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I just backed this, and noticed that between today and yesterday Kickstarter have upgraded their post-pledge screen; it's now blue, and has expandable text of the level you just pledged as well as an edit pledge button. Neat.
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# ? Nov 19, 2014 22:01 |
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# ? Apr 19, 2024 14:01 |
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You guys can't keep doing this to me this'll mean I can't eat next month stop posting great kickstarters
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# ? Nov 19, 2014 22:10 |
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Does this game have a ton of characters like the Suikoden games?
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# ? Nov 19, 2014 23:24 |
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Not really sure which music tracks you guys are listening to in Americana Dawn, but all the ones I've clicked have been both painfully shrill and boring at the same time.
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# ? Nov 20, 2014 00:52 |
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Honestly, that music is entirely unremarkable.
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# ? Nov 20, 2014 06:51 |
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I hope Americana dawn gets released but I can't bring myself to throw money at a project that has already had a successful Kickstarter and isn't even projected to be released for 2 more years. Especially considering how often Kickstarter games get pushed back... Also I think race relations in early America is a pretty... ambitious topic to be tackling in a JRPG and I can't imagine it being handled particularly gracefully Wezlar fucked around with this message at 07:19 on Nov 20, 2014 |
# ? Nov 20, 2014 07:12 |
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Dr. Video Games 0031 posted:Honestly, that music is entirely unremarkable. Yeah. I mean, I like Shnabubula's work, but this isn't anything particularly special. They seem to have taken all the worst, most overcompressed instrumental approximations they used late in the SNES's life cycle rather than play to the generation's strength of nebulous but clean synths.
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# ? Nov 20, 2014 07:21 |
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rpg_town.mid has really opened my eyes. I'm putting down $1,000 on this JRPG's second Kickstarter right now.
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# ? Nov 20, 2014 07:31 |
The White Dragon posted:Yeah. I mean, I like Shnabubula's work, but this isn't anything particularly special. They seem to have taken all the worst, most overcompressed instrumental approximations they used late in the SNES's life cycle rather than play to the generation's strength of nebulous but clean synths. Oh! There's a new update out for Distance! They put together an Imgur album to work as a "visual changelog" Great Joe fucked around with this message at 13:42 on Nov 20, 2014 |
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# ? Nov 20, 2014 13:38 |
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Great Joe posted:This is why Genesis music still sounds while late SNES music just sounds Oh great, this old chestnut. I don't even know what it means considering several late SNES games like Terranigma had incredible music. As opposed to what in the earlier days? This actually reminds me a lot of the Quintet games in style, and that's pretty cool. Not gonna back it 'cause I think it sounds like a shaky proposition, but I hope to play it when it's done.
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# ? Nov 20, 2014 14:50 |
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Great Joe posted:This is why Genesis music still sounds while late SNES music just sounds
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# ? Nov 20, 2014 20:26 |
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Hakkesshu posted:I don't even know what it means considering several late SNES games like Terranigma had incredible music. As opposed to what in the earlier days? Listen to some music from the older SNES games, and then listen to the instruments found in ones like Star Ocean, Tales of Phantasia, or even Chrono Trigger. It does depend on the composer (for example, Uematsu, Ryuji Sasai, Kenji Ito, and a good number of no-name composers didn't this too much while Mitsuda, Sakimoto, and Shimomura did sometimes later in the SNES's life cycle, and then Sakuraba really loved it), but there's "SNES instruments" that are crisp but chippy, and then there are "real life instrument" approximations that are muffled and sound almost like when they put voice clips in SNES games--almost as if they recorded an actual instrument, but then sampled them waaaaay down. The kickstarter explicitly states that they're going for that SNES sound, but then they take what is in my opinion the most unfortunate use of its sound chip and run with it. Fur20 fucked around with this message at 21:30 on Nov 20, 2014 |
# ? Nov 20, 2014 21:25 |
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It is bounded by technical limitations, though. The Sega Genesis audio chip uses FM synthesis (think a Korg synthesizer), while the SPC-700 used by the SNES is fully sample-based, where you have up to 8 active samples at any time. The samples need to be pre-loaded, have a size limit, and are stored in a compressed format known as BRR which has really harsh quantization noise, giving it that "sounds like a phone line" quality. Not to mention that the standard tooling shipped by Nintendo on the SDK was quite poorly written and doesn't do any dithering on the input.
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# ? Nov 20, 2014 22:06 |
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Suspicious Dish posted:It is bounded by technical limitations, though. The Sega Genesis audio chip uses FM synthesis (think a Korg synthesizer), while the SPC-700 used by the SNES is fully sample-based, where you have up to 8 active samples at any time. The samples need to be pre-loaded, have a size limit, and are stored in a compressed format known as BRR which has really harsh quantization noise, giving it that "sounds like a phone line" quality. Not to mention that the standard tooling shipped by Nintendo on the SDK was quite poorly written and doesn't do any dithering on the input. I recognized some of those words!
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# ? Nov 20, 2014 22:22 |
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SNES music can be awesome. This whole soundtrack is beautiful and like nothing else I have heard on the SNES. https://www.youtube.com/watch?v=UZ8Ehj50C1A#t=2327 I'd love a remake of this game one day.
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# ? Nov 20, 2014 23:50 |
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Yasunori Mitsuda sacrificed many babies to make the Chrono Trigger soundtrack sound that loving amazing.
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# ? Nov 20, 2014 23:59 |
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That's not The Spirit Chaser
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# ? Nov 21, 2014 00:15 |
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AbstractNapper posted:But if he is starting from ground up (or from the original SCUMM as a reference) and aiming support for multiple current platforms, then maybe AGS (being also open source and all) would be a better choice. I am not entirely sure about AGS' exact degree of support for platforms other than PC, though.
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# ? Nov 21, 2014 01:02 |
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SolidSnakesBandana posted:Yasunori Mitsuda sacrificed many babies to make the Chrono Trigger soundtrack sound that loving amazing. No, but he did sacrifice himself. Wikipedia posted:Mitsuda was assigned as the sole composer for the game, in the end creating 54 tracks for the final release. Mitsuda drove himself to work hard on the score, frequently working until he passed out, and would awake with ideas for songs such as the ending theme for the game. He worked so hard that he developed stomach ulcers and had to be hospitalized, which led Nobuo Uematsu to offer to finish the remaining tracks for him; Uematsu ended up composing ten tracks, one of which he was assisted on by Noriko Matsueda.
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# ? Nov 21, 2014 01:52 |
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Well, I appreciate that in a whole new way now.
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# ? Nov 21, 2014 02:24 |
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Cheez posted:Actually, it's entirely dependent on the composer and the resources available to them. Uh I think you'll find that sega does what nintendon't
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# ? Nov 21, 2014 05:37 |
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Yeah, Sega can do a lot of nasty robot farts. You just got owned, Nintendo.
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# ? Nov 21, 2014 05:46 |
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The two systems approach sounds from entirely different directions. With an approach tailored to a specific system's way of doing things, you can make either do amazing things that the other can't. The SNES sound system had an awful lot of advantages and abilities over the Genesis as well, and is technologically significantly more impressive. That said, it was also a lot easier to make sound mediocre.
MikeJF fucked around with this message at 05:51 on Nov 21, 2014 |
# ? Nov 21, 2014 05:49 |
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Being easier to sound mediocre beats the poo poo out of "super easy to sound awful" like the Genesis and the default sound driver on it.
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# ? Nov 21, 2014 05:54 |
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Kelvin and the Infamous Machine is a point-and-clicker about a crazy scientist who starts to screw with the past after his invention of the time machine doesn't get the recognition he felt it deserved and you, his well-meaning, if not-too-bright assistant who has to repair the timeline before IT'S TOO LATE.
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# ? Nov 21, 2014 13:12 |
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Megazver posted:Kelvin and the Infamous Machine is a point-and-clicker about a crazy scientist who starts to screw with the past after his invention of the time machine doesn't get the recognition he felt it deserved and you, his well-meaning, if not-too-bright assistant who has to repair the timeline before IT'S TOO LATE. This is a retooling of Inspire Me!, which focused on the fact that the chapters are based around great inventors and creators and their inspirations. Its Kickstarter tanked, and this one's doing better.
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# ? Nov 21, 2014 13:38 |
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SolidSnakesBandana posted:Yasunori Mitsuda sacrificed many babies to make the Chrono Trigger soundtrack sound that loving amazing. How many babies did it take for Yoko Shimomura to create the Super Mario RPG soundtrack? It had to have been at least, like, a dozen. And they were probably orphans, too.
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# ? Nov 21, 2014 16:15 |
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No Gravitas posted:SNES music can be awesome. There's a lot of woefully forgotten soundtracks from Konami SNES games. Megazver posted:Kelvin and the Infamous Machine is a point-and-clicker about a crazy scientist who starts to screw with the past after his invention of the time machine doesn't get the recognition he felt it deserved and you, his well-meaning, if not-too-bright assistant who has to repair the timeline before IT'S TOO LATE. Something about that mouth animation feels super-familiar, though I don't recognize the artist. It's really giving me some weird deja vu.
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# ? Nov 21, 2014 16:25 |
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If you don't think Phantasy Star 3 is one of the best soundtracks in gaming you probably just don't appreciate music. Genesis owns
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# ? Nov 21, 2014 17:37 |
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"Kickstarter Gaming - Where The Console Wars From 1991 Are Still Going On"
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# ? Nov 21, 2014 17:45 |
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We're overdue for a kickstarter seeking to fund the spiritual sequel to Pong
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# ? Nov 21, 2014 18:37 |
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NTRabbit posted:We're overdue for a kickstarter seeking to fund the spiritual sequel to Pong
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# ? Nov 21, 2014 18:43 |
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Thanks for posting this. Also, retro music.
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# ? Nov 21, 2014 19:09 |
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signalnoise posted:If you don't think Phantasy Star 3 is one of the best soundtracks in gaming you probably just don't appreciate music. Genesis owns Ah yes, Farts: The Soundtrack truly was the best of music for the era.
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# ? Nov 21, 2014 19:38 |
signalnoise posted:If you don't think Phantasy Star 3 is one of the best soundtracks in gaming you probably just don't appreciate music. Genesis owns Did you mean 4?
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# ? Nov 21, 2014 19:49 |
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you're all wrong, sonic spinball shows off the genesis' musical muscle the best
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# ? Nov 21, 2014 20:57 |
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https://www.kickstarter.com/projects/1601737664/melee-battlegrounds-spiritual-successor-to-the-crp/posts/1060141 Pretty much, as it says, it's made by the same guys who modded Mount and Blade: Warband into c-rpg. Standard first/third person sword fighting game with what seems like quite a bit of customization. You can also make your own maps as well which is pretty cool.
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# ? Nov 21, 2014 21:24 |
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Zereth posted:
No, 3. Phantasy Star 3: Baroque Electronic Fart Symphony
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# ? Nov 21, 2014 22:16 |
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signalnoise posted:Fart Symphony
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# ? Nov 21, 2014 23:05 |
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# ? Apr 19, 2024 14:01 |
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The Buck & Miles Kickstarter launched a few days ago. It looks like it'll be a fun platformer, reminds me of Adventure Island and the Mario Land games.
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# ? Nov 21, 2014 23:34 |