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HGH posted:Oh man this is too funny. the best part of this tweet is everyone being unable to read and think "D*** *il***" somehow stands for "Dina Abou Karam"
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# ? May 26, 2016 09:52 |
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# ? Mar 28, 2024 20:08 |
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The original idea was that you'd get abilities from individual enemies by dashing into them but they dropped that idea a long time ago and now you just dash into things just because. Bosses also do (did?) an annoying thing where you can't just shoot them until they die, you have to hit them with the dash every so often or they'll stop taking damage.
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# ? May 26, 2016 09:54 |
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ImpAtom posted:I will sew myself a fake real fruit hat and eat it with a side helping of delicious shoes. so it is written and so too then shall it be
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# ? May 26, 2016 10:22 |
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That Mighty No. 9 footage reminds me of indie games from a decade ago. Which might not be a problem except it also appears to be lacking soul. I hope it feels better when you play it because every video I've seen looks so flat and bland. I'm starting to feel sorry for them, did something go wrong in development? edit: I mean apart from the delays, which I already know about. Trapezium Dave fucked around with this message at 11:06 on May 26, 2016 |
# ? May 26, 2016 11:04 |
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Trapezium Dave posted:That Mighty No. 9 footage reminds me of indie games from a decade ago. Which might not be a problem except it also appears to be lacking soul. I hope it feels better when you play it because every video I've seen looks so flat and bland. I don't know, it might have ugly lighting but aesthetically, it looks like a MMX game, and gameplay-wise it doesn't look too far off. The actual second-to-second gameplay (shoot stuff then dash through to kill them) looks fun, but whether or not the game is good will probably depend on the level- and boss-design.
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# ? May 26, 2016 11:09 |
HGH posted:Oh man this is too funny. I can't believe the very first reply to that is someone celebrating the "deserved" bad publicity the game is getting because THEY HIRED A WOMAN COMMUNITY MANAGER 3 YEARS AGO >:O
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# ? May 26, 2016 11:13 |
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Ironically the people who got told "We don't want your money!" are the winners here. Saved by bad PR.
HGH fucked around with this message at 11:22 on May 26, 2016 |
# ? May 26, 2016 11:20 |
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Lemon-Lime posted:I don't know, it might have ugly lighting but aesthetically, it looks like a MMX game, and gameplay-wise it doesn't look too far off. The actual second-to-second gameplay (shoot stuff then dash through to kill them) looks fun, but whether or not the game is good will probably depend on the level- and boss-design. I think the GUI doesn't help either, in particular all those flashing combo bonuses. It looks wrong, and it bugs me that I can't explain exactly why.
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# ? May 26, 2016 11:20 |
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Meanwhile, an expert on bad reboots of classic franchises has chimed in: https://twitter.com/sonic_hedgehog/status/735638491636195328
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# ? May 26, 2016 11:49 |
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the dashing through enemies mechanic looks horrible and the opposite of what you would want out of a mega man-esque game yeah sure POINTS and COMBO MULTIPLIERS was the thing i always loved about mega man x
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# ? May 26, 2016 12:23 |
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The Kins posted:Meanwhile, an expert on bad reboots of classic franchises has chimed in: I don't think the twitter dude was responsible for those reboots.
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# ? May 26, 2016 12:38 |
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You mean Sonic? Sonic the Hedgehog?
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# ? May 26, 2016 12:47 |
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HGH posted:I have to assume they've given up on the original audience and are desperately attempting to appeal to gullible kids. It's actually Koltrane who used to be a big WoW podcaster. He also recently did the voiceover for Ratchet and Clank's movie trailer. He does voice work on the side as his actual job is cutting movie trailers.
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# ? May 26, 2016 14:21 |
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Oh, thanks for the info. Guess I really misheard there.
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# ? May 26, 2016 14:24 |
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# ? May 26, 2016 14:42 |
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Ikari Worrier posted:Since it hasn't been brought up in this thread, Mighty No. 9 released a new trailer and it's... uh... well it's something alright. All dash, all the time. I never played the Mega Man games, but wasn't the main draw for them really solid platforming, and cool boss fights? Maybe the later games got into dashing, and somehow they think that was what everyone was hoping for.
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# ? May 26, 2016 14:44 |
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thedaian posted:I never played the Mega Man games, but wasn't the main draw for them really solid platforming, and cool boss fights? Maybe the later games got into dashing, and somehow they think that was what everyone was hoping for. You spend a ton of time dashing in the X games and even more in the Zero series and onwards. Also, the dashing in those games feels good and is fun.
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# ? May 26, 2016 14:48 |
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They were looking for a new mechanic to differentiate it from previous MM/Inti games but the original idea (dash into enemies, temporarily copy their abilities) got watered down into what you see before you, ie a tedious scoring gimmick that's rarely fun but can't be entirely ignored.
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# ? May 26, 2016 15:02 |
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Could be worse. Apparently this is the new Megaman from the rebooted cartoon: Cicero fucked around with this message at 17:04 on May 26, 2016 |
# ? May 26, 2016 17:02 |
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Lemon-Lime posted:I don't know, it might have ugly lighting but aesthetically, it looks like a MMX game, and gameplay-wise it doesn't look too far off. The actual second-to-second gameplay (shoot stuff then dash through to kill them) looks fun, but whether or not the game is good will probably depend on the level- and boss-design. ah yes i remember in mmx how literally everything was in a giant closed factory hallway
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# ? May 26, 2016 17:49 |
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How did he fire a Launch Octopus missile and then have time to jump backwards and fully charge a buster shot as well before it landed, and don't tell me he fired it in advance because then the auto targeting would have had it homed in on the woodcutter instead
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# ? May 26, 2016 20:20 |
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Alright, in hopefully-not-lovely-kickstarter news Empires of the Undergrowth met its goal and then some quite comfortably. I'm very happy about this since It seems like they learned all the right lessons from their previous failed kickstarter (reduced the scope and concentrated on core goals, made a playable demo, showed genuine improvements in visuals and such since last time) and they made more money than the first kickstarter goal. This was always the kind of game idea I thought was super cool, but one odd thing was the way they handled their stretch goals. They only trickled them out very slowly after the previous ones had already been reached ages ago, its like they were coming up with them from scratch as the campaign was ongoing, which I find extremely unusual.
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# ? May 26, 2016 21:08 |
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Suspicious Dish posted:ah yes i remember in mmx how literally everything was in a giant closed factory hallway oh god where even are the boundaries in that water pit, where would i stand to be at the edge of it
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# ? May 26, 2016 21:15 |
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Suspicious Dish posted:ah yes i remember in mmx how literally everything was in a giant closed factory hallway edit: \/\/\/ that's correct, at least for the ones I've played (1 - 3).
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# ? May 26, 2016 21:25 |
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Lemon-Lime posted:You spend a ton of time dashing in the X games and even more in the Zero series and onwards. Also, the dashing in those games feels good and is fun. I haven't played the much later X games or any of the Zero games but I thought in Mega Man games the dash was just a fast way to move around or a way to make otherwise impossible jumps, not the only way to finish off enemies.
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# ? May 26, 2016 21:25 |
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Cicero posted:Is this from a later MMX or something? The art style looks like the first one but it's obviously way too detailed/not pixelated. It's an artist's reimagining of Sting Chameleon's stage.
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# ? May 26, 2016 21:31 |
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BattleMaster posted:I haven't played the much later X games or any of the Zero games but I thought in Mega Man games the dash was just a fast way to move around or a way to make otherwise impossible jumps, not the only way to finish off enemies. That's correct, but you still spend a lot of time dashing.
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# ? May 26, 2016 21:40 |
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A game that looks like this making fun of anime fans is the greatest thing.
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# ? May 26, 2016 23:50 |
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Suspicious Dish posted:ah yes i remember in mmx how literally everything was in a giant closed factory hallway You could at least not pretend that the thing that they show is the entire game. PaletteSwappedNinja posted:They were looking for a new mechanic to differentiate it from previous MM/Inti games but the original idea (dash into enemies, temporarily copy their abilities) got watered down into what you see before you, ie a tedious scoring gimmick that's rarely fun but can't be entirely ignored. According to the trailer, it doesn't seem like that's entirely true, but don't we have yet to see the whole robot master kind of deal? The actual game was supposed to have you take abilities from the bosses and I don't recall so much being said about the basic enemies.
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# ? May 27, 2016 02:52 |
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It's his little robocodpiece for his little robojunk that kills me.
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# ? May 27, 2016 02:58 |
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Cheez posted:You could at least not pretend that the thing that they show is the entire game. the demo they released and all trailers have only showed the same hallway and the same boring enemies if thats not the entire game and theres actually something exciting in there they did a bad job at showing it
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# ? May 27, 2016 03:32 |
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Cheez posted:According to the trailer, it doesn't seem like that's entirely true, but don't we have yet to see the whole robot master kind of deal? The actual game was supposed to have you take abilities from the bosses and I don't recall so much being said about the basic enemies. The backer demo (at least the first one, I only played that, not the later one) had rather underwhelming powerups to gain from dashing through basic enemies.
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# ? May 27, 2016 03:36 |
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That actually looks better, from technical perspective. How old is that again?
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# ? May 27, 2016 15:47 |
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Cheez posted:According to the trailer, it doesn't seem like that's entirely true, but don't we have yet to see the whole robot master kind of deal? The actual game was supposed to have you take abilities from the bosses and I don't recall so much being said about the basic enemies. There is some kind of (basically unshown) power-up system but the regular enemies just give you either a damage, speed buff or I think defense buff that lasts for a brief period of time with the idea being that you're chaining the buffs together to make your speedrunnin' faster.
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# ? May 27, 2016 15:49 |
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DatonKallandor posted:That actually looks better, from technical perspective. How old is that again? Six years old. It's probably a better game than MN9 will be.
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# ? May 27, 2016 15:51 |
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Litany Unheard posted:Dinosaurs with feathers are cool and good and fun to look at. actually, it's possibly the worst scientific discovery ever. also is lemon-lime insane or blind. Groovelord Neato fucked around with this message at 02:13 on May 28, 2016 |
# ? May 28, 2016 02:09 |
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DatonKallandor posted:That actually looks better, from technical perspective. How old is that again? Came out in 2010 I think.
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# ? May 28, 2016 04:31 |
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kirbysuperstar posted:Came out in 2010 I think. Yep, and the final levels were last year, after reforming post-Atari collapse and failure of the company. They lost the entire game to a failing publisher, got hosed by Microsoft, and still never had to crowdfund or ended up as much a debacle as MN9. Blade Kitten is a story about heart.
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# ? May 28, 2016 05:10 |
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Oh hey want to see what Mighty No. 9 would have looked if it released in 2015? Because someone leaked the entire 2015 build of the game: https://www.youtube.com/channel/UCFadjYHkXsmTSUop8_dnTKg/videos
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# ? May 28, 2016 05:17 |
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# ? Mar 28, 2024 20:08 |
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Cheez posted:According to the trailer, it doesn't seem like that's entirely true, but don't we have yet to see the whole robot master kind of deal? The actual game was supposed to have you take abilities from the bosses and I don't recall so much being said about the basic enemies. There are weapons you get from the robot masters and they do sorta "transform" the character but not to the extent they were describing in their initial plans (which is fine but they've been less than communicative about that aspect of the game in general. Maybe they don't want to spoil them, maybe they're just bad at marketing.) The "one-time powers from enemies" thing turned into a buff system - you dash through enemies to get colour-coded buffs which display above Beck and you can extend the duration of your buffs by chaining dash kills. It's functional and interesting in its own way but it's not very exciting nor is it intuitive.
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# ? May 28, 2016 05:21 |