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fez_machine posted:The lead Sheldon Pacotti wrote Deus Ex and has programming chops at least from his website. He's made a game as well called Cell: Emergence, so at least its not a bunch of narrative designers without any experience in programming.
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# ? Aug 20, 2014 19:14 |
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# ? Apr 26, 2024 09:47 |
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So Shadowgate is getting released tomorrow. Get hype! Hopefully, we can list this as another successful kickstarted game?
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# ? Aug 20, 2014 19:27 |
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RadicalR posted:So Shadowgate is getting released tomorrow. Get hype! Oh drat, I didn't even know that was a thing. Looks pretty good.
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# ? Aug 20, 2014 19:36 |
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I am going to buy SUPER III only so I can go the entire game without rescuing Phil Fish.
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# ? Aug 20, 2014 19:45 |
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I never thought a Metroidvania about a transforming tetris piece would look this compelling. You unlock tetromino forms, each has an ability (the long one compresses like a spring for high jumps / fits in narrow gaps), you get effectors that let you reverse gravity et al on specific shapes... super dang cool looking. https://www.youtube.com/watch?v=OaR9q_-gT8Y
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# ? Aug 20, 2014 20:06 |
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monster on a stick posted:Already discussed The $34 isn't just get-the-game, it's also soundtrack, wallpaper stuff, and "hall of fame" which means your name in the credits. I wonder if they just left out the basic tier by mistake, there haven't been many games that jumped from "thanks for the dollar" to "name in the credits." I've actually seen this on quite a few Kickstarters. The idea is to maximize the donation amount for people who just want the product, and throw in garbage that most people don't want to make it feel like you're getting more value out of your backing. It's scummy, and I've declined to contribute to campaigns that do it. I once contacted a campaign that was doing it and asked about a "digital download only" tier instead of a DVD and various digital and physical rewards. He understood and agreed that, but soon after I got back quote:Thanks again for your feedback and interest. I apologize that I probably spoke too soon in my last email to you. In discussing our levels with my partner, we've decided to maintain the current structure, of course with the understanding that any reward can be waived. The $30 level is our sweet spot, and the most popular level for our backers. We don't want to potentially encourage backers to go lower. So I'd ask you consider backing at the $30 level, and we'd honor any request that you make to withhold rewards and recognition. "Most popular level" meaning the lowest possible after a $1 "Thanks" tier. So, basically, "No we're forcing you to go at the $30 level if you want to watch our film." I don't really understand this logic - I would think you're losing more money by excluding potential backers than you are by jacking up your tiers artificially.
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# ? Aug 20, 2014 20:10 |
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Tetropolis looks half-baked. Not sure they'll be able to spin it into a real, lengthy game. I'll wait until it comes out.
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# ? Aug 20, 2014 20:19 |
Genocyber posted:Yeah, I got no desire to back a game like that when it's $34 to get the drat thing.
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# ? Aug 20, 2014 20:46 |
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Shalinor posted:I never thought a Metroidvania about a transforming tetris piece would look this compelling. You unlock tetromino forms, each has an ability (the long one compresses like a spring for high jumps / fits in narrow gaps), you get effectors that let you reverse gravity et al on specific shapes... super dang cool looking. This is like the nottheonion equivalent of videogames. Not-Molyneux. Seems fake but isn't That gif is slick as hell, but tetromino castlevania? Shine on you crazy diamond.
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# ? Aug 20, 2014 22:04 |
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Sienna Storm got a new $25 tier to get the game. That's better, but I suspect a little too late.
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# ? Aug 20, 2014 22:32 |
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Megazver posted:Sienna Storm got a new $25 tier to get the game. That's better, but I suspect a little too late. Cool to see that apparently Katee Sackhoff is in the game based on the thumbnail.
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# ? Aug 20, 2014 23:33 |
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JazzFlight posted:Pretty crummy pitch video. Crummy pitch? I think it sounds really interesting, it's just not something I'd preorder at any price.
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# ? Aug 21, 2014 00:11 |
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Zaphod42 posted:This is like the nottheonion equivalent of videogames. The video goes on to combine and compare just about everything to the game too. "We combine platforming with puzzle solving, making tetris with a background like Wall-E while making it a metroidvania style game like a rogue like but with role playing elements and adventure, also it has ice buckets and rap music and you can make tacos".
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# ? Aug 21, 2014 00:13 |
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Shalinor posted:I never thought a Metroidvania about a transforming tetris piece would look this compelling. "Alucard Was Alone."
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# ? Aug 21, 2014 00:21 |
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I hope they don't run afoul of the company that owns Tetris (the Tetris Company, funnily enough). They're notoriously litigious.
BiggerJ fucked around with this message at 13:46 on Aug 21, 2014 |
# ? Aug 21, 2014 13:41 |
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Sienna Storm posted its first wacky and hiii-larious update.quote:Well, my name is Sergei Filippov and “hello, world!” cause I remember i got similar headline when i just made my blog looong ago The Something Awful Forums > Discussion > Games > Kickstarter Gaming - "And it really kick-butt, I am proud of us!"
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# ? Aug 21, 2014 14:35 |
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Engauge looks like a promising 2D platformer: https://www.kickstarter.com/projects/431842510/engauge https://www.youtube.com/watch?v=n_sS8qhdeyE Dat robot run
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# ? Aug 21, 2014 15:12 |
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The people behind Hard West apparently have another game coming out, because they just sent out this update and linked to this unlisted YouTube video:quote:Dear backers, https://www.youtube.com/watch?v=qbjCgwDkLKM Apparently it will be out on Steam this fall.
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# ? Aug 21, 2014 15:26 |
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Yodzilla posted:Engauge looks like a promising 2D platformer: https://www.kickstarter.com/projects/431842510/engauge By the way, do the pledge numbers seem...off? I don't think it's typical at all for a game project to have $27k pledged with only 123 backers, where only 47 people pledged to the 'get the game' tier. Seems like a bit of self-funding might be going on there.
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# ? Aug 21, 2014 15:31 |
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Yeah I'm not sure. But as to the platforming, I agree. There's something about that it seems kinda floaty and basic or...something. Maybe playing is different than watching though, hard to tell.
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# ? Aug 21, 2014 15:33 |
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Orzo posted:Looks cute but I wish the platforming itself was a little more interesting. With those numbers, those 123 people would have to have pledged an average of $218 each. There are higher tiers, but no one has taken anything above $500. At their actual tier numbers, their funding should be at $6430. Self-funding to boost numbers always conveys the stench of a scam, I'd avoid this one on that principle alone, never mind what the game looks like.
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# ? Aug 21, 2014 17:03 |
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Yodzilla posted:Yeah I'm not sure. But as to the platforming, I agree. There's something about that it seems kinda floaty and basic or...something. Maybe playing is different than watching though, hard to tell. Anyone remember that Metroidvania ages ago, pixel art, that was being done by a solo artist, female protagonist? Same issue as there. Looks great, controls not so great.
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# ? Aug 21, 2014 19:21 |
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Inspired by the presentation of Bastion and Dark Souls. Nice.
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# ? Aug 21, 2014 19:26 |
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Suspicious Dish posted:Inspired by the presentation of Bastion and Dark Souls. MA: I once wrote an article about game design document writing. The first things I wrote were: Do not describe your game by using some other popular/well-known title names. You should explain the game first. Do not start the document from the story and characters. Our focus always has been unique game concepts. We highly value originality. So we rarely draw our inspiration from other videogames. Well, I can say we get inspiration from something other than videogames. Since we started working on pinball tables, we realized that software development usually happens in very closed space. I think it's hard to come up with new and fresh ideas if you just keep sitting in front of your PCs. http://www.nintendolife.com/news/2008/09/mindware_interview_part_1_maboshi_the_three_shape_arcade
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# ? Aug 21, 2014 19:38 |
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Shalinor posted:Anyone remember that Metroidvania ages ago, pixel art, that was being done by a solo artist, female protagonist? I'd be willing to bet you could find several dozen kickstarters that fit this description.
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# ? Aug 21, 2014 20:20 |
Distance just went beta https://www.youtube.com/watch?v=6IWDTeuukfc I'm thinking of making a separate thread for this game, since it just opened up to a whole lot of people. Thoughts?
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# ? Aug 21, 2014 20:20 |
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Great Joe posted:Distance just went beta Never seen this before, but it looks pretty rad, so I'd say sure, why not.
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# ? Aug 21, 2014 20:25 |
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quakster posted:Here's a quote I like about this, from the dev of a hella solid WiiWare game called MaBoShi's Arcade: I remember reading that one released document about one of Obsidian's possible future games (that got scrapped, at least for the time being) which kept mentioning Skyrim over and over. It made me uneasy.
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# ? Aug 21, 2014 20:33 |
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evilmiera posted:I remember reading that one released document about one of Obsidian's possible future games (that got scrapped, at least for the time being) which kept mentioning Skyrim over and over. It made me uneasy. It was the time traveling one, I think, right? yeah. That's a good quote from that dev, I think. It really cements the fact that you know what you're describing and building. I mean, I'd love a movie like The Avengers meets Fargo, but there are so many interpretations, it isn't helping anybody.
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# ? Aug 21, 2014 20:38 |
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Shalinor posted:It's because they're optimizing for animation over controls. They have big drawn out landing and jumping animations, a big drawn-out run animation, etc. Makes for charming footage, but it means the actual controls will be somewhere in the neighborhood of dogshit. It's most common when you let artists or graphics programmers do your gameplay code / when you implement art first, controls second. Iji? Bunny Must Die! Chelsea and the 7 Devils? Holdover? That's just off the top of my head. Iji's not quite metroidvania and I haven't played BMD though.
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# ? Aug 21, 2014 20:40 |
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Great Joe posted:Distance just went beta
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# ? Aug 21, 2014 20:59 |
Cicero posted:So they show 2-player splitscreen in the trailer. Is there 4-player splitscreen (yet)? All of these questions - and more - have been answered in the thread yes there is
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# ? Aug 21, 2014 21:44 |
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Do you guys think it's a better decision to back games with a smaller scope and lower goals to match, or more ambitious projects that would be impressive if they could actually do everything they pitch? Gryphon Knight Epic is a Medieval themed shmup where you ride a gryphon and can change directions. I found out about it because the Chroma Squad devs gave it a plug in an update (Chroma Squad Beta testing is going good, just as a heads up if the people who backed the game in this thread are still around). It's made most of its 18K goal with 9 days to spare. I guess that seems like a low goal to me, but I suppose shmups aren't the most complex kind of game to make. The team here seems like they have experience according to the Kickstarter, so you'd think they'd be able to estimate their needs better than a first-time development team. But then again it doesn't mention what previous titles they worked on. What do you guys look for in order to get a good feel about whether a project is going to succeed or not?
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# ? Aug 22, 2014 00:42 |
Only small-size indie game I backed was Distance, and that was because the team behind it had made a good game before and was asking to make the same game but Bigger and Better, but in a way that seemed manageable by a small team. Yeah, them limiting their scope was part of it, but they also had pedigree, even if that was just student projects.
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# ? Aug 22, 2014 01:10 |
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I look for in roughly this order: -A really slick presentation that's had a lot of effort put into it, preferably starting out with a clear and concise description of the game (although Confederate Express had this covered and look what happened with that, so that's probably way less important than the next items) -A track record of some kind for the developers -A playable demo, or failing that, lots of good gameplay video -Lack of stretch goals and physical reward tiers
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# ? Aug 22, 2014 01:15 |
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Great Joe posted:All of these questions - and more - have been answered in the thread
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# ? Aug 22, 2014 01:16 |
Cicero posted:I had been waiting until beta to buy the game. Welp.
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# ? Aug 22, 2014 01:23 |
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Keiya posted:Iji? Bunny Must Die! Chelsea and the 7 Devils? Holdover? That's just off the top of my head. Iji's not quite metroidvania and I haven't played BMD though. Heh, "pixel art artist metroidvania" found it, first hit. Cute. Legend Of Iya. IIRC, testers were saying it had the same issue with platforming feeling chunky, and you can see why with how animation-driven it is.
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# ? Aug 22, 2014 01:33 |
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Great Joe posted:Not to be a dick, but buying into the beta had been open since the kickstarter started 2 years ago, at $15.
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# ? Aug 22, 2014 01:41 |
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# ? Apr 26, 2024 09:47 |
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CatsPajamas posted:Gryphon Knight Epic is a Medieval themed shmup where you ride a gryphon and can change directions. This doesn't look bad but why is it so slow? They're never going to appeal to even casual shmup fans with gameplay like that.
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# ? Aug 22, 2014 02:18 |