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Lemon-Lime
Aug 6, 2009
In non-trainwreck news, someone is apparently making a Power-Stone-esque game for PC/Xbone/WiiU with online multiplayer, and why the hell did I not hear about it until today: https://www.kickstarter.com/projects/1518707381/combat-core-high-powered-4-player-arena-fighter :stare:

I'm slightly apprehensive about the online MP turning out to be something they later ditch, but I played a ton of Power Stone as a kid so I've backed it anyway. I found out about it through a backer update for Bloodstained, so hopefully it'll get the boost in funds it needs, because right now it's not looking like they're going to make their target.

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Lemon-Lime
Aug 6, 2009

Trapezium Dave posted:

It's already a Metroidvania with crafting elements, they're obligated by Kickstarter rules to throw Dark Souls in there somewhere.

I hope it's like Dawn of Sorrow, which let you combine items with enemy souls to make new items, rather than having you farm materials.

Lemon-Lime
Aug 6, 2009

Cabbagepots posted:

If you like multiplayer fighting games like Smash Bros. or Power Stone then this is a cool game that you guys should look at.

https://www.kickstarter.com/projects/1518707381/combat-core-high-powered-4-player-arena-fighter

It got plugged by Bloodstained so I hoped it would make its target number easily but for some reason, it just doesn't seem to be getting a big influx of money. Shame, because I really want it to succeed. :(

Lemon-Lime
Aug 6, 2009

HMS Boromir posted:

why won't this trend die

Why won't a trend that lets the developers generate a ton of content for essentially no investment die, I wonder.

Lemon-Lime
Aug 6, 2009

iastudent posted:

Combat Core has a thousand and change left with two hours to go.

The world needs more Power Stone. :ohdear:

It just made $31k in the closing minutes, so it funded, but I'm super disappointed it didn't smash all its stretch goals. :(

Lemon-Lime
Aug 6, 2009

Rirse posted:

This is bit random, but is it possible the OP list of kickstarters get updated? It hasn't had a update since 2012 and still lists stuff like Volgarr and Broken Age (which is still listed as Double Fine Adventure) as ongoing.

Considering we're over 750 pages, it might just be time for a new thread rather than hoping a three year old OP will get updated. :v:

Lemon-Lime
Aug 6, 2009

RPG designer mostly notable for being incredibly bad at designing for RPGs and having a gigantic hateboner for the Monk class in D&D because kung-fu = NOT DUNGEONS AND DRAGONS OMG BAD.

Lemon-Lime
Aug 6, 2009

Count Uvula posted:

The UK, Germany, Russia (if you count them as European), and Turkey all buy a lot of videogames. Most other places are negligible.

Practically the whole of Western Europe still buys more physical discs than download titles, IIRC.

e; vv

khwarezm posted:

Surprised by that, the PC sections of gamestop or HMV here in Ireland have very slim pickings indeed.

Amazon still makes a killing on game discs last I'd heard, and supermarkets tend to have decent stock in France, Spain and Germany.

Lemon-Lime fucked around with this message at 09:29 on Jul 6, 2015

Lemon-Lime
Aug 6, 2009
Hopefully, this one comes out in a good enough state design-wise that they don't need to release a director's cut in a year. :v:

Lemon-Lime
Aug 6, 2009

Megazver posted:

Can we just ban stick leg discussion in this thread? This is getting unbearable.

Would you say it's a sticking point?

Lemon-Lime
Aug 6, 2009

Tippis posted:

Trigger warning that poo poo. Some of us still have PBGSD from hearing that over and over and over. :cry:

You must gather your crew before venturing forth.

Lemon-Lime
Aug 6, 2009

Yodzilla posted:

Someone reboot Cool Spot.

This, but unironically.

Lemon-Lime
Aug 6, 2009
Inticreates have been around for ages and have 80+ employees, they've got enough people to fill multiple teams and work on several projects at once.

Lemon-Lime
Aug 6, 2009

ExiledTinkerer posted:

Just like everybody should want infinite Shadowrun games beget from infinite Kickstarters until the end of time, so too has Larian proven themselves immensely competent and deserving of taking another crack at KS at the very least.

No, I'm alright with the end of Shadowrun. Roll on BattleTech. :getin:

Lemon-Lime
Aug 6, 2009

Oasx posted:

I thought the first Shadowrun game was pretty underwhelming

The campaign is terrible, and I hope they eventually do a Director's Cut of Dead Man's Switch that just revamps it to not be poo poo.

Lemon-Lime
Aug 6, 2009

KiddieGrinder posted:

Yeah doesn't Kickstarter just use Amazon as a payment processor?

No, they stopped about a year ago and use their own system now.

Lemon-Lime
Aug 6, 2009
Between that and the new Shadowrun, it's been a good month for cyberpunk.

Lemon-Lime
Aug 6, 2009
I really don't get why people think MN9 is going to be bad; Inti Creates are great, and everything shown so far about it looks pretty good. :shrug:

Lemon-Lime
Aug 6, 2009

Groovelord Neato posted:

what was the name of that cool underwater sub game that was pixel

Aquatic Adventure of the Last Human, maybe? http://ycjy.itch.io/the-aquatic-adventure-of-the-last-human-demo

Lemon-Lime
Aug 6, 2009

Hakkesshu posted:

It... looks... so... boring

It looks like a Megaman X game.

Lemon-Lime
Aug 6, 2009

ookiimarukochan posted:

A definition which means that the early Ultima and Wizardry games are JRPGs, well done!

By "classic Japanese RPGs" he means Dragon Quest and Final Fantasy, not Japan's hard-on for Western dungeon-crawlers.

Lemon-Lime
Aug 6, 2009

Groovelord Neato posted:

why are the buttons backward.

Lemon-Lime
Aug 6, 2009

Demiurge4 posted:

This. SOMA is a psychological horror story. It's quite unlike most games in the genre and almost completely lacks jump scares. It's basically all atmosphere and creepy thought experiments.

It's really quite good.

Man, this is actually making me want to get it and play it, so thanks. I'll never touch Amnesia because I hate jump scares.

Lemon-Lime
Aug 6, 2009

Andrast posted:

Amnesia doesn't really have jump scares.

I was told it does, which is why I've never played it! :shrug:

I'm generally really bad at horror games. Like, I only managed to play through Alien: Isolation because by about the mid-point you get enough fuel to just tell the xenomorph to gently caress off every time it shows up. :(

Lemon-Lime
Aug 6, 2009

Gortarius posted:

Okay, here is a question.

Why would you need 250,000 USD to make a visual novel?

And as a follow up question, who gave them almost 400,000 and why?

It's probably pretty wordy, so translating it and getting English VAs would cost a ton. I think the KS page also mentions they're not just translating it but porting the PS3 HD remake or something?

Lemon-Lime
Aug 6, 2009
Persona 4 is a VN with bad dungeon crawling elements, good fighting game elements or rhythm game elements of an unknown quality, depending on what part of the sub-sub-franchise you're talking about.

Japanese VNs would be a lot better if they weren't written to be skeevy/have any non-zero amount of porn in them but dismissing all VNs as bad because you've arbitrarily decided that CYOA isn't interactive enough is pretty dumb.

Lemon-Lime fucked around with this message at 18:50 on Sep 26, 2015

Lemon-Lime
Aug 6, 2009

Endorph posted:

there are a wide variety of japanese VNs that fit this criteria, is the thing. white people didn't unlock the secret power of not putting porn in something.

How many of the ones that have received official English translations aren't just all-ages versions of VNs that do have porn in them, though? It seems like most of the ones on Steam fall into that category but I've only played Christine Love's stuff and Phoenix Wright.

Lemon-Lime
Aug 6, 2009
RPS just posted that Aurion is up on Kickstarter, which is cool: https://www.kickstarter.com/projects/plugindigitallabel/aurion-legacy-of-the-kori-odan

I really like the idea of this one, and it looks pretty good despite the slightly janky animation in parts. Doesn't look like they'll make that many stretch goals, unfortunately, but at least they should be able to hit their main goal and that money will go a long way.

Lemon-Lime
Aug 6, 2009

Megazver posted:

I like the idea of an African RPG but I am not really interested in the gameplay they chose.

I love 2D ARPG/brawler style games so I'm pretty glad they went with that instead of standard FF-style JRPG.

Lemon-Lime
Aug 6, 2009
Your link's busted for some reason: https://www.indiegogo.com/projects/indivisible-an-rpg-by-lab-zero-and-505-games#/

Lemon-Lime fucked around with this message at 20:09 on Oct 5, 2015

Lemon-Lime
Aug 6, 2009

Hakkesshu posted:

This travesty of capitalization makes me unreasonably annoyed

tiny is tiny, Tall is Tall.

Lemon-Lime
Aug 6, 2009

Megazver posted:

He's French, though. I think some slack can be cut here, given such obvious ethnic impairment.

Rude.

Anyway, since no one's mentioned it yet, Read Only Memories is finally out! I have no idea if it's any good yet, but it's very pretty.

Lemon-Lime
Aug 6, 2009

The White Dragon posted:

If "let me play something upfront" ever really mattered, nobody would've backed Shenmue or, worse, that Totally Not Castlevania that literally had NOT ACTUAL GAMEPLAY IMAGES, NOT REPRESENTATIVE OF WHAT THE GAME WILL LOOK LIKE, MOCK-UPS ONLY plainly labeled on them (that every news outlet that covered them meticulously cut out of the images that appeared in their articles).

There is a significant difference between "here is a new indie game that a relatively unknown studio is pitching" and "GIVE CASTLEVANIAMAN MONEY TO MAKE CASTLEVANIA LIKE THE CASTLEVANIAS YOU HAVE CASTLEVANIAED BEFORE."

Lemon-Lime
Aug 6, 2009

No Gravitas posted:

Aaaaaand... Tangiers is in trouble now. Damnit!

Do you have details?

Lemon-Lime
Aug 6, 2009

Thanks.

Lemon-Lime
Aug 6, 2009

Lunchmeat Larry posted:

so why isn't Indivisible on KS anyway

Brand loyalty to Indiegogo, offers of support from Indiegogo because Skullgirls was one of the bigger IGG projects, IGG takes less of a cut (7 vs. 10%), IGG pays out faster, IGG makes you pay when you pledge which is good for guaranteeing that the money will be there and scammers won't gently caress with the numbers.

Lemon-Lime
Aug 6, 2009

Nemo2342 posted:

Is that why it's a pain to change your pledges? I've only backed one thing on IGG, but I remember being kind of irritated when it wouldn't let me change my pledge easily the way I do on Kickstarter.

Yes. If you pledged, IGG already took the money from your Paypal or whatever account, rather than collecting at the end of the campaign. They also make it impossibly hard for you to cancel or change a pledge, which is really loving lovely from a user's point of view.

I'm 100% certain that if they were on KS instead of IGG they'd have smashed their goal by now, but because IGG is the place where failed Kickstarters and scams go to die, they'll barely squeak by if they're lucky.

Lemon-Lime
Aug 6, 2009

mycot posted:

That isn't quite true (or if it was it isn't true any more). You can change your pledge just by clicking a button, but it works by refunding the previous pledge and making you pay the new pledge.

I'm not seeing any kind of one-button "downgrade your pledge" anywhere on the site, but maybe I just missed it. There's a pledge upgrade button, but that's it for me.

Lemon-Lime
Aug 6, 2009

Butt Ghost posted:

Is there any particular reason Lab Zero is adamant on using indiegogo?

Yes:

Lemon Curdistan posted:

Brand loyalty to Indiegogo, offers of support from Indiegogo because Skullgirls was one of the bigger IGG projects, IGG takes less of a cut (7 vs. 10%), IGG pays out faster, IGG makes you pay when you pledge which is good for guaranteeing that the money will be there and scammers won't gently caress with the numbers.

Lemon-Lime fucked around with this message at 20:48 on Oct 30, 2015

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Lemon-Lime
Aug 6, 2009

Wendell posted:

Did they say Indiegogo offered support or is that speculation?

IIRC they said so, but I can't be bothered to go dig up the post I was referring to when I typed that up because it was 20 pages ago. :effort:

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