|
Arnold of Soissons posted:Do they go for the actual level, though, or just pledge the money? I mean a corporation doesn't care about a resin statue and an invitation to a party for two people, right?
|
# ¿ Apr 9, 2013 09:33 |
|
|
# ¿ Apr 28, 2024 17:21 |
|
Kick it forward is going to be interesting. inXile said they'd consider 200k of sales to be a big hit so if you figure 200k x $40 x .05 you have $400,000 minus Steam or GOG cut that leaves what? $300k or so? I wonder what their plan would be? I imagine one or two really big donations to pet favourites and a bunch of smaller donations to whoever looked interesting to them.
|
# ¿ Apr 9, 2013 16:03 |
|
Kickstarter right now is just filling the mid-tier gap created by the blockbuster mentally publishers have. There's a real gap between ultra-cheap cobbled together by one person for $500 games and $20milion+ games. There's not much reaction because for now it's too small scale to have any real meaning. The whole 'sit on the shaft' deal you mentioned was exactly how they view it. It was only worth it if they kept the IP and the developer did all the kickstarter legwork. It won't be too much longer (or probably already is happening) where a few publishers get wise and start to farm out old dead IPs to small studios and have them kickstart it so they can gauge the market, have none of the risk and keep all the IP/profits for themselves.
|
# ¿ Apr 11, 2013 19:45 |
|
Carecat posted:Is it enough? Kickstarter can reliably cover 2-5 million but that isn't a lot of medium budget money even for 15 years ago so they'd have to at least match it in private investment. Look at how well Wasteland 2, Project Eternity and Shadowrun Returns gameplay videos were received. People know they're not going to get Blizzard/Bioware graphics and VA so the groups can just focus on what their particular fans want. Also you have a case of Divinity Original Sin where they had enough money for the game but wanted more money for polish. I'm willing to bet that the next generation of kickstarter games will feature this a lot where inXile etc have the money but don't want to bet the company on each new game. So as long as you have seasoned developers that understand the limitations 2-5million is definitely viable for mid-range games. The troubles are going to be around new game makers that underestimate their costs. They see they got 1million and go out and license the Unreal 5 engine and promise full VA and cutscenes and run out of money.
|
# ¿ Apr 12, 2013 09:50 |
|
I got the X-pack for Defense Grid and theoretically I'll get the sequel if they ever make it. on the wait list I have Shadowrun in June Dragon Commander in July Wasteland in Oct Original Sin in Nov Project Eternity Spring next year Torment 2015. Shadowrun I'm least excited for and Project Eternity is the one I'm most excited for. I kinda wish I'd just flat forget my projects until closer to release. It'd be great just to have them show up one day. Darkhold fucked around with this message at 11:19 on Apr 16, 2013 |
# ¿ Apr 16, 2013 11:15 |
|
Satanos posted:My list is this sans Shadowrun. I just don't have enough faith in the Shadowrun guys not to gently caress it up. I'm also pretty easygoing about game value in general anyway. Even if I dislike aspects of a game its rare I feel cheated or anything.
|
# ¿ Apr 16, 2013 13:55 |
|
Lord Lambeth posted:How is it a money grab if it's entirely free to play? The developers claimed it was to help balance the other aspects of the game and part of their design to begin with (though it turned into a bigger project as time went on). I haven't been following the game close though so maybe something else happened.
|
# ¿ Apr 16, 2013 17:45 |
|
InShaneee posted:According to their update from about a week ago, yes. So it really makes sense to say 'DRM-Free looking into a Steam release' that way you get the anti-DRM people and the people that actually prefer the Steam platform.
|
# ¿ Apr 17, 2013 07:56 |
|
Tying update emails to reward tiers has to be one of the dumbest kickstarter things I've heard about. Not only is it just a good idea to keep the people that pre-ordered your game informed but good word of mouth will cause more excitement at launch anyway. Making people believe no progress is being made because they didn't give you enough money to bother keeping them updated it just flat stupid.
|
# ¿ Apr 17, 2013 10:12 |
|
Mordaedil posted:If it wasn't done like that, you'd end up giving away alpha and beta codes and download links to people who did not pay for the tier to get in that early. This can't be that hard to manage or they shouldn't be trying to make a game.
|
# ¿ Apr 17, 2013 10:18 |
|
AG3 posted:I'm a bit surprised that Larian are giving away Dragon Commander with all tiers above $95 (as well as 2000 copies at $65). Considering that it's a $40 game and not even out yet, it strikes me as cannibalising their sales since there's probably a decent overlap of people who would've bought it at full price and the people donating to the Kickstarter. Also it's quite shocking how many of the tiers have Original Sin x 2 it'll be interesting to see how well the game sells considering how many people will probably end up with 2 copies and just give the second one away.
|
# ¿ Apr 25, 2013 09:29 |
|
I know it wasn't a popular kickstarter but Defense Grid 2 just announced they have begun production and it will be released first half of next year. And I personally have to say HELL YES! I loved DG and more than got my money out of that game. I kinda figured I wouldn't see DG2 for at least a couple of more years as the kickstarter never reached beyond the base Xpack funding level (one of the reasons it was a failure was they totally screwed their pitch up IMO).
|
# ¿ Apr 25, 2013 19:54 |
|
RottenK posted:$65 is only there because they made a mistake. Stop fleecing Larian and add 30 bux you jerk This has been quite the engaging kickstarter for me. Plenty of gameplay videos and coverage. It's cleared the most important stretch goals though it doesn't look like it's going to hit the final 1mil goal but though I'm sure they could do interesting things with NPC schedules and weather patters effecting spells it's no big loss to the overall game.
|
# ¿ Apr 26, 2013 08:16 |
|
An often overlooked bug for Pool of Radiance: Ruins of Myth Drannor was it only let you install to your default installation folder. Trying to change it during installation didn't do a thing. This was a hard coded bug they couldn't fix without hacking together a customer installer. The installer still checked your default drive for space even after you selected the different drive and they said they'd never be able to change this. So if like me you had tons of room on a D: partition but only had windows on a small C: partition you were out of luck. The only fix for this was changing the default install location in your registry install the game and change it back. First time that installing a game was so hard that I had lost interest in playing the game by the time I figured out how to do it. This was a time where every game purchase was something I had to budget for. I still haven't played a single minute of that game.
|
# ¿ Apr 26, 2013 18:40 |
|
I do have to say Stonehearth looks really interesting. I would like a building sim that's a super casual Dwarf Fortress meets Minecraft. I just don't have the patience anymore to sit and hash through super complex menus just to figure out how to make a bedroom but I'd still like a sorta management/building sim that lets me dick around.
|
# ¿ Apr 30, 2013 06:22 |
|
Well I've put money down on Stonehearth now. I really think the guys behind this seem to really have good ideas. The 2 hour mammoth building video really sold me on it. I have to say this is the first kickstarter where I don't really give a crap about any of the stretch goals. I just want the base game I don't care about Co-Op and city raids. Just give me a deep city building sim/dwarf fortress that doesn't have a poo poo interface please.
|
# ¿ May 9, 2013 20:45 |
|
Arnold of Soissons posted:Stonehenge looks really cool, but are there any actual gameplay videos of it, preferably with UI? It looks like a real minecraft-alike, which is fine, but I can't imagine playing it as an RTS. It's closer to a DwarfFortress like than minecraft I'd say.
|
# ¿ May 11, 2013 18:14 |
|
The Gripper posted:Yeah their business model is basically to make a chart that people pay attention to and that requires other people to spam advertise to actually benefit from. It's dumb and they should feel bad.
|
# ¿ May 14, 2013 10:51 |
|
I'm still failing to see the problem. It's their 'hotlist' they can order it how they want? If other people are misunderstanding how it works they should put 'Kicktraq's Hotlist' on it or something but other than that it's not up to them to beat people over the head with it. Also telling people that if they want to be part of their list they have to tell people how the list works is pretty straightforward. Though I admit that FAQ was pretty weird/lovely.
|
# ¿ May 14, 2013 12:12 |
|
Comrade Flynn posted:I grow increasingly happy I backed Stonehearth. They just seem to...get it. Not overpromising I take as a really good sign. They've also dropped plenty of hints or outright stated that they plan to keep adding to the game as long as it's profitable so if they don't reach a goal they'll patch it in later which sounds like they're serious about post release support. I didn't really care too much about most of their stretch goals to this point but I have to say the one they've added with three different kingdoms sounds good. I can see my wife and I picking different ones and seeing how well they work together in co-op.
|
# ¿ May 21, 2013 09:55 |
|
SaltyJesus posted:I have a question, how do the Stonehearth double packs work? I read the update where they explain it and came away confused. I'm in for $50 right now, I'd like to add another copy of the game preferably also with $50 tier perks. What should I do? If you're saying you want to add a 3rd copy there doesn't seem to be a way. Maybe donate another $50 through paypal? You'd end up with an extra copy but I'm sure you could find someone willing to split the cost for the extra copy.
|
# ¿ May 21, 2013 18:35 |
|
Chairchucker posted:That seems like a slightly different dynamic to a donation.
|
# ¿ May 23, 2013 10:39 |
|
Arnold of Soissons posted:If Stonehearth hits the $600k stretch goal, then I'll be excited enough to upgrade from the two copies tier to the two beta access passes tier, but right now it isn't looking great. They hit $400k four days ago and haven't made a full $50k since then. Given their endless comments about after release support there's little doubt factions will be patched in later even if they don't make their stretch goal now. Paypal totals: 19k edited the heck out of this post to phrase things better. Darkhold fucked around with this message at 12:41 on May 24, 2013 |
# ¿ May 24, 2013 12:33 |
|
Verdugo posted:and kick it forward stupidity, which just eats up cash that could go to development anyway.
|
# ¿ May 24, 2013 19:54 |
|
Dreylad posted:No kidding, I was hoping that they'd just hit $400k for the coop multiplayer, but at this rate they may very well hit $600k before the end of the campaign. If anyone hasn't looked in awhile they pretty much have everything they wanted and then some. There's Co-Op, PVP (where a copy of your friend's city is imported in you don't actually lose your city and have to start over) and soon factions. It's going to be a pretty complete game and for the amount the creators have invested it's likely they'll keep adding more as time goes on. Edit: Though quite long check out their Twitch Videos and listen to him talk. He's clearly got a good grip on what makes games fun and what makes things look interesting. Hopefully they'll be able to translate all that to in-game mechanics. Darkhold fucked around with this message at 05:51 on May 27, 2013 |
# ¿ May 27, 2013 05:40 |
|
signalnoise posted:What's the over-under on Stonehearth being something I can play with my wife It looks like a cute but deep city builder so how does your wife feel about management sims? With the level of modding they seem to want if your wife doesn't like an aspect of it I'm sure you could change it about.
|
# ¿ May 27, 2013 14:33 |
|
Since hitting their 600k goal Stonehearth has been disappointingly silent. As Rivensteel noted it kinda feels like they were caught off guard by the final week surge. At this point 650k is a lock and 700k isn't out of the question depending on their paypal totals. I hope they just go for 'more polish' stretch goals at this point. I'm not really sure what else they could add that won't start taking away from the game as a whole. I'd rather they have a small focused team instead of feature bloat.
|
# ¿ May 28, 2013 08:33 |
|
Hieronymous Alloy posted:They made a post earlier today in their comments section. Man they sure do know the right things to say. Every time I've had a concern they say exactly what I want to hear. I really hope their design chops are up to their promises/philosophy.
|
# ¿ May 28, 2013 10:53 |
|
DancingPenguin posted:Edit: 650k almost seems like a guarantee with the rate it is going at, think it will go all the way to 700k?
|
# ¿ May 28, 2013 15:59 |
|
Rivensteel posted:I'm a bit worried about the $1m SimCity stretch goal. It sounds really cool, but I have doubts that they can beat EA/Maxis at their own game with a fraction of the resources and manpower. That said 1mil is pretty much a pipedream so it's not really anything we have to worry about.
|
# ¿ May 28, 2013 19:06 |
|
Wow that has to be some of the worst tiers I've ever seen. I'm not 100% sure I'm going to kick in for this one but if I do there's no way in hell I'd do anything but the $20 one. Doesn't look like it's going to hurt their funding but man that's pretty cheap/shoddy.
|
# ¿ May 30, 2013 19:07 |
|
Hieronymous Alloy posted:As someone relatively new to Kickstarter, has the past month been relatively crazy with Stonehearth and Hex? Or are massive funding for "shut up and take my money" level projects getting consistently common? Every month there's at least one project that I go from having a vague interest in to obsessively following and having to find reasons not to donate more.
|
# ¿ May 30, 2013 19:12 |
|
Hieronymous Alloy posted:How many of those have paid off yet? My gaming budget for this month is absolutely blown now already ("I'm looking at this Grand King tier as an investment, honey. I'll totally resell the cards later.") In theory I'll be getting Shadowrun Returns next month. Dragon Commander In July Wasteland 2 in Oct 2 copies of Divinity Original Sin in Nov Defense Grid 2 2014 Project Eternity 2014? Torment 2015? 2 copies of Stonehearth 2014? The few I wasn't sure about I paid the minimum because a game would have to be pretty awful not to get at least $15-$20 of fun out of it. On the ones where I was a little more confident I usually paid a bit more for extras that I typically didn't even care about just to give the developer more cash.
|
# ¿ May 30, 2013 19:30 |
|
Ledenko posted:Looks like Spintires is going to make it, it's trending to just about hitting the goal. I'll be honest, I'm not 100% sure what trends signify, but I grew really excited for the project and I do hope they make it!
|
# ¿ May 31, 2013 11:35 |
|
SupSuper posted:If I had to ignore everything and everyone involved in some kind of "internet drama", I'd be living in a cave by now. Edit: that may have come off harsher than I intended. Just to be clear I wouldn't stop myself from buying a game by say Phil Fish because of his online trolling. I wouldn't give money to TenNapel Darkhold fucked around with this message at 15:23 on May 31, 2013 |
# ¿ May 31, 2013 15:15 |
|
I was really hoping this first update would sell me on the game but goddamn don't be so coy. Thinking about the kickstarters I followed and enjoyed I've always been more about a strong vision than a bunch of loose ideas. I feel this one is all about ideas with no vision behind it (if that makes sense). It almost annoys me that they're getting so much money when much better kickstarters struggled so much to get funded. Maybe future updates will bring some clarity. Not that they have to worry about winning my $20 over or anything.
|
# ¿ Jun 5, 2013 08:24 |
|
BigFatFlyingBloke posted:I also think that some projects are better suited to stretch goals than others. In the case of the recent wave of cRPGs the people making them had a lot of experience in the genre and assuming your initial budget covers the main quest the game concept is modular enough that you can easily "bolt on" stretch goals like additional playable races/classes or side-quest dungeons. Things like extra companions, more areas, more creatures, crafting, strongholds etc etc all make sense for certain genres. In fact I'd be hard pressed to think of many games that wouldn't have something (even cosmetic) that could be added to the game experience without disrupting the core idea but unneeded for the base game to be fully fleshed out. Even less solid goals like 'increase the game size by 50%' which are a bit hard to define still let the people know where you think the budget is.
|
# ¿ Jun 5, 2013 16:11 |
|
Infinitum posted:What's the success/failure rate like on IndieGoGo? I feel like he's shooting himself in the foot by not running a Kickstarter campaign. I'm kinda glad kickstarter has gone quiet. Let me play the games I already own and pay money for games that are already finished. Don't tempt me with all your fairy dust promises for awhile.
|
# ¿ Jun 14, 2013 15:25 |
|
Great Rumbler posted:Once more from American McGee and Spicy Horse: quote:Support offline single-player mode, though you'll need to complete a one-time online registration when you first start. I always was curious about McGee so I ended up with Alice 2 and it went on the backlog pretty quickly. The gameplay just didn't feel right somehow though the world looked interesting. Edit: also I keep reading that as 'Oh, Zombie' and not 'OZ Ombie' or whatever they are going for. The second just sounds so stupid. Darkhold fucked around with this message at 09:33 on Jun 25, 2013 |
# ¿ Jun 25, 2013 09:27 |
|
|
# ¿ Apr 28, 2024 17:21 |
|
Spiky Ooze posted:I don't know if it's fair to target Doug Tennapel's jerky personal views. I mean if you expect it to be a part of the product he makes, sure. But if not, why do we have to be all zero tolerance about a human being? Everyone's got flaws. He makes Aids jokes is openly against equal rights uses the old 'you're the one who's intolerant for not tolerating my intolerance' argument. He's a real shitbag of a human being. quote:21st: "Lastly, i'm at least thankful you're not equating gays to pedophiles or zoophiles. That's more respectful than some." Anyway as I said people are free to do whatever they want with their money and I'm not trying to make any kind of moral argument here just know this guy is scum and people that want to see him fail have good reason to.
|
# ¿ Jun 26, 2013 15:24 |