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SolidSnakesBandana posted:I feel like people should start compiling a list of poo poo you should and shouldn't do on a kickstarter. I'd be curious to read it anyway. Might help out a few apsiring kickstarting goons. Someone should kickstart that. For ten thousand dollars you get a printed version in gold leaf.
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# ? Sep 18, 2014 01:20 |
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# ? Apr 26, 2024 01:04 |
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Demiurge4 posted:Someone should kickstart that. For ten thousand dollars you get a printed version in gold leaf. In gold leaf on a 3d printed plaque.
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# ? Sep 18, 2014 01:22 |
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SolidSnakesBandana posted:I feel like people should start compiling a list of poo poo you should and shouldn't do on a kickstarter. I'd be curious to read it anyway. Might help out a few apsiring kickstarting goons. There's one that keeps getting posted in one of the GameDev threads, but I can't find it ATM. Someone has done a Kickstarter for a guide to successful Kickstarters. It didn't get funded. Subjunctive fucked around with this message at 01:33 on Sep 18, 2014 |
# ? Sep 18, 2014 01:30 |
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Rebel Blob posted:It flew completely under my radar, but former Piranha Bytes composer Kai Rosenkranz is Kickstarting an album. Starting at the $14 pledge there will be Gothic & Risen medley tracks included, besides the album itself. Rosenkranz has announced some of the Gothic/Risen music he'll be revisiting, such as Gothic 3's Vista Point, and right now he has opened voting to pick out more Gothic tracks for the project. gothic is cool and good and if he had more physical rewards related to it i would back this
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# ? Sep 18, 2014 01:40 |
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SolidSnakesBandana posted:I feel like people should start compiling a list of poo poo you should and shouldn't do on a kickstarter. I'd be curious to read it anyway. Might help out a few apsiring kickstarting goons. There's a huge pile of those lists out there. But if you're fine with ignoring feedback from goons, then you're probably going to ignore those lists, as well. Or just pick and choose from them. It does sound like it was partially the team's fault for making the video all story, Pxlwrm mentioned in the other thread that he was pushing for more gameplay footage. He really should have pushed harder, but I get the feeling they need money to keep the team together, and they need it now. There's a "company" (they're 90% college students) local to me that's done two failed kickstarters. The first one had no gameplay footage until late in the process, and they "had to release it now" because they had a newspaper interview going out then. The second one had a small amount of gameplay footage, but it was for a mobile puzzle game, and their video was still heavy on the talking heads. Mido posted:In gold leaf on a 3d printed plaque. It needs to interact with an iOS device for maximum money.
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# ? Sep 18, 2014 01:50 |
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Torment has a gameplay trailer. https://www.youtube.com/watch?v=Gd43NYBzHuk
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# ? Sep 18, 2014 02:03 |
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The MSJ posted:Torment has a gameplay trailer.
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# ? Sep 18, 2014 02:05 |
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Lets! Get! Weird! posted:You should have something to show - kickstarting shouldn't be literally nothing but an idea and some people. At least enough gameplay to show off a minute or two or gently caress at least fake it. A kickstarter video should just be a gameplay trailer. Yeah, the only people who have a licence to kickstart an idea without detail are those with a track record. Even that is becoming not enough, with big names running into a plateau early on in the campaign when it becomes clear they didn't have a lot to show for it. If you're aiming to kick start, development really should focus on getting a slice of gameplay together that communicates what the game is about and how it plays. That proves you've solved the hardest problem, successfully getting an idea, or at least the core of it, from your brain through to execution. If you do that well, the game will pitch itself provided you've targeted an audience well, because people will be able to describe what they're seeing. 1 minute of gameplay can travel the world before 6 minutes of exposition gets its boots on.
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# ? Sep 18, 2014 02:11 |
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Armor-Piercing posted:That is the Baldurest Gatest looking game. I believe that's another Kickstarter game.
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# ? Sep 18, 2014 02:18 |
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The MSJ posted:I believe that's another Kickstarter game. The former is licencing development tech from the latter, actually. But they're both spiritual sequals to Infinity Engine games; Pillars of Eternity is the spiritual sequel to Baldur's Gate and Torment: Tides of Numenera is the spiritual sequel to Planescape: Torment. MikeJF fucked around with this message at 02:24 on Sep 18, 2014 |
# ? Sep 18, 2014 02:22 |
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Subjunctive posted:Someone has done a Kickstarter for a guide to successful Kickstarters. It didn't get funded. I'm trying to remember if he had several other failed Kickstarters under his belt, or if that was the first one he'd actually done by his lonesome. Personally, I've grown to dislike Kickstarter videos. These days, any idiot can throw a trailer together, and I can read faster than you can spin your pitch-- and I don't need concept art pictures gliding randomly about either. Make something memorable, show me some basic gameplay, or don't waste my time. There needs to be an indication that you have something more than an elevator pitch; we're beyond the point where multiple Kickstarters have failed and others are apparently years behind schedule because there's a big gulf between having a neat idea and some concept art, and actually having something tangible to present.
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# ? Sep 18, 2014 02:23 |
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Swamp Fancy posted:https://www.kickstarter.com/projects/2049430629/flagship-space-strategy-from-a-first-person-perspe This reminds me alot of the no mans sky trailer: https://www.youtube.com/watch?v=nLtmEjqzg7M
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# ? Sep 18, 2014 03:25 |
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The MSJ posted:Torment has a gameplay trailer. And a new website with a revamped pledge manager. https://torment.inxile-entertainment.com/
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# ? Sep 18, 2014 07:05 |
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The MSJ posted:Torment has a gameplay trailer. gently caress yes look how big that UI is.
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# ? Sep 18, 2014 14:45 |
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The CLANG project (remember that?) has officially been terminated. In announcing this, Neal Stephenson threatened to write a book about it.
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# ? Sep 18, 2014 17:19 |
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Yodzilla posted:gently caress yes look how big that UI is. UI looks pretty raw still, though. Numbers for choices printed in a plain text stream?
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# ? Sep 18, 2014 17:51 |
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MikeJF posted:UI looks pretty raw still, though. Numbers for choices printed in a plain text stream?
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# ? Sep 18, 2014 17:56 |
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ookiimarukochan posted:The CLANG project (remember that?) has officially been terminated. In announcing this, Neal Stephenson threatened to write a book about it. At least the Kickstarter provided people with a job for about a year. We coulda just held a canned food drive, though. MikeJF posted:UI looks pretty raw still, though. Numbers for choices printed in a plain text stream?
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# ? Sep 18, 2014 17:59 |
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ookiimarukochan posted:The CLANG project (remember that?) has officially been terminated. In announcing this, Neal Stephenson threatened to write a book about it. That was pretty much inevitable. Basically, they were in "okay, we produced a tech demo with the KS funds, let's see if we can get a second round of private funding to turn that into the actual game we promised," and it didn't happen, because the tech demo was rough as poo poo and not very fun (and very dependent on having their custom hardware).
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# ? Sep 18, 2014 18:34 |
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ookiimarukochan posted:The CLANG project (remember that?) has officially been terminated. In announcing this, Neal Stephenson threatened to write a book about it. I thought he already wrote a book filled with impenetrable fencing jargon and boring fight scenes.
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# ? Sep 18, 2014 19:10 |
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We just hit our funding goal on Kickstarter with a little shy of 48h left on the clock. I don't want to spam the thread or anything, like I've said before, but a good chunk of that was goon money, and me and the team wanted to offer our thanks to those of you who backed us. Knowing that we made it is an awesome feeling. =D
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# ? Sep 18, 2014 19:30 |
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ookiimarukochan posted:The CLANG project (remember that?) has officially been terminated. In announcing this, Neal Stephenson threatened to write a book about it. I still can't believe people fell for that one.
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# ? Sep 18, 2014 19:56 |
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Clive Barker and Neil Gaiman both were able to put out games over the years, it must really be a quill in Stephenson's side that he failed so miserably.
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# ? Sep 18, 2014 20:00 |
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Drifter posted:Clive Barker and Neil Gaiman both were able to put out games over the years, it must really be a quill in Stephenson's side that he failed so miserably. Neither of their projects needed to create an entirely new piece of hardware as a game controller.
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# ? Sep 18, 2014 20:03 |
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Kenshin posted:I still can't believe people fell for that one. Prime grade nerd bait
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# ? Sep 18, 2014 20:04 |
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Drifter posted:Clive Barker and Neil Gaiman both were able to put out games over the years, it must really be a quill in Stephenson's side that he failed so miserably. It shouldn't have surprised him or anyone else for that matter. Barker and Gaiman are good authors, which is why theirs worked.
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# ? Sep 18, 2014 20:06 |
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mechaet posted:It shouldn't have surprised him or anyone else for that matter. Barker and Gaiman are good authors, which is why theirs worked. Ahaha. That's literally why. If only Stephenson were a better author, he'd have been able to attract better programmers. Clive Barker's laughing in his red velvet bathrobe and pink bunny-slippers.
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# ? Sep 18, 2014 20:18 |
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mechaet posted:It shouldn't have surprised him or anyone else for that matter. Barker and Gaiman are good authors, which is why theirs worked. Must be something to do with the fact that they actually know how to write endings rather than leave everything hanging.
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# ? Sep 18, 2014 20:23 |
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Correnth posted:We just hit our funding goal on Kickstarter with a little shy of 48h left on the clock. I don't want to spam the thread or anything, like I've said before, but a good chunk of that was goon money, and me and the team wanted to offer our thanks to those of you who backed us. Knowing that we made it is an awesome feeling. =D Congrats!
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# ? Sep 18, 2014 20:29 |
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Nefarious needs another $10k in the next 8 hours and I don't think it's going to happen. It's a shame, the concept is pretty cool and the music and visuals are really awesome.
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# ? Sep 18, 2014 21:53 |
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EricFate posted:Must be something to do with the fact that they actually know how to write endings rather than leave everything hanging. Neal Stephenson always writes endings. They nicely wrap up 1,000 pages of preliminary threads in the final 10-15 or so XD.
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# ? Sep 18, 2014 21:55 |
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Correnth posted:We just hit our funding goal on Kickstarter with a little shy of 48h left on the clock. I don't want to spam the thread or anything, like I've said before, but a good chunk of that was goon money, and me and the team wanted to offer our thanks to those of you who backed us. Knowing that we made it is an awesome feeling. =D Congratulations!
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# ? Sep 18, 2014 23:26 |
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https://www.youtube.com/watch?v=gh5CB2lnZ7c The Pathologic remake has a new trailer. I want this thing done so much and I hope they can hit at least the first two stretch goals. Do please consider pledging on their KS. You can even pick a copy for one of your silly, expensive new consoles (PS4 or Bone).
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# ? Sep 19, 2014 17:05 |
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Saoshyant posted:https://www.youtube.com/watch?v=gh5CB2lnZ7c I'm so glad I backed Pathologic.
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# ? Sep 19, 2014 17:15 |
Wasteland 2 is out.
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# ? Sep 19, 2014 17:16 |
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Lucy Heartfilia posted:I'm so glad I backed Pathologic. Goddamnit, that Lucid Dreaming sounds so interesting.
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# ? Sep 19, 2014 17:17 |
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Great Joe posted:Wasteland 2 is out. If you got the beta on Steam, does the beta version just update to the full game, or do you have to go through more steps? I've been waiting on the game to come out before I go back to it because the growing pains of the beta were killing me.
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# ? Sep 19, 2014 17:19 |
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Unfortunately that Pathologic trailer is just all of the CGI scenes they had in their pitch video. Nothing new, but it is nice to have that all in one place. I'm considering upping my pledge again, I really want to see them make lots of money. Unfortunately, while they have the best mindset possible about stretchgoals in terms of not ruining the end product to shove in a bunch of poorly thought out and ill-fitting features, it is a little hard to get worked up over "we'll add more content to The Town"
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# ? Sep 19, 2014 17:20 |
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I think the new trailer is useful for gaming sites and such -- it'd be weird to see a Kickstarter pitch video on Giant Bomb or something, so this one fits in better even if it doesn't have anything new. I doubt any of it is in-game anyway, the animation and stuff gives the impression of something akin to a storyboard. Producing more would be a bit of a waste of time, since it's just for advertising (though I guess that might bump up pledges but who knows.) I still jumped up to $55 for the extra in-game scene. Why the hell not. I can say for sure that this is not a game I'm interested in Beta access for. I love IPL's music. The first little snippet of coming through the door and talking to the lady is incredibly reminiscent of The Void (which is amazing but very slow and rock hard.)
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# ? Sep 19, 2014 17:29 |
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# ? Apr 26, 2024 01:04 |
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Unfortunately the dude who made the original Pathologic music no longer works at Ice-Pick Lodge. As for how that will affect the game itself, I believe in the comments IPL's position on it was "we'll see if our current composer can emulate the old guy's style to our liking. If he can, there might be some new tracks, and if not, it'll just stay the same. Either way there won't be any big changes."
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# ? Sep 19, 2014 17:33 |