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NINbuntu 64 posted:I wish I could say. The fact they haven't released a gameplay video of any sort really bothers me. They're supposed to be releasing some footage soon, within a week or so. I like the concept a lot, and while I don't think it's deliberate vapourware or a scam, I'm not too confident on them delivering what their page promises. Apparently they'll be using the Kickstarter to get to an alpha stage and then they'll be alpha funding the rest of the development. I'll definitely send them some money that way if it seems like they're reaching their goals.
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# ? Apr 8, 2012 13:36 |
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# ? Apr 26, 2024 00:45 |
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I finally got to watch Jane Jensen's Kickstarter video and it was... weird. I wonder if she can come up with something good, I only played Gray Matter and it was fun, but I can see how someone can hate the end of the game. Also loved the music.
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# ? Apr 8, 2012 13:57 |
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Megazver posted:Also, is it me, or are the Dead Linger guys totally overreaching and are probably full of poo poo? Yep, a lot of time spent on ModDB has jaded me from being hopeful about projects like this. Stuff exactly like this pops up all the time: a game with a couple modelors and some big ideas, usually involving open worlds and often involving zombies. Future vaporware.
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# ? Apr 8, 2012 15:55 |
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PoisonedV posted:Yep, a lot of time spent on ModDB has jaded me from being hopeful about projects like this. Stuff exactly like this pops up all the time: a game with a couple modelors and some big ideas, usually involving open worlds and often involving zombies. Future vaporware. Yeah, if I had to choose between giving ten bucks to them or the old rpg lady, I'd give it to the lady.
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# ? Apr 8, 2012 16:03 |
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Maybe we shouldn't have The Dead Linger listed as recommended in the OP then?
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# ? Apr 8, 2012 16:33 |
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emoticon posted:If someone tells you his very first game is going to be exactly like a famous best-selling game, but better, run for the hills. Chances are poor that it will be anything resembling good. This is not it at all. I was going to be confused by people not getting what they're trying to do with this game but I guess it's explained pretty terribly and only makes sense if you've played Minecraft and watched lots of their videos. Anyway, it's not going for the minecraft approach at all. It's trying to be a "game creator" of sorts, where people create little, 1 to two hour adventures with simple tools (this is where the minecraft comes in, the interface for this would be similar), and other people play them. Then the gameplay in them would be like an action RPG lite, I suppose.
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# ? Apr 8, 2012 16:33 |
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Amppelix posted:This is not it at all. I was going to be confused by people not getting what they're trying to do with this game but I guess it's explained pretty terribly and only makes sense if you've played Minecraft and watched lots of their videos. Exactly. If anything, it's an RPGMaker "clone."
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# ? Apr 8, 2012 16:35 |
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NINbuntu 64 posted:Exactly. If anything, it's an RPGMaker "clone." ARPGMaker. poo poo, now I want to kick in my 15 bucks for sure.
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# ? Apr 8, 2012 16:41 |
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Tsurupettan posted:ARPGMaker. poo poo, now I want to kick in my 15 bucks for sure. That's why I kicked in my $25. If it lives up to even a bit of that it'll be something I could really get into.
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# ? Apr 8, 2012 16:44 |
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The YOGSVENTURES thing also says you can 'Mine the Depths for Cool poo poo And Theres En emies And Stuff' so it's got that element of minecraft as well although I imagine their main focus is the mapmaking. Anyway it can only be a good thing. If you aren't paying for the kickstarter, then you have a chance of a good game existing that otherwise would've just been a few more minecraft videos.
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# ? Apr 8, 2012 18:25 |
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I know that if the project doesn't reach the target in the time limit, all the backers are refunded, but what happens if the project is cancelled after that, during development? Even without a publisher's interference, there's a chance that the game hasn't been planned well, lacking in resources or is just technologically infeasible. If the backers are making the gamble, then what incentive does the developer have to even finish the game? If the developers are making the gamble, then can they afford to reimburse their backers?
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# ? Apr 8, 2012 19:12 |
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The Dead Linger guys made an update in their front page. It removed a couple zombified pictures of that bald man. It is going to reach its goal. Shut up about delisting it and prepare to add it to the list of successes. Scalding Coffee fucked around with this message at 19:21 on Apr 8, 2012 |
# ? Apr 8, 2012 19:15 |
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That loving Sned posted:I know that if the project doesn't reach the target in the time limit, all the backers are refunded, but what happens if the project is cancelled after that, during development? It looks like people would have to sue to get their money back. It appears that there is no obligation for a kick-starter to actually finish its project.
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# ? Apr 8, 2012 19:23 |
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Scalding Coffee posted:The Dead Linger guys made an update in their front page. It removed a couple zombified pictures of that bald man. Holy poo poo, we're just being realistic. No need to get so defensive over it. And if it is successfully funded, that isn't a guarantee that it's going to get made, or be made well. it's just a guarantee that some amateurs have 60,000 dollars to waste in assets and licenses for an overambitious game.
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# ? Apr 8, 2012 19:23 |
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That loving Sned posted:I know that if the project doesn't reach the target in the time limit, all the backers are refunded, but what happens if the project is cancelled after that, during development? As far as Kickstarter is concerned, nothing. It's stated during the pledging process that there are no guarantees. "Kickstarter does not investigate a creator's ability to complete their project. The claims and responsibilities of this project are solely its creator's."
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# ? Apr 8, 2012 19:24 |
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Amppelix posted:This is not it at all. I was going to be confused by people not getting what they're trying to do with this game but I guess it's explained pretty terribly and only makes sense if you've played Minecraft and watched lots of their videos. Even according to your explanation, it sounds like it will be minecraft but with adventure making tools on top? But if it isn't, I've yet to see a 3D game maker program that wasn't complete garbage (or a full-on licensed game engine), but maybe they'll be able to pull it off.
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# ? Apr 8, 2012 19:44 |
emoticon posted:Even according to your explanation, it sounds like it will be minecraft but with adventure making tools on top? But if it isn't, I've yet to see a 3D game maker program that wasn't complete garbage (or a full-on licensed game engine), but maybe they'll be able to pull it off. Yeah from a realistic standpoint it just sounds like too much to accomplish. And some of the backer comments are just sad: "I am 13 and I pledged 500 I am pretty sure a lot of the yogscast viewers are not five and they can at least give a dollar for now after all the yogscast has done a lot for u guys and also when I am older I am definenty getting a computer before I get a TV." Taking money from naive children.
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# ? Apr 8, 2012 20:07 |
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Where are people getting the idea that this YOGScast game isn't going to be like Minecraft at all and will be just a game maker? I'm going to paste some bits from their Kickstarter below but replacing 'Yogventure' with 'Minecraft'.quote:Minecraft is going to be an open world sandbox game designed first and foremost as a multiplayer experience. Yeah, they've said they're putting a lot of emphasis on creating and sharing adventures and that a focus is "adventure maps from Minecraft" without the limitations.. However I don't get the impression at all that it will simply be you can either play in Editor mode and it's like RPGMaker/LittleBigPlanet create mode or you play in Play mode where you run around in the maps you or other people have made.
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# ? Apr 8, 2012 20:08 |
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To be fair to the Dead Linger guys, they do have a game to their name (Detour), which while not as expansive, is a real actual game released on Steam.
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# ? Apr 8, 2012 20:09 |
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The Dead Linger probably wont live up to most peoples expectations, people expect too much most of the time, but if they can do half of what they want, it will be worth the pledge. I enjoyed Fort Zombie because of the emphasis on survival, even though that game was awful in pretty much every way. I don't really understand all the doom-saying, if you don't want to back it then don't, there is no reason to try and persuade others not to. a $25 pledge is not much of a risk at all to most everyone, and if it pans out in any way, it will probably be worth $25 to get a copy of the game. If $25 is too much to risk blowing, then you probably need to just avoid Kickstarter all together.
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# ? Apr 8, 2012 20:20 |
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Nevermind.
Jesto fucked around with this message at 17:10 on Jul 30, 2014 |
# ? Apr 8, 2012 20:24 |
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pretty much the same mentality as pre-order bonuses.
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# ? Apr 8, 2012 20:29 |
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Spiky Ooze posted:Yeah from a realistic standpoint it just sounds like too much to accomplish. And some of the backer comments are just sad: drat, Kickstarter should have an age limit. Up until now, it hasn't been a problem but a lot of the Yogscast's fans are children, so who knows how many of them are giving away their allowances on some pie-in-the-sky idea? (And jesus, I wish I had $500 to give away when I was 13)
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# ? Apr 8, 2012 20:31 |
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Spiky Ooze posted:Yeah from a realistic standpoint it just sounds like too much to accomplish. And some of the backer comments are just sad: i am 12 and what is this Seriously, that's about as believable. I remember when I was 13 and had a credit card and 500 bucks to throw around. Good times.
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# ? Apr 8, 2012 20:38 |
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emoticon posted:drat, Kickstarter should have an age limit. Up until now, it hasn't been a problem but a lot of the Yogscast's fans are children, so who knows how many of them are giving away their allowances on some pie-in-the-sky idea? (And jesus, I wish I had $500 to give away when I was 13) quote:The Service is available only to individuals who are at least 18 years old. You represent and warrant that if you are an individual, you are at least 18 years old and of legal age to form a binding contract, and that all registration information you submit is accurate and truthful.
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# ? Apr 8, 2012 20:57 |
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Jesto posted:Why does nearly every single Kickstarter say "Donate $ and you will get some really cool stuff in game that no one else who never donated during the Kickstarter process will ever be able to get"? To help convince people to contribute for fear that they'll miss out? To encourage them to jump up a tier or two for a cool exclusive prize? To thank people for chipping in to help finish an unfinished project with an uncertain future? You'd have to be a pretty big baby to refuse to buy a game because people who contributed to the game before it even existed got a prize and you didn't.
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# ? Apr 8, 2012 21:59 |
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HondaCivet posted:To help convince people to contribute for fear that they'll miss out? To encourage them to jump up a tier or two for a cool exclusive prize? To thank people for chipping in to help finish an unfinished project with an uncertain future? You'd have to be a pretty big baby to refuse to buy a game because people who contributed to the game before it even existed got a prize and you didn't. Yeah, this sort of mentality is really pretty dumb (you also see that whine all the time whenever a game has store-dependent pre-order bonuses). I'd understand if it were something really hugely important like ME3's Collector Edition exclusive character (which was still day one DLC iirc), but every single time it's like a reskinned weapon or something dumb like that. The amount of a huff people get into about stuff like this is really just surprising.
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# ? Apr 8, 2012 22:02 |
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Occupation posted:Yeah, this sort of mentality is really pretty dumb (you also see that whine all the time whenever a game has store-dependent pre-order bonuses). I'd understand if it were something really hugely important like ME3's Collector Edition exclusive character (which was still day one DLC iirc), but every single time it's like a reskinned weapon or something dumb like that. The amount of a huff people get into about stuff like this is really just surprising.
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# ? Apr 8, 2012 22:27 |
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Dissapointed Owl posted:Seriously, that's about as believable. I remember when I was 13 and had a credit card and 500 bucks to throw around. Good times. My thoughts exactly. I don't expect their parents to let them use their credit card to pay for a non-existent game. 500 bucks no less, haha.
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# ? Apr 8, 2012 23:02 |
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Dead linger just got funded.
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# ? Apr 8, 2012 23:05 |
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Nevermind.
Jesto fucked around with this message at 17:10 on Jul 30, 2014 |
# ? Apr 8, 2012 23:11 |
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Jesto posted:I just think preorder bonuses and all things similar to them that grant exclusive in-game additions (assuming they're more than Boots of +1) that no one else can ever acquire are a pretty terrible idea all around. I don't think that case exists. I cannot think of one single instance in any videogame, ever, where this is true. And I mean, it just makes sense. Why would a developer spend all of that loving time developing a whole new level/character/etc that only a minority of their audience would be able to see. And in the few cases where the developer does do such a thing (closest case I can think of is, again, the Prothean in ME3), why wouldn't they monetize it to make the extra cash?
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# ? Apr 8, 2012 23:33 |
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Tufty posted:Yeah, they've said they're putting a lot of emphasis on creating and sharing adventures and that a focus is "adventure maps from Minecraft" without the limitations.. However I don't get the impression at all that it will simply be you can either play in Editor mode and it's like RPGMaker/LittleBigPlanet create mode or you play in Play mode where you run around in the maps you or other people have made. Part of it is guess work, because their page really isn't as exact as I'd like it to be. But knowing their past experience with Minecraft adventure maps, it seems highly likely that it's going to be something a lot like that. After having to see all the odd contortions that adventure map creators have to go through to make maps that play well, they should have at least some expertise to bring to the table to make a game that fixes all those issues. And some of those things you listed aren't actually in Minecraft at all. It doesn't actually have any big world shaping tools built in, just small scale things like creative mode. I definitely wouldn't want to try to build a mountain or an ocean in creative mode, it would take hours and hours of tedious block placement. Also Minecraft monsters don't drop 'rare weapons and loot', they drop the same bones or string or zombie meat every time. It sounds like they're planning something that's a combination of the MC Worldedit mod and adventure maps without all the drawbacks, of which there are many. I don't know, though, because they appear to have just posted it and gone out for the weekend. Maybe they'll get around to doing some PR and answering questions next week. Until they do we can just keep speculating and attacking or defending it on shaky evidence. (Yes, I know I'm just as guilty of that) Edit: One of the actual programmers posted a wall of text here. He describes it as "minecraft meets little big planet meets an old school D&D match." BobTheJanitor fucked around with this message at 00:17 on Apr 9, 2012 |
# ? Apr 9, 2012 00:11 |
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BobTheJanitor posted:After having to see all the odd contortions that adventure map creators have to go through to make maps that play well, they should have at least some expertise to bring to the table to make a game that fixes all those issues. I don't think playing a bunch of poo poo adventure maps somehow grants them the ability to design a functioning and easy to use scripting system. edit: BobTheJanitor posted:Edit: One of the actual programmers posted a wall of text here. He describes it as "minecraft meets little big planet meets an old school D&D match." Uhhhhhhh... remember my warning about people who claim their game will be "like famous game X but better"? It goes triple for people who claim their game will be like "famous games X, Y, Z combined!" Like that pizza millionaire guy, or this guy. emoticon fucked around with this message at 00:24 on Apr 9, 2012 |
# ? Apr 9, 2012 00:21 |
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LumberingTroll posted:Dead linger just got funded. calling it as the first kickstarter bust since the bubble.
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# ? Apr 9, 2012 00:23 |
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Master_Odin posted:$50 for Dead Linger gives you the biggest backpack. Breaks balance of the game and makes me want to not buy it. It is huge compared to the smaller sizes and with hyper boosters. Truly only for the rich people. I think being able to participate in the Alpha testing with the possibility of heavily influencing the game during that time is worth extra. Scalding Coffee fucked around with this message at 00:50 on Apr 9, 2012 |
# ? Apr 9, 2012 00:35 |
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emoticon posted:I don't think playing a bunch of poo poo adventure maps somehow grants them the ability to design a functioning and easy to use scripting system. Yes, you figured it out. The guys whose main marketable skill is acting like doofy goons while making silly internet videos are going to do all the design and coding themselves. The money is actually for them to take an introduction to C programming course.
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# ? Apr 9, 2012 00:36 |
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BobTheJanitor posted:Yes, you figured it out. The guys whose main marketable skill is acting like doofy goons while making silly internet videos are going to do all the design and coding themselves. The money is actually for them to take an introduction to C programming course. Considering that all the "contortions" adventure map designers have to go through are because of a lack of a proper scripting system, you tell me what other "expertise [they would] bring to the table to make a game that fixes all those issues" would be then?
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# ? Apr 9, 2012 00:58 |
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The Dead Linger devs are smart to use kickstarter to raise some initial money to start alpha-funding. I think the game wouldn't be much more ambitious than Mount & Blade (solo dev, alpha-funded) except that they want to implement multiplayer. The huge open maps and multiplayer stick out to me as the things that they will have trouble delivering, and I won't be surprised if one or both of those get dropped during development. I think putting the digital download of the game at $25 was a big mis-step though, FTL, DFA, Wasteland 2, Shadowrun, all of them $15 for the digital download. Lots of alpha-funded games have gone for less than $15 initially (and that's after the alpha was available).
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# ? Apr 9, 2012 01:20 |
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# ? Apr 26, 2024 00:45 |
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Jesto posted:I just think preorder bonuses and all things similar to them that grant exclusive in-game additions (assuming they're more than Boots of +1) that no one else can ever acquire are a pretty terrible idea all around. If they were sold as DLC for people who weren't aware the kickstarter existed once the game launched I wouldn't have a problem with them, though. I think it would depend on the size and awesomeness of the addition. I agree that cutting off sections of the game or really useful fun items from non-backers would be lovely. As others said, that would be kind of a stupid thing to do. I think that cosmetic things would be mostly OK. WoW is full of mounts and now-useless weapons and items that you can't get anymore so that's pretty normal. Also I originally thought you were talking about the exclusive t-shirts and posters and things that some Kickstarters are giving out. I was imagining some dude getting all pouty because the Kickstarters got a cool tshirt that he can't buy. HondaCivet fucked around with this message at 02:48 on Apr 9, 2012 |
# ? Apr 9, 2012 02:46 |