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Dishonored is all about gameplay freedom, play however the hell you want. (I also quickloaded a lot.)
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# ? Sep 29, 2014 01:09 |
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# ? Apr 25, 2024 12:51 |
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I am in the magic assassin base and I want to steal the key while leaving a note in the guys pants. All while nobody sees me. I think I spent an hour doing it over and over until I realised I am terrible and gave up.
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# ? Sep 30, 2014 15:29 |
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While it can be fun in and of itself to quick-load your way to the 'perfect' run, one reason (of many) I particularly love Dishonored so much is that when poo poo goes *bad*, you have plenty of options at your disposal to try and save the situation, be it lethally or non-lethally. Edit: I'd also recommend gimmick runs to people who haven't tried them. E.g. not using talents at all, or restricting talent use to a small subset (ideally ones you don't commonly use). It is one of the most diversely re-playable single-player games I've seen. magimix fucked around with this message at 18:21 on Sep 30, 2014 |
# ? Sep 30, 2014 18:19 |
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# ? Sep 30, 2014 18:49 |
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That is frigging awesome
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# ? Sep 30, 2014 18:52 |
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HAmbONE posted:Picked up this game for sale and it seems great. Unfortunately I didn't read this thread first and started being a horrible quickloader. I really need to break that habit because I shouldn't be going for a "perfect run" on the first try. I tend to quickload a lot in games not because I gently caress up a lot but I like to have a "canon" run. If I want to complete an objective in a certain fashion or kill a group of enemies in a short amount of time, whatever, I'll quickload a few times until I'm satisfied. Yeah, it's weird as hell
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# ? Sep 30, 2014 19:06 |
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fennesz posted:I tend to quickload a lot in games not because I gently caress up a lot but I like to have a "canon" run. If I want to complete an objective in a certain fashion or kill a group of enemies in a short amount of time, whatever, I'll quickload a few times until I'm satisfied. It's not weird. Well, if it is, then I'm weird too. We can be weird together.
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# ? Sep 30, 2014 19:52 |
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It's fucken weird.
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# ? Oct 1, 2014 09:53 |
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Jesus Christ, I'm in love all over again. And my heart breaks, because I will never be this good. http://youtu.be/R46RoDuJin8
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# ? Oct 15, 2014 23:35 |
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Holy poo poo the bolt from the sky.
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# ? Oct 15, 2014 23:45 |
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Ravenfood posted:Holy poo poo the bolt from the sky.
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# ? Oct 15, 2014 23:46 |
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Hannibal Rex posted:Jesus Christ, I'm in love all over again. And my heart breaks, because I will never be this good. Stopping time to place a razormine beneath a leaping enemy is just inspired. As is throwing a grenade, stopping time, shooting said grenade with a bolt, and unfreezing time to create some kind of whale punk flak cannon.
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# ? Oct 16, 2014 01:13 |
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What a scrub, playing with the alertness indicators. Still though, that was pretty good.
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# ? Oct 16, 2014 01:31 |
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Accordion Man posted:Two bolts from the sky. wait, no wait, no. He shot up into the sky and it managed to hit the dude by the gate? twice? How is that remotely possible. I mean I saw it, but...
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# ? Oct 16, 2014 01:54 |
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sebmojo posted:wait, no wait, no. He shot up into the sky and it managed to hit the dude by the gate? twice? How is that remotely possible. I mean I saw it, but... First bolt somehow killed the guy by on the rooftop (he seems to have had to shoot him in the leg once to keep the target in place) second bolt killed the gate guard dead-center. Somehow. Your guess is as good as mine. I don't know how the hell you can be that accurate AND how that bolt managed to remain in the air for so long.
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# ? Oct 16, 2014 11:42 |
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Also he shot two bolts at about the same time but the second came down quite some time after the first. What? Is there some kind of physics engine fuckery going on here? How did he even begin to figure that out?
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# ? Oct 16, 2014 14:08 |
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# ? Apr 25, 2024 12:51 |
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A whole lot of testing. But I'm pretty sure he's keeping the objective markers on so he knows at which point of the sky to aim.
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# ? Oct 16, 2014 15:34 |