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PaletteSwappedNinja posted:The Yooka-Laylee devs have revealed their publisher: it's Team17, the Worms dudes.
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# ? Jul 30, 2015 10:15 |
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# ? Apr 25, 2024 02:45 |
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PaletteSwappedNinja posted:The Yooka-Laylee devs have revealed their publisher: it's Team17, the Worms dudes. That's unfortunate.
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# ? Jul 30, 2015 10:20 |
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It is? They've been publishing other games recently, including at retail, and it seems to be doing well for them.
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# ? Jul 30, 2015 10:23 |
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PaletteSwappedNinja posted:The Yooka-Laylee devs have revealed their publisher: it's Team17, the Worms dudes. Yeah, the only thing I think of when I think Team17 these days is low effort games and more Worms, but I guess they're ok publishers?
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# ? Jul 30, 2015 10:34 |
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Not the Team17 monsters!!! no problem with this whatsoever.
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# ? Jul 30, 2015 10:36 |
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PaletteSwappedNinja posted:The Yooka-Laylee devs have revealed their publisher: it's Team17, the Worms dudes.
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# ? Jul 30, 2015 10:51 |
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They're doing a retail release for it too.
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# ? Jul 30, 2015 10:54 |
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From the update comments: "Yes, this is for the prologue "The KalKanon Incident" only. The main story is for the future!" RedAsh
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# ? Jul 30, 2015 10:55 |
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evilmiera posted:Yeah, the only thing I think of when I think Team17 these days is low effort games and more Worms, but I guess they're ok publishers? They've handled retail publishing in the recent past for The Escapists PS4 and their own games, so if they go that route there's experience at least.
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# ? Jul 30, 2015 11:32 |
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PaletteSwappedNinja posted:It is? They've been publishing other games recently, including at retail, and it seems to be doing well for them. Too bad they aren't actually making other games. As an old Amiga fan it is a shame to see one of the top developers having lost all desire to create anything new, instead they just make endless variations of Worms.
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# ? Jul 30, 2015 11:45 |
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Sounded more like they partnered up so Team 17 could do all the boring business stuff that comes with creating a game, while Playtonic focuses on the actual game. I don't think Team 17 will have any creative influence on the game.
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# ? Jul 30, 2015 11:56 |
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ymgve posted:Sounded more like they partnered up so Team 17 could do all the boring business stuff that comes with creating a game, while Playtonic focuses on the actual game. I don't think Team 17 will have any creative influence on the game.
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# ? Jul 30, 2015 12:00 |
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Oasx posted:Too bad they aren't actually making other games. As an old Amiga fan it is a shame to see one of the top developers having lost all desire to create anything new, instead they just make endless variations of Worms.
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# ? Jul 30, 2015 12:02 |
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I hadn't seen that one, but i still think my point stands, since they made the original Worms, there have been 25 different versions of Worms, and a bunch of remakes and sequels to other games.
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# ? Jul 30, 2015 12:59 |
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I kinda liked Worms 3D
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# ? Jul 30, 2015 13:39 |
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# ? Jul 30, 2015 13:53 |
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Who the hell would be trying to kickstart another 3d Larry game?
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# ? Jul 30, 2015 14:08 |
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Nobody. I'm just throwing that into the "this is what I think when I think Team 17" pile.
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# ? Jul 30, 2015 14:39 |
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Re: Harebrained Schemes BattleTech Rumours (ie Tweets) seem to be suggesting that they're working with PGI and using their art assets for the game. Which is interesting and saddening, mainly because PGI are terribad.
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# ? Jul 30, 2015 14:40 |
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Uhm
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# ? Jul 30, 2015 14:55 |
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moot point, they don't get the money if they don't hit the goal and it's not looking good for them right now.
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# ? Jul 30, 2015 15:02 |
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It's still astoundingly dumb and it's hard to believe they're still pulling boneheaded moves this far in.
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# ? Jul 30, 2015 15:05 |
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Everything about Red Ash has screamed "astoundingly dumb" to me, but I'm admittedly not that invested in MML to begin with. I think it's funny that they are working on some ephemeral stretch goals for what amounts to a demo.
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# ? Jul 30, 2015 15:08 |
SupSuper posted:British devs stick together. edit: Oasx posted:Too bad they aren't actually making other games. As an old Amiga fan it is a shame to see one of the top developers having lost all desire to create anything new, instead they just make endless variations of Worms. Great Joe fucked around with this message at 15:16 on Jul 30, 2015 |
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# ? Jul 30, 2015 15:09 |
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Hav posted:Re: Harebrained Schemes BattleTech MWO is a bad game, built if there is one thing PGI generally got right it was the visuals of the 'mechs. Even the old TRO3025 stuff looks great. At least it all did when I stopped paying attention to the game.
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# ? Jul 30, 2015 15:38 |
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Levantine posted:Everything about Red Ash has screamed "astoundingly dumb" to me, but I'm admittedly not that invested in MML to begin with. I think it's funny that they are working on some ephemeral stretch goals for what amounts to a demo. Plenty of people who are/were fairly invested in MML think everything about Red Ash is "astoundingly dumb."
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# ? Jul 30, 2015 15:40 |
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Considering the canceling of MML3 was what set them down the path of MN9, this is a dumb beyond dumb. They've burned out the copy of the game that got people mad enough to give money to 9.
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# ? Jul 30, 2015 16:01 |
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Galaga Galaxian posted:MWO is a bad game, built if there is one thing PGI generally got right it was the visuals of the 'mechs. Even the old TRO3025 stuff looks great. I bought a founders pack and ran out of time to play the game. By the time I logged in, Ghost Heat was a thing and it was poptart hell. I briefly logged in again after they dropped CW, but it was seriously loving unfun. Number 19 is saying that PGI has a cross-licensing deal for the art, which is better. I've not entirely forgiven them for shutting down Living Legends. There's also that whole IGP debacle, which still makes me wonder. They actually collected money for MW:Tactics.
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# ? Jul 30, 2015 19:03 |
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MWO is a perfect example of a company leadership that's used to being able to drop their current lovely project and move on to the next one, only to find that in the league they're now playing in that doesn't fly at all. The obvious use of MWO funds for the development of their escape attempt was depressing, but not surprising.
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# ? Jul 30, 2015 21:01 |
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Great Joe posted:Because their Alien Swarm clones sold great
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# ? Jul 30, 2015 23:54 |
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I don't know if the thread is burnt out on Shenmue already, but George Weidman just did a video on their Kickstarter and the Japanese agency that handled it: https://www.youtube.com/watch?v=nnvy0yzgVWc
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# ? Jul 31, 2015 04:39 |
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Mighty Number 9 still looks boring to me, but I'd find any Megaman boring nowadays. https://www.youtube.com/watch?v=5jhbQ8Eik6Y
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# ? Jul 31, 2015 13:01 |
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Tangiers is almost done and it looks to be shaping up... well, I have no idea how, but it looks really nice at least. Here's the latest backer update.Alex Harvey posted:Release Dates The trailer is very pretty but lacks much of what he assures us will be important parts of normal gameplay and isn't quite as balls-to-the-wall insane as the game will apparently get. Still looking forward to playing it.
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# ? Jul 31, 2015 13:56 |
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Wendell posted:Mighty Number 9 still looks boring to me, but I'd find any Megaman boring nowadays. The whole scoring thing seems like something that should be an extra mode and not the main part of the game. I'd rather have a simple satisfying platformer than this hyperactive speedrunning nightmare where the actual parts that resemble Mega Man's gameplay almost seem like an afterthought.
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# ? Jul 31, 2015 14:25 |
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It's kinda weird that the core gameplay is the one thing they decided not to be conservative about but it doesn't bother me too much. Red Ash update: they finally decided to disclose the new purpose of the kickstarter and the ratio of Fuze-funded content to "stretch goals" - in a nutshell, Fuze is paying for the full prologue (as opposed to the full game...) as well as Japanese VA and some other unannounced stuff, and the "stretch goals" are little additions like a challenge dungeon or a new character. None of the "stretch goals" will be funded and completely changing the thrust of your campaign 5 days before the end is lunacy but I'm glad they finally worked out how to write a non-ambiguous update, if nothing else. Seriously, can anyone think of another "should have been a slamdunk but wasn't" campaign that's gone as badly as Red Ash?
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# ? Jul 31, 2015 14:32 |
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I was going to ask if there has actually been anything good come out after Road Redemption, Shadowgate and Carmageddon all leaving at least something to be desired. But then I seen Volgarr in the OP which is good. But then I seen Ouya in the OP....
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# ? Jul 31, 2015 14:34 |
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codo27 posted:I was going to ask if there has actually been anything good come out after Road Redemption, Shadowgate and Carmageddon all leaving at least something to be desired. But then I seen Volgarr in the OP which is good. But then I seen Ouya in the OP....
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# ? Jul 31, 2015 14:35 |
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Define "good". You mentioned Volgarr so you might wanna check out Odallus: The Dark Call - it's a Castlevania/Demon's Crest-style game from the team that made Oniken and it finally came out after being crowdfunded about two years ago.
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# ? Jul 31, 2015 14:35 |
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RightClickSaveAs posted:Darkest Dungeon is still Early Access but is really solid already. +1 Into the Stars isn't terrible. Still early, but they're responding to the community. It's FTL from the point of view of the bridge, and is a series of linked minigames intended to help you outrun the baddies and help your crew and passengers survive. Sui Generis produced a little walking and fighting simulator on Steam called Examina. It was rough as all hell up to a couple of days ago, but he's working on a full revision after getting some feedback. Sui Generis is one of those that isn't going to be done quickly, and I can't recommend Examina at the moment. Reminds me a bit of Kenshi.
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# ? Jul 31, 2015 14:40 |
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# ? Apr 25, 2024 02:45 |
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Wendell posted:Mighty Number 9 still looks boring to me, but I'd find any Megaman boring nowadays. If the normal walking speed is so slow that the player has to dash constantly, why can't they just increase the walking speed?
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# ? Jul 31, 2015 14:48 |