasteland in a recent update, though--you would know most of this if you read the manual, but most people who want to know what Wasteland is do not exactly own the manual:

Brian Fargo posted:

And lastly I wanted to include a description of the Desert Rangers background, as many players are not familiar with them:

On the same day that the U.S. and Soviet Union were attempting to extinguish each other, a company of U.S. Army Engineers were in the southwestern deserts building transportation bridges over dry riverbeds. They worked deep in the inhospitable desert valleys, surrounded by a number of survivalist communities. Located directly south of their position on that day was a newly-constructed federal prison. In addition to housing the nation’s criminals condemned to death, the prison contained light industrial manufacturing facilities.

Shortly after the nuclear attack began, the Engineers, seeking shelter, took over the federal prison and expelled the prisoners into the desolate desert to complete their sentences. As the weeks passed, they invited the nearby survivalist communities to join them and to help them build a new society. Because of each community’s suspicions towards one another, times were difficult at first. But as time nurtured trust, this settlement -- which came to be known as Ranger Center -- grew to be one of the strongest outposts. Ranger Center even proved powerful enough to repel the hands of rancorous criminals who repeatedly attacked in attempts to reclaim what was once “rightfully theirs.”

The citizens of Ranger Center, after first believing that they were the only ones who survived the nuclear maelstrom, soon realized that communities beyond the desert’s grip had also survived, Because they had such success in constructing a new community, they felt compelled to help other survivors rebuild and live in peace.

Toward this end, the Desert Rangers, in the great tradition of the Texas and Arizona Rangers a century before, were born.


Q: "What do you get for donating?"
A: For posterity's sake you can see the tentative list here, and since they keep changing the rewards, you should just go look at them on the main page. But here are what I arbitrarily see as the "key break points" of the Kickstarter (all these levels include the rewards from former levels as well):
$15: DRM-free Release copy with extra skill (promised to be "unique and quirky," not game-breaking)
$50: Box copy, cloth map, "old school comprehensive instruction manual," early release of Wasteland 2 novella
$250: Signed collector's edition, plus 2 extra copies--leave your collector's edition unopened! Plus a "real metal medal of honor!"
$1,000: Become an NPC, weapon, or location in Wasteland 2!
$2,500: Create an iconic item for the game complete with personalized write-up! Finally, your anime body pillow can be immortalized!
$5,000: A statue of yourself will be erected in the game! Presumably seated, as you are too fat to stand! Signed and numbered "exploded blood sausage" collectible figurine formerly at $2,500 tier!
$10,000: Come to a private party hosted by Brian Fargo and other key members of the team! Receive an in-game shrine! Enjoy 50 copies of the game!



Q: "BUT QUAREX I CAN ONLY AFFORD $500!"
A: Well, I suppose your support will have to do--but you should really try to at least double that.

Q: What if they do not make their goal?
A: THEN ALL HOPE FOR THE WORLD IS LOST. You do not want all hope for the world to be lost, do you? (clearly not, as it turns out)

Wasteland was my introduction to the post-apocalyptic genre, and I have become a lifelong superfan as a result. It also took me from playing basically every genre of game (kids are not always picky) to deciding that RPGs were my favorite genre by a long shot, something I still believe to this day. I am glad that the Double Fine Kickstarter came out first to pave the way for other developers to try things like this, but I hope there is money left over from the giving masses to help support this, which I consider to be the greatest gaming endeavor of the 21st century!

Apologies if you are unsatisfied with this post; as someone with a 2x2' blow-up of the cover art on his wall, a modified Blood Cultist Acolyte avatar, Wasteland installed on basically every computer I have ever owned, and even now a directory of all the character portraits from the game sitting in my downloads directory, I am at least a decent candidate to start this thread. Yet I am probably not the -best- candidate, which explains why there is such enthusiasm for this project for certain segments of the InterNetMachine.

Also what would any post about this be without the greatest picture of a game design team ever?



Thanks CrookedB for some sweet links:

CrookedB posted:

Glad to see a thread about this here. Let me contribute a few links:

Wasteland 2 official forum: http://wasteland.inxile-entertainment.com/forum/index.php
RockPaperShotgun W2 Interview with Fargo: http://www.rockpapershotgun.com/2012/03/12/post-post-nuclear-roleplaying-brian-fargo-on-wasteland-2/
RPGCodex W2 Interview with Fargo: http://www.rpgcodex.net/content.php?id=8005
No Mutants Allowed W2 Interview with Fargo: http://www.nma-fallout.com/article.php?id=60856
RPGCodex W2 Interview with Michael A. Stackpole, an original Wasteland designer now working on W2: http://www.rpgcodex.net/content.php?id=8023

Interplay's Wasteland Memories interview:
http://www.vg247.com/2012/04/11/in-exile-no-more-brian-fargo-on-wasteland-2/#.T4WUZRJmVwQ.twitter

OTHER IMPORTANT FARGO-INTERVIEWS:

This is probably the single best interview about Wasteland 2 and the whole process leading up to it that you can get: http://www.ripten.com/2012/03/27/brian-fargo-talks-wasteland-2-abysmal-publisher-treatment-and-having-fun-again/
http://thegamecreatorsvault.blogspot.com/2012/05/industry-profile-ceo-brian-fargo-on.html

More information on the InXile/Obsidian Super-Team-Up: http://www.rockpapershotgun.com/2012/03/30/obisidian-to-co-develop-wasteland-2-on-one-condition/
GameZone interview: http://www.gamezone.com/editorials/exclusive-interview-brian-fargo-talks-wasteland-2
GameBanshee interview: http://www.gamebanshee.com/interviews/107335-wasteland-2-interview.html
Rock-Paper-Shotgun interview (round 2): http://www.rockpapershotgun.com/2012/04/02/back-to-black-isle-fargo-on-obsidian-joining-wasteland-2/
GamaSutra interview: http://www.gamasutra.com/view/news/168168/
VG 24/7 In Exile No More interview: http://www.vg247.com/2012/04/11/in-exile-no-more-brian-fargo-on-wasteland-2/#.T4WUZRJmVwQ.twitter
NowGamer interview: http://www.nowgamer.com/features/13...84159#fc6d7baac
GamesIndustry.Biz interview: http://www.gamesindustry.biz/articles/2012-03-21-brian-fargo-talks-wasteland-2
SlackerHeroes interviewer hilariously unaware that Neuromancer came out: http://slackerheroes.com/jj/2012/03/18/q-a-with-brian-fargo-ceo-of-inxile/
NeoGamr interview: http://www.neogamr.net/news/interview-inxiles-brian-fargo-on-wasteland-2
DigitalTrends? mini-interviewish-thing: http://www.digitaltrends.com/gaming/exclusive-brian-fargo-of-inxile-talks-wasteland-2-kickstarter-success/
DigitalTrends follow-up-interviewish-thing: http://www.digitaltrends.com/gaming/wasteland-2-lead-brian-fargo-discusses-the-future-of-his-crowd-funded-rpg/
Edge Online gives our good thread buddy yet another chance to rehash the same publisher discussions: http://www.edge-online.com/features/wasteland-2-brian-fargos-kickstarter-triumph?page=2

OTHER INTERVIEWS
Chris Avellone discusses getting involved For Real http://www.rockpapershotgun.com/2012/04/07/interview-obsidians-chris-avellone-on-wasteland-2/ includes:

Chris Avellone posted:

I want to support this, be involved with this, and learn from it. Wasteland 1 is in my top 10 games of all time. If I could travel back in time and tell younger Chris he’d have a shot at it, I probably wouldn’t be here today because he would be dead of a heart attack.

Michael Stackpole gets ta' talkin' 'bout the old Wasteland-designing days a bit: http://www.michaelastackpole.com/?p=3095

A Forbes article talking about how awesome Wasteland 2 and Kickstarter are: http://www.forbes.com/sites/erikkain/2012/03/15/wasteland-2-brought-to-you-by-kickstarter/
A Forbes article talking about how well Wasteland 2 is doing on Kickstarter: http://www.forbes.com/sites/erikkain/2012/04/06/wasteland-2-hits-2-million-on-kickstarter/
An article about how Kicking It Forward is clearly a Great Idea: http://www.ripten.com/2012/03/30/brian-fargo-leading-flock-out-of-the-wasteland-and-into-the-promised-land/
Locker Gnome? talking about Kickstarter/Wasteland 2: http://www.lockergnome.com/news/2012/04/11/classic-game-developers-flocking-to-kickstarter-to-avoid-publishers/

My favorite thing ever posted on Twitter (besides the initial post from Ken St. Andre where I learned about this whole thing in the first place, good thing I arbitrarily started following him last year)

Brian Fargo posted:

Had to add "Scorpitron" to my computer dictionary today.

RagingBoner Statistical Analytical Services IS NOT THE OWNER OF THIS URL, BUT HE MADE EXCELLENT CHARTS BASED ON IT: http://ruinedkingdoms.com/wasteland2/

And finally, if you are into that kind of thing, here is Matt of Matt Chat doing a video run-down of what it feels like to play through the beginning of Wasteland: http://www.youtube.com/watch?v=kbmZPF7SlMA

:siren: :siren: :siren: :siren: Edit: MORE MEANINGLESS SIRENS :siren: :siren: :siren: :siren:

Dr. Quarex fucked around with this message at 09:36 on Apr 22, 2013

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Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
Depending on your tolerance for EGA graphics and PC speaker, there is a chance you would not be able to get very far in the game. But that may be irrelevant, as there is currently no way to buy Wasteland short of finding a used copy on EBay, or finding one of the collections it ended up in (Interplay 10th Anniversary Edition, The Ultimate RPG Archives, I think there is one other). Electronic Arts actually takes the time to demand its removal from abandonware pages, so it clearly has big plans for a deluxe edition re-release! Edit: Well, my advice certainly could not have possibly contradicted Neo Rasa's more.

As far as just getting it to run on a modern computer, though, I had no difficulties getting it to run as recently as XP, but I did not try on Windows 7. DOSBox would likely work with no problems. Hopefully one of the people with the box art as an avatar will be along shortly with more suggestions.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

antidote posted:

Heck yes, I was waiting for someone to post this. Very excited for more post-apoc madness.
Yeah, one of the things I think they have going for them here is that there is still a real contingent of people disillusioned with the direction the Fallout series took after #2; I am not one of them, and loved all four main games, but I can definitely understand the appeal of the first ones, and the disappointment of the change in perspective--both literally and metaphorically. This is their chance to show their dedication to getting another game made in that style years after it ostensibly ceased to be a possibility.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
I am glad to see some enthusiasm :) :) :) I love all of you :) :) :)

RickVoid posted:

This is exciting! The old team is finally going back to their roots.
I really hope they stick with the top-down perspective. On today's hardware they could do so, so much with a simpler UI.
Agreed. They have not confirmed whether it will be the first top-down CRPG in like 20 years or the first non-indie isometric CRPG in a decade, but it is definitively going to be somewhere in that spectrum. And yeah, kind of like how World of Warcraft was able to do amazing things by just dialing back the technology a few years and going nuts, I am definitely envisioning endless fields of chopters and sniperdroids chasing me through the ruins of Base Cochise AHHHHHH SO EXCITED

RickVoid posted:

I may have to set aside $50 buckazoids for this.
Before even seeing the initial Kickstarter tiers, I thought to myself "what is a reasonable amount of money to put toward a sequel to the single most important game in my life?" I started by thinking $100, then thought about how I only paid twice that much for Dragon Age 2, and realized the only fair amount was $50,000,000.

Rinkles posted:

You did not disappoint, Quarex. Great OP.
:D Thanks, cold-dead-soulless-eyes buddy.

Rinkles posted:

I'm anxious to see how this goes. Theoretically, there should easily be more than 50,000 cRPG diehards out there - averaging with a lowball sum of $20 per purchase, which'd cover the million dollar minimum. However, the greatest cause of reluctance will probably be inXile's shabby reputation. I'm convinced this is Fargo's passion project and that he truly wants to do it justice - he's already accumulated an impressive team (basically all the lead designers and writers of Wasteland, despite some of them having left the industry ages ago), and the games he produced under Interplay are undeniable. I have high hopes it'll work out.
There are definitely enough oldschool CRPG fans in the world to make this a reality--Brian Fargo has been talking about how surprising the fan enthusiasm from Central/Eastern Europe has been (I would not be surprised if part of that surprise would be that they likely never even released the game there, so all of the nostalgia was from illegal copies). Now, the question of whether there are enough oldschool fans to actually fund this project is an interesting one, but I cannot possibly be the only crazy fan who is willing to bankrupt himself (metaphorically speaking) for the sake of this game.


Bart Fargo posted:

Far, far more interested in this than the kickstarter point'n'click that the other guy's doing. I've not got a ton of spare moneys lying around, but I'll definitely be in for one of the first two tiers.
I agree--nothing against Double Fine; I was certainly a fan of both Tim Schafer and Ron Gilbert back in the day, but I am far more excited about the prospect of resurrecting a specific iconic game from my childhood than "the concept of the adventure game" (which while not thriving is not actually dead).

Also I have no idea as to game requirements, but probably not super-steep due to the intentionally oldschool flavor.

pixelbaron posted:

Gonna donate to this so hard.
!!!!!!!!!!!!

Volitaire posted:

Always wondered about this game. It was before my time but the first two Fallouts weren't so I ended up hearing a lot about it in passing. Really looking forward to seeing what a modern day Brian Fargo offering looks like.
Wasteland should have been before my time, but I (first) played it at a fairly young age and a couple of years after it came out. You should be looking forward to it--this is clearly what Brian Fargo has wanted to do since starting his new company, and now he may actually have the chance.

Party Plane Jones posted:

You know that there was already a Wasteland game sequel, right?
I was confused by this at first, but we all seemingly agree that you are talking about Fountain of Dreams. Certainly not as bad a game as many people think it was, and definitely an attempt to cash in on Wasteland's popularity, but it was not a sequel.

Edit: I think I have spent more time posting about Wasteland 2 all across the Internet in the last week than I have spent sleeping.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Rinkles posted:

I expect the majority are Fallout and cRPG fans in general. The genre has always been massively popular there.
Certainly true--a lot of great CRPGs come out of countries that would have been considered part of the enemy forces from Wasteland, after all.

Rinkles posted:

I hope the credit card requirement won't be too big of a barrier, though, since they're not as prevalent there as they are in the states.
I had not thought about that, but yeah, I remember Valve talking about how the credit card thing was a big issue in some of those countries, and how hard they had worked to overcome those limitations. We may just all have to donate extra hard to make up for it. I think there should be a donation tier where you get half of your money back if the game turns a profit, ha.

emoticon posted:

I'm cautious because Obsidian should be handling this, not inxile (which I think released 1 game in like its 10 years of existence and it was that terrible Bard's Tale remake)
Aw, c'mon, they have released more games than that, even if most of them are low-budget--and you really hated the Bard's Tale? I remember after it came out, one of my friends who also bought it and I would frequently join together in singing songs from that game, or tossing out appropriate one-liners in conversation. The production qualities were amazing on that game, and though the game itself was not -great-, it was definitely fun enough to be well worth a playthrough. Well, to me, anyway, obviously.

But more importantly, giving "a good gaming company" the rights to make a sequel is still a far cry from giving "the exact same people who made the original" the rights to make a sequel. They are more invested in this thing succeeding than anyone else could possibly be. I am hardly saying that if a company like Obsidian made Wasteland 2 that it would be bad, but I would certainly not be jumping up and down like a lunatic trying to get everyone in the world to donate it if the original team were not back on board to give it another shot.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Megadyptes posted:

Heh, so they got forums and blogs already set up and they're just waiting for the one million to roll in. Seems all a bit presumptuous, the Double Fine Adventure kickstart thing could just end up being an amazing fluke. But eh, I want it to work out, I'll probably contribute to the Kickstarter. Though an extra price point between 15 and 50 would be nice.
That is my fault, I only listed some of them. I think the $30 donation point includes a game artwork poster and the game soundtrack.

Oh, and as for the forums and blogs--it had not even occurred to me that this was a bad thing. I think presenting it like "look, we are 110% serious about this" is a good way to get people talking about it and maybe consider donating more than they would have if it just seemed kind of like a pipe dream.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
Ah, good, 1980s-era avatars are beginning to come into the thread; with there being no active Gold Box AD&D thread, or DOS CRPG thread, I had no idea how to spread the word around here :( But every time someone talks about how exciting this is, it makes it all worthwhile :) :) :)

Vincent Valentine, I basically agree with the other responses about how to judge how to feel about this game (despite the game obviously not existing yet). I liked not only Wasteland, but Fallout 1, 2, 3, and New Vegas all, which most people would probably consider to be "incapable of harboring a critical opinion on a subject," but I just think the genre has so much potential that lots of things can work.

Black Husserl, this is going to be my first, too. Nothing else has been able to break through my "but I do not actually have any money" barrier before now. I SOLD MY LEFT LEG TO FINANCE THIS PLEDGE

doomfunk posted:

poo poo, you know, I might have to replay it. :swoon: Covenant :swoon:
HAhahah, Covenant was pretty dope, now that you mention it. I for some reason arbitrarily decided that Mad Dog Fargo, Metal Maniac, and VAX were the only NPCs any party should have, though the general lateness of the game in which you can actually assemble that party proved problematic. One game I decided to try to run with Bobby, Mayor Pedros, and some other weak loser, and that was delightful.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

doomfunk posted:

I happened across Covenant entirely by accident on my first playthrough, when I went to Vegas extremely underlevelled. I stumbled into where he was, satisfied the conditions for him to join, and then he basically became my Ultra Badass for the rest of the game. :allears: With the headstart he had on my rangers, by endgame he was just a monster.
The Ability To Do Things Horribly Out Of Order: a classic CRPG trait.

Throckwoddle posted:

I wonder what that extra skill is though; I would guess toaster repair since it's a non-essential skill, but amusing and a nice throwback for older fans.
Toaster Repair has definitely got the early vote as to the most likely extra skill for early donations. Along with a gold-plated Red Ryder BB Gun as the potential extra item, naturally (even though Fallout already ran with that).


Dr. Video Games 0031 posted:

That said, Wasteland 2 will be such a wildly different game, on such a different budget, development cycle, and team size, that none of InXile's previous games are any real indication of its quality ... For all we know, him in charge of a 4-5 person team making a turn based isometric game will turn out completely differently.

JebanyPedal posted:

Also, for all my nostalgia of playing Wasteland and first stepping into Highpool and inciting a child-death spree, or eliminating Harry the Bunny Master at the Agricultural Center, I do strongly feel that the game's atmosphere and subject matter was rather nebulous and an erratic mish-mash of disparate parts .... [Y]ou can't really expand on its formula or limited themes beyond using the original as a drawing board, and that, typically, becomes what games like Fallout or Battlezone were, spiritual successors.

I'll leave it to Brian Fargo and inXile to assuage my doubts, but for now, I'm intrigued in the basest sense, I'm not leaving myself open to the disappointment of another Fallout 3, but I'll leave myself open to the idea that maybe Brian Fargo still has a bit of that old talent in his bones. Prove me wrong you old codger!
I see these two quotes as two sides of the same coin; many Wasteland fans have undoubtedly had thoughts about just how you would go about turning Wasteland into the kind of sequel that we might expect these days. But I think you, JebanyPedal, are somewhat underestimating the number of amazing ideas present in Wasteland. There were some seriously interesting and innovative themes and sections in Wasteland, even if they would be drowned out to many a modern player by the long-discarded "constant random encounters" dynamic.

I mean, the game "writ large" is a progression from a group of ignorant pistol-packing do-gooders who try to help out by weeding out varmints from nearby peaceful habitations, and slowly graduating to punk-busting vigilantes acting as the only source of law some towns know ... to suddenly finding themselves embroiled in a massive machine-domination conspiracy, as the people best-equipped to help save the human race are too busy trying to murder everyone who gets too close to their base to be of any help. You said that using the first game as a drawing board is about the best they can expect--but I think you overlook just how awesome a drawing board it is. Wasteland 2 is not going to be a remake, but I think if you did literally take the entirety of Wasteland's plot, and slap a modern game engine, graphics, and ambient music onto it, it would be a cult hit at worst. Using the first game as inspiration to build a new post-apocalyptic game from the bottom-up in 2012 is a fantastic idea--which is why it is all so exciting.

You do get credit, though, JebanyPedal, for being the first person with nostalgic memories of the Agricultural Center who is not also irrationally excited about this game (though I am sure there are others). Obviously it is good for some degree of realism about the prospects of this project succeeding, because I am sure not going to provide any realism in my own commentary.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
Scut, I am with you--I have been saying that the 1980s is basically the most recent era they can use thematically for the game, because the fears of nuclear annihilation of the sort you want in any post-apocalyptic game were really limited to the 1950s through the 1980s, and though 1970s Funk Wasteland would also be amazing, 1980s culture would work great (though yes, it was logically used in the original only because it was contemporary to the time). This Kavinsky song is pretty great.

PSI-5 posted:

I'm replaying Wasteland on my C64 at the moment so the timing of this could not be better. Mmmm ... Blood sausage ...
It is funny, I saw your avatar in the 5th Edition D&D thread and thought to myself "now that looks like someone who might want to know about Wasteland 2." But I also thought "or, you know, just someone who has a zany oldschool game art(?) avatar of some sort," and did not send you a private message. But here you are!

Farbtoner posted:

-It lets gamers put their money where their mouth is. I'm really curious how many people are actually going to pay a premium for cloth maps and big-rear end instruction manuals.
Absolutely. There are dozens of people on the Snake Squeezins Yahoo group who have all but specifically said they would give thousands of dollars for the slightest chance of the original team making another game--well, be careful what you wish for! Actually, no, do not be careful at all, because apparently it can come true!!!

Fintilgin posted:

This was pretty risque stuff for a nine year old. :stare:
The entire Paragraphs book was basically a trap for nine-year-olds. It did not matter how many times I read that there were fake paragraphs in there to trap people; I probably believed until I was 14 or 15 that there was an entire subplot about Serpioids in the game somewhere, I just had to find it!!!

Al! posted:

If I was to go back and play Wasteland for the first time because of this, does anybody have any starting tips? Those old-rear end CRPGS are often very hard to even get started these days.
Tarquinn's advice is pretty much exactly how I played the game the last few times I did a playthrough; I think the VP91Z pistol is more valuable than the M1atever. Though do not spend so much time doing that that you lose interest in playing, either. But yeah, that will give you a definite advantage over the game's initial difficulty curve (especially if you buy bulletproof vests for everybody, I think you can find those in Quartz?) and give you a chance of actually getting your footing before being horribly murdered.

Megadyptes posted:

In this thread we've had people talking about the C64, Apple II and DOS versions of the original game. Is there a big difference between the various editions? From playing other old games on emulators with various versions it seems that graphics and audio can vary quite a lot between them, and in the 80's the DOS versions were usually the worst. What's the definitive version of Wasteland?
Yeah, there is very little difference, as CrookedB (hey CrookedB, I assume you are Crooked Bee!) pointed out; the C64 has more sound effects than any other version, but not by much--and the Apple II version, if I recall correctly, has a different introduction than the other two, plus it was the "original" version, if that sort of thing matters to you.

(Oh, and CrookedB, I will add those links into the original post once the Kickstarter actually arrives and I update it)

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
ROCK-PAPER-SHOTGUN INTERVIEW WITH BRIAN FARGO UP:
http://www.rockpapershotgun.com/2012/03/12/post-post-nuclear-roleplaying-brian-fargo-on-wasteland-2/

I think the most awesome part is the fact that they are lowering the Kickstarter to $900,000 because Brian Fargo is putting in $100,000 of his own money "just to be sure it happens." Dude. Seriously. Even if this was a marketing ploy from the very beginning, it was a good one.

Cream_Filling posted:

We still have our millenailist fascination with the end of civilization, though. It's just lately it's moved on from simple nuclear annihilation to a more generalized breakdown of society due to corruption and power inequality combined with environmental destruction.

In the 80s, the threat of nuclear annihilation was still a thing, but at the same time it had been around since the 50s and it was getting easy to laugh at it.
Yeah, the 1980s were really a period of transition; at the beginning of the 1980s, you had still serious terror and things like the TV movie "The Day After" being such a big deal that they had call centers set up and round tables to discuss the realities of nuclear fallout and all kinds of stuff you basically would never see today, except the day a terrorist attack actually occurs--and by the end of the 1980s, the Soviet Union was basically a joke, and nuclear war seemed incredibly unlikely to happen. Yes, as you said, we certainly still all find the end of the world fascinating, which is why these games still work so well, but I think the 1980s aesthetic will be good. That said, other than the fact that I had better be able to play a chain-smoking guy with a mustache and a mullet (what else would someone named "Thrasher" look like, honestly?), it is not like the 1980s vibe is going to define the whole game any more than the 1950s vibe defined Fallout.

Also, what Young Freud said is pretty cool; Wasteland really had a lot of punk themes and aesthetic throughout, certainly.

Edit:

niggapolis posted:

Also what happens if the kickstarter doesnt get enough funding? Do you still not get your money back?
No, the Kickstarter fails if it is unfunded, and I think the only person who loses money is the person who set up the Kickstarter, everyone else's pledges disappear.

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA
I love all y'all.

I would post my Kickstarter pledge, but I will just leave it at "it is more than anyone else" and shift my eyes around instead.

It went up from $210,000 to $220,000 in the time it took me to watch the video and donate. And it has gone up to $222,000 in the time it took me to read the updates in this thread!

Time to update the original post!

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

theblackw0lf posted:

How long did it take Double Fine to fund theirs? 8 hours to reach $400,000?
I think it was only 4 hours to reach $400,000 ... or maybe that was 4 hours to reach $200,000?

In any case, I was pretty optimistic about this, but I did not expect it to even come this close to keeping up with the Double Fine Kickstarter speed. Here is to hoping the momentum continues!

Also thanks to whoever stickied the thread. This confirms my suspicion that the lack of a Wasteland 2 Kickstarter thread here would have been a tragedy!

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

Rocketeer Korolev posted:

I have donated $50 and plan on donating $100 more later this week.
:D :D :D

Rocketeer Korolev posted:

Does anyone know if Wasteland 1 will be included with this? That would pretty much be a requirement for all donation levels!
Electronic Arts still owns the rights to Wasteland, but Brian Fargo has said a few times that he is on pretty good terms with them and is optimistic that he might be able to negotiate something with them. At the very least, they would be drat stupid to not take this opportunity to put it on a digital download service since demand will be higher now than ever again (and higher than they could have possibly imagined it would ever be).

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

Megadyptes posted:

You do realise that your card/account doesn't get charged 'till Kickstarter period is over, right? (Well and if pledge total is over their goal) So go hog wild and up the pledge to 150 now!
Better yet, pledge 500 and figure out later where you will get the money!

I remember when this thing was first announced, I was like "all right, I will totally pledge $100. ... Hmm. How many times in my life will the opportunity to fund Wasteland 2 come along? All right, maybe I should aim higher."

Rocketeer Korolev posted:

Fingers crossed!
Seriously! I mean, I own two boxed copies of the game so I do not need access to it, but the masses clamor for the ability to at least dip their toes into the old waters!

Edit:

Armor-Piercing posted:

EA is signed on with GOG already too, so as long as there's nothing unusual going on with the rights it really should be up on there with a bunch of goodies.
Yeah, we are thinking something could appear any day, who knows?

Armor-Piercing posted:

I read through the thread and I don't remember anything explicitly saying so, but is Wasteland like the gold box D&D games where the story is in the manual? I'd like to play it sometime, and a GOG release with the manual and whatever included would be fantastic.
Sort of; the "Wasteland Paragraphs" book that came with the game has all of the text that should have been in the game but was cut for disk-space reasons (just think about how different gaming is now than then, ha); but if you just try to read them straight through, which literally every person who ever owned the game did, you will be fed all kinds of misinformation about passwords, locations, people, and even the entire plot of the game.

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

Rupert Buttermilk posted:

I hear Shalinor's a big Wasteland fan ;)
I am now a big Shalinor fan.

pvax posted:

Seriously - if there were one other project I'd GLADLY contribute to, it would be a new FreeSpace game.
Pvax, as one of the Wasteland-avatar people I hoped would appear in this thread, how dare you have opinions about other games?!?!

Starks posted:

Oh I thought so but then I saw the OP was march 11th so I thought it was earlier but I guess it was known about before it started :doh: That's pretty crazy though
Yeah, I found out about all this going down last week, and after a few days I decided to return from my self-imposed exile from here in order to participate in the Wasteland 2 Kickstarter thread. When I saw the only place people were talking about it was in the Double Fine thread, I freaked out and spent hours putting together this post. I owe it all to Rinkles, though, since he was going to put one up but was like "dude, you seem way crazier about this than I am, go for it."

I am merging two of your posts Rupert:

Rupert Buttermilk posted:

I'm sure ropekid/JE Sawyer will see this. Perhaps we should make a cross-post in the Fallout: New Vegas thread(s)? He reads those, as do many, many other people who might want to check this out.

Though, admittedly, those people are probably already here.

Sorry if I missed it, but did they say that they were going to leave out fully-voiced NPCs just so that they could get more dynamic dialogue in there? Am I thinking of the right thing, or was that someone from Obsidian?
Firstly, I would love to post about it in every thread everywhere, but I have this vague idea in the back of my mind that you are not supposed to promote your own threads in other threads. If other people linked to this thread in Fallout threads, though, well, that would certainly seem legitimate!

Also, you are correct--Brian Fargo mentioned that in his Rock-Paper-Shotgun interview, that part of the depth of earlier CRPGs was lost when everything went fully voiced, as the logistics of any given split in the storyline suddenly required a lot more money and work than when it was all text.

Edit: $250,000 :toot:

Dr. Quarex fucked around with this message at 21:06 on Mar 13, 2012

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

Rupert Buttermilk posted:

Also, I really do hope they go for text over voice, since then I can call my characters horrible, horrible things, and have the NPCs do it, too.
That is certainly one of the benefits of text-primary storytelling that I had forgotten about.

"Pull up a chair, SMEGMA MULLET, and I'll tell you what needs to be done."

For whatever reason, I was always obsessed in any game with finding names that were "appropriate to the setting" rather than "amusing to see in text," although when you are 9 your ideas of appropriateness can be very different. I 100% guarantee you that I had a character named "Hulk Luger" as my primary weapons expert (because I was vaguely aware that a Luger was a gun and that "Lex Hogan" was clearly much less awesome).

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

AxeManiac posted:

People never seem to talk over each other, they always pause before the next person speaks, I end up skipping everything once I read the subtitles.

If I have to control the conversation, I don't want voice, everything sounds unnatural to me that way.
This has always infuriated me as well--you would think after 15 years of voiced dialog in every major CRPG that someone would have figured out how to make it so that two characters could talk without the pauses inbetween sounding profoundly unnatural. Particularly when the dialogue ends with something like "but--" and you know the other character's dialogue is supposed to interrupt, BUT IT NEVER DOES :argh:

Nate RFB posted:

I wonder if he'll bother if it breaks $1 Million, which seems pretty reasonable at this rate.
There is a cutesy comment near the bottom of the Kickstarter that makes it sound like he will not, in fact, donate any of his own money if it breaks a million on its own. But then, since he specifically said he would put in $100,000 to ensure that it happens, I suppose you cannot blame him for not doing so if it is not necessary. Though I imagine he might still do it anyway just for localization purposes, as that seems to be the most important "bonus funding" area.

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

Anaxite posted:

I haven't wanted to plunk down $1000 that I may not be able to budget more than this moment. That reward is staring me in the face.
Dooooooooo iiiiiiiiiiiiiiiiiiiiit

What would that $1,000 get you otherwise? A few dozen meals at restaurants? A car insurance bill and a Blu-Ray player?

HOW DO ANY OF THESE THINGS COMPARE TO BEING IMMORTALIZED IN WASTELAND 2

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
GOOD JOB MR. SWOON

WE LOVE YOU ANYWAY SMOKE_MAX

Jorath posted:

Loving your enthusiasm. And I thought that I was excited about this game. :)
!!!!!!!!!!

I commented somewhere else about how I am pretty sure that the photograph of the developers on the inside flap of the game dictated what I thought was "cool" for like five years. Or maybe for the entire rest of my life, I am not sure.

JebanyPedal posted:

EDIT: Also, to Quarex, your enthusiasm is infectious, just yesterday I was having severe doubts about this, but I can't be a bummer when there's a fellow grognard bouncing their top at a mutual piece of nostalgia. Count me in as freakishly excited as well.
!!!!!!!!!!!!!!!!!!!!

Ranger Ben on the official forums called me out on being infectiously optimistic about this whole thing, but I think I am just typing what everyone is really thinking. EVERYONE.

Starks posted:

I'm sure they won't reach 100 1000$ donations but if they did that would be a world full of internet nerd NPCs.
There are 28 already on the first day. And there were 25 a few posts ago! Why, at this rate, there will be 30! At some point!

Plus, keep in mind it is either becoming a character, weapon, or location--you might encounter Starks the bandit, or pick up a StarksCo caseless assault rifle, or get murdered in the Starks hills! Assuming you do the right thing and donate $1,000.

Peas and Rice posted:

I did. I've got a month to figure out where I'm getting the money. Small price to pay for literally being a part of something as formative in my life as Wasteland was.
Seriously. For this is not the time for reason and planning; this is the time to say to yourself I WANT TO BE THE GUY WHO SPENT A THOUSAND DOLLARS TO FUND WASTELAND 2

Peas and Rice posted:

Edit: they got their second 10k backer, goddamn.
YES

Unless it was just Notch again. But considering how likely wealthy some of those people who are quoted at the top of the Kickstarter page are, it was likely one of them.

EDIT: OH NO I FORGOT TO RESPOND TO THIS

Anaxite posted:

There, I gave in and pledged some. ARE YOU HAPPY NOW QUAREX because I am!
YES

Dr. Quarex fucked around with this message at 00:07 on Mar 14, 2012

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

Rinkles posted:

And now another. Crazy dedication.
I bet there will be more high-dollar donations for Wasteland 2 for Double Fine, and fewer donations overall. Though how the hell should I know? That just seems right for "the sequel to one of the most influential CRPGs ever" versus "another game in a style that everyone loves, yay!"

Arzy posted:

I need an Arzy NPC, may need to do this $1k thing.
Just think of the possibilities!

"Oh, if you need a tech for your team, Arzy is your man!"
Or maybe ...
"Oh, you want to meet the world's fattest man? Arzy fits the bill!"

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

niff posted:

this rules. i am so excited that i am going to pledge an irresponsible amount of my paycheck this week. oh man.
IRRESPONSIBILITY BREEDS HAPPINESS NIFF

GOOD JOB

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Anaxite posted:

It's right at the tail end of OotS and Double Fine Adventure raising buckets of money, so Wasteland 2 does get that good kickstarter-really-successful press as leadup. Hopefully this becomes as popular.
Yeah, the timing really could not be any better here. And I imagine Brian Fargo understands this, which is why he all but says THIS IS SERIOUSLY THE ONLY CHANCE WE ARE GOING TO HAVE EVER. Kickstarter-for-nerdy-things momentum is high, the nostalgia is still firmly in place, and there are no new Fallout games on the horizon! THE STARS ARE RIGHT

Fintilgin posted:

Well, it's going to be a bit like the Double Fine Adventure, where you can follow the development along as it goes.
I actually did not know that--that is pretty sweet. Unless you just mean "they will post things on the forums," which I suppose I could have guessed.

Plus, anyone who donates enough to be in the beta will undoubtedly get their hands on it months before release!

Liska posted:

I am selling my stereo on Craigslist just so I can contribute to this.
I love you.

Peas and Rice posted:

Apparently CliffyB donated 10k. That's the rumor at least.
Aww, CliffyB!!! I never really figured out who he was, just that he was a "Younger Gaming Individual" and that he had lots of money and women. But if the rumor is true, he is truly paying it forward. Paying it backward.

Edit: $375,000!

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

Nilbop posted:

34 days to go and they are one third of the way to their goal.

Jesus Christ Kickstarter is revealing a primal urge in cosumers we've barely begun to tap into.
As Dr. Video Games 0031 says, the highest single day will probably be the first one, but in the larger context, this kind of funding still makes so much sense. The "Old Way" was to hope that a game company came up with something you wanted to see, or that a game you loved got a sequel. The new way is to seek out someone who wants to do the thing you want to see done, and give them ludicrous sums of money to be more involved with the project than you ever could have been in the past.

I mean, no matter how else you look at it, "being put in the game" is something that was infeasible before this sort of funding ... Ultima VI's "win a spot in Ultima VII!" contest notwithstanding. I still do not believe anyone won that :mad:

Fintilgin posted:

Yeah, that's what I meant. Now Wasteland documentary or anything.
A Wasteland documentary would also be awesome.

That sounds like the kind of project someone would be up to in a few years if Kickstarter did not exist. There is clearly too much pent-up Wasteland Desire for it to have not expressed itself.

Edit:

Peas and Rice posted:

(Former?) Goon, producer or something on Gears of War, celebrity game designer, rich enough to donate 10k to a kickstarter... who doesn't want to be CliffyB?
Oh, sweet. Yeah, considering that a friend of mine has a brother who just -worked- on Gears of War, and he got something like a $20,000 bonus check the year it was released, I imagine CliffyB is rollin' in dough.

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

Wachepti posted:

Woohoo! Donated. Now what I'm curious about is that 1 million number. Can anyone who has some experience in this industry chime in and talk about that? Does it seem kind of...low?

For some reason I've always assumed a serious RPG with lots of dialogue costs more than that, which is why they don't get made as often as I'd like.
Rather than waiting for someone qualified to talk about this, I will respond with the second-hand quotes I have been reading from people semi-qualified to talk about this.

Brian Fargo says that voice acting is a huge expense, both in the logistics of managing it and of paying the actors themselves, which is why a game with limited voice acting will automatically be cheaper than one with it.

Doing the game as a top-down/isometric title will also apparently save a lot of money; I am not so sure I follow why that is, but someone else will surely explain.

Also, Brian Fargo is not taking any of the Kickstarter money for himself, and I imagine "paying the C.E.O.'s salary" is always part of why things are expensive, ha.

Brian Fargo and Jason Anderson (of Interplay and Troika/Fallout/Arcanum/Vampire:Bloodlines fame) apparently spent about a year working on the design documents for the game, too, and they clearly have at least some concept art worked up already (Brian Fargo's Twitter background shows some off), so at least a fair amount of the early work is already completed, even though obviously now that they have brought on all the rest of the original designers of Wasteland (which by the way is still one of the most amazing parts of this whole thing--KEN ST. ANDRE IS BACK) things will change.

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA
:siren: Over 50% Funded On First Day(tm) :siren:

Nilbop posted:

I'll tell you what, if nothing else it's revealing a power in the modern wealthy, savvy consumer to control their own game intake that publishers will probably wish they never discovered.
Yeah, it will be interesting if we get to the point where producers are like "well, let's run a Kickstarter for this project and see how things go; let me know if you get a million to fund it, and we will pitch in the other 99 million if you do."

Bloody Hedgehog posted:

We should get out there to every game forum we can find and start some threads telling people about this kickstarter. Even dumbass forums like the Giant Bomb forums, just grit your teeth and force your best smile, try and get people on board.
Agreed. That line of thinking is what led me to do this here, after all. I think some tabletop gaming forums might be a good place to talk about this, actually--I have heard more than one person even in my own gaming group talk about how they stopped (electronic) gaming entirely in the 1990s because everything needed a billion-dollar computer to run and was aimed squarely at the "ADHD 12-year-old" demographic.

inscrutable horse posted:

Wasteland was the very first game I ever played, on my very first computer (a 286) that I "inherited", when the local airport updated their equipment back in '91. ... it didn't come with anything even resembling manuals, so I never learned how to actually play those games. Also, it didn't help that I could barely read, and only understood a handful of English words, gleaned from taped GI-Joe cartoons. But I still managed to drag my party to Vegas, where I always got hammered by that gently caress-off huge robot.

So, Brian Fargo, take these $115 of mine! Take them, and give me a taste of my wasted youth!
You Are The Wasteland Experience, Inscrutable Horse.

Bleusilences posted:

I just given 50$, happy? HAPPY?
Tentatively. Have you considered giving $100 instead? You need to be more like this guy:

VR Native American posted:

Soooo...




No Mutants Allowed does seem pretty much in favor of this game--it helps that Brian Fargo made the wise statement "if you were disappointed in the direction Fallout 3 took after 1 and 2, you will probably like Wasteland 2" which was basically like saying "FIRST-PERSON PERSPECTIVE, MORE LIKE STUPID AND WORST GAME EVER, AM I RIGHT?"

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

RagingBoner posted:

I know everyone has their own opinion on this, but I've always felt that solid gameplay ALWAYS trumps graphics. In fact, sometimes extra flashy graphics can adversely effect gameplay (busy visuals hiding what is truly important). There is a reason why tons of people still play nethack, or Castle of Winds, or Diablo, Fallout, or any number of older, visually mediocre titles (by today's standards, at least).
Preach it! I have two desktop computers in my office; one an Intel i7-920 with Windows 7, one a Packard Bell Pentium 133 running DOS. Until last year's crazy explosion of new games that were actually worth playing, I probably spent as much time playing Might & Magic I, Ultima Underworld, TotU1: Bard's Tale, Jedi Knight 1/2, and the Savage Frontier Gold Box games on my DOS machine as I did playing games made in the last decade on my modern rig. There is no reason to miss out on old classic games just because there are new classic games!

RagingBoner posted:

Also, the only "modern" iso view "game" I can think of is Sims 3... but it's not sprite based... What was the last major sprite based game?
That is a really interesting question. The Infinity Engine games were all rendered models, right? So you would have to go back to ... Shadow Warrior? Surely something more recent than that. Oh, apparently Disgaea, though I have never seen it, so I would not have known.

Mandrill posted:

Donated 50 so I could get the big cardboard box to put beside my doublefine adventure box!
Hey, that is pretty great! You should set up a recurrent payment of $50/week; by the time the Kickstarter finishes, you will get to that autographed box!

Bloody Hedgehog posted:

Goddamn! Just get home and go to put my money in, and something is screwy with my Amazon Payments account. Sure as hell hope Amazon gets it sorted it out for me quickly. I NEED to get in on this Kickstarter.
Yes. You do. Quick; start another Amazon account to fund it!

Anaxite posted:

That's a valid viewpoint. What's interesting to me is how much the story is spreading to general tech sites and the positive response it's getting, all in such a short time.
All it takes is one person on staff at any page who grew up adoring Wasteland, I think; "hey, I want to promote this ... hmmm ... 'oh, look, this Wasteland 2 thing seems pretty popular! GUESS WE SHOULD COVER IT!'"

Still pretty exciting. Particularly because naysayers seem to be about as uncommon as $1,000+ donations. Which, by the way, they are nearly at the half-way point for selling out on the first day.

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

McJesus posted:

My roommates and I played the poo poo out of this on my apple II clone back in the day, literally playing it in shifts 24-7. I never could put my finger on exactly what was so great about it but as much as I liked various other RPGs' over the years none of them grabbed me like wasteland did. It seemed like such a simple concept too, a modern setting with modern weapons instead of yet another RPG featuring wizards and bows and I waited and waited for another game like it but it just didn't happen. For many years I always assumed it just sold poorly or something but it seems that the people who did play it liked it as much as I did.
I love it. Yes. There are surely anecdotes about gameplay from all manner of games that came out decades ago, but it is funny how persistently strange Wasteland anecdotes are. I mean, you played the game in shifts--who plays games in shifts? Yet you are not the only person I know who played Wasteland in shifts. One of my oldest friends (in both senses) took turns playing Wasteland all day and night with his college roommate, and they both almost flunked out of school in the process. There is something very special (and disturbing) about a game that can make you do that. But as you say--it was the first time you suddenly felt like your computer was helping you simulate something eerily lifelike while still feeling larger-than-life. Or maybe not, but it sure felt like something important and amazing was going on in your computer.

BobTheJanitor posted:

Edit: You know what I'll just go tell the Vampire thread, instead of being passive and lazy about it.
Thanks, BobTheJanitor. Think about it--any little effort anyone makes to tell another thread/forum/person about this Kickstarter is virtually guaranteed to return some sort of dividends--you just never know when someone either loved Wasteland as a child and would give anything to support a sequel ... or just loves the idea of an old-school CRPG being made in this day and age, and wants to toss a few dollars toward its development. Even after I hand-picked all the people I was friends with on Facebook who I was pretty sure would be interested in this, I still went ahead and boldly posted it as a status update and found another half-dozen people who were interested in donating who did not immediately come to mind.

JebanyPedal posted:

Judging by the comments on GiantBomb's article of this Kickstarter, that's not going to get much done. They're pretty much of the mind "don't want it, won't pay" or "I don't like InXile" or some variety of such, which is understandable.
Huh, I had not noticed anywhere where it was received negatively, but I suppose it was bound to happen somewhere. Still, it is not like these people are going to mount a mega anti-Wasteland-2 campaign dedicated to stopping people from helping fund this project. The worst they will do is complain about how everything is stupid and attempt to put a damper on the flames of excitement.

AND THEY WILL FAIL TO QUENCH THIS EXCITEMENT INFERNO

($3,000 to go to reach $500,000 on the first day; half of the $10,000 tier purchases are now bought out)

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Kharmakazy posted:

I saw it posted in another forum and there were sporatic "inxile? haha No." posts, but for every one of those there were several more saying "take my money and shut up" and probably a few people who just read it and sent money without posting.
You should post and remind everyone that InXile is the only company that can claim to have actually put together the team that made the first game, regardless of what they thought of The Bard's Tale. Which, incidentally, was totally a fun game, despite not being at all like the game it was kind of named after.

I liked your Penny Arcade ninja-edit, because it is probably very true. I am excited about it.

Mozi posted:

I just thought of something, it probably applies more to the Doublefine project but might also come into play here. For Doublefine's kickstarter to go so far over their goal, wouldn't that mean that a good percentage - perhaps most - of the people who would have been interested in buying the game have already done so? So while the project may be well funded, once it's out, will their profits be lower having already "sold" all those copies?
I have been thinking about this, myself. But one thing immediately comes to mind--no matter how well-publicized something is, it is amazing just how many people there are who never heard about something until it comes out, or even ages after it comes out. There is a reason that big movies spend hundreds of millions of dollars on advertising, because it is amazingly hard to actually reach the majority of the people you want to reach. Or, at least, that is how it seems (plus they want to be absolutely sure you have seen 10 different advertisements for SPIDER-MAN AGAIN)

This entire process might change the revenue dynamic of gaming so that you get the money you need to make the game up front, and then whatever you make by actually selling the game becomes the fun money you use to either start development on something else you want to do a Kickstarter for later, or, you know, to take all of the developers into the wasteland and shoot them or whatever it is people do for fun in The United States Of America.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Roberto_Silencio posted:

Waiting for my paycheck on Friday and donating until it turns into a fine red mist.
You can donate now! They will not take your money until the Kickstarter ends! Donate every dollar you will have earned by April 17! You will thank me for it when you see the character named after you. From the gutter where you now sleep.

Nurge posted:

One thing to take into consideration is that amazon payments is bullshit and a good portion of the overseas folks (like myself) won't or can't back these, but will buy the game when it comes out. The difficulty of getting money into kickstarter funnily enough will translate into more sales once the games come out (but less money for development).
That is interesting; I never would have thought Amazon payments would be a problem, yet here it is (I do know that countries where credit cards are not very common and/or not the type we use here will have trouble). I saw that RPGCodex was trying to circumvent this by collecting $5,000 from its members to collectively buy the $5,000-level Kickstarter for the forums? I have no idea how their donation system is different from Amazon payments, but apparently it is, since people were talking about how they could donate there in lieu of donating on Kickstarter proper.

Kharmakazy posted:

Based on what they've been saying, a lot of the game is already written. It seems like they have been working on pieces of it for a long time.
This is true. I e-mailed Ken St. Andre (to finally send him the picture I took of us at Gen-Con 2004, haha) and after we talked for a bit I casually asked if he had been planning the Wasteland sequel in the back of his mind for the last 20 years, but he did not respond. But how could you possibly not come up with great ideas for a sequel to a game you worked hard on after all this time?

Also, your comment about voting it up on Deals.Woot is hilarious. It is amazing how many different and entirely logical ways there are to promote something like this.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
I think the only place on these forums that I find difficult to ascertain how to access is the play-by-post forums; I see multiple Fallout threads there, full of people who are not posting in this thread ... and while I am aware that is a tabletop rendition of the game, and everyone there might only like Fallout 3 and New Vegas for all I know, it seems like a potential untapped market. I sent a private message to one thread starter, but it felt kind of creepy to message everyone in those threads the same thing, so I stopped after one :(

JebanyPedal posted:

The Ultima games, I feel, were a lot like Wasteland, they had that same power to draw people in and make them feel like they were in a different world, and consequently, made them not want to leave it.

It's kinda like how the TES games, the modern Fallouts, or Demon's Souls kind of draw people in, except there isn't the odd obfuscated mechanics or weird ambiguous vibe of old-school RPGs that made you sit down in a dark room with a friend and try to figure out the whole mess together. It was an adventure battling the mechanics, the vague and uncertain goals, and reading the stuff in the paragraph book together .... It's a shame that it isn't so easy to replicate that feeling .... Some of its for the best, definitely, but I can't say I don't miss it.
Ultima is definitely another example of an oldschool franchise that has resonance and nostalgic power galore in the modern day; partly, of course, because most people think there has not been a good Ultima game made for about twenty years now (though I maintain Ultima IX had its moments and Ultima Online was actually an amazing game in its own weird way). Electronic Arts would never let Lord British have the Ultima name back, but I imagine he is one of only a few other oldschool designers who could do a Kickstarter like this and get somewhere. I mean, if he comes out and says "hi, we are going to do a top-down reboot of The Adventures Of Someone In Lord British's World" he basically makes a million dollars instantly, I imagine.

But yes, there is a degree of opaqueness present in older CRPGs (and even console RPGs!) that is simultaneously infuriating and wistful; the satisfaction you get from the day you finally figure out how to beat the seemingly invincible thing/open that one door in that one dungeon/save your game (thanks but no thanks for being so confusing for a child, Ultima III and Might & Magic II) is amazing, but of course you also have to get through hours or days of frustration to reach your goal, something modern games have largely eliminated. So old-school video games are kind of like riding a caffeine buzz (or, you know, meth, which I imagine is the drug of choice for most Kickstarter users), whereas modern games are more like looking through a family photo album. Worst analogy ever. But I do like them both--it is great that I basically know before even playing a game like Mass Effect 2 that I will have absolutely no difficulty with the game with the exception of a handful of "special super-hard parts" that indicate something important is about to happen. As opposed to the old days, when every part could be a special super-hard part since you have no idea what is going on half the time.

CrookedB posted:

We (RPG Codex staff here) use Paypal instead. We've already collected $1500 in the past 10 hours or so, so I hope we make it. :) Many peeps are donating twice, though, since the $5000 level tier only gives 30 digital copies and many want their cloth map. We do track individual donations, though, so we can find a way to distribute the copies (and other goodies) fairly afterwards.
That is awesome. I hope you destroy your $5,000 goal and end up getting two statues built in the game. Or maybe you could get a special $10,000 tier where you get a shrine and extra copies of the game instead of the meeting, since presumably they would not want the entire forum showing up at the special release party.

Edit: Just about to hit $525,000 as the second day dawns on the Wasteland 2 Kickstarter ... and of course there are still 5 1/2 hours to go until it has been up for 24 hours.

Dr. Quarex fucked around with this message at 08:18 on Mar 14, 2012

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

CaptainWinky posted:

$50 down. This jumped $9,000 in the ~15 minutes since Fintilgin posted that screencap. I get the feeling they're going to hit their goal with plenty of time to spare.
Oh, I forgot to ask you--is that a Don't Go Alone avatar? If so ... :drat:

theblackw0lf posted:

Any chance this hits the target in its first 48 hours?
I do not know how the Double Fine Kickstarter did, but it seems like this one is following a fairly similar trajectory ... I would say it certainly has a chance of hitting it in 48 hours. Which, incidentally, oh. Oh, yes, oh, yes. Wait, what? Where am I? :(

Edit: Oh, I missed Lethial donating $501 on page 3; you deserve hyper-kudos for being the first person to admit to actually hitting my faux-demand of $500 per donation!

Dr. Quarex fucked around with this message at 08:40 on Mar 14, 2012

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

Hakkesshu posted:

So despite my misgivings about InXile (and I'm still not convinced about the overall certainty of this game being great), I decided to plunk down my cash anyway. The extra goods were real tempting and I really want to see this entire model succeed. I also just kind of really want a new, deep turn-based RPG.

But Kickstarter should definitely be done in moderation. Something like this is succeeding in part due to the positive press it's getting and because of the brave new world of crowd-funded development. When a year has passed and there are 8-10 promising-looking Kickstarter projects going at the same time, I fear quick success will be less of an expected thing. At least at this price point.
Though I defend InXile since I liked Bard's Tale for what it was*, I can understand wishing that their track record were more impressive if they are going to go whole-hog into this. That said, as you mentioned, is it really not worth $15+ to take the chance that you will be getting a great game for a cheap price, not to mention make the game possible in the first place?

I do somewhat wonder about the future viability of Kickstarter. On one hand, as someone just said but now I cannot find the post at all (and sort of as Victrix just said), it is possible that there is not going to be Kickstarter burnout in the sense we think there will be--the pre-order model will become the norm, as pre-orders begin financing development rather than merely helping to recoup costs before the final release. Someone with disposable income would absolutely be interested in supporting eight or ten different CRPG projects at once, particularly since the odds are good that at least a few of them would fail ... unless this momentum somehow keeps up forever.

Andrigaar posted:

To anyone on Facebook or Google+, you probably have Felicia Day on your list. If you don't yet, so many of your gamer friends do and repost her crap that you, like me, give up and add her to one of the feeds. Point being that she linked the Double Fine Kickstarter project a month ago. If any of her kind (C-list/B-list stars) link it, the funding will probably accelerate till it goes plaid.
Ah, so this is why Facebook is always telling me "like Mass Effect 2? You'll LOVE Felicia Day, whoever that is!"


*plus did anyone else see Brian Fargo mention in his No Mutants Allowed interview that part of the reason it was not retro-themed at all is because they were worried about intellectual property issues with Electronic Arts if they made a similar playing game that used the same name? Weird.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

victrix posted:

Plus all the money I save by Gameflying EA and Ubisoft games instead of buying them can go towards funding kickstarter projects :smug: :smugdog: :smuggo:
So are you the one who just made the 50th $1,000 donation? :toot:

Even though I thought it would be hilarious if all the $1,000 donations were gone before I even woke up today to check the funds, I have to say I did not actually expect them to be half gone in less than a day.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
I am splitting my response into multiple posts because seriously I may not be able to keep up with new posts otherwise teehee!

Dewgy posted:

So I never played Wasteland and I don't even really like WRPGs/CRPGs that much, but gently caress it. This kind of thing is cool and I love this industry.
Hooray!

HotCanadianChick posted:

I've thought about throwing together an old Win95/DOS machine from time to time, but I really don't see the point in it when DOSbox works so well and is pretty much easier to use and setup than an actual DOS machine. Hell, if you don't want to mess around with making config files for each game, you can just use a GUI interface for DOSbox like D-Fend Reloaded and never type a single thing. It sure beats the old days where I had to make custom boot disks with menus in autoexec.bat so I could pick the correct EMS/XMS/CD driver/Mouse driver settings for whichever game I was planning to play.
Oh, I understand why someone might not really be interested in building a new DOS machine. It just happened that in the late 1990s my friend was about to throw out his awful Packard Bell but we then decided "wait a minute--this computer completely sucked for everything we did with it, but what if we put DOS 6.22 on it and used it for things developed BEFORE it was released? Then it might be great!" and sure enough it is. I would also never blame anyone who did not want to work with autoexec.bat and config.sys--I would not have had the patience for it if I had not spent so much of my life with those files anyway. I pretty much use the same ones for every game, with the occasional need to disable the mouse driver for that extra 3k of memory, yep, just typed that.

VendoViper posted:

Well they just got my money! Thanks for putting up this thread, otherwise I wouldn't have heard about the kickstart. Of course now instead of working at all today I am going to have to go rustle up a copy of Wasteland, I haven't played through that game in years.
I am glad to hear it. This is exactly why I wanted a thread here, because as far as I am concerned these are the best forums that can ever possibly exist, therefore we must engage in responsible Kickstarter stewardship! ....???

Copper Vein posted:

This might be my last chance for a new game in a proper big box, so I'm in. Guess I've got two years to struggle with whether or not to open it.
For only $250, you can play your extra digital copy and leave your autographed box intact! Actually, it sounds like even the $100 tier gets an extra digital copy to leave your deluxe box intact (though the concern about not being able to see your cloth map in that case is potentially valid).

Rupert Buttermilk posted:

I'll be pledging as soon as I can, but for now, I have a 17 hour busride ahead of me, and a laptop with Boxer (mac) and the original Wasteland.

Yeah buddy.
YES

Fwoderwick posted:

That said, it was my only experience of Wasteland and is enough for me to wonder about paying $65 for UK shipping. Although given the emphatic and slightly eye twitching encouragement I'll probably get from Quarex I guess that decision is already made.
AHHHHHHHHHHHHHHHHHHHHHHHHH


Approaching $750,000. Probably there by the time you read this!

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

HiriseSoftware posted:

Donating at least $50... looking forward to igniting some Serpioids with my firelance!

Edit: I always imagined the "firelance" to be like, you know, a LANCE... not like the homage alien-looking pistol in Fallout 3.
It is funny, I actually thought the exact same thing, which was why despite being one of the biggest Wasteland fanboys ever, I did not even catch the reference in Fallout 3. "Oh, an alien gun with a funny name, whatever!"

Peas and Rice posted:

You know that like the entire original Wasteland design team is doing this project right, including Ken St Andre who hasn't done anything C-RPG related pretty much since the original?
Yeah, you literally might not be able to get a more exact copy of the original team with the people who are still alive and willing to work on a game today. Someone like Liz Danforth is probably not going to come back, because nobody knows her name anyway, or Bill Dugan or NISHAN HOSSEPIAN or some other people whose names you would remember if you stared at the game box for hours like I did, but still.

Pre-post edit: As I check Brian Fargo's Twitter feed and see him say "Liz Danforth is back on board--she did the Highpool map!" Jesus. He really is helping us all live the dream.

uftheory posted:

My point is I want to play WASTELAND again and this will, if anything, make that longing worse.
That does make sense--and considering what Brian Fargo said about how if they raise enough then they could probably release the game with modding tools, you could probably have a good fan-made reconstruction of the original Wasteland within a year of Wasteland 2's release if that were the case.

Jean Pony posted:

The $2,5k tier hasn't gotten any pledges. $1,5k for a blood sausage collectible does indeed seem steep and kinda lackluster compared to the $1k and $5k tier. Maybe they could've done $1k = become wepon or location $2.5k = become NPC.
I do find it funny that the Blood Sausage tier is being so thoroughly ignored. The funny thing is, I bet it will be a pretty awesome grotesque art piece, but I imagine not a lot of people are donating to this project due to their love of grotesque art pieces.

OMG KAWAII OCTOTRON DESUUUUU ^^;

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
Thanks everybody for your donations! Thanks also for (maybe) reading my endless posts!

Xik posted:

It's just quite humorous at how people look back with rose-tinted glasses, but that's nostalgia for you I suppose.
I think the new boxes are fine for what they are, but as someone who has an entire closet filled from top to bottom with old (well, and new) gaming boxes, it will be nice to add an intentionally retro-designed enormous box to my collection past the days when I thought any more were possible.

HotCanadianChick posted:

The pic I posted was of 5 1/4" disks, not 3.5" disks. Both sizes were called "diskettes", because they were both smaller than the original 8" disks of yore. I still have a copy of Darklands on 5 1/4" disks that I haven't been able to play in years because my only 5 1/4" drive died long ago and nobody makes them anymore.
1. I never knew that was the reason for the term "diskettes," thanks HotCanadianChick.

Also, I also hilariously have a copy of Darklands that I have no disk drive to run (I found it in a bundle with Daggerfall for $3 at the Gen-Con auction :aaa:). I am seriously considering the thing Peas and Rice posted about, because I have about 200 5 1/4" floppies that COULD HAVE ANYTHING ON THEM WHO KNOWS probably just saved games from Star Command and Might & Magic 2

Rinkles posted:

Loved that old EA logo.
Yeah, I bet you can trace Electronic Arts' change from "company who released all the best games ever" to "grrrrrr meanie-face!" to when they changed that logo.

Vince Videogames posted:

Man, what an awesome boxart.
Agreed ten million percent, naturally, but I am torn--the Apple II/Commodore 64 version that came in the record sleeve was simpler and more beautiful in some ways, though in cutting out even a tiny part of the original painting it is also kind of flawed:

Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

TheAgent posted:

If only I could pledge $10k since I probably live a few blocks from where the party could happen. Maybe I can crash it Paparazzi style.
Well you had better hurry, only two of the eight $10,000 rewards are left!

Fintilgin posted:

I hope we get isometric with a really good tactical combat system. Crouching and cover and maybe some light terrain destruction. Silent Storm style, maybe.
Several people on the official forums are all JAGGED ALLIANCE 2 COMBAT ENGINE DUPLICATED and then some others like me are like "hey, we loved Jagged Alliance 2 too, but do you really want every combat to take hours to resolve in an RPG?"

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

ShankyMcStabber posted:

silly amounts of space like Centauri Alliance did (look it up).

signalnoise posted:

Hexes!
!!!

That is kind of awesome, though; I think Centauri Alliance slipped through my "identify and track down every MS-DOS CRPG" efforts from a few years ago. Yep, I just checked my list, and it did--I guess I must have thought it was like Space Civilization or something. I was probably confusing its name with that other game whose name is kind of like it.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Sputnik posted:

I impulse-donated before watching the video. Now, after hearing that MARK loving MORGAN is on board, I'm going back to double my amount.
Yeah, it is funny, a lot of the things that people who played Fallout but not Wasteland want to see in the game are causing arguments with the Wasteland fans, but pretty much nobody has anything bad to say about having Mark Morgan in charge of everything audio. It is hard to deny how utterly amazing his work is for the genre, apparently.

Carver posted:

Didn't plan on backing this but reading the thread and watching the video made me think otherwise!
I am glad to hear it. You will be pleased to know that 80s metal band-icons like Vic Rattlehead and Eddie definitely would not have been out of place with the general vibe from Wasteland.

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Dr. Quarex
Apr 18, 2003

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TOVA TOVA TOVA

fookolt posted:

I apologize if this was already covered, but who exactly owns the rights to the Wasteland IP? Is it EA? Or do they just own the rights to the original Wasteland game?
Electronic Arts just owns publishing rights to the original game; Brian Fargo bought the rights to "Wasteland" off of the Yu-Gi-Oh! people in 2003, as a hilarious side note to all this (why did they have them? I have no idea).

I still remember when the posts came into the Snake Squeezins group back then, clamoring in profound excitement for the IMMINENT ARRIVAL OF WASTELAND 2, probably as soon as 2004!!! When Brian Fargo came into the group and confirmed the rumors, we were all but convinced the second coming had occurred. I am glad I did not know then that it would be eight more years before this.

theblackw0lf posted:

Of course I guess it's possible its just technical glitches.
Yeah, I saw it go back from 777,000 to 776,500 earlier. I have no idea if it is glitches or withdrawals, but hey, whatever.

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