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Hieronymous Alloy posted:It has to be a troll/prank just from the goal. $7,500 is nothing. It could be just the final push, distribution and poo poo. If you're not trying to do physical, 7.5k would be enough to put together a halfassed trailer and host it on some cheap webserver. But more likely they just don't have the slightest loving clue what things cost.
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# ¿ Mar 8, 2014 22:31 |
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# ¿ Apr 27, 2024 21:12 |
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Bruceski posted:Note: I purposefully went for hyperbole. If anyone's actually using puppies as suicide bombers I don't want to know. The Soviets tried it. It didn't go very well. Drifter posted:https://www.youtube.com/watch?v=8vqoOZ4m-M8 MN9's movement looks more X-y than I'd imagined, but that's not going to ruin the game by any means.
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# ¿ Mar 13, 2014 07:01 |
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Peas and Rice posted:Well, as expected, Super Retro Squad just completely imploded. I'm not remotely surprised, but I am kinda saddened, because SMBC is fun, and they were proposing 16-bit-style graphics, which really needs to shove out 8-bit stuff... but I digress. I'm amused that they felt the need to use Unity. Because trying to force it to do 2d games when you're only used to flash is so, SO much harder than using Adobe's tools specifically designed to let Flash developers target smartphones. I mean hell, there's even documentation using it to target Ouya, apparently the Ouya people managed to shut up the voices in their heads long enough to do that much. As for my learning experiences, so far I've dodged any truly awful ones. Just Double Fine Adventure (which was Double Fine, so if you didn't expect it to take forever you're delusional) and Chuck's Challenge 3D (which took forever and is very obviously NOT designed for a mouse and keyboard, but it's playable.) Keiya fucked around with this message at 07:03 on Mar 18, 2014 |
# ¿ Mar 18, 2014 07:01 |
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Christian Knudsen posted:I actually can't believe they didn't build a simple prototype in Unity before doing the kickstarter. No way I'd be comfortable launching a kickstarter to build a game in an engine I'd never used before. That YouTube devlog from early March is like the minimal thing I would've had to have running before I'd even consider a kickstarter. I know. I've considered doing a kickstarter project at one point. A clone of the old MTG Shandalar game. I sat down and figured out what I could do in my spare time, with a friend who has his spare time assisting with the TCG design and development (in the paper TCG sense). I determined that I'd be able have a near-final engine for the TCG part with stick figures and crap from PDClipart.org for card art, and a working prototype of the overworld part that would probably have to be thrown out to get non-poo poo art working with it. Kickstarter would be paying for an artist and maybe a Mac Mini to be able to actually test an OS X port. That's further than I expect most people to take it - I have copious free time, very low expenses, and a tendency to get bored with projects before I get to that point - but going to kickstarter with just an idea boggles me.
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# ¿ Mar 18, 2014 23:42 |
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I'll completely admit that I'd play a Night Trap remake, but I'm sure as heck not going to fund one.
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# ¿ Aug 15, 2014 15:30 |
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Honestly, The Sims-style space ship decorating, while incredibly stupid, sounds kind of fun...
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# ¿ Aug 16, 2014 05:50 |
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As opposed to Elite, which is about flying around a bunch of cargo with not enough weapons, trying to avoid pirates.
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# ¿ Aug 17, 2014 18:52 |
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Tippis posted:Hey, that's unfair. Docking's not that hard, once you've done it a few times. Unless E:D made it harder, I've only played the classic one and the Oolite third-party remake.
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# ¿ Aug 18, 2014 09:19 |
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Shalinor posted:It's because they're optimizing for animation over controls. They have big drawn out landing and jumping animations, a big drawn-out run animation, etc. Makes for charming footage, but it means the actual controls will be somewhere in the neighborhood of dogshit. It's most common when you let artists or graphics programmers do your gameplay code / when you implement art first, controls second. Iji? Bunny Must Die! Chelsea and the 7 Devils? Holdover? That's just off the top of my head. Iji's not quite metroidvania and I haven't played BMD though.
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# ¿ Aug 21, 2014 20:40 |
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ayn rand hand job posted:Everyone should play the new Shadowgate. I'm still in therapy for what that game did to me in childhood.
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# ¿ Aug 23, 2014 16:00 |
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quote:Stretch Goals? That makes sense, but will probably turn off a lot of prospective people...
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# ¿ Aug 23, 2014 21:33 |
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SolidSnakesBandana posted:The answer is to never use it. 2 is basically a straight upgrade from 1, but 3 redid it with a 3d engine and a lot of things... just didn't work as well there. It's still fun, from what I hear, but it doesn't quite reach that same peak of near-perfection as RCT/2.
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# ¿ Aug 24, 2014 18:38 |
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GrandpaPants posted:That's sort of implying that Earthbound wasn't already a creepy acid trip. Yeah, it looks like these guys just had a slightly creepier trip than the Earthbound guys. ... Slightly.
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# ¿ Aug 25, 2014 02:07 |
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mutata posted:Because art costs money but they don't want to pay for it but they want to profit from it. So, paying for all the other music, but running a contest to have a fan's work be one of the random songs a jukebox can play or something like that is "not wanting to pay for it"? That seems more like 'hey, let's have some fun and drum up some interest in our game' than 'let's exploit people who don't know better'.
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# ¿ Aug 29, 2014 00:41 |
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SolidSnakesBandana posted:Every MMO in production: "Totally not WoW you guys!" Classic gameplay? They're secretly attempting to kickstart a MUD :P
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# ¿ Aug 31, 2014 15:23 |
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# ¿ Apr 27, 2024 21:12 |
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I could probably write a better script for that with my eyes closed. (Granted, I can touchtype reasonably well, so that's not saying much.) Of course, mine would end with the protagonist spiraling into dysphoria and depression and probably committing suicide, sarcastic yay!
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# ¿ Sep 10, 2014 18:20 |