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If the last decade of PC gaming is any indication, then begging publishers for money is just not working anymore.
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# ¿ Mar 20, 2012 00:05 |
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# ¿ Apr 17, 2024 22:25 |
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DemonNick posted:Apparently Brother None has been in private communication with Brian Fargo, who has already made an extension for NMA (the location/item/NPC tier at 1k was already filled). It's not fan generated though, it's named after a fan. If NMA successfully get a bar named after them in the game, then a) they have made a special deal that the other 100 pledges didn't get and b) they don't get to design the building and put quests and NPCs inside it. Also, considering how gamers will buy the same AAA turds every year, while screaming "never again", I don't think any number of outright failures could sink `crowdsourcing'.
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# ¿ Mar 20, 2012 05:10 |
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You have to be operating in the US to be listed on Kickstarter I think, and they have your banking information, real name, etc. What are you going to argue? "Oh no judge, this happened on the internet, you can't form a contract on the internet."
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# ¿ Mar 20, 2012 07:21 |
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They claim on their individual kickstarter page that they will create a thing, then they take money from kickstarter. Taking money from kickstarter constitutes consideration as far as I can tell.
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# ¿ Mar 20, 2012 07:32 |
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emoticon posted:According to your language, even if there were a contract Kickstarter would have to sue them, not individuals. And Kickstarter has no reason to. If I pay someone via an escrow (like, say a law firm) for a service, then the escrow doesn't become party to the contract. This is how movies and all kinds of things are financed AFAIK. Long, long before Kickstarter was even conceived of people were conditionally funding projects "only if the target funding is reached." e: bizarre grammatical mistake. Seashell Salesman fucked around with this message at 08:04 on Mar 20, 2012 |
# ¿ Mar 20, 2012 07:51 |
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LumberingTroll posted:I think the biggest mistake that most of these indie dev groups are doing is setting their Kiststarter goal WAY to high, seriously? $200k to pay 5 guys to make that 2d episodic rpg? Are the tiers here going to include the game itself? I feel weird about giving money if it's not an investment and I'm also not getting a product in the end, even an interest free loan would be preferable.
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# ¿ Mar 23, 2012 00:53 |
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In that case I'm 100% down for another awesome indie spaceships game.
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# ¿ Mar 23, 2012 01:56 |
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That video for Metacell 2 was very cool but after watching it and reading the Kickstarter page I still have no idea what the new game will be. Are they saying that it will be completely different from Metacell gameplay-wise? Shoot-em-up-roleplaying-game sounds like it could be really great or really suck and even the creators don't seem to know which it is.
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# ¿ Mar 29, 2012 01:21 |
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Occupation posted:From the video, it's made pretty clear that they're refining the gameplay from the original and adding in RPG elements like a "good story" (yeah, I'm nervous about its quality too). I'm willing to give it the benefit of the doubt since the writing in the pitch video was excellent, but I'm still worried. It's not made at all clear what the gameplay will be. The only hint is the made up term "SRPG". Do I like SRPGs? I don't know I've never heard of one before (and it would appear neither have the creators of Metacell).
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# ¿ Mar 29, 2012 03:58 |
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al-azad posted:Strategy RPG? Like Final Fantasy Tactics and such? No they mean S(hoot-em-up)RPG.
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# ¿ Mar 29, 2012 04:11 |
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evilmiera posted:How can these guys have so few backers? Even as someone who hasn't played the earlier games, Metacell seems completely awesome and the vid is great. Did someone forget to advertise? As was pointed out before, the video is cool and all but they didn't give us a real description of the game.
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# ¿ Mar 29, 2012 10:29 |
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Count Uvula posted:I don't know, seems pretty self-explanatory after the portion showing Metacell 1. They specifically say in the video that the new game will be different.
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# ¿ Mar 29, 2012 10:58 |
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Urdnot Fire posted:I'm surprised that they don't include any video of an already released game. It's a project for translating a released gane and they included no gameplay footage?
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# ¿ Apr 1, 2012 04:18 |
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I'm amazed I haven't come across any Kickstarter April Fool's jokes, that twitter notwithstanding.
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# ¿ Apr 1, 2012 07:47 |
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I would have been really excited about the game if they had an interesting setting for it rather than being the police or the military or some combination thereof. I like tacticlol and a million ak variants I just loathe canned missions and tactics without an `overworld' strategy component.
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# ¿ Apr 2, 2012 01:55 |
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Yodzilla posted:Well if its tactilol doesn't that pretty much limit it to police/SWAT/military/etc? What else is there? There are tactical games where you aren't in the military (or at least you don't have the immense logistical support of the modern military). There just aren't tactical shooters like that.
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# ¿ Apr 2, 2012 02:27 |
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The Dead Linger devs are smart to use kickstarter to raise some initial money to start alpha-funding. I think the game wouldn't be much more ambitious than Mount & Blade (solo dev, alpha-funded) except that they want to implement multiplayer. The huge open maps and multiplayer stick out to me as the things that they will have trouble delivering, and I won't be surprised if one or both of those get dropped during development. I think putting the digital download of the game at $25 was a big mis-step though, FTL, DFA, Wasteland 2, Shadowrun, all of them $15 for the digital download. Lots of alpha-funded games have gone for less than $15 initially (and that's after the alpha was available).
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# ¿ Apr 9, 2012 01:20 |
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I'm pretty sure emoticon's point still stands. They don't bring any expertise from a management, business, or technical perspective and are apparently raising the money they need. How is this any different from the Your World millionaire who can easily fund his game but will never succeed in making it because he has no management or business experience or technical experience? Having an established brand or fanbase doesn't make producing something and managing a project one iota easier.
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# ¿ Apr 9, 2012 07:04 |
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nessin posted:I actually typed out four different messages trying to reply to this and I still don't have a good answer. I mean, you mentioned they have no management or business expertise, and yet they've been successfully running and managing a business for a few years now. I agree that they COULD be doing absolutely nothing for the project beyond bringing the money, although they're providing marketing by just attaching their name to the project so they're doing something no matter how you slice it. quote:I'm confused as to whether you believe they're legitimately doing nothing for the project or whether you're honestly confused as to what is involved in running a business (any business) to where you think there is nothing they could do because they're not game developers/designers. fez_machine posted:Think of it like celebrity perfumes[...]
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# ¿ Apr 9, 2012 08:40 |
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e: never mind. Time will tell whether these `ideas men' can make good.
Seashell Salesman fucked around with this message at 10:34 on Apr 9, 2012 |
# ¿ Apr 9, 2012 10:18 |
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The Nekkro video is probably the most cringe-worthy (videogame) kickstarter video I've seen so far.
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# ¿ Apr 10, 2012 02:11 |
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Berk Berkly posted:Simple. Hire someone who know who to hire to hire all the people you need to hire. My guess is that none of the kickstarters so far have made enough money to have a good chance of staffing all the usual production and admin types to organize lots of technical people and artists who have just been hired on to work on a project none of them really care about. It's one thing if the kickstarter is a programmer and a musician and they just want to hire an artist and another programmer or something, but if you are staffing the whole thing with outsiders and you just want to ~contribute ideas~ you will need a shitload of money.
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# ¿ Apr 10, 2012 07:55 |
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How much of the stuff from that Island Visitors video would have been original work by Willie Shi?
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# ¿ Apr 11, 2012 12:13 |
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I honestly don't mind the idea of paying upfront for games, especially if they are open during development (eg. M&B or Starfarer).
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# ¿ Apr 13, 2012 05:03 |
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emoticon posted:There was a great article on Wired about Facebook's IPO and how they are facing similar problems. The article pointed out that whenever there are investors involved, companies that could otherwise get by on moderate profits and long term growth get hosed up the rear end to build up short term value. Game publishers that are publicly traded face the same problems, and those problems trickle down to the studios: if your game isn't a massive hit with 10x returns, it's considered a failure. So your only choice is to chase trends and bleed franchises dry because that's safer than sinking millions into an idea that investors will declare a flop if it fails to achieve Call of Duty numbers. This shouldn't come as a surprise to anyone, it's the difference between private and public companies whatever the industry. Private companies are for the most part happy to "make do" with very little growth and big profits, whereas public ones can only be about all growth all the time because the owners only ever want to cash out.
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# ¿ Apr 13, 2012 05:41 |
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The most positive example I saw so far was FTL. They didn't have a flashy or really even interesting pitch video and they aren't well known. They just happened to have a cool looking demo to show off (and those who could get OnLive working had a chance to play it), and they had a clear vision of what game they were selling. I don't have anything against the Metacell guys but their pitch was kind of the opposite: awesome video, very little vision of what game they were selling.
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# ¿ Apr 16, 2012 05:20 |
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illiniguy01 posted:What does this mean: Firstly this is totally normal for a roguelike, secondly libtcod has support for more than ascii. e: most roguelikes (including every single popular one) has astronomically more effort put into it than $6000 would buy you.
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# ¿ Jun 13, 2012 04:36 |
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SquadronROE posted:Got my Xenonauts Desura key, I'm pretty happy. Looks like I know what I'm going to be doing this afternoon. Do the people who are playing this game in beta (alpha?) feel like they will miss out on much new game sheen when it releases? I usually tend to think games which are primarily multiplayer or sandbox focussed don't lose anything if I play the beta, but other stuff can spoil it.
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# ¿ Jun 14, 2012 13:35 |
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Has anyone else noticed that there is a section on KS for Australian projects now? Good to see it's available outside of the US.
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# ¿ Jun 18, 2012 04:42 |
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I don't quite understand how (or is it why?) he needs to create civilisations and NPCs if they are procedurally generated? e: in Cult e2: no wait I'm an idiot he explains in the FAQ, you can force your thing to spawn by entering a code into worldgen. Neat. Seashell Salesman fucked around with this message at 03:48 on Jun 27, 2012 |
# ¿ Jun 27, 2012 03:36 |
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Yeah I have to agree with that. I've been following the game for a long time and spent most of that certain it was never coming out. So I was super psyched for the Dead State KS. Somehow the dry, boring presentation made me less excited about the game. I still pitched in $30 but don't see any reason to up it. I suppose also seeing more game assets has perhaps made me realise I don't like the art direction.
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# ¿ Jun 28, 2012 01:24 |
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Dbhjed posted:This seems interesting Just ordered one of these.
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# ¿ Jun 29, 2012 03:37 |
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Tufty posted:Cult has met it's final stretch goal, it's a shame the guy's probably asleep and can't put a few more up. He's still got 3 days to go. With some really great stretch goals I reckon he can hit $40K, maybe even $50K since it's a prettier number. Oh man I really hope he puts up more stretch goals. I feel left out though since everyone else apparently got a personal 'Thank You' from the guy after they donated, I didn't get no personal message e: I WILL up my pledge to the next tier if I get a message Seashell Salesman fucked around with this message at 05:07 on Jul 3, 2012 |
# ¿ Jul 3, 2012 05:04 |
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Le0 posted:Me too I'm having a hard time understanding, it's funny how some ideas are labelled bad and some others are not, and sometimes you honestly wonder how/why. Also I cannot understand a single thing about Cult, what the gently caress is this. All I see is a world where the guy zooms in and make a house? It's a roguelike with a big focus on sandbox open-ended-ness. What's not to understand? If you have super specific questions you can ask on his FAQ but it already has more details than most other game pitches.
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# ¿ Jul 3, 2012 07:46 |
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New Cult stretch goal is up for $40,000. Some kind of 3D visualizer for the world and an extra programmer to work on the game. Not really sure how you hire a person for that little money, but it sounds cool. I won't be super bummed if it doesn't make it since I'm not much of a "walk through your roguelike in three-dee" guy.
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# ¿ Jul 4, 2012 00:17 |
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So Cult is up to 30k now, I'll be interested to see if they make the new 40k goal. Has anyone else had a chance to read the latest (backer only) update on Cult? It was a little bit surprising.
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# ¿ Jul 5, 2012 02:58 |
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Megazver posted:Oh god what was it?! Don't read this if you're not already a backer! He's doing the 3D visualisation thing whether he breaks 40k or not, any more money he receives will just get spent on improving the game incrementally.
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# ¿ Jul 5, 2012 03:10 |
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Le0 posted:What is odd about this? I guess he really likes the idea of coding a 3d viewer for the world he created. The public update says it's the 40k goal, the private one says he'll do it anyway (and acknowledges that he is leaving the public one up for people who didn't donate yet).
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# ¿ Jul 5, 2012 09:24 |
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Tufty posted:Yeah, I got that email and was a bit in two minds about it. I'm not sure if I like the deception involved. I wish instead he had just posted an update saying he was collaborating with someone to create a 3D API (but the 2D tilset version would still be the default view) and then added some other, reasonable stretch goals with concrete info about what will be added by his 'improving the game' from $25K onwards. Pretty much my thoughts too. On the one hand people will get what they pledged for, on the other hand some people may see their contribution as being unnecessary.
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# ¿ Jul 5, 2012 13:08 |
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# ¿ Apr 17, 2024 22:25 |
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Quarex posted:It would be interesting if part of why Ground Branch failed were due to people genuinely thinking it was the same game as Takedown/Hardcore Tactical Shooter (I did not know it was a different project at first, not that I am the target demographic either). Takedown got funded already though. I must admit when I saw Ground Branch I immediately thought of Takedown, but (and I am not in their demo either) Ground Branch looked like a much better concept to me.
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# ¿ Jul 6, 2012 08:53 |