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Quarex posted:Yeah, I do not understand people thinking it is mediocre, outside of acknowledging the combat is clearly nothing to write home about. And that is even with me tempering my "OH MY GOD I AM HAVING NEW ADVENTURES IN MY FAVORITE CHILDHOOD GAME WORLD" enthusiasm for virtually every single moment of the game. I mean, it is very well-written, looks "good enough," has good music/atmosphere, and fills a niche that is still RARELY filled, even if now it is finally once again beginning to BE filled. I don't understand people who think it's mediocre, outside of the gameplay or the art or the setting or the writing or dialog i mean it fulfills a 'niche' of three games that came out within the same calendar year!
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# ? Dec 18, 2014 03:48 |
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# ? Apr 26, 2024 00:27 |
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Seashell Salesman posted:e: the one thing that was a disappointment was the (visual) character customization. It occupied a weird middle ground between old school "pick a portrait" and full customization in something like a TES game. Did not like. I just picked out some custom-made portraits and used the ones I liked for my characters, since I rarely zoomed in close enough to see much of their 3D versions.
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# ? Dec 18, 2014 04:02 |
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Quarex posted:As someone who hates adventure games and was glad when the genre was declared dead, I backed Thimbleweed Park. Ron Gilbert is the designer that people should be excited about, not Tim Schafer (Tim Schafer is not bad or anything though, just never got the love compared to Ron Gilbert who could basically do no wrong) The Cave and Deathspank have proved that Gilbert can do very much wrong. The Cave especially, that was his huge lifetime passion project and it was just a terrible waste of time.
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# ? Dec 18, 2014 05:39 |
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the black husserl posted:The Cave and Deathspank have proved that Gilbert can do very much wrong. The Cave especially, that was his huge lifetime passion project and it was just a terrible waste of time. I think Gilbert described The Cave as more of an idea he's had for a while, not something he's been waiting his whole life to make. If only there was a way to skip those interstitial sections if you wanted to because I actually liked the character specific areas.
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# ? Dec 18, 2014 05:59 |
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GreenNight posted:The hug pillow is where it's at. I'd Kickstart a bad visual novel if I could get my own dakimakura out of it.
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# ? Dec 18, 2014 06:13 |
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Seashell Salesman posted:I never really liked Wasteland, but I backed Wasteland 2 because I want to see something happen in the turn based RPG space. Was I disappointed? Not really, felt like playing Wasteland with updated graphics and more content. I don't see why you'd go in to something like that expecting totally different combat and environments. People expected something different because so much of the hype focused on funding the spiritual sequel to Fallout and just generally referencing Fallout a whole bunch and getting noteworthy devs to talk about the influence Wasteland had on their own (much better) games. People weren't funding Wasteland 2, they were funding A Fevered Amalgam Of Every CRPG They Ever Enjoyed As A Kid 2.
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# ? Dec 18, 2014 06:33 |
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the black husserl posted:The Cave and Deathspank have proved that Gilbert can do very much wrong. The Cave especially, that was his huge lifetime passion project and it was just a terrible waste of time. When I played through the Cave I was very much left with the impression that something happened during development [either time or budget related] that left all that dead space between areas and also that the "the cave" as a character was supposed to have bunch more spoken dialogue.
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# ? Dec 18, 2014 07:53 |
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PaletteSwappedNinja posted:, they were funding A Fevered Amalgam Of Every CRPG They Ever Enjoyed As A Kid 2. That's kind of Kickstarter in a nutshell right there.
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# ? Dec 18, 2014 07:54 |
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I like the writing and art in The Cave, it's the game design I have a problem with. You can take 3 characters at a time but the game has 7 to choose from so even with two playthroughs you cannot see all the backstories and personal character areas. The unique abilities of each character also only see much use in their own areas. The story is where the game shines for me, because the game shows that all the characters are terrible people and their personal areas involve them doing reprehensible things to win.PaletteSwappedNinja posted:People expected something different because so much of the hype focused on funding the spiritual sequel to Fallout and just generally referencing Fallout a whole bunch and getting noteworthy devs to talk about the influence Wasteland had on their own (much better) games. People weren't funding Wasteland 2, they were funding A Fevered Amalgam Of Every CRPG They Ever Enjoyed As A Kid 2.
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# ? Dec 18, 2014 08:08 |
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You forgot to mention with The Cave that to get all the ending slides you have to do the entire game twice with each character, so six runs through the game, with all the little intermediate stages between the character stages being the exact same thing every time.
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# ? Dec 18, 2014 09:09 |
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I think rewarding people with different story content for multiple playthroughs is generally a good thing? I recognize the actual gameplay sucks but we have YouTube in 2014
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# ? Dec 18, 2014 09:25 |
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Wezlar posted:I think rewarding people with different story content for multiple playthroughs is generally a good thing? I recognize the actual gameplay sucks but we have YouTube in 2014 If the best way to enjoy content from a game is a highlight reel on Youtube., then they did a bad job
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# ? Dec 18, 2014 09:26 |
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Wezlar posted:I think rewarding people with different story content for multiple playthroughs is generally a good thing? I recognize the actual gameplay sucks but we have YouTube in 2014 Repeating content a minimum of two, up to six times does not sound like a well-designed game.
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# ? Dec 18, 2014 09:31 |
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Wezlar posted:I think rewarding people with different story content for multiple playthroughs is generally a good thing? I recognize the actual gameplay sucks but we have YouTube in 2014 If it's multiple playthroughs with enough differences between them, sure. But with The Cave, you can only do two unique playthroughs but it's not enough to show you everything. Doing another playthrough after that means that you have to repeat a lot of boring things.
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# ? Dec 18, 2014 10:12 |
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Arnold of Soissons posted:If the best way to enjoy content from a game is a highlight reel on Youtube., then they did a bad job I mean a lovely game is a lovely game I'm just saying that getting extra content is good and if you want to see it without actually playing the game you can. Edit: I guess my point is that I don't think this is a complaint you'd really see if the game was actually fun. So I don't think the problem is so much having to repeat things as it is that those thogs suck to begin with. Edit: I'm just being stupid. Never mind this dumb derail. Wezlar fucked around with this message at 10:35 on Dec 18, 2014 |
# ? Dec 18, 2014 10:15 |
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The MSJ posted:
On one hand, sure. On the other hand, the whole point of PoE is to pander to the grogs who think IE games were absolutely perfect and the systems in the beta still haven't quite gelled yet. I temper my expectations.
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# ? Dec 18, 2014 11:06 |
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Quarex posted:As someone who hates adventure games and was glad when the genre was declared dead, I backed Thimbleweed Park. Ron Gilbert is the designer that people should be excited about, not Tim Schafer (Tim Schafer is not bad or anything though, just never got the love compared to Ron Gilbert who could basically do no wrong)
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# ? Dec 18, 2014 12:06 |
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Didn't Ron Gilbert disappear making kids games for like 15 years? Seems the only traditional type games since then is Deathspank and The Cave.
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# ? Dec 18, 2014 12:23 |
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AbstractNapper posted:The Rocket Ranger Reloaded project is now about $2,000 short of its base goal with about 14 hours left. Rocket Ranger made it. 90,715 / 89,999. Good for them! I enjoyed the demo, great skybox & clouds, very nice color scheme, I would've liked some more animation in the Rocket Ranger's model. SupSuper posted:Personally I'm the opposite, I love adventure games and don't get why people would pine over Ron Gilbert. Sure Monkey Island was good, but it was obviously lightning in a bottle since everything else he did was distinctively average, and in the meantime there were plenty of other good adventures to go around Ron & Tim = winning team. I'm still holding out hope on them teaming up some time in the future, that'd definitely result in an instant classic. Just no 1987 graphics for me - I never played MM back in the day, so nostalgia factor does nothing for me. I'm happy with jumping 10 years ahead and having CoMI graphics. One can only dream... Mr Underhill fucked around with this message at 12:44 on Dec 18, 2014 |
# ? Dec 18, 2014 12:41 |
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Megazver posted:On one hand, sure. On the other hand, the whole point of PoE is to pander to the grogs who think IE games were absolutely perfect and the systems in the beta still haven't quite gelled yet. I temper my expectations.
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# ? Dec 18, 2014 12:54 |
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Dr. Video Games 0031 posted:Doesn't seem to be any adult content in the version they're kickstarting. According to the comments they're kickstarting both, but you only get the all ages version out of kickstarter rewards. Sounds like a good way to claim nerd money twice.
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# ? Dec 18, 2014 12:54 |
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Basic Chunnel posted:From what I've seen, those grogs have been supremely unhappy with a variety of things in the game so far.
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# ? Dec 18, 2014 13:36 |
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In other news, they're releasing a slightly polished up version of Outcast on Steam soon:quote:Outcast 1.1 has been recompiled from the original source code. It still using the original voxel technology but it comes with following enhancements: the voxel rendering is now multithreaded for higher performance, the software meshes benefit of bilinear filtering, part of the HUD have been redesigned, skies have been painted in high-resolution, it natively supports Xbox pad, it includes a user friendly Controller configurator, it works properly on various resolutions, up to 1080p, it works in fullscreen or windowed, it features a new launcher, and a significant number of bugs fixed.
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# ? Dec 18, 2014 13:55 |
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Megazver posted:In other news, they're releasing a slightly polished up version of Outcast on Steam soon: "soon" meaning "in 3 hours" http://store.steampowered.com/app/336610/
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# ? Dec 18, 2014 14:12 |
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Dr Suntory posted:"soon" meaning "in 3 hours" I am a little scared to see how well it aged, but back in the day this was pretty much the best game ever.
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# ? Dec 18, 2014 14:15 |
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Megazver posted:I am a little scared to see how well it aged, but back in the day this was pretty much the best game ever. I guess it hasn't aged well at all. I think i might stay away.
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# ? Dec 18, 2014 14:19 |
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Toxxupation posted:it isn't unique or distinguishing at all and on top of that it's kind of ugly I thought it was dumb they made it look "realistic" instead of trying to mimic the look of the original (I know it looked that way because of limitations of old computers but still).
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# ? Dec 18, 2014 14:59 |
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Megazver posted:I am a little scared to see how well it aged, but back in the day this was pretty much the best game ever. "Story In 2007, the U.S. government successfully sends a probe to an alien world in a parallel universe..."
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# ? Dec 18, 2014 15:01 |
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So I was wondering, what's the deal with most KSs being 30 days ones? I'm looking at Johnny Rocketfingers 3 and its longer funding period, and it seems to work out for them - they're sloooowly going up. How come no one goes for the longer, 50-60 days periods? Do they tend to lose momentum and peter out?
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# ? Dec 18, 2014 15:11 |
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Mr Underhill posted:So I was wondering, what's the deal with most KSs being 30 days ones? I'm looking at Johnny Rocketfingers 3 and its longer funding period, and it seems to work out for them - they're sloooowly going up. How come no one goes for the longer, 50-60 days periods? Do they tend to lose momentum and peter out? Kickstarters make most of their money in the first two days and the last two days. Dragging it out over a longer period of time generally just results in a lot of days in the middle with very little movement.
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# ? Dec 18, 2014 15:22 |
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Dr Suntory posted:I guess it hasn't aged well at all. I think i might stay away. I'm honestly disappointed. They make a big deal about all the changes under the hood, but the original game ran like a dream on a midrange computer over a decade ago. In the first video on the Steam page, there's a few seconds where the top of a nearby building pops in and out of existence. That's just inexcusable.
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# ? Dec 18, 2014 15:30 |
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I don't know if the castle story guys consider "completely rewrote three major systems" as a positive thing but it sure seems that way, to me it just says "look how much time we wasted!"
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# ? Dec 18, 2014 18:02 |
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Finally redeemed my Shadowrun: Dragonfall DLC key and got the Director's Cut included. That was pretty great of them. I abandoned my initial playthrough of the base game. Is it worth importing the first campaign into the Director's Cut or should I just play Dragonfall?
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# ? Dec 18, 2014 18:22 |
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Just play Dragonfall.
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# ? Dec 18, 2014 18:23 |
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The base game is still fun, but not as fun as Dragonfall.
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# ? Dec 18, 2014 18:24 |
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LIMBO KING posted:Just play Dragonfall.
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# ? Dec 18, 2014 18:25 |
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Kennel posted:"Story That's not the best part. The best part is "Former U.S. Navy SEAL Cutter Slade." http://youtu.be/RFHlJ2voJHY
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# ? Dec 18, 2014 18:57 |
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odiv posted:Finally redeemed my Shadowrun: Dragonfall DLC key and got the Director's Cut included. That was pretty great of them. Full game + full length expansion campaign + reboot into a whole new game, honestly its hard to find anybody who has done better by their KS backers
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# ? Dec 18, 2014 20:45 |
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LIMBO KING posted:Just play Dragonfall. It's also 50% off on Steam right now just saying.
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# ? Dec 18, 2014 21:10 |
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# ? Apr 26, 2024 00:27 |
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BigFatFlyingBloke posted:Didn't Ron Gilbert disappear making kids games for like 15 years? Seems the only traditional type games since then is Deathspank and The Cave. Yes, Humongous Entertainment (which he sold for $$) and Hulabee (which never went anywhere I think.)
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# ? Dec 18, 2014 22:08 |