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Prop Wash posted:I don't know if the castle story guys consider "completely rewrote three major systems" as a positive thing but it sure seems that way, to me it just says "look how much time we wasted!" I've never worked on anything significant that didn't need pieces rewritten at some point. It can be taken to excess, but to me it's not a red flag on its own, especially if the thing is transitioning from demo/prototype to production.
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# ? Dec 18, 2014 22:13 |
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# ? Apr 20, 2024 04:55 |
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I don't know, to me at least it was heartwarming seeing Ron go back to what he does best, that is non-kid oriented adventure games. Though it broke my heart when he just left in the middle of the DF documentary. Me and my mancrushes on middle aged game designers.
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# ? Dec 18, 2014 22:43 |
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Arnold of Soissons posted:Full game + full length expansion campaign + reboot into a whole new game, honestly its hard to find anybody who has done better by their KS backers This is definitely true. I enjoyed all of it (even Dead Man's Switch), but the rebooted Dragonfall was amazing. I will definitely being pledging more when their next kickstarter comes around.
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# ? Dec 18, 2014 23:06 |
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monster on a stick posted:Yes, Humongous Entertainment (which he sold for $$) and Hulabee (which never went anywhere I think.) It never went anywhere because Shelley Day spent half the money for Hulabee on a house and was convicted of bank fraud. Wezlar posted:I think rewarding people with different story content for multiple playthroughs is generally a good thing? I recognize the actual gameplay sucks but we have YouTube in 2014 "Content" would be nice. The ending for each character is done in a slide show. You're not getting anything more than a half dozen storyboard panels showing what happened to a character. By the time you've played the game 3 times, you have literally experienced everything that the game has to offer short of a handful of slideshows. None of the puzzles get any harder the second or third or fourth or fifth times you have to do them.
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# ? Dec 19, 2014 13:49 |
Prop Wash posted:I don't know if the castle story guys consider "completely rewrote three major systems" as a positive thing but it sure seems that way, to me it just says "look how much time we wasted!"
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# ? Dec 19, 2014 14:05 |
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Having seen the leaked Psychonauts documents, Tim Schafer is a big dreamer, and it took a large team of people to condense down the ideas into playable designs. All the level design docs are stamped with the names of people like Erik Robson, Erik Wolpaw, Gaurav Mathur, Chris McGee, and Fred Selker. People you've never heard of, but did so much work to help finish the game and make it cool. You probably don't want to hear the original gameflow designs of Gloria's Theater. They sounded awful, though they probably gave the level a lot more meaning. Or about the level that the design team flat ripped out and replaced with Waterloo World. Remember the "point of no return" prompt that seemed out of place? Tim's original document for that said: quote:-ASRU is based on ASGR; beach and cliff are unchanged; Asylum front yard and area outside Gloria's garden are merged into a single massive pile of debris; this is where the final braintank battle takes place; ALL COLLECTIBLES from ASGR, ASCO, ASUP, and ASLB need to be available in ASRU if they weren't picked up the first time around. Blech! Likewise, all minds that could be entered in those 4 levels need to be available in ASRU. (context: ASRU is "Asylum Ruins", which is what you see after the point of no return. ASGR (asylum grounds) is the first map with the beach, ASCO is courtyard, where Fred and co. are, ASUP is the large climb to the top, ASLB is the lab where you fight Dr. Loboto) So yeah, tasking the level design team with "all of the collectibles need to be available, and also all those minds, too" didn't quite pan out, Tim, though it was a good effort. Even then, you were still supposed to be able to go back to the campgrounds, and Campgrounds States document has roughs for an "ASRU" campground state. It's very clear this is when they ran out of money (and the Microsoft Project file proves it, too). Kickstarter is like honey to Tim, because whenever he dreams too big to make a finishable game, he'll just ask for more, knowing that he'll get it. In conclusion:
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# ? Dec 19, 2014 20:01 |
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Suspicious Dish posted:Having seen the leaked Psychonauts documents, Tim Schafer is a big dreamer, and it took a large team of people to condense down the ideas into playable designs. All the level design docs are stamped with the names of people like Erik Robson, Erik Wolpaw, Gaurav Mathur, Chris McGee, and Fred Selker. People you've never heard of, but did so much work to help finish the game and make it cool. Link to the docs? Also, Wolpaw wrote the Portal games, come on.
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# ? Dec 19, 2014 21:04 |
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They were leaked in an accidental Steam update, and I noticed them. The team removed them 5 minutes later. I've been asked by Tim Schafer not to share any of the documents he personally wrote, so I can't share the entire collection. I'd be happy to share individual parts of it, though.
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# ? Dec 19, 2014 21:12 |
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That's amazing, big props to all those devs for making that happen.
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# ? Dec 19, 2014 21:35 |
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Megazver posted:Also, Wolpaw wrote the Portal games, come on. Also Old Man Murray which had a few classic articles, notably using time-to-crate as a measure of a game's quality, and the whole writeup about the cat hair mustache killing adventure games. Also which of those guys wrote Meat Circus? ayn rand hand job posted:It never went anywhere because Shelley Day spent half the money for Hulabee on a house and was convicted of bank fraud. Well that too
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# ? Dec 19, 2014 21:37 |
monster on a stick posted:Also Old Man Murray which had a few classic articles, notably using time-to-crate as a measure of a game's quality, and the whole writeup about the cat hair mustache killing adventure games. Best Old Man Murray article was their walkthrough of Deus Ex. http://www.oldmanmurray.com/features/84.html
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# ? Dec 19, 2014 21:42 |
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monster on a stick posted:Also which of those guys wrote Meat Circus? Meat Circus docs, like a lot of the end-game docs, are simple .txt files (MCTC.txt, MCBS.txt) with no attribution, unlike the .doc files or .html files which have author tags in the metadata. I can post the raw documents, but I only really brought this up to make a point about Tim and Double Fine's behavior, not to derail the thread on Psychonauts goodies.
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# ? Dec 19, 2014 21:54 |
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https://www.kickstarter.com/projects/884592321/glorious-leader?ref=category Owns.
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# ? Dec 20, 2014 00:54 |
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Ahahahaha holy poo poo. I think I want to back this, especially if it's a good Contra or Metal Slug-like.
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# ? Dec 20, 2014 01:02 |
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That joke is going to be so fuckin' dated by the time the game comes out.
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# ? Dec 20, 2014 01:05 |
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Looks like Dead State is on sale or should be soon, if anyone was on the fence about it.
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# ? Dec 20, 2014 01:16 |
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Is that Obama in a Death Star?ImpAtom posted:That joke is going to be so fuckin' dated by the time the game comes out. I wish. But the North Korean government is likely going to stay for a while.
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# ? Dec 20, 2014 01:16 |
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# ? Dec 20, 2014 01:22 |
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This does look pretty good. But there are a lot of stolen art assets in the video and stills. So there's a nonzero chance that this is gonna run into some trouble.
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# ? Dec 20, 2014 01:40 |
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Lonely Rolling Star posted:This does look pretty good. But there are a lot of stolen art assets in the video and stills. So there's a nonzero chance that this is gonna run into some trouble. As long as they ship that sweet Glorious Leader t-shirt.
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# ? Dec 20, 2014 01:57 |
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GreenNight posted:The hug pillow is where it's at. Hugpillows are out since Kickstarter is run by a bunch of prudes: http://www.animenewsnetwork.com/news/2014-12-20/kickstarter-asks-grisaia-project-to-remove-hugging-pillow-rewards/.82426 posted:Sekai Project announced on Friday that Kickstarter requested it to remove reward tiers with hugging pillow (dakimakura) covers from its Grisaia game trilogy crowdfunding campaign. The Kickstarter campaign has hugging pillow covers listed as rewards for pledges of US$420 or more, and the cover is also listed as an add-on for US$110.
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# ? Dec 20, 2014 15:22 |
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Great Rumbler posted:Hugpillows are out since Kickstarter is run by a bunch of prudes: What the gently caress...
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# ? Dec 20, 2014 15:48 |
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My dreams...
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# ? Dec 20, 2014 16:23 |
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Great Rumbler posted:Hugpillows are out since Kickstarter is run by a bunch of prudes: But weirdly The Magical Realms of Tír na nÓg: Escape from Necron 7 – Revenge of Cuchulainn: The Official Game of the Movie – Chapter 2 of the Hoopz Barkley SaGa had a dakimakura as a reward at the $100 level and didn't have issues. Perhaps Kickstarter is just weirded out by Japan?
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# ? Dec 20, 2014 16:36 |
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I hope it's revenge for some stupid VN getting more than that masterpiece.
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# ? Dec 20, 2014 16:37 |
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It's kind of amazing what Kickstarter jumps on right away and what they leave dangling in the wind for months at a time.
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# ? Dec 20, 2014 18:55 |
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How does a VN cost 200k+ to being with.
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# ? Dec 20, 2014 18:56 |
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Groovelord Neato posted:How does a VN cost 200k+ to being with. They can ask whatever they want and otaku will pay it.
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# ? Dec 20, 2014 19:04 |
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Groovelord Neato posted:How does a VN cost 200k+ to being with.
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# ? Dec 20, 2014 19:19 |
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Considering Sunrider did creepy pants-down-on-underage-girls hug pillows with no problem, something's fishy here.
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# ? Dec 20, 2014 19:20 |
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im boycotting kickstarter
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# ? Dec 20, 2014 19:22 |
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Groovelord Neato posted:How does a VN cost 200k+ to being with. They're asking $160k to translate and release 3 different games.
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# ? Dec 20, 2014 19:35 |
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Great Rumbler posted:They're asking $160k to translate and release 3 different games. A hefty chunk of that is probably licensing voicework too, for some reason Japanese games companies never think to do that for outside Japan.
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# ? Dec 20, 2014 20:09 |
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ookiimarukochan posted:A hefty chunk of that is probably licensing voicework too, for some reason Japanese games companies never think to do that for outside Japan.
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# ? Dec 20, 2014 21:03 |
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Great Rumbler posted:They're asking $160k to translate and release 3 different games. Oh word? I didn't actually read the kickstarter I just kinda thought wow they asked for way more than they deserve and then they got double that.
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# ? Dec 20, 2014 21:10 |
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Five games even, the Michiru spinoff is the first stretch goal, and that's split up into two games.
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# ? Dec 20, 2014 21:39 |
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Groovelord Neato posted:Oh word? I didn't actually read the kickstarter I just kinda thought wow they asked for way more than they deserve and then they got double that. What else could it have been other than localization? They obviously didn't make the game.
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# ? Dec 20, 2014 23:10 |
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Considering the first one of the three is 50+ hours and is fully voiced and all that, making them isn't exactly cheap, either. The hug pillow is weird and obviously really creepy, but that they selectively go after stuff like that while allowing other pornographic poo poo on the site even as the main goal is a bit arbitrary, but whatever. Apparently they'll be losing about $50,000 in contributions and have to hope that people re-pledge once they restructure the tiers. Dr. Video Games 0031 fucked around with this message at 23:40 on Dec 20, 2014 |
# ? Dec 20, 2014 23:33 |
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Dr. Video Games 0031 posted:The hug pillow is weird and obviously really creepy, but that they selectively go after stuff like that while allowing other pornographic poo poo on the site even as the main goal is a bit arbitrary, but whatever. They were contacted by Kickstarter's "integrity team":
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# ? Dec 20, 2014 23:41 |
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# ? Apr 20, 2024 04:55 |
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mycot posted:What else could it have been other than localization? They obviously didn't make the game. You say that as if 200k for not even making the cheapest type of game to make is a reasonable assumption I should have made.
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# ? Dec 20, 2014 23:51 |