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quakster
Jul 21, 2007

Buyer's Remorse


the black husserl posted:

Yeah its a hidden object game.
Nuh-uh. It's an Erotic RTS With Chinchillas.

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Saoshyant
Oct 26, 2010

not one bit


rope kid posted on his blog about how Kickstarter changes the way developers should deal with community feedback. Bottom line, nothing should change. Community feedback is important, but they are not the people making the game.

quakster posted:

It's an Erotic RTS With Chinchillas.

I'd play this all day long.

Songbearer
Jul 12, 2007


Fuck you say?


quakster posted:

Nuh-uh. It's an Erotic RTS With Chinchillas.

With Kinect support.

quakster
Jul 21, 2007

Buyer's Remorse


Fanvestor is the worst word.

Ddraig
Sep 5, 2005

Sits with a full house

We need to pitch together to donate however much money it will take to get The Zybourne Clock included in Wasteland 2.

notZaar
Jan 7, 2004



Ddraig posted:

We need to pitch together to donate however much money it will take to get The Zybourne Clock included in Wasteland 2.

It's already in New Vegas, we made it to the big time baby.

Xik
Mar 10, 2011



RPS posted about Baldur's Gate III "totally thinking Kickstarter".

It's pretty much a non-post though, so I will warn you now before getting too excited.

quote:

Baldurís Gate 3 has been our long term goal. We have a lot of things to put in place before such a project can be launched. So currently there is no such project but thatís the one we want to do.

I can't help but find myslef agreeing with Adam (RPS writer).

quote:

Too soon, chaps, too soon.

Kickstarter is going to be flooded with ridiculous projects from people who have no idea how to make video games. I think it's probably best if they wait and see if this approach to development is even still around in 6 months. As much as I want to believe this is the "future" of game funding where developers get the cash direct from fans, I'm also a realist. This thing is probably going to be run straight into the ground by over-saturation.

Saoshyant
Oct 26, 2010

not one bit


There is a lot of saturation. I want to join on Banner, Auditorium 2, and the tactical shooter thingy, but I just invested on DF's Magical Adventure Bonanza and Wasteland 2, so, at most, I can pick just one more project to support. With the huge success of those two, more and more will just keep coming, and some may even be downright amazing, but how will I know when there's this much saturation this earlier?

And heck, I supported Voxatron, Xenonauts, those Indie Royale alpha funding games (of which Towns appears to be only one worth squat), all of them very recently. I really like this funding model we are getting here, but give it a rest, will ya.

Quest For Glory II
Dec 17, 2003



The games that see the most success on Kickstarter I think are iOS projects because they don't require as large of a budget as PC titles and the turnaround tends to be quicker.

The reason why scams generally don't happen as much as you'd think is because of a simple reason.. trust is opt-in. People aren't going to donate to something that is just a bunch of promises from an unknown person. That's why a lot of the projects that do succeed usually have a Kickstarter video that contains actual in-game footage. Also programmers are not exactly extroverts so if one is full of poo poo when they're talking on camera you can tell pretty easily.

The kickstarter video is so important and people gently caress it up so badly so often it hurts. I think I've seen at least 500 different projects with unironic "Oh, hi! Didn't see you there." introductions. Next time I post in this thread I'm gonna bring some terrible/funny projects to show. It's like searching for hay in a haystack, let's just say.

TescoBag
Dec 2, 2009

Oh god, not again.


Saoshyant posted:

rope kid posted on his blog about how Kickstarter changes the way developers should deal with community feedback. Bottom line, nothing should change. Community feedback is important, but they are not the people making the game.


I'd play this all day long.

And yet, when publishers give them the money, they pander to them.

I completely agree with developers doing what they want to do, but there should be some fan involvement if they are funding.

Saoshyant
Oct 26, 2010

not one bit


TescoBag posted:

And yet, when publishers give them the money, they pander to them.

It's a pretty bad comparison. Publishers are a single entity which provides all the money, and that amount of money will most of the time -- if not always -- be larger than anything a kickstarter will provide.

Worse, a kickstarter will give you rewards, like the game itself. Publishers don't get "rewards"; either the game sells or it doesn't, and considering the risks, a publisher will try to "help" make the game better so it will sell. Of course this backfires most of the time, but the intention is true.

TescoBag posted:

I completely agree with developers doing what they want to do, but there should be some fan involvement if they are funding.

Sure, fans should maybe propose ideas, or complain when something doesn't work during alpha/beta testing. That's as much as they should be allowed, or do you think a Fallout New Vegas with the input from the Nexus community would have turned out well? Perish the thought.

Xik
Mar 10, 2011



TescoBag posted:

And yet, when publishers give them the money, they pander to them.

I completely agree with developers doing what they want to do, but there should be some fan involvement if they are funding.

Yes, developers have to accommodate publishers, but isn't the point of things like kickstarter so developers don't have to listen to an outside source and make the game they want?

I don't think replacing publisher input with "crowd-sourced" input is an acceptable alternative. Publishers apparently "don't know how to make games" but they do know how to make cash, that's their job. Fans don't know how to do either of those things.

I'm not saying developers shouldn't listen to their fans, that's not what that post says either. Devs really have to try and keep "a leash" on fan involvement and clearly outline the type of input they actually want. If you say something generic like "we are happy to get all fan input about game features" you end up with a community like Minecraft or the shithole that is the Wasteland 2 forums.

Zombies' Downfall
Aug 20, 2005

That which was the holiest and mightiest of all that the world has yet possessed has bled to death under our knives.


Saoshyant posted:

Sure, fans should maybe propose ideas, or complain when something doesn't work during alpha/beta testing. That's as much as they should be allowed, or do you think a Fallout New Vegas with the input from the Nexus community would have turned out well? Perish the thought.

List of Features on Back of Box:
- Children not only killable but also rapable, adding immersion and uh
-
-
-
-
- I'm sorry how did this get here

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.


TescoBag posted:

And yet, when publishers give them the money, they pander to them.
Most developers do not pander to their publishers. There's often a good deal of push and pull. I would hope this goes without saying, but the cost for playing chicken with a publisher by saying "no" can be extremely high.

Ddraig
Sep 5, 2005

Sits with a full house

notZaar posted:

It's already in New Vegas, we made it to the big time baby.

We had Johnny Fiveaces. We haven't actually had the legendary Zybourne Clock.

Syllables
Jul 2, 2011

King Of The Crabhammer Guitar


I'm thinking of "Kicking" Wasteland 2's one and getting the 100 Dollar one (Well 115$ due to shipping)

I think it's worth it. They spawned my favorite series of all time so It's worth it.

TescoBag
Dec 2, 2009

Oh god, not again.


Saoshyant posted:

It's a pretty bad comparison. Publishers are a single entity which provides all the money, and that amount of money will most of the time -- if not always -- be larger than anything a kickstarter will provide.

Worse, a kickstarter will give you rewards, like the game itself. Publishers don't get "rewards"; either the game sells or it doesn't, and considering the risks, a publisher will try to "help" make the game better so it will sell. Of course this backfires most of the time, but the intention is true.


Sure, fans should maybe propose ideas, or complain when something doesn't work during alpha/beta testing. That's as much as they should be allowed, or do you think a Fallout New Vegas with the input from the Nexus community would have turned out well? Perish the thought.

This is pretty much exactly what I meant. You're right that fans shouldn't be able to dictate the way that the game should be developed on a larger scale, I didn't mean that.

A good way to look at it is NEO scavenger. Currently they have a poll of popular features which allows the community of paying customers to vote on smaller features they would like in the game which would improve the experience, while not changing the direction of the game in any way.

I believe this would be a good solution - polls that would allow the developer to tailor the game to appeal to the fanbase that sponsored it.

As things are right now, publishers have a pretty massive say on exactly how a game is developed. It's about time developers were able to have their freedom back.

Robotnik DDS
Oct 31, 2004



Jefferoo posted:

Awh, nobody mentioned my favorite - The Arkh Project!

Man games really do need more voices but these pretendo dollar amounts and insane compartmentalized design modules set up to scam people are just s shame.

redmercer
Sep 15, 2011

by Fistgrrl


Ddraig posted:

We had Johnny Fiveaces. We haven't actually had the legendary Zybourne Clock.

When you use it it should just load an old save

Blooshoo
May 15, 2004
I'm a newbie

RE: all those added peoples/items to wasteland 2 RUINING MY IMMERSION

Maybe they could have a thing like in vegas where you take a trait to see all the zany odd stuff http://fallout.wikia.com/wiki/Wild_Wasteland

Ddraig
Sep 5, 2005

Sits with a full house

I can't imagine that the inclusion of that stuff will be gamebreaking. I'm pretty sure they have power to veto whatever they want, and if the person donating isn't happy they can always remove their pledge (right?)

It's probably going to be mostly fluff inclusions, like "This gun was owned by so and so" or "This city was founded by the long dead x"

emoticon
May 8, 2007


TescoBag posted:

And yet, when publishers give them the money, they pander to them.

I completely agree with developers doing what they want to do, but there should be some fan involvement if they are funding.

Publishers are familiar with how video game development works. It doesn't mean they are always right, but a developer can have a dialogue with publishers on common ground. Fans usually have no experience or really basic RPG-maker "babby's first video game" experience at best, but they feel like they have a lot of experience since they play and obsessively analyze so many games. But letting fans have as much control over a project as a publisher would likely lead to a disastrous Zybourne Clock situation.

rotinaj
Sep 4, 2008



Dr. Video Games 0031 posted:

You should take the time to actually read the kickstarter page and watch the video that's there!

http://www.kickstarter.com/projects...-fine-adventure

Hint - it's in the very first line of the page.

I meant "Will it be a fantasy, science fiction, modern, some weird postapocalyptic thing" by genre and "free-roaming, linear-with-lots-of-storytelling, something where you have free reign over a small scene like in Grim Fandango" by style.

Have they announced anything specific about the setting, is more my question. I understand it's a point-and-click adventure game, but that isn't terribly specific.

Alan Smithee
Jan 3, 2005
"Sunset found her squatting in the grass, groaning. Every stool was looser than the one before, and smelled fouler.

By the time the moon came up she was shitting brown water. The more she drank, the more she shat, but the more she shat, the thirstier she grew."

by GRRM;
the American Tolkien.


Quest For Glory II posted:

The games that see the most success on Kickstarter I think are iOS projects because they don't require as large of a budget as PC titles and the turnaround tends to be quicker.

The reason why scams generally don't happen as much as you'd think is because of a simple reason.. trust is opt-in. People aren't going to donate to something that is just a bunch of promises from an unknown person. That's why a lot of the projects that do succeed usually have a Kickstarter video that contains actual in-game footage. Also programmers are not exactly extroverts so if one is full of poo poo when they're talking on camera you can tell pretty easily.

The kickstarter video is so important and people gently caress it up so badly so often it hurts. I think I've seen at least 500 different projects with unironic "Oh, hi! Didn't see you there." introductions. Next time I post in this thread I'm gonna bring some terrible/funny projects to show. It's like searching for hay in a haystack, let's just say.

I'm excited to see what Kickstarter and the like can do for crowdfunding, but at the same time I'm waiting for the other shoe to drop. People like Tim Schafer have pedigree to back them up hence why he can command $3 million+ (before taxes, that's another issue entirely)

Then you have your Arkh Projects. I would actually love to see a site/blog of disastrous sounding projects on Kickstarter/Indiegogo that would document these to serve as examples. I'm concerned 6 months from now (if even that long) we will see fallout where people are shocked, SHOCKED that the drama whores running X game, that they threw money at without asking questions, took it and ran to Mexico and surprise surprise, no contracts were signed so no authoritative body, not even Kickstarter, wants to touch that with a ten foot pole. Which is great for an internet story, but ultimately bad for even legit developers, because once bitten twice shy.

Look at all the "lol Gabe is fat" backlash due to HL episode 3 being so long delayed. Can you imagine having to answer to these "investors" in such a public, micromanaged way? The moment you go dark for a month, even a week, a thousand assholes take to twitter to post your personal information and call for your head. I don't think this is going to happen with Double Fine but can you imagine what would happen if someone with Double Fine's respect did drop the ball? That would pretty much make Kickstarter the laughingstock of the internet

Zombies' Downfall
Aug 20, 2005

That which was the holiest and mightiest of all that the world has yet possessed has bled to death under our knives.


Ddraig posted:

I can't imagine that the inclusion of that stuff will be gamebreaking. I'm pretty sure they have power to veto whatever they want, and if the person donating isn't happy they can always remove their pledge (right?)

It's probably going to be mostly fluff inclusions, like "This gun was owned by so and so" or "This city was founded by the long dead x"

I think the idea is that anybody who would donate the hundreds/thousands of dollars needed to get a reference planted in a game would be the sort of person with enough love for the game and the developers to want something consistent with their vision rather than flooding dour viking SRPGs with pony banners.

Then again, the internet. I could easily see somebody donating $2500 to a Baldur's Gate 3 Kickstarter just to name an NPC "Dongs".

emoticon
May 8, 2007


Zombies' Downfall posted:

Then again, the internet. I could easily see somebody donating $2500 to a Baldur's Gate 3 Kickstarter just to name an NPC "Dongs".

If some are willing to pool their money together just to make a porn where two girls poo poo into a cup and then eat it, then I don't doubt others are willing to donate money just to troll game developers. Especially if Kickstarter starts getting flooded with dumb poo poo like the Arkh project or the millionaire MMO guy.

Stanos
Sep 22, 2009

The best 57 in hockey.

Zombies' Downfall posted:

I think the idea is that anybody who would donate the hundreds/thousands of dollars needed to get a reference planted in a game would be the sort of person with enough love for the game and the developers to want something consistent with their vision rather than flooding dour viking SRPGs with pony banners.

Then again, the internet. I could easily see somebody donating $2500 to a Baldur's Gate 3 Kickstarter just to name an NPC "Dongs".

Our stalwart adventurers: Dongs, Butts, Fluttershy and Hambubger.

blastron
Dec 11, 2007

Don't doodle on it!


I would probably contribute $100 to a goon pool to name a character in a major video game Balsek Dongson.

ZackHoagie
Dec 25, 2007

now eat him.


Even though the studio taking control of it has made games that look like the very definition of rear end, I can't not be hyped up for another Tex Murphy game.

the black husserl
Feb 25, 2005



You know it's funny, Jake Elliot (game designer) took people for 6k on kickstarter, yet his name doesn't seem to be mud.

TunaSpleen
Jan 27, 2007

How do I say, "You're the grossest thing ever" without offending you?


^^Sup Tex Murphy buddy!

Here is another YouTube video of a fan promoting the Tex Murphy series and doing a pretty fair review/critique one of the earlier games in the series, Under A Killing Moon:
http://www.youtube.com/watch?v=sgAi...ture=plpp_video

And yeah, their Shangri-La game or whatever does look like graphical rear end but I bought Three Cards to Midnight and Three Cards to Dead Time and both were pretty good little puzzle games that each wasted an evening at a low price. Their customer service is through the loving roof too--I had some real problems downloading the Midnight game files and the IT guy ended up mailing me a copy of the CD at no extra charge. If he was a waiter at a restaurant, I'd give him a 50% tip. But since I can't do that, I'll just invest in a higher donation tier for this game.

Sigma-X
Jun 17, 2005

"thats pretty much it, we all got high, it was sweet you should of been there"
"god damnt knuckles, your plan didn't do anything"


HOLY poo poo TEX FUCKIN MURPHY

e: I will give them all my dollars, I've been wanting a new Tex Murphy game forever.

Sigma-X fucked around with this message at Mar 21, 2012 around 01:29

emoticon
May 8, 2007


the black husserl posted:

You know it's funny, Jake Elliot (game designer) took people for 6k on kickstarter, yet his name doesn't seem to be mud.

That's because no one knows who he is. I tried looking him up, I still don't know who he is.

Claverjoe
Dec 21, 2005


ghouldaddy07 posted:

If only Shenmue 3 could be funded via this method.

I'd go for a sequel to Star Control 2. That'd be awesome.

Lord Lambeth
Dec 7, 2011



Hakkesshu posted:

Don't forget this loving thing, which I believe was posted to their tumblr (though it looks like they took it down)



This image is the first time I heard of the Arkh Project. I legitimately thought it was a joke.

Dr. Video Games 0031
Jul 16, 2004



Sigma-X posted:

HOLY poo poo TEX FUCKIN MURPHY

e: I will give them all my dollars, I've been wanting a new Tex Murphy game forever.

As much as I want a new Tex Murphy game, I don't want it like this. I want it to be, you know, actually good. I do not trust these guys for that. I wont give them any money, and I hope it doesn't get funded.

Saoshyant
Oct 26, 2010

not one bit


Dr. Video Games 0031 posted:

As much as I want a new Tex Murphy game, I don't want it like this. I want it to be, you know, actually good. I do not trust these guys for that. I wont give them any money, and I hope it doesn't get funded.

What? Why are you saying that?

Sigma-X
Jun 17, 2005

"thats pretty much it, we all got high, it was sweet you should of been there"
"god damnt knuckles, your plan didn't do anything"


Dr. Video Games 0031 posted:

As much as I want a new Tex Murphy game, I don't want it like this. I want it to be, you know, actually good. I do not trust these guys for that. I wont give them any money, and I hope it doesn't get funded.

I would play a MurphyVille with Friends Windows Phone with $50 IAPs required to progress the story, so I acknowledge that I am not perhaps the most rational of thinkers.

I don't know poo poo about this company and they might be terrible but if you put Tex Murphy on the side of a pizza box filled with cat piss I would buy it to 'support the developers'

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch


Dbhjed posted:

No love yet for Auditorium 2: Duet? It is a sequel to Auditorium, a cool little music game. You control the flow of energy to make music.

http://www.kickstarter.com/projects...ditorium-2-duet

Eh, did this really need to have a sequel? The original didn't even have that many things going for it. Neat idea but more of a tech demo than a game.


And why are people excited for Hardcore Tactical Shooter again? I really don't see the point.

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signalnoise
Mar 7, 2008

Distinguishing Features:
Expensive and gaudy
clothes, overweight, and
a scruffy beard.

There's a middle ground between this Baldur's Gate 3 and Star Control 3 talk and it's called Spelljammer which is what everyone deserves

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