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Lotish posted:If you got the beta on Steam, does the beta version just update to the full game, or do you have to go through more steps? I've been waiting on the game to come out before I go back to it because the growing pains of the beta were killing me.
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# ? Sep 19, 2014 18:34 |
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# ? Apr 25, 2024 22:08 |
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SupSuper posted:It updates automatically. 8 gig patch yay.
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# ? Sep 19, 2014 19:01 |
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Awesome, thanks.
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# ? Sep 19, 2014 19:26 |
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Crash74 posted:8 gig patch yay. You could call it a patch, sure, or you can call it the last half of the game. One way or another.
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# ? Sep 19, 2014 20:19 |
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The game is fun so far but, is it supposed to be so taxing on my GPU? It sounds like a drat jet engine and the temperature gets too high for my liking yet I more than exceed the requirements.
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# ? Sep 19, 2014 20:27 |
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Pathologic, yeeeeeaaaah! I usually really don't like the idea of remakes but this is THE one I'm really excited about. If they can do what they say in the description, update the game, add some more stuff while at the same time keeping what made it special... It's gonna rock.
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# ? Sep 19, 2014 20:43 |
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Drifter posted:You could call it a patch, sure, or you can call it the last half of the game. Wait, how big is the whole game? I thought the Beta build was already some ridiculous number.
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# ? Sep 19, 2014 20:44 |
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Inspector_666 posted:Wait, how big is the whole game? I thought the Beta build was already some ridiculous number. The whole thing is 21 gigs.
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# ? Sep 19, 2014 20:45 |
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Inspector_666 posted:Wait, how big is the whole game? I thought the Beta build was already some ridiculous number. I'm pretty sure their release trailer said 22 gigs. They're claiming 80 hours of content as well, curious to see how accurate that is.
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# ? Sep 19, 2014 20:46 |
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Mimetic posted:I'm pretty sure their release trailer said 22 gigs. They're claiming 80 hours of content as well, curious to see how accurate that is. I spent about 10 hours doing the tutorial stuff and Ag Center, so I could totally see that.
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# ? Sep 19, 2014 20:51 |
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Mimetic posted:I'm pretty sure their release trailer said 22 gigs. They're claiming 80 hours of content as well, curious to see how accurate that is. Probably includes all content which not everyone will see the first time because from what I've read its pretty much expected that you will lock yourself out of some content the game has one way or another.
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# ? Sep 19, 2014 20:51 |
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edit: wrong thread!
GreenNight fucked around with this message at 20:59 on Sep 19, 2014 |
# ? Sep 19, 2014 20:54 |
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Genocyber posted:The whole thing is 21 gigs. That seems like a shitload of a turn-based isometric RPG. Ah well, I guess I don't really need it to be on my SSD or anything anyway.
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# ? Sep 19, 2014 21:04 |
Mr. Fortitude posted:The game is fun so far but, is it supposed to be so taxing on my GPU? It sounds like a drat jet engine and the temperature gets too high for my liking yet I more than exceed the requirements.
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# ? Sep 19, 2014 21:14 |
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*Edit* Never mind I was wrong about Wasteland's file size.
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# ? Sep 19, 2014 22:02 |
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Looks like Kickstarter is updating their TOS to cover new countries and project standards: https://www.kickstarter.com/blog/an-update-to-our-terms-of-use Probably the biggest change is backing is now a legally-binding agreement between creator and backer (KS still don't get involved) that includes both fulfilling the project and rewards: quote:When a project is successfully funded, the creator must complete the project and fulfill each reward. Once a creator has done so, they’ve satisfied their obligation to their backers.
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# ? Sep 20, 2014 01:25 |
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I think KS has always considering the whole act legally binding (KS has made mentioned of such on and off) but they're now officially saying it. Edit: probably the biggest unstated rule spelled out is 'This is not a storefront.' Al Baron fucked around with this message at 03:03 on Sep 20, 2014 |
# ? Sep 20, 2014 02:47 |
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Well hot drat that sounds significant. I've yet to back a failed project, but I imagine this is going to change a few things.
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# ? Sep 20, 2014 03:32 |
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Lotish posted:Well hot drat that sounds significant. I've yet to back a failed project, but I imagine this is going to change a few things. Maybe I'm wrong but, legally speaking, this seems exactly the same as their old ToS. They're just spelling it out much more clearly for the idiots out there that think Kickstarter can be free money for a pipedream.
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# ? Sep 20, 2014 03:35 |
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Yeah, it really doesn't seem to change squat. The onus is still on the backers to seek legal action if things go pear shaped, and there's still the same squidgy grey area where a scam/not scam can claim to be a good faith effort. They've just wrapped it in more words.
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# ? Sep 20, 2014 06:28 |
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Maluco Marinero posted:Yeah, it really doesn't seem to change squat. The onus is still on the backers to seek legal action if things go pear shaped, and there's still the same squidgy grey area where a scam/not scam can claim to be a good faith effort. They've just wrapped it in more words. I kind of get the sense that Kickstarter themselves are doing it in case they could somehow be held accountable in the future, but it really doesn't seem like backers have much anything to go on when things go wrong unless it was a real cut and dry case of them taking the money and running off.
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# ? Sep 20, 2014 07:03 |
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TheOrange posted:I kind of get the sense that Kickstarter themselves are doing it in case they could somehow be held accountable in the future, but it really doesn't seem like backers have much anything to go on when things go wrong unless it was a real cut and dry case of them taking the money and running off. Well without a direct written agreement theres nothing definite for a backer engaging in legal action, and that includes recovering legal costs even if you win. Without that guarantee only major backers have enough skin in the game to make it worthwhile, and even then they have to have cash to burn on top of it.
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# ? Sep 20, 2014 07:52 |
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Personally I'm waiting for the day when a Kickstarter sends out an update that's just a picture of a middle finger that says "SEEYA SUCKERS!!!" at the top.
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# ? Sep 20, 2014 23:00 |
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SolidSnakesBandana posted:Personally I'm waiting for the day when a Kickstarter sends out an update that's just a picture of a middle finger that says "SEEYA SUCKERS!!!" at the top. That's pretty much what this was: Maksym Pashanin - July 26 posted:Ok guys, what's the latest deets on the drama? 10/10, would squat again
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# ? Sep 20, 2014 23:41 |
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The Stomping Land, which hadn't been updated in months, finally came out with a new update the other day. The developer claims that he and a core group of others are still working and will continue to do so until the game is complete. Assuming that's true, that really need to do better with keeping lines of communication open.
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# ? Sep 21, 2014 03:03 |
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I can't believe nobody's mentioned this but Paradigm loving exploded and will has almost broken 20K. GOOD. It looks like one of those good-and-completely-loving-crazy games that gets forgotten by history and lurks at the far edge of awareness as retro gaming's bugfuck mental secret.
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# ? Sep 21, 2014 14:43 |
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Hyper Light Drifter has a beta(ish) weekend starting the 26th. When I saw this on Polygon I realized I hadn't heard anythign about the project in a long while and shortly after that I discovered that I actually didn't back it even though I could have sworn I did. Hurrrr. I was browsing by category the other day and found Reassembly, which I think looks kind of neat. Sort of a Starsector meets Minecraft sort of thing? You harvest stuff and lego-build custom ships out of a bunch of parts. Shades of Galaxy Trucker, if you're familiar with the board game (especially in the way that ships fall apart in chunks when under fire.) Single dev effort and there's what looks like a working game in place that needs a huge amount of polish, but it's pretty clearly going to hit its goal (it's at 22k of 28k with 12 days to go.)
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# ? Sep 21, 2014 15:46 |
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Has anyone linked CodeSpells yet? It's a third-person sandboxy type game where you get to define your own magic spells (in JavaScript, no less) instead of relying on what's predefined in the game. It looks kinda neat, and it's doing really well on funding. It's not the most professional pitch video ever, but it has actual gameplay in it right from the start. And the game was originally thought up as a way to get kids into coding. KozmoNaut fucked around with this message at 18:27 on Sep 21, 2014 |
# ? Sep 21, 2014 18:24 |
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KozmoNaut posted:Has anyone linked CodeSpells yet? It's a third-person sandboxy type game where you get to define your own magic spells (in JavaScript, no less) instead of relying on what's predefined in the game. Thanks for the link, I am totally into this.
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# ? Sep 21, 2014 18:27 |
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KozmoNaut posted:Has anyone linked CodeSpells yet? It's a third-person sandboxy type game where you get to define your own magic spells (in JavaScript, no less) instead of relying on what's predefined in the game. Whatever happened to that "Learn to code in an FPS" one?
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# ? Sep 22, 2014 01:44 |
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chiefnewo posted:Whatever happened to that "Learn to code in an FPS" one? I believe he took the money and ran.
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# ? Sep 22, 2014 01:49 |
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I love the idea of programming-as-game-mechanic. A while ago I brainstormed my own version of the concept which was basically a Lemmings style game to get a percentage of characters past obstacles and to the exit but instead of a palette of tools you have to program. Cool Kickstarter.
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# ? Sep 22, 2014 01:59 |
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chiefnewo posted:Whatever happened to that "Learn to code in an FPS" one? It turns out it's just about impossible to deliver on the promises of that one, so all that's available is a beta that's terribly unfun and obtuse to play. Because the whole "code gun" concept was based on the project leaders not really getting programming.
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# ? Sep 22, 2014 02:04 |
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Not a kickstarter, but there's a site that does programming-as-game-mechanic that I've seen pop up on hacker news a few times: http://codecombat.com/
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# ? Sep 22, 2014 02:05 |
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Oh man I just dug up the original Code Hero stuff and apparently it was actually meant to teach you how to code Unity games through the game. With the code gun stuff. For some reason I had remembered it touting itself as just teaching basic programming in general which would have been marginally achievable in its format but this... wow.
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# ? Sep 22, 2014 03:41 |
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Sigma-X posted:I believe he took the money and ran. I seem to recall it was massive incompetence rather that maliciousness that sunk the code gun project.
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# ? Sep 22, 2014 03:48 |
Sigma-X posted:I believe he took the money and ran. Was that the project that got funded that was aimed toward kids (but all audiences, really), where they would solve puzzles using an in-game designed scripting language? And then a couple of the (funded) stretch goals had modules for Python and JavaScript? I hope not, that was cool as hell and at the time I regretted not backing it. Cicero posted:Not a kickstarter, but there's a site that does programming-as-game-mechanic that I've seen pop up on hacker news a few times: http://codecombat.com/ Oh man this look awesome, is it still being actively developed?
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# ? Sep 22, 2014 15:36 |
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I want someone to make a modern take on Colobot. It's an old-rear end game that taught you fake C++ as a way to automate the actions of little robots.
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# ? Sep 22, 2014 16:01 |
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This is more of a command-line thing than a programming thing, really. Still cool. It's also taking ages to come out https://www.youtube.com/watch?v=2fqvEG5E0jk
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# ? Sep 22, 2014 17:15 |
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# ? Apr 25, 2024 22:08 |
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Again, not a Kickstarter but since we're on the subject of code games Hack and Slash just came out from Doublefine. It's a Zelda-ish game where your sword has a USB stick at the end and you can use it to rewrite lua scripts in game. You start off just modifying variables but it gets more intense as you go along: https://www.youtube.com/watch?v=mLCGfqjFA9E It starts off at the tutorial stage but skip to 40:00 if you want to see some of the real meat.
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# ? Sep 22, 2014 17:30 |