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A few combat issues with the new build (to me at least, could be intentional) - how come you can have tough and strong, with something like a crowbar, vs a bandit who has tough and strong and punches.. and consistently lose? Not to mention the chain-tackling gets pretty irritating.
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# ¿ Jul 17, 2013 16:55 |
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# ¿ Apr 24, 2024 14:56 |
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Thanks for the response, and yeah, I pretty much get all that in terms of how the combat works. The issue I have with using things like Lure is that it doesn't matter if it succeeds, the enemy still gets in whatever attack they were doing. So in terms of the combat log they can get lured, trip, but still get in a flurry blow/tackle which seems to make it almost pointless since you take a penalty for the Lure off the bat. Is there something I'm missing in that regard?
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# ¿ Jul 17, 2013 17:35 |
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Is there a lower chance to get sick from water that is the result of rain/from a river by chance? In a few games I had to cave in and drink un-purified water and I always did it from a river/rainfall and my dude never got sick from it. I do usually take Tough though, so I don't know if that's the reason or if it's a combination of things.
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# ¿ Jul 23, 2013 19:52 |
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Good update. Combat is hilarious if you have ranged skill and make a sling, knocking out bandits and breaking ribs with pebbles and some of the most available materials in the game. e - and then I do a quick recipe for a lit campfire.. and instead of branches and twigs being the initial ingredients, it used clean rags and a .38 revolver, clicked before I looked. Waa waa waaaaaaaaa. Justin Credible fucked around with this message at 01:03 on Jul 25, 2013 |
# ¿ Jul 24, 2013 23:42 |
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Things that it has tried to use for building fires/boiling water auto recipes, when the basic stuff is available (twigs, branches, torn paper, lighter, etc). -Bullets -Pistol -Pharaoh sleeping bag -Electric charge -Nano medkit (which when boiling three waters will reduce the condition by like 10%) -Clean rags Maybe another item property that makes the item not get auto-recipe'd? Some stuff despite it being -possible- you probably would never ever actually -use- it to do that stuff. Makes auto-crafting into something that's not always usable for certain things, having to switch the ingredients around anyway.
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# ¿ Jul 25, 2013 20:47 |
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You know the arrows to scroll enemies when there is more than one? There is an arrow like that at, the top right of the item output box. That cycles through recipes that are available based on the ingredients. That one took me a while to figure out.
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# ¿ Jul 26, 2013 23:03 |
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I personally prefer the sling over even a compound bow. 20 ammo at a time vs 5 and I seem to get more consistently high damage and stunning hits vs lots of grazing shots with arrows.
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# ¿ Jul 27, 2013 20:31 |
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Congrats on the greenlight, hope it ends up nice and profitable for you. Question, how do you get rid of smallpox? Tried full blood replacement, nanobots, antibiotics..
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# ¿ Sep 24, 2013 23:01 |
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# ¿ Apr 24, 2024 14:56 |
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Well I had a good character going, with good kit, a mechanic/hacker/electrician skillset. I was sleeping in Hatter's building in the DMC. Something approaches me as I sleep. A DMC drone leader fires into the darkness of the building and blows my sleeping head off. Why? e: No I didn't attack any guards or anyone and was not hostile to them in general I don't know it's just sad Justin Credible fucked around with this message at 00:10 on Sep 18, 2014 |
# ¿ Sep 18, 2014 00:03 |