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Hey, at least the 3D games both have 500~ one-liners.
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| # ? May 7, 2012 04:17 |
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| # ? May 24, 2013 06:16 |
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Another interesting thing about the fly powerups - if you leave one buzzing around your head, and you get hit, the fly takes the hit for you instead of you losing health. This happens no matter what fly it is. At least I think that's how it works.
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| # ? May 7, 2012 04:35 |
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Aristobulus posted:Another interesting thing about the fly powerups - if you leave one buzzing around your head, and you get hit, the fly takes the hit for you instead of you losing health. This happens no matter what fly it is. Absolutely correct, which means unless you are already at full health, there's no point in not eating the green flies right away! It also devalues the purple flies since an extra life is essentially 4 extra health...
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| # ? May 7, 2012 07:38 |
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Fun fact! That 'elevator where the pictures grow' is actually a reference to Disney World's terror mansion ride, it's how the whole ride starts off (your group gets shifted into an elevator disguised as a drawing room which slowly descends revealing more and more of the room's 3 pictures)
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| # ? May 7, 2012 09:34 |
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Pidmon posted:Fun fact! That 'elevator where the pictures grow' is actually a reference to Disney World's terror mansion ride, it's how the whole ride starts off (your group gets shifted into an elevator disguised as a drawing room which slowly descends revealing more and more of the room's 3 pictures) I thought that's probably what it was. Really liked that. This game is just full of crazy references. I think I heard a couple from The Shining as well in this level? I could never play this level when I was younger. It was those ghosts, they freaked me out. Now they just look very silly. And referring to "Tail Time" is just something Gex does a lot, as far as I remember. It's his favourite thing to say I guess. Something I really liked in this game was the noise it makes when you pause/unpause. Especially when you hammer the button repeatedly. Silly, but one of the things I remember a lot from the game. I think it's in the next one too? Actually, the next game is the one I remember more of I think.
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| # ? May 7, 2012 13:09 |
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Oy, I thought all the Austin Powers references didn't start until Deep Cover Gecko, given the "secret agent" theme of the third game. But nope, they're right there in the second game as well. Mike Meyers basically ruined all pop-culture reference-based humor for a 5 year stretch back in the late 90's.
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| # ? May 7, 2012 13:51 |
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Man old 3d platformers are surreal as hell. Bizarre level geometry, often impossible in real life, full of familiar but oversized and distorted objects and wrong colors. And everything moves in such a strange fashion. Not complaining. In fact I wouldn't mind a self aware comeback. Realism is boring.
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| # ? May 7, 2012 14:17 |
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Pidmon posted:Fun fact! That 'elevator where the pictures grow' is actually a reference to Disney World's terror mansion ride, it's how the whole ride starts off (your group gets shifted into an elevator disguised as a drawing room which slowly descends revealing more and more of the room's 3 pictures) Um it's called the Haunted Mansion and it originated at Disneyland. But yes that is the reference. EDIT: PS If you guys are willing to take on an extra commentator, I would totally be down. My skype is blackbeltbobman Blackbelt Bobman fucked around with this message at May 9, 2012 around 21:00 |
| # ? May 7, 2012 15:26 |
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Vrikkian posted:Korremar might be dead (I kid, but seriously someone call the cops if he doesn't post in the next couple of days), so in his absence I'm posting video two of Gex two! I'm not actually dead! I moved from one household to another for a month, and I got caught up in a whole bunch of E/N-worthy drama that doesn't actually involve me, and Vrikkian texted me and I forgot anyway because I'm a jerk. ThornBrain posted:I know you get the Reward remote in the first run through this level, but is the general intention with the collectibles just "grab 'em as is my want" until it's necessary? I would think getting the Reward remote within a new area's first video would be more productive. I'll most likely be trying to get them the first run through each time, path permitting of course. I'm going to take a little more time running through each objective to path them out in the future.
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| # ? May 7, 2012 23:02 |
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I've always wanted these games to be LPed, I'm so happy someone is finally That being said, I wish you both the best of luck and I'll be eagerly awaiting the next update!
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| # ? May 8, 2012 01:53 |
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PART 3: So that's where my Red Cross donations went. Part 3 is up! We'll start the contest back up with the next video. EDIT: I love you, whoever bought me an avatar. EDIT EDIT: It seems that Vrikkian's audio cuts out right at the end. It played back alright in Camtasia, so I'm assuming it may have been Youtube mangling it. I'll see what I can't do about fixing it soon. Korremar fucked around with this message at May 10, 2012 around 00:34 |
| # ? May 10, 2012 00:09 |
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Korremar posted:PART 3: So that's where my Red Cross donations went. Just a heads up, Vrikkian's mic gets really quiet from about the 8-minute mark onwards. I seem to remember this game, even though I could have sworn I've only played the third. Are there many re-used level themes in the third one, or did I just forget playing this?
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| # ? May 10, 2012 00:32 |
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So, does Gex actually have any lines that reference Indiana Jones, or does he just reference it in his looks and the theme of the level there?
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| # ? May 10, 2012 00:36 |
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I swear I'm hearing faint breathing, at least early on in the latest update. It's a bit eerie. And the blood coolers are just for the monsters to use as prop blood. As for the 'Vrikkian's one save' on the card story: "Interesting story about that , I actually started playing it on the PS3" Anything he says after that is basically unhearable. Except for small snippits.
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| # ? May 10, 2012 01:08 |
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I have no idea what happened at the end of the video, but once you entered the bonus level, Vrik becomes like he is in the other room trying to talk to you. :/ Kinda sucks cause I'm really curious as to what his Grandia story was. All I head was something about replaying it. I could be wrong though as it was hard to hear him.
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| # ? May 10, 2012 01:54 |
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I was sucked into another dimension, and reappeared outside my house. Korremar didn't want to stop the recording, so I tried yelling from the window to keep it going. Actually, I have no idea what happened. I just previewed Part 4, and I can hear myself through the entire clip so it's not like my microphone is dead since it was recorded mere minutes after Part 3. Maybe Virtual Audio Cables decided that my line was no longer valid. As a summary for my Grandia save on ePSXe: I was playing it as the PS1 Classic on the PS3, and I lost my save about 20 hours in. I didn't want to replay it all, so I downloaded the game image and the closest save I could find on Google... and have yet to play it since. However, on the downloaded save I'm only about 15 minutes behind where I was before my PS3's HDD decided to hate me, so eventually I want to beat it since it's a pretty groovy early PS1 RPG.
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| # ? May 10, 2012 03:12 |
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Huh, what rating did this game get? E? Surprised they managed to get away with adding blood here by not too being explicit about it. And interesting prospect of using Indiana Jones as a bonus level, though the design is more reminiscient of "Legends of Hidden Temple". Still, nothing like collecting floating emeralds. Also, is it just me or was there a painting of Rez's ancestor in that Screamer level? Good to see him being a bit more omnipresent than he was in the previous game.
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| # ? May 10, 2012 11:26 |
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So how can you tell climbable walls from non-climbable walls? Or is it just the trail of collectibles leading up them?
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| # ? May 10, 2012 16:03 |
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I think the climbable walls have pickups on them, and in later levels or at least in Gex 3, they will "look" climbable, in that they'll be covered in goo or vines or have a distinct texture.
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| # ? May 10, 2012 16:17 |
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If I remember correctly, and I could very well be wrong because I havn't played Gex 2 in, goodness.. over ten years, but I believe climbable walls have large gecko footprints on them.
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| # ? May 10, 2012 21:15 |
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Hyord posted:If I remember correctly, and I could very well be wrong because I havn't played Gex 2 in, goodness.. over ten years, but I believe climbable walls have large gecko footprints on them. It's mostly that for every level, climbable walls will have a unique texture. They introduce them usually with pickups, after that you can look out for them yourself. Or remember from a previous level in the same archetype, it's consistent. Sometimes they're blatantly obvious, too. It's a pretty neat and subtle design choice.
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| # ? May 12, 2012 07:52 |
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I like how we're already at the point where Gex isn't even making Austin Powers references. He's just saying random things in an Austin Powers voice.
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| # ? May 12, 2012 08:06 |
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Rocketlex posted:I like how we're already at the point where Gex isn't even making Austin Powers references. He's just saying random things in an Austin Powers voice. This was actually a gigantic problem in the late 90s and I'm so glad we've moved past it as a culture.
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| # ? May 12, 2012 14:48 |
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cobalt impurity posted:This was actually a gigantic problem in the late 90s and I'm so glad we've moved past it as a culture. For a few years we switched to a Borat voice.
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| # ? May 12, 2012 14:57 |
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Maremidon posted:For a few years we switched to a Borat voice. Don't forget that Napoleon Dynamite guy! Now that we've moved passed those, what's next? Who'll be the next played out, annoying character that everybody's Dad will imitate for the next decade?
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| # ? May 12, 2012 15:00 |
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Maremidon posted:For a few years we switched to a Borat voice. Who did? Thank God I do not run in those circles.
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| # ? May 12, 2012 17:19 |
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I liked the music in that bonus level. It was almost the Indiana Jones theme, but not quite, and for some reason that made it really funny to me.Tewratomeh posted:Now that we've moved passed those, what's next? Who'll be the next played out, annoying character that everybody's Dad will imitate for the next decade? That meerkat from the Compare the Market ads could be a serious contender. Although he still makes me laugh. Not sure if that's just a UK thing though.
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| # ? May 12, 2012 18:37 |
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Maremidon posted:For a few years we switched to a Borat voice. A few years? People still do that god drat voice. I hate random pop culture references out of context with a passion, like when I hear someone randomly shout FUS ROH DAH I just want to grab the nearest sharp object and deliver sweet justice.
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| # ? May 13, 2012 01:31 |
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njsykora posted:like when I hear someone randomly shout FUS ROH DAH I just want to grab the nearest sharp object and deliver sweet justice. Like to the knee, perhaps?
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| # ? May 13, 2012 01:47 |
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That Skyrim meme was stupid the first time I heard it. When gaming podcasts made rap songs with it in their intermissions is when I started to hate it. Anywho, Part 4 is up, and as of this post's writing is being processed! View it with your pleasure in a few short minutes. http://www.youtube.com/watch?v=B7rC6SfaH70
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| # ? May 14, 2012 03:15 |
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Those bouncing enemies weren't transistors, but capacitors
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| # ? May 14, 2012 04:06 |
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I loved playing the N64 version of this game as a kid. The camera was horrible as Hell, but it was still fun to my 7 year old heart. This may or may not be a N64 exclusive secret, but you know that checkerboard-pattern arch you pass through to go to the second section? Try climbing the walls.
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| # ? May 14, 2012 05:12 |
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Huh, good to see they kept the camera flash SFX and the checkpoint system as a callback to the first game, though why checkerboard TVs would make camera noises in a media dimension might confuse new players to the Gex franchise. And just curious, what's the next contest you guys have planned up?
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| # ? May 14, 2012 06:13 |
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unpronounceable posted:Those bouncing enemies weren't transistors, but capacitors Ugh I just finished my E+M course, please don't remind me how much I hate capacitors and all they stand for I tried to watch the first couple of videos from the first game but I really couldn't get through them, Gex 1 is just too awful. I was an N64 child and never got to play it, and the fact that the series went from Gex 64 to Gex 3 meant I constantly was looking for the fabled "Gex 2". No, I never did look in the PS1 section I absolutely loved Gex 2 and 3 however, and it's a lot of fun to watch these videos now because the game really does stand up, I'm even laughing at a lot of the one liners though that may be because they're all from my childhood. Also, SHUT DOWN ALL THE GARBAGE SMASHERS ON THE DETENTION LEVEL was the only line in circuit central on the N64. The. Only. Line.
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| # ? May 14, 2012 12:25 |
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Fun fact about Gillegex Isle: I asked my mom what an isle was when I got to it, then spent the entire boss fight confused about why it wasn't taking place in a supermarket.
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| # ? May 14, 2012 13:24 |
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I have no idea why, but I have very fond memories of some of the 'powered up' snippets of music from this latest level. It's the weirdest thing.
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| # ? May 14, 2012 13:41 |
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It appears the link to Part 3 on the OP leads to the Part 2 video. Forsooth, Korremar.
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| # ? May 14, 2012 16:44 |
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You would not believe how long it took tiny me to work out you could whip the rotating platform to launch yourself.
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| # ? May 14, 2012 17:04 |
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Yapping Eevee posted:I have no idea why, but I have very fond memories of some of the 'powered up' snippets of music from this latest level. It's the weirdest thing. You and me both.
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| # ? May 14, 2012 21:02 |
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| # ? May 24, 2013 06:16 |
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Loved this game as a kid, and your thread is reminding me about so much. Particularly, it's reminded me how much I hated that last level, and all the other Circuitry type levels. At the time, I guess I just thought they were like, super hard bonus level things, but it really is the camera's fault. Also, it's weird how many of these references I get now, fourteen years later or whatever. This series needs a reboot, and I am in favor of the FMV guy in a costume, as long as it's an adventure game with a film noir detective style.
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| # ? May 15, 2012 00:19 |




























