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Fintilgin
Sep 29, 2004

Fintilgin sweeps!
But in the case of games it's pre-ordering. Not too different from pre-ordering something like Skyrim. Hell, you can preorder the next SimCity now from EA and it won't be out until 2013 sometime. Just like Wasteland!


Also, it's a good thing nobody needs to understand Kickstarter in order for it to work! :xd:

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NINbuntu 64
Feb 11, 2007

Fintilgin posted:

But in the case of games it's pre-ordering. Not too different from pre-ordering something like Skyrim. Hell, you can preorder the next SimCity now from EA and it won't be out until 2013 sometime. Just like Wasteland!


Also, it's a good thing nobody needs to understand Kickstarter in order for it to work! :xd:

Not all games come with a pre-order:
http://www.kickstarter.com/projects/starcommand/star-command-sci-fi-meets-gamedev-story-for-ios-an

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Hrmmm. Fair enough. I wouldn't back a game that didn't award the game, personally. Although I guess in that case people are buying the DLC? But yeah, that's much closer to a charity drive.

NINbuntu 64
Feb 11, 2007

If you're making a game that's going to cost $2-$5, giving it away on Kickstarter is going to murder your iOS sales numbers.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

NINbuntu 64 posted:

If you're making a game that's going to cost $2-$5, giving it away on Kickstarter is going to murder your iOS sales numbers.

Yeah, I understand why they're doing it. I wouldn't back it personally, but I can see why people might, and it is legitimately closer to charity then preordering.

mutata
Mar 1, 2003

Haha, see, this is my point. I said "charity" and some people immediately started thinking in business terms, just like they do when they say investment. I was not trying to make the argument that Double Fine is a charity.

If you choose to view Kickstarter as you investing in a business, then you're going to have issues with it. As long as you understand that your anger or reluctance or annoyance with the thing is self-constructed, in that case, then that's fine, I guess.

Kickstarter is e-begging legitimized. It's a PBS charity drive where they send you a "free" tote bag for a $100 donation so they can continue showing Sesame Street and Mr Bean reruns. When I give money to a project, in my mind, I am literally giving away that money because I am an artistic idealist who thinks people with good ideas that I like should be given a chance to take a crack at making them. I also work in the gaming industry and I think this kind of grass roots indie stuff is healthy for the industry. If they take the money and run, jokes on me. If they totally biff it and fail, then oh well.

I guess what I'm saying is, personally I can't really imagine trying to make sense of this thing from an "investing" perspective or even a "pre-order" perspective. I have disposable income enough to give away $15 every two weeks to people who want some tiny wings to assist them in their leap of faith, and I'm down with that sickness, yo. If I get games out of it a year or two from now, all the better.

If nothing else, I can at least feel the fuzzies that I played a tiny part in helping 12 other people in the industry keep their jobs at Double Fine.

vvv Another healthy way of looking at it.

mutata fucked around with this message at 15:33 on Apr 6, 2012

signalnoise
Mar 7, 2008

i was told my old av was distracting
It's not a charity, it's a gambling operation. You wager the pledge amount and in return you get a bunch of stuff (maybe), and the quality of the stuff is unknown. It's assumed that the house always wins, so you're playing it for fun (as you should at any casino). You should not go in on it assured you've made a good purchase, nor should you be super pissed when things don't turn out the way you wanted. The odds are currently unknown. I'm hoping the horses I've picked turn out to be winners.

Tufty
May 21, 2006

The Traffic Safety Squirrel
ACTUALLY, Kickstarter isn't charity or gambling, it's really a lot like time. Imagine four balls on the edge of a cliff... Kickstarter works the same way.

dvorak
Sep 11, 2003

WARNING: Temporal rift detected!

Tufty posted:

ACTUALLY, Kickstarter isn't charity or gambling, it's really a lot like time. Imagine four balls on the edge of a cliff... Kickstarter works the same way.

God drat it! You've cracked it! Now imagine for a moment though, if you take the fourth ball and replace the first ball. But there's another fourth ball...

The way I see it, it's like someone said earlier: give money to the companies you feel good about handling your donation to their cause. Hopefully it works out and you get out of it what you want. That can mean different things to different people though.

For some, they get a cool game, for others, the hope of a magical gaming garden sewn with the seeds of people who like good games.

dvorak fucked around with this message at 16:11 on Apr 6, 2012

seorin
May 23, 2005

2 Sun's Dusk (Day 78)
Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fifth Trial.

mutata posted:

If any of you are bummed by the Kickstarter hate in the other thread, you should go watch episode 1 of the Double Fine Adventure documentary and watch Kickstarter change a bunch of people's loving lives.

Thanks for pointing that out. That was a really good video and it gave me exactly the warm fuzzies I was paying for in the first place. I think I'm actually now more excited for the rest of the documentary than I am for the game itself.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


mutata posted:

Haha, see, this is my point. I said "charity" and some people immediately started thinking in business terms, just like they do when they say investment.
Also you can sense from a mile away that people who have fundamental problems with kickstarter don't have any idea how creative industries work and how difficult it is to put a foot in the door there. It's as if it's a magical land where people with talent and skills can sell their great ideas to people with money who listen. In reality most of the time it's about random contacts and family working at a publisher. Kickstarter is a strange beast that helps many people break from these closed community circles and realise ideas that would be impossible otherwise even if they're economically viable.

HondaCivet
Oct 16, 2005

And then it falls
And then I fall
And then I know


Kickstarter is patronage, not charity. We are collectively a fat stuffy rich dude throwing money at video game Shakespeares and Da Vincis so they can make cool poo poo for us. Charity would be us giving money to Tim Schafer after DF closed down and he was on the streets.

mutata
Mar 1, 2003

HondaCivet posted:

Kickstarter is patronage, not charity. We are collectively a fat stuffy rich dude throwing money at video game Shakespeares and Da Vincis so they can make cool poo poo for us. Charity would be us giving money to Tim Schafer after DF closed down and he was on the streets.

Semantics.

Edit: Whatever. Who cares.

mutata fucked around with this message at 18:06 on Apr 6, 2012

Role Play McMurphy
Jul 15, 2010
Not really semantics at all but good post!

bomblol
Jul 17, 2009

my first crapatar

This is the kind of thing that bugs me about Kickstarter. Maybe it's just because I'm used to, and content with, buying a game whenever you find out about it and simply having the game, but it aggravates me when there is exclusive content that I can never take advantage of because I didn't know about it soon enough. At least with DLC I can buy it, but for many of the Kickstarters that give you extra in-game content for being a supporter, I'll never see it simply because I didn't find out about it soon enough. Most of the time it's probably never anything integral to the game, but it's still kinda offputting.

Primetime
Jul 3, 2009

HondaCivet posted:

Kickstarter is patronage, not charity. We are collectively a fat stuffy rich dude throwing money at video game Shakespeares and Da Vincis so they can make cool poo poo for us. Charity would be us giving money to Tim Schafer after DF closed down and he was on the streets.

I agree with this except in cases where they don't provide the game as a donation gift. Frankly, I think tier 1 of every donation should be a copy of the game, otherwise I can see a charity argument coming in to play.

If they don't include a copy as an incentive then I'm essentially a fat stuffy patron of the Mona Lisa, except when it's finished the painter sells it at a local arts show.

BobTheJanitor
Jun 28, 2003

Is it me, or does the buy-the-game tier for the Dead Linger just seem a bit too high? I mean 25 bucks isn't so much for a full 3-D world with all the features they're claiming, but with how little actual gameplay they have to show off, and without a big name attached, I just can't bring myself to plop down 25 dollars for it. 15 or 10 just seems much easier to swallow.

Tezzeract
Dec 25, 2007

Think I took a wrong turn...
This isn't kickstarter, but RamBros looks like an awesome 80's throwback Metal Slug/Metroid game.

http://www.indiegogo.com/RamBros-Indie-Game

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
Three is only one game called Star Command and that is not it :mad:

Hahah actually apparently there was also a Star Command in the 1990s. Somehow I am not surprised that this name has been reused more than once.

mutata
Mar 1, 2003

http://www.kickstarter.com/projects/winterkewlgames/yogventures Oh man. I wonder if the Yognaut community has access to credit cards...

Lilleput
Jul 22, 2006

mutata posted:

http://www.kickstarter.com/projects/winterkewlgames/yogventures Oh man. I wonder if the Yognaut community has access to credit cards...

It's been up for 10 minutes and already at $11k

Dissapointed Owl
Jan 30, 2008

You wrote me a letter,
and this is how it went:

r1ngwthszzors posted:

This isn't kickstarter, but RamBros looks like an awesome 80's throwback Metal Slug/Metroid game.

http://www.indiegogo.com/RamBros-Indie-Game

Yeah, I supported it yesterday. Because it looks cool and also, boxed copy.

In the world of DD I need tangible products.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

mutata posted:

http://www.kickstarter.com/projects/winterkewlgames/yogventures Oh man. I wonder if the Yognaut community has access to credit cards...

Oh my god this is adorable and I have no doubts it will make the $250,000 goal. poo poo, I want to kick in $15.

YOURFRIEND
Feb 3, 2009

You're an asshole, Mr. Grinch
You really are a cunt
You're as cuddly as a cockring
and charming being a shitheel

FUCK YOURFRIEND!

mutata posted:

http://www.kickstarter.com/projects/winterkewlgames/yogventures Oh man. I wonder if the Yognaut community has access to credit cards...

So they're making a second life game based off their youtube channel?

Miijhal
Jul 10, 2011

I am so tired... I am so tired all the time...
Oh god, Ron Paul: The Game.

And it's met its goal. That is potentially going to be released onto the world.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


Miijhal posted:

Oh god, Ron Paul: The Game.

And it's met its goal. That is potentially going to be released onto the world.

Well, it looks exactly like any of the truckload of terrible flash games across the web, plus the goal was really low at just $5000. It isn't too surprising and nobody will care except maybe four guys who'll find it hilarious and share it on Facebook.

devtesla
Jan 2, 2012


Grimey Drawer
Important thing for all of yall to know: there is a good reason why iOS kickstarters don't include preorders. Ihe only way to get an iOS game is to buy it with your own money. Apple doesn't give iOS developers any control over who gets their game (I don't think you can even give people who bought your game a refund), and gives them no way of giving out a game for free. If it was possible I wouldn't doubt that these iOS kicksterters would let you pre-order the game as well, but since they can't, they won't.

I still think Kickstarter is a good platform for iOS games to get funding, though. While you can't add preorders to funding tiers, you can add all the other extras to entice backers who really like you game, they will just have to shell out for the game once it goes through the approval process. While it is kinda silly that someone who give you a hundred dollars to make a game doesn't get the game for free, I think most people who already paid that much won't mind paying a little more.

BobTheJanitor
Jun 28, 2003

mutata posted:

http://www.kickstarter.com/projects/winterkewlgames/yogventures Oh man. I wonder if the Yognaut community has access to credit cards...

Well they raised $100,000 for charity goats over the holidays, so I wouldn't be at all surprised to see this Kickstarter take off like wildfire. Plus, the game described sounds pretty fantastic as well. It's everything that everyone wanted out of Minecraft adventure mode, but didn't get.

mutata
Mar 1, 2003

BobTheJanitor posted:

Well they raised $100,000 for charity goats over the holidays, so I wouldn't be at all surprised to see this Kickstarter take off like wildfire. Plus, the game described sounds pretty fantastic as well. It's everything that everyone wanted out of Minecraft adventure mode, but didn't get.

I paid for a goat or two through them over the holidays :3:

Star Guarded
Feb 10, 2008

Saoshyant posted:

Well, it looks exactly like any of the truckload of terrible flash games across the web, plus the goal was really low at just $5000. It isn't too surprising and nobody will care except maybe four guys who'll find it hilarious and share it on Facebook.
To be fair, $5000 is a lot of money. I know all these huge indie games have been asking for six figures lately but before two months ago I rarely ever saw a project on kickstarter ask for more than a few thousand dollars.

Cloud Potato
Jan 9, 2011

"I'm... happy!"

Miijhal posted:

Oh god, Ron Paul: The Game.

And it's met its goal. That is potentially going to be released onto the world.

The weird thing is it's only got 26 backers. Multiplying the number of backers by their pledge amount gives a total of only $689. So where has the extra $4400 come from?

Dr. Video Games 0031
Jul 17, 2004

mutata posted:

http://www.kickstarter.com/projects/winterkewlgames/yogventures Oh man. I wonder if the Yognaut community has access to credit cards...

On one hand, the game concepts are coming from people who aren't game designers and thus sounds like the typical nerd wishlist style stuff. That rarely turns out well. On the other hand, I do enjoy the Yogscast. On the other hand, it seems like another one of those cases where they already had an agreement worked out and development was already underway, but then hey, this kickstarter thing exists! Let's make some extra money through it!

I don't know if this is right to expect or not, but I do wish that every project would have a section explaining why they need kickstarter to help fund them. It would make me feel better about backing a project if the people behind it sounded more earnest.

edit: Also, since they're only tangentially involved with the game development, I'd like to see more of the people actually involved with making the game.

Dr. Video Games 0031 fucked around with this message at 22:08 on Apr 6, 2012

Miijhal
Jul 10, 2011

I am so tired... I am so tired all the time...

Cloud Potato posted:

The weird thing is it's only got 26 backers. Multiplying the number of backers by their pledge amount gives a total of only $689. So where has the extra $4400 come from?
Well, if they selected lower tiers than what they payed for, or just dumped more money than the maximum tier, they'll show up as paying less than they actually did.

Someone probably dumped a few thousand on it.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

http://www.kickstarter.com/projects/1465600975/echoes-of-eternia-a-modern-take-on-a-classic-desig?ref=category

I wish this had game play details, video or screenshots. I skimmed the video and he mentioned to keep a watch on it, but isn't that something you should include from the get go? :smith: The screenshots bring back childhood memories of SNES rpgs. But it feels like the kickstarter does a lot of talking in circles.

QUICK NERD BOTTLE
Mar 19, 2012

by Y Kant Ozma Post

The main reason I wouldn't back this is they have the iphone the wrong way in the pitch video.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


quote:

Our goal with Echoes of Eternia is to reignite the memories and nostalgia that Gamer's have toward RPG Maker. We feel that lately, RPG Maker creations have been forgotten and have been too westernized. RPG Maker games have lost their appeal and their heritage. We are looking to change that. We want to prove that RPG Maker games haven't been forgotten and still hold a special place in our memories.

:haw:

Sketch art looks good.

devtesla
Jan 2, 2012


Grimey Drawer

Dr. Video Games 0031 posted:

I don't know if this is right to expect or not, but I do wish that every project would have a section explaining why they need kickstarter to help fund them. It would make me feel better about backing a project if the people behind it sounded more earnest.

I don't think it's right to expect at all. While the really cool thing about Kickstarter are the projects that wouldn't happen without it, I think it's also really cool when projects that are on time and on budget do a kickstarter in order to make a little more money and put a little more into their project. In this case the backers are doing it for the rewards as well as feeling like a part of the project. That is a legitimate way to use kickstarter!

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Saoshyant posted:

:haw:

Sketch art looks good.

I must've missed that. They want $10,000 for an rpg maker game?

Sell posters of that artist's work instead. :v:

BobTheJanitor
Jun 28, 2003

Dr. Video Games 0031 posted:

edit: Also, since they're only tangentially involved with the game development, I'd like to see more of the people actually involved with making the game.

Agreed. The site winterkewl.com just links to a splash page with a bunch of non-working links. (Either that or something on this work PC is blocking all the scripting) From the description on the kickstarter, they're people who work at Dreamworks and Lucasfilm, so at least they're not just random guys in basements. Probably a bunch of code monkeys looking to break out of the grind of working for a big studio to live the indie dream.

They might well make it, too. It's starting to look like a successful kickstarter either needs a really good coding pedigree behind it, or some sort of star power. Admittedly, usually those two are the same things since the star power is a star developer who is well beloved based on past games. But judging by the constantly rising number on the kickstarter page, youtube superstars might work just as well.

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Dr. Video Games 0031
Jul 17, 2004

Tsurupettan posted:

http://www.kickstarter.com/projects/1465600975/echoes-of-eternia-a-modern-take-on-a-classic-desig?ref=category

I wish this had game play details, video or screenshots. I skimmed the video and he mentioned to keep a watch on it, but isn't that something you should include from the get go? :smith: The screenshots bring back childhood memories of SNES rpgs. But it feels like the kickstarter does a lot of talking in circles.

Ah yes, oldschool RPG Maker. Who doesn't wish to return to the days of low-effort RPGs written by 13 year olds? Take all my money.

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