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I don't understand all the claims in the Class of Heroes Kickstarter that our donations will make for an even better translation. So it'll be a half-assed lovely one if I don't pay? Are they holding a quality localization hostage? THAT'S WEIRD. I would have considered giving them money if they were offering the digital version as a "reward", since I do want a dungeon crawl on my PSP. Oh well!
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# ¿ Mar 28, 2012 18:48 |
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# ¿ Apr 24, 2024 11:58 |
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Saoshyant posted:Hey, I'm digging this art style, the idea isn't bad, and they were the guys who made Legend of Fae which I remember being well received. This has all signs of being a good project. Their goal is just $8000, and $10 gets you the game. Wow, I might just give them money simply because they have a reasonable goal. This just makes $69,000 for that Metacell game even more retarded.
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# ¿ Mar 29, 2012 14:55 |
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Occupation posted:I dunno why people keep on saying this as a valid complaint when Auditorium 2 asked for 60k and Banner Saga asked for 100k. It's a valid complaint because either they're making a puzzle game the likes of which there are countless free versions of on Flash game sites, and in that case why do they need so much money, or they're making something else entirely but they don't indicate what exactly it will be so in that case why do they expect to get so much money?
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# ¿ Mar 29, 2012 16:04 |
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All right, I just looked at Cloudberry Kingdom. I don't even want to touch that, it looks unbelievably frustrating.
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# ¿ May 26, 2012 13:36 |
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Caerus posted:I don't like the top-down view. At the bottom of the page they have a FAQ section that says the top down screenshot is a placeholder, and the painted backgrounds they show are more what they're aiming for. And how can anyone hate Meeps? AND Quest for Glory 2 didn't have a "random" maze, it just had a regular maze. Which they give you a map for, even! It was still a bad idea, and it's good that the remake fixed it. Wendell fucked around with this message at 18:16 on Oct 20, 2012 |
# ¿ Oct 20, 2012 18:12 |
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the black husserl posted:No, it turned its main city into a lovely endless maze. You had to navigate a terrible maze to buy something! I'm just saying it wasn't random, not that it wasn't bad! The game comes with a packed in map of the city so you give up pretty easily though.
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# ¿ Oct 20, 2012 21:50 |
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Well I imagine Shalinor mentioned King's Quest 3 specifically because it is the biggest rear end in a top hat game in history. That thing loves to punish the player. And of course I was playing KQ4 the other day and walked off a cliff to my death after ten minutes of aimless wandering. Any other game would have had your character stop at the edge, but Roberta Williams just loved to be mean.
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# ¿ Oct 22, 2012 19:02 |
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Dragonrah posted:Things are not looking so good for Hero-U. This seriously bums me out.
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# ¿ Nov 3, 2012 02:12 |
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DStecks posted:You're talking about a perfect DM AI, I'm just talking about something good enough to work. Characters can be procedurally generated, and dialogue could be mostly canned but with a thesaurus or something. It doesn't all need to be from scratch, just enough to fool the player. I don't mean to suggest this would be easy, but it's quite possible. Well that's just picking nits, and it's certainly no reason to be all "Ugh!! They don't know what they're talking about and the game they're making will probably suck!!!"
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# ¿ Nov 5, 2012 19:56 |
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I'm glad Hero U ended up reaching its goal, it was really cutting it close.
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# ¿ Nov 20, 2012 18:25 |
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Dragonrah posted:I'm not going to lie, I wanted this to fail. Well that's pretty pointlessly spiteful.
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# ¿ Nov 20, 2012 21:57 |
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MikeJF posted:What would 32 bit even mean? Bit used like that generally refers to console generation and we went straight from 16 to 64, compeditors notwithstanding. 32 bit was used by magazines (EGM and Gamepro at least) at the start of the PS1/Saturn/3D0/and so on generation simply because it was something easily understood by readers as meaning, "Better than the old stuff."
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# ¿ Dec 23, 2012 21:58 |
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Arnold of Soissons posted:Personally I think it's completely stupid to try to keep updates private. If it's bad news about your project of the "ha ha we hosed you over" style, everyone will know anyway. And if it's good news or just an informational update, then people who heard about your KS after it ended will be left cold wondering what the deal is. Yeah, it's absolutely retarded to keep updates restricted to only those who paid. Really great way to not get anyone outside of the funders interested in the project at all. "I wonder when that's scheduled to come out? Oh, they won't tell me. Guess I don't really care then."
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# ¿ Jan 2, 2013 19:54 |
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That is just blatantly poor, amateurish art and there's no point in denying it.
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# ¿ Jan 3, 2013 21:54 |
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Yodzilla posted:I want to see American McGee do something original and not "your favorite fairy tale but dark and twisted!!" He's the Tim Burton of video games. Then brother, you want Bad Day L.A.!
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# ¿ Jan 7, 2013 18:03 |
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Scrapland had a nice little themetune, which is the only thing I know about it.
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# ¿ Jan 8, 2013 00:02 |
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Fergus Mac Roich posted:Uh, I want to donate to that so if anyone can figure out if I'd be giving my 15 bucks to a pedophile furry that'd be great. Steampunk Gent was talking out his rear end.
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# ¿ Jan 20, 2013 23:15 |
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Whoa, all this time I've been confusing Tom Hall with the muscly Jason Hall.
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# ¿ Feb 4, 2013 18:44 |
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the black husserl posted:These guys are amazing! Their remake of Quest for Glory III stands with the best point and clicks. I'm sure you meant Quest for Glory 2, but all the same, come on, it's one of the best point and clicks because it already was, they just updated it a little.
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# ¿ Feb 19, 2013 21:40 |
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"Here you go, early adopters, something that will help you give us more money!" is slightly insulting.
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# ¿ Feb 20, 2013 19:10 |
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Harlock posted:I haven't used the term 'mobs' since I played MUDs probably 10-15 years or so ago. Yeah, that's awful. Where the hell did toons even come from?
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# ¿ Feb 22, 2013 17:13 |
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BattleHamster posted:This was a fun watch, but her pronunciation of "Karateka" made the sperg inside of me weep. How on Earth do you say it? Like, "Erotica"?
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# ¿ Mar 8, 2013 17:45 |
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Okay, so yes.
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# ¿ Mar 8, 2013 18:17 |
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Never thought I'd see someone complaining that a game isn't drab and brown.
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# ¿ Mar 21, 2013 16:42 |
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I mainly think it's bizarre that people are throwing so much money at the company that brought us Hunted: The Demon's Forge.
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# ¿ Apr 6, 2013 15:31 |
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A series whose entire claim to fame was being more violent than other entries in the genre, one where you whip people in the face with chains until they fall off their speeding bike onto the highway, is too violent because it has guns. All right.
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# ¿ Apr 13, 2013 16:21 |
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C'mon, having a map does not make something like Metroid. Orzo was absolutely right to say that the carefully planned progression of a Metroid title can't be replicated in a randomly generated world since they're striving for different goals entirely!
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# ¿ Apr 13, 2013 21:12 |
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And let's not forget Dare to Dream!
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# ¿ Apr 21, 2013 21:30 |
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I don't really like the sound of the final Divinity stretch goal, just seems like needless complications and time wasters. Didn't think I'd be rooting against these guys getting money...
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# ¿ Apr 26, 2013 15:04 |
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Drifter posted:I'm honestly curious as to what you think a member of that length would be able to do for you. What credibility does that add? Since you failed to get the joke, none.
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# ¿ May 3, 2013 16:04 |
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Drifter posted:What about it, specifically, do you like? From the trailer the writing looks poor. Then I guess that's what he likes.
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# ¿ May 24, 2013 18:27 |
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KuroKisei posted:Just found another gem called Nelly Cootalot: The Fowl Fleet! (Retro Pirate Adventure). Looks like a pretty average point and click adventure game, but I love his video. He's how I picture the average goon except that he has a GIRLFRIEND. This guy has a pretty good sense of humour, evidenced by the vid.
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# ¿ May 25, 2013 18:27 |
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Starting to worry? There's, like, zero chance of hitting that goal.
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# ¿ May 29, 2013 23:44 |
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miscellaneous14 posted:Man, A Hat in Time looks absolutely fantastic so far. I've read at least a couple of complaints that they're "ripping off" Wind Waker's style though, which is just . Yeah, it's clear that the only thing they're ripping off is Barry Hatter.
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# ¿ May 31, 2013 04:52 |
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Dang, those designs are so derivative. Moogles, Robo, Garland, and the main dude from Final Fantasy Tactics Advance all make slightly altered cameos apparently.
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# ¿ Jun 16, 2013 13:53 |
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Original_Z posted:Anyone being kind of put-off by the stretch goals for Boss Fight Books? They announced that the creator of the ZZT book, Anna Anthropy, would make a new game in ZZT if the stretch goal was reached. It was and then they announced that the ZZT game would only be made if someone pledged to a new $1000 goal, because she deserved to be paid for it. Fair enough, but why was that even a bloody stretch goal then? The new goal they just passed is the opportunity to buy original artwork for $500, limited to 10 backers. HAha, what? She deserves to be paid for it? You reached the loving stretch goal, that's the payment!
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# ¿ Jun 21, 2013 12:51 |
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How is that not the payment? That's what stretch goals are, "If you give us this much money we will be able to afford adding this feature." So they are able to afford to pay this fool to make a ZZT game because they met the goal, right?!
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# ¿ Jun 21, 2013 13:50 |
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That's why I asked if I was right, my snotty friend.
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# ¿ Jun 21, 2013 17:28 |
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Yeah, if you can watch that Nelly Cootalot video without thinking, "This is the sort of guy I want to help make videogames," then you are just WEIRD.
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# ¿ Jun 26, 2013 12:55 |
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# ¿ Apr 24, 2024 11:58 |
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I was really surprised that they presented themselves as a collectathon, and that people were excited by that. I always thought that the collecting loads of random bullshit was the worst part of those games. Like, Psychonauts is great, except for the loving figments you have to collect a million of.
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# ¿ Jun 28, 2013 02:08 |