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Quarex posted:Except hmm I am supposed to do a Wasteland Let's Play, aw dammit, whatever.
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# ¿ Apr 12, 2012 15:21 |
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# ¿ Apr 25, 2024 22:28 |
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Hmm… if remaking nostalgia classics is the current trend, I wonder how much longer I have to wait until someone remakes Radical Castle. I'd pledge a buck or five for that…
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# ¿ Apr 16, 2012 21:10 |
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Quarex posted:I was looking through a few dozen pages of finished Kickstarters the other day, and it really is kind of amazing how almost every non-funded Kickstarter ends at somewhere between 0 and ~40% of its total. There is definitely an economic study just begging to be done here about excitement/momentum/peer pressure; it would not surprise me at all if, ceteris paribus* [!], people are more likely to try to drum up additional support for a project that looks likely to succeed than for one that does not. You might think that just sounds obvious, but "things that sound obvious" are often great subjects for research! On the aforementioned list of things that sound obvious, this would be a third category in terms of the backer behaviour and the way the tail-end of a backing drive transpires.
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# ¿ May 5, 2012 23:52 |
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NINbuntu 64 posted:I'm mixed on Carmageddon. On the one hand, it was a loving amazing game when I was younger. On the other hand, so was Duke Nukem 3D and we all saw how Forever turned out. I know Duke Nukem Forever had its own set of problems but I have to wonder if this will feel as anachronistic as it did. But sure, DNF's problem was that it was trying to be modern and include all the things you're “supposed to have”, most of which were highly unsuited for a Duke game, while at the same time retaining some of the older things that are highly unsuited for a modern game. I'd imagine that Carmageddon could easily fall down on such a simple thing as the control scheme or overly repetitive graphics and sounds — things that were there originally, but no-one cared because they were kind of the norm for the day. Tippis fucked around with this message at 20:00 on May 9, 2012 |
# ¿ May 9, 2012 19:56 |
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NINbuntu 64 posted:Except that's only a small part of the game. The GTA series is fun in part because of that, not exclusively. These things don't really exist in a vacuum. For instance, the reason I feel GTA IV fell on its face was that, unless you only did some faffing about and free-roaming stuff, it was far too long-winded and repetitive. I know some railed against the tutorials going on for at least half the first island, but to me, that was the more entertaining part since at least each new mission wanted you to do something new. Also, see my on-second-thought edit above.
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# ¿ May 9, 2012 20:05 |
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Megazver posted:http://www.kickstarter.com/projects/1675907842/pathfinder-online-technology-demo Oh hey! It's Ryan… yeah, that'll be a disaster
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# ¿ May 11, 2012 03:11 |
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Beef posted:Another puzzling fact is that Ubisoft sold 300.000 boxed copies, but somehow didn't make a profit on the game they payed $250.000 for
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# ¿ May 22, 2012 10:24 |
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fondue posted:Holy poo poo, Traveller on Kickstarter! I own the issue of Dragon magazine where you could invent your own Traveller alien races. My brother and I used to play this all the time. …oh well, at least he designs good games.
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# ¿ Jun 1, 2012 15:01 |
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GrandpaPants posted:Lilly Looking Through put up a modest Kickstarter, with only an $18,000 goal that is already a third of the way there as of this writing, undoubtedly because RPS gave it some coverage. I haven't played the demo yet, but that is some great animation in that video. I could definitely see it as something to put on a tablet and hand off to small kids, though.
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# ¿ Jun 1, 2012 23:59 |
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Saoshyant posted:Carmaggedon has 29 hours to go. They are probably not going to reach their last stretch goal, but they are safe. On the other hand, there are some mumblings about PayPal (and similar) pledges, but I haven't been able/bothered to dig deeper into that. Does anyone know if they have a secondary collection going on as well like so many other projects?
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# ¿ Jun 5, 2012 23:17 |
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Davincie posted:Valve makes a poo poo load of money, Gabe owns all of it and constantly sponsors new things (buying the Portal and L4D teams) plus he lets his teams do whatever he wants with near infinite funding. If the guy wants to fund a sword fighting game, he can. They make money because they acquire stuff that already has proven to work, rather than lose money on experimentation. I'm sure Gabe himself will drop an accidental 10k just because Neal is a cool guy, but wasting company money when there's no need to? Nah.
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# ¿ Jun 9, 2012 22:11 |
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Achmed Jones posted:Yeah, agreed. For a sword game with a 1:1 control scheme to work, the controller has to be able to stop when it hits another sword or a person or whatever. And that's not really a thing that's possible. It's a neat idea, but it seems to have rather narrow applicability. I suppose, building on what I said earlier about someone buying or licensing the engine, I could definitely see the whole thing feeding into a more classic fighting-style game, along the lines of Bushido Blade, but that would undo the core idea behind the project and just map stances and attacks to button combos. I kind of get why he wants to do it — Hiro Protagonist needs to be made real — and looking at my re-enactment buddies, they sure are willing to dump a whole lot of cash into gear, but still…
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# ¿ Jun 9, 2012 23:40 |
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NmareBfly posted:Well, mouthbreathing 12 year olds continue to be upset about the Tropes v. Women kickstarter. I wonder if they'll ever manage to realise that bit of irony and what any such realisations will do to them.
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# ¿ Jun 11, 2012 19:38 |
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Overemotional Robot posted:I'm expecting a lot of "well, isn't it a good thing that those people did that because..." quote:I don't think gamers want to confront their latent sexism and will sooner shoot themselves (here's hoping!) than reflect on their faults.
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# ¿ Jun 11, 2012 22:30 |
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Randallteal posted:People need to move away from the Everquest model. You could build a Diablo-style game where dungeons and loot are generated from tilesets, or an Eve-style MMO where the players have more agency and the premade stuff matters less, for a lot cheaper than WoW or TOR. …also, people need to move away from the WoW/TOR model, where you rely on a long-established IP to draw people in and then throw tons of money on it to retain them. Yes, an MMO can have high running costs, but they'll depend on how you choose to approach the whole content angle, and you don't need to have millions of subscribers to make it all work. So many MMOs have failed in the last few years because they did exactly that: take an IP, wring it through GenericMMOTemplate 1.0™, assume that you have 5M+ subscribers, and scale all costs and investments to meet this assumption. Very few seem to stop and think that, just maybe, GenericMMOTemplate 1.0 went out of style 5 years ago (and/or is already covered in full by WoW) and thus won't generate those millions of subs, making the whole thing overpriced and doomed from the get-go. The move to F2P models and user-generated content is the best they've come up with so far to work around those miscalculations, but I'm willing to bet that there are other methods of doing it and making a good living out of the whole thing.
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# ¿ Jun 11, 2012 23:48 |
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I slightly related news, some guy is failing spectacularly at collecting $40k for a Sierra documentary. The sad thing is that I'd probably really like to see something like that — nerd history docus such as Get Lamp and BBS The Documentary are hugely fun — but wow, that sales pitch just… wasn't there. Maybe someone should poke Jason Scott and see if he could make another one about a non-text-based topic for once.
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# ¿ Jun 14, 2012 00:54 |
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NINbuntu 64 posted:What pitch video? It's just a bunch of clips from Sierra games with next to no context or information about what the documentary even is. If he can't convey an idea in his pitch, I don't see why anyone would trust him to do so in a documentary. TwoDayLife posted:Check out Part 3 of Hackers: Heroes of the Computer Revolution. The book is a real interesting read and Part 3 is all about old school game programmer stuff including Sierra. Might be right up your alley.
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# ¿ Jun 14, 2012 02:04 |
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Quarex posted:Did we talk about Traveller 5th Edition in this thread? It is the "other" kind of gaming (tabletop), but as Marc Miller's Game Designers' Workshop was run out of my hometown, I feel it is my responsibility to promote the local economy from afar! Even if he lives in Bloomington instead of Normal They could have made the reward tiers a bit clearer, though. It has improved some since the start, but with the many different editions and swags and options, it takes a bit of reading to figure out what you get (and even then, it's not entirely clear how the editions actually differ). Still. 600 pages of P&P RPG — what's not to love?
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# ¿ Jun 17, 2012 04:03 |
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ekuNNN posted:Credit cards are for Americans, I like to spend the money that I actually have I don't have a credit card and can use the Amazon payment option just fine.
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# ¿ Jun 18, 2012 01:11 |
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ekuNNN posted:The positive thing to not being able to give money to kickstarter projects is that it has saved me like 300 dollars already, because there's so many good games on there.
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# ¿ Jun 18, 2012 01:50 |
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Bieeardo posted:
…of course, that only really shifts the problem to one of having poorly conceived tiers and rewards, but still.
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# ¿ Jun 26, 2012 04:24 |
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Dragonrah posted:Dead State jumped 7-8k in about 9 hours so things are looking good we'll hit most of the goals. …now if they could only take a firm stance on supporting other platforms.
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# ¿ Jul 1, 2012 00:36 |
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Jimb posted:Divekick is some kind of elaborate troll right? What the gently caress is going on I don't understand Tippis fucked around with this message at 10:15 on Jul 5, 2012 |
# ¿ Jul 5, 2012 08:52 |
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Torabi posted:But why can you only use Amazon to back the project? Is it like this with all of the kickstarters or did Hidden Path choose that themselves? I would much rather use Paypal or something. Mainly since Amazon doesn't even exist in Sweden.
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# ¿ Jul 14, 2012 11:50 |
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Bieeardo posted:I'm not sure if it's been mentioned yet, but Super Techno Kitten Adventure only needs to raise $94,000 of its $100,000 goal in the next eleven days! I'm sure we can pull it off!
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# ¿ Jul 27, 2012 10:06 |
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Well, that has to rank pretty high on the list of most undervalued funding goals. Castle Story got funded in, what, four hours? It seems to be jumping by $1000 every time I reload the page. Well, good luck to them.
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# ¿ Jul 27, 2012 20:16 |
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LumberingTroll posted:Trending is just really simple math, $s gained / number of passed days then totaled by the duration, so for instance this is trending that high because its $155k each day at 30 days. Trending means nothing and should really be ignored. That said, given the data they must have collected by now, it really shouldn't be that hard to come up with a proper “standard evolution of pledges” formula that could give a much more accurate estimate. It would still be simple maths, just not naïve maths. Sure, it could still turn out to be way off since it doesn't include (or accidentally include and generalise) late-stage developments such as a good media upswing and/or recommendations from people with a lot of reach, but that wouldn't be more off than the current method is.
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# ¿ Jul 28, 2012 17:48 |
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buttopticor posted:Isn't that what the Prediction (not the "Trending") that pops up after the first few days is? Or did they get rid of that? By the looks of it, the prediction is just taking the naïve linear calculation stuffed into an equally naïve log function or, at best, trying to make sure the prediction curve's shape matches the actual pledge curve — it still doesn't seem to take into account how projects tend to develop over time, with early and late peaks and a slump inbetween. I'm thinking about something that's more along the lines of Evidence-based Scheduling: taking into account how accurate previous estimates have been at any given time during a funding round and feeding that information back into the formula for calculating those estimates.
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# ¿ Jul 28, 2012 19:35 |
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MikeJF posted:
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# ¿ Jul 28, 2012 21:43 |
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PSI-5 posted:I'd literally murder everyone in this room for an Ultima X done in the style of Wasteland 2. …add in very poorly disguised cameos of the writers from UIX that need to be subjected to endless misery for their blasphemy and you might be on to something.
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# ¿ Aug 24, 2012 13:10 |
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Thewittyname posted:
Just doing it for one more [whatever] might not be worth it, but if you're already kind of balancing over the edge with what you have so far (and if it looks like there's a chance that you'll want to add more of the same in the future) it's a step worth taking.
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# ¿ Sep 7, 2012 20:35 |
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Shalinor posted:Definitely. I don't know if this is the thread for it, but it would be interesting to see some sort of percentage-of-disposable-income-spent or similar from people that have done the $250+ reward tiers. Whether that was a huge purchase for them "but hey I love the company!", or a drop in the bucket for them, or what. With the games that kicked off the current craze — WL2, Doublefine Adventure, possibly SR:R — and maybe even more so with the ones that followed in their wake, with the resurrection of a crapton of old IPs and half-forgotten genres, I got the feeling that a lot of the “over-pledging” came from people who simply wanted to send the message that, no, these games and markets are not dead; we are willing to pay for them and screw you market for denying us access to them because you're all trying to be WoW or COD these days. All of those record-breaking campaigns at the beginning of the year quite specifically spoke to this sentiment, both among developers and among the customers. The pledgers that went for the lower levels might have just picked it up because, hey, neat game for (often) lower-than-usual costs, but I wouldn't be surprised that the higher-level pledgers implicitly tried to deliver that particular message. In other words, it not just because they can, but because doing so actually means something and this gives them a new voice to say what they've been trying to say for quite some time.
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# ¿ Sep 12, 2012 00:26 |
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…that said, and after thinking about it a bit more, if kickstarting becomes a new kind of industry standard way of doing things, then I'm also fairly certain that the pattern Shalinor describes will emerge and will be what the projects are banking on to get through their campaigns. One doesn't necessarily exclude the other, but with this first batch of high-profile games, I definitely feel that the “screw you publishers; we'll take out money elsewhere now” theme was fairly explicit and consistent.
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# ¿ Sep 12, 2012 01:16 |
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Shalinor posted:This is the first Kickstarter I've thrown $20 at. My purse just kind of opened in a blur, and then there was a credit card, and now I'll finally have a proper new isometric RPG …the only thing holding me back from wrecking next month's gaming budget is that there has been no mention of other platforms. Hopefully they'll introduce them as a stretch goal (which they'll meet with roughly zero effort).
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# ¿ Sep 14, 2012 22:29 |
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KoB posted:One interview literally said "we're tired of developing for consoles and console controllers." I'm talking about the other PC platforms.
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# ¿ Sep 14, 2012 22:52 |
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…and it now comes with some neat stretch goals, including OSX and Linux support for those (like me) who held back pledging until some more concrete promises than “looking into it” were made.
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# ¿ Sep 16, 2012 03:44 |
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I don't know… The maze of QfG2 was just a matter of getting that first dinar to buy the map, and then it solved itself. As far as “issues” (or even puzzles) go with old Sierra games, it was pretty light-weight one.
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# ¿ Oct 22, 2012 15:51 |
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Shalinor posted:It only sticks out because, aside from that, QFG was a bastion of relatively good, straightforward design. If that had been in a King's Quest, Space Quest or Leisure Suit Larry, alright. Hell, Leisure Suit Larry's swamp was even worse (since that was back when most of us didn't have color monitors). quote:... speaking of, I kind of want Roberta Roberts to do a Kickstarter and make a modern just-as-hard King's Quest. Remake King's Quest 3 or something. It would be awesome, to see how today's gamers did with a game like that.
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# ¿ Oct 22, 2012 18:58 |
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Dr. Video Games 0031 posted:Instruction is an extremely important part of any complex game. I know tutorials aren't sexy, but they're necessary.
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# ¿ Oct 28, 2012 23:10 |
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# ¿ Apr 25, 2024 22:28 |
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signalnoise posted:Kickstarter audience making better decisions than big name publishers by not giving Peter Molyneux money To be fair, that's still not exactly ascribing much in the way of amazing decision-making ability to the kickstarters.
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# ¿ Dec 8, 2012 19:31 |