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Occupation posted:It's amazing to me that literally everything Ireland says re: Class of Heroes 2 is either a lie, a statement which makes one of his earlier statements a lie retroactively, or a threat.
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# ¿ Apr 13, 2012 07:29 |
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# ¿ Apr 29, 2024 14:23 |
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randombattle posted:Why would you donate to this kickstarter in the hopes that somewhere down the line they do a game you actually want? I admit I don't have quite the hate for him some people do, since most of the crappy jRPGs he brought over could have stood a good relocalization anyway, but his lack of business sense is staggeringly amazing. Not only making arbitrary insane localization changes in an era when that was against the grain of fandom, but things like making giant collectors-edition-esque packages for lovely games nobody bought or really needed. Sure, some things got brought over by WD that probably wouldn't have, but the market's changed since 1997 and it's obvious he hasn't. Lobst posted:or even this:
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# ¿ Apr 14, 2012 09:57 |
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The trouble with trying to get percentage of digital sales versus retail sales is that the majority of download stores (like Steam) don't publish their numbers, while physical retailers do. Pretty much everything that isn't a direct statement from a publisher about sales figures is meaningless conjecture. While I don't know enough about other regions to say though, it's not hard to see just how poor PC retail is these days (gamestop barely bothers since there's no resale potential, and in large retailers you're lucky if you find Blizzard games, some Sims, and a handful of AAA releases). Most vaguely reliable estimates I've seen have put PC gaming as a minority of the market, but larger than any individual console share; about $18 billion out of a $65bn market in 2012 (it's hard to find a consistent source on total console share, and there's things like phone gaming that skews it), and continues to grow despite a decline in console hardware sales. And how much of that is download... well, Steam alone is estimated at about three billion, and best source I could find quickly was around 48% of PC game sales being downloads... in 2010. I imagine it hasn't dropped any since. So it's not exactly an insignificant percentage here, and a literal billion-dollar industry on its own.
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# ¿ Sep 20, 2012 14:50 |
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Shalinor posted:... but a subscription model? On a Kickstarted MMO, so probably already doomed to a smaller user base that's more likely to be eaten away by other options? And you just know they'll go F2P as the numbers slip, thereby screwing the people that paid? It's still a dumb decision in the current MMO market though, so.
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# ¿ Feb 11, 2013 03:43 |
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Off Base Strategy Guides Vol 1: Mercenary Kings Master Codex looks pretty interesting. http://www.kickstarter.com/projects/obp/off-base-strategy-guides-vol-1-mercenary-kings-mas "Strategy guide for an indie game" is sort of not something in high demand so I have no idea if it'd actually succeed, but considering it's the folks who did the amazing Disgaea 1+3/Persona 4 guides it'll probably turn out amazing if it's funded.
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# ¿ Aug 13, 2013 19:53 |
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Macaluso posted:Man that is how you do a trailer
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# ¿ Sep 5, 2013 06:05 |
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Yeah, but it doesn't look like it'll get many stretch goals. Ah well.
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# ¿ Sep 14, 2013 02:40 |
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Are you going to argue with a doctor?
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# ¿ Mar 9, 2014 03:01 |
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kuroiXiru posted:By the way, I hate it when people do this.
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# ¿ Apr 23, 2014 09:30 |
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Veotax posted:Creating and shipping physical merch gets expensive fast (...)
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# ¿ Jul 25, 2014 11:55 |
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In case there was any doubt about the "is literally a sociopathic scammer with no remorse" part, he helpfully clears that up. God bless you kickstarter.
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# ¿ Jul 27, 2014 03:15 |
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Lets! Get! Weird! posted:I'm still confused how Chris Roberts got 49 million dollars.
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# ¿ Aug 7, 2014 02:37 |
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Zaphod42 posted:I don't know why people even listen to Molyneux anymore. Or how he finds work.
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# ¿ Dec 4, 2014 07:28 |
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Genocyber posted:It looks worse than Megaman Powered Up graphically and also looks really bland. Also the stage design is horrible. That's really going to be the crux of it, and a big part of why Shovel Knight did so well.
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# ¿ May 2, 2015 04:25 |
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Really, it's the level design that stands out. It's all just corridors with the occasional ledge or pit, it's straightforward and boring. Maybe it'd be a bit better received if Shovel Knight hadn't come out already, but look at the levels in that. Lots of stage specific gimmicks, lots of variation from room to room, careful and creative enemy placement, and so on. This is the sort of thing that makes or breaks a Megaman-style game due to how the levels and enemy placements potentially interact with the powers, getting it done right really a lot harder than it looks, and what we've seen of MN9 just... it just isn't good. I mean the graphics and music being mobile-level is kind of poo poo too, but there's a few months out and still some room for polish there. But making the game actually interesting would require deeper thought and redoing a fair portion of the stages and that seems... unlikely.
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# ¿ May 2, 2015 09:39 |
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Mercury_Storm posted:Bitcoin has such a terrible reputation at this point that anyone or anything even remotely associated has a black mark on it. I honestly wouldn't touch the game because of the off chance the bitcoin true hodler on the team put a stealth mining app in it.
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# ¿ May 20, 2015 05:18 |
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Zereth posted:This also makes the claims of being a "western twist on Disgaea" look ridiculous too since that tended to have maps with a lot of varied features on them. Heights, terrain effects, terrain effects you could manipulate, etc.
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# ¿ Jun 3, 2015 01:11 |
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barjed posted:Perhaps you're right. The idea here was to convey a message in a single bullet-point of what to expect, in general, from the game. Perhaps we should've compared it to TBS instead but I think there also other inspirations from Disgaea in Regalia, but I understand those are secondary.
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# ¿ Jun 3, 2015 09:42 |
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EightDeer posted:Regalia has a new update that makes the battle system look better.
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# ¿ Jun 5, 2015 03:04 |
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Coldrice posted:Just be honest it's because I didn't put any busty anime robots in there isn't it.
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# ¿ Jun 30, 2015 23:22 |
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Nemo2342 posted:In addition to the add-ons, the higher tiers themselves are laid out really weirdly. I think this is the first time I've seen a Kickstarter set up so that the top tiers don't include all of the lower tiers as well.
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# ¿ Aug 1, 2015 10:32 |
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Nemo2342 posted:Well, I can understand why say the "Executive Producer" tier doesn't include the "Original Box Artwork" tier, since there's only one piece of artwork, but why doesn't it include your name in the game, your picture in the game, or a npc made out of your image?
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# ¿ Aug 2, 2015 01:05 |
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Blockhouse posted:<MN9 delay> I mean I don't have any hope it'll turn out good, but it's a wise decision on their end anyway.
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# ¿ Aug 5, 2015 12:21 |
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It's easy to forget that shovel knight is really loving good and polished to a mirror shine on like a tenth of the later retro-KS budgets because the developers were incredibly competent and actually knew their limits and didn't try to make some big multimedia bullshit thing beyond them.
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# ¿ Aug 8, 2015 07:40 |
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Lord Lambeth posted:Has anyone done this outside of Inafune/Comcept? ImpAtom posted:There's a pretty big difference in the way they were handled. MN9 was set up as that from the very start and basically created as an attempt to transfer fan goodwill from an existing franchise to a new one. It was a lot more cynical than Shovel Knight in a lot of ways. I think that, more than anything, is why the backlash is showing up so heavily. (Though having an actual completed project would probably help.) MN9 never really managed to stand on its own two feet even to this point. It's not the only example, stuff like the Pathfinder MMO has been almost as badly handled and promised way more than they could actually deliver, but it will probably be a while before we see another one as blatant.
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# ¿ Aug 8, 2015 10:11 |
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Alien Rope Burn posted:I find Red Ash problematic just because Legends was never a great game to begin with. It had some interesting boss fights, but ultimately if you want to make a good game, it's going to have to be significantly different from Legends' clunky controls, boring levels, and pedestrian enemy design. PaletteSwappedNinja posted:Megaman Legends is a series with niche appeal but they wouldn't have had any trouble funding the game if their campaign wasn't run so poorly. You can't really narrow it down to people dogpiling on Inafune or the devs overestimating the demand for a new Legends game - the campaign was inexcusably awful and a complete embarrassment to all involved and at no point did seem like they knew what people expected from them or even what they were pitching.
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# ¿ Aug 16, 2015 07:48 |
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Alien Rope Burn posted:History has been kinder to it than its initial reception, which was pretty harsh at the time (subpar PC and N64 ports didn't help). It's gotten something of a cult following since then, but I think that's more for the memorable characters, bosses, and cutscenes (and boy, was it heavy on cutscenes) than the relatively dull gameplay. It's innovative in some respects, but it's hardly a standout game for 1998. Lord Lambeth posted:Japanese devs in particular are pretty weird about kickstarter. Probably because the indie scene is pretty small. Granted the Japanese console gaming industry is slowly imploding as all the major publishers there continue their inexorable shift to mobile games, but that's another matter. Trapezium Dave posted:I backed quite a few kickstarters from developers who I thought were done a number by publishers but the unspoken understanding was that this was their one-time opportunity to prove they can make it outside the system. It's frustrating that many big name developers on Kickstarter don't seem to grasp that.
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# ¿ Aug 16, 2015 09:10 |
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al-azad posted:I don't really get it either. It looks like Mega Man Powered up which I enjoyed. With that said I personally thing the graphics are alright? Not the best but it fits the game well. The bigger issues are how bland and boring the gameplay looks in what's been shown so far. The levels are horrible.
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# ¿ Aug 29, 2015 01:20 |
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monster on a stick posted:But that gives the game that wonderful "Blade Kitten" vibe. MN9 somehow has less charm than the PSP megaman remakes, what the hell. And don't forget, this was the concept art plastered on their kickstarter page. Asimo fucked around with this message at 16:31 on Sep 16, 2015 |
# ¿ Sep 16, 2015 16:28 |
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Blockhouse posted:I think it'd be better if there was any indication MN9 wasn't just...that. For the whole game. Speaking of not-poo poo Megaman-esque Kickstarters, as a reminder Shovel Knight's plague knight free DLC thing is due out tomorrow.
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# ¿ Sep 16, 2015 19:00 |
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Niton posted:The Zeboyd guys have a strong track record, though - the worst part about any of their previous games is that they're inextricably tied with the Penny Arcade mythos, making their stories worse.
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# ¿ Sep 22, 2015 18:56 |
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Unlucky7 posted:So, Indivisible is at $137K after a day or so. Still really far off from the $1.5 million, but I am trying to remain hopeful as the prototype is real good and there is still 39 days or so to reach the goal. More seriously, it's got the double strikes of asking for a fairly huge budget and being on indiegogo rather than kickstarter proper. I respect them for being honest about how much it will cost and not intentionally undercutting like a lot of projects do - they were pretty good about this with their Skullgirls project - but it's still a bit of a hurdle. I suspect they'll make it, but I doubt there will be a lot of stretch goals.
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# ¿ Oct 7, 2015 05:53 |
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I think a big part at the time was that IGG handled international backers way better than Kickstarter and Skullgirls had a noticeable percentage of Japanese and European supporters.
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# ¿ Oct 12, 2015 19:09 |
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If Indivisible was on Kickstarter proper it'd probably be funded by now. They did already with Skullgirls, but that was a goal a tenth the size and indiegogo has a well-deserved reputation for scammy niche projects. Well, that and if they did what every other major kickstarter does and tell blatant lies about what they need for funding, it looks way better to have a 3-500k goal and pass it and get people backing on the "sure thing" once it's passed then the honest 1.5m goal that you'll never reach because people stare at that million+ you're missing and think it's doomed even if there's no risk to backing a failed (fixed-funding) project anyway. Crowdfunding it a lovely industry, but the marketing and psychology of it are a huge part and Lab Zero's been botching it pretty badly this time.
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# ¿ Oct 28, 2015 05:11 |
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Yeah the timing of it is really horrible too. It's finishing up literally around the time Fallout 4 comes out, and in the middle of the end-of-year game release rush. If it was done a few months ago there would have been way less hurdles in the way, but as it is I suspect a lot of potential backers just aren't willing to put much/any money down.
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# ¿ Oct 28, 2015 05:14 |
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InShaneee posted:They're asking for almost double what the highest funded video game project on Indiegogo has ever received. That's the problem right there. I admit I know some of the developers though old internet interactions and whatever your opinions on anime boobs or SJWs or whatever the gently caress they're really nice folks who are really good at their jobs and it's depressing to see things floundering.
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# ¿ Oct 28, 2015 08:54 |
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Dr. Video Games 0031 posted:God, I forgot about that stupid Square-Enix Collective thing.
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# ¿ Oct 29, 2015 11:40 |
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Lord Lambeth posted:I have to wonder why the funding has been so limp, the skullgirls indiegogo went so well. Indiegogo just isn't the right venue for for a million+ dollar game project. Trapezium Dave posted:having the game at a relatively high $30 price point
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# ¿ Nov 2, 2015 13:24 |
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C.M. Kruger posted:Indivisible has passed $1.5 million.
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# ¿ Dec 2, 2015 08:52 |
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# ¿ Apr 29, 2024 14:23 |
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khwarezm posted:I wonder if lab zero will ever use indiegogo again.
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# ¿ Dec 2, 2015 10:41 |