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Looked around for more stuff to fund on Kickstarter. There's this: http://www.kickstarter.com/projects/1424869054/tortured-hearts-or-how-i-saved-the-universe-again?ref=category On one hand, it's a huge RPG by some unknowns. On the other hand, it seems that these unknowns have already done two really popular and highly-rated 100+ hour NWN modules. Have any of you tried these modules?
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# ¿ Apr 5, 2012 17:30 |
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# ¿ Apr 26, 2024 21:01 |
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Links to the modules: http://nwvault.ign.com/View.php?view=modules.detail&id=3799 http://nwvault.ign.com/View.php?view=modules.detail&id=5347 Their site: http://torturedhearts.com/ Discussion thread on RPGWatch: http://www.rpgwatch.com/forums/showthread.php?t=16659 EDIT: They're not getting the money they want, no way. But I do think they have promise if they reevaluate their goals and do the Kickstarter again with more stuff to show to people. Megazver fucked around with this message at 17:57 on Apr 5, 2012 |
# ¿ Apr 5, 2012 17:43 |
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BobTheJanitor posted:So if this yogs game can deliver on something similar, where people without any real programming experience can still put together a playable adventure map that can then be shared freely, I could see it actually being something pretty awesome. Time will tell, I suppose. I think Craftstudio has more chance of accomplishing this: http://www.indiegogo.com/craftstudio
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# ¿ Apr 7, 2012 13:00 |
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seorin posted:It looks like the Tortured Hearts kickstarter has been adding more game info and put up a new pitch video. It's like a pitch video done by your own mother, and I can't help but feel sad at how few backers there are. The game honestly doesn't look bad, they've explained far more about it than any of the more popular kickstarters, they've given a very solid idea of what exactly the money is for, and everything about the project is just so drat earnest that I really want it to succeed. Yeah, they've gotten just enough things right to make me feel bad about what they're doing wrong.
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# ¿ Apr 7, 2012 14:16 |
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lordfrikk posted:I have high hopes for this. It's also funded already which is great (backed it anyway, though). You can actually play it already, on their site.
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# ¿ Apr 7, 2012 20:39 |
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seorin posted:At this point, what is it they're doing wrong, do you think? It looks like they've fixed the complaints people had, and I'm just kind of hoping it isn't too little too late. I'm not saying it has no problems, but maybe it's more that I can't quite put my finger on what they might be. Peaceful Anarchy posted:Thousands is not hundreds of thousands, there's a scope limit for unknowns. Also, their unusual workflow is an issue as I mentioned. What else would you say they're doing wrong? Do you not believe they've got a 100 hour game written and designed with characters, locations, etc? Cause I do. What they've got to show us right now is the narrative and area design work done, but they seem to be more than a little clueless about systems design and general game engineering. In a way, this is very much a "fantasy heartbreaker". The system appears to be the usual "D&D but with more everything and no classes and our elves are different!" They ask whether the players want the game to be TB or RT - which is a sign that they have no idea what game mechanics to use. Their skill system is the amateur usual of "what is everything that a character can do that I could think of" with no regard to balance or Why do they need so much money? "Now we need to get a lot of other professionals involved to do the parts we aren't expert enough to accomplish (and do a good job on) by ourselves. That's the graphics, the music and sounds, and better programming." Well, yeah. Duh. My advice to them would be to either focus on their strengths and do it in Ren'Py or, perhaps, RPGMaker or to try gathering a team of volunteers to do the game around the stuff they already have for free. Ren'Py is the most likely scenario. And it's not actually a bad choice. They should do a vertical slice of what they feel is an exciting part of a game and do another Kickstarter with that on offer. "Hey, here's an hour of exciting RPG questifying, if you pay us 20k we will be able to hire graphics designers to make it all pretty and add ninety nine hours more."
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# ¿ Apr 7, 2012 21:34 |
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Tufty posted:I can offer a suggestion for why it's failing to get funded, but it's just based on my reaction to the pitch and the assumption that a lot of people out there will have the same reaction combined with the fact that there's no press or buzz about it prompting people to investigate. Yes. There's also that.
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# ¿ Apr 7, 2012 22:01 |
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Also, is it me, or are the Dead Linger guys totally overreaching and are probably full of poo poo?
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# ¿ Apr 8, 2012 13:05 |
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PoisonedV posted:Yep, a lot of time spent on ModDB has jaded me from being hopeful about projects like this. Stuff exactly like this pops up all the time: a game with a couple modelors and some big ideas, usually involving open worlds and often involving zombies. Future vaporware. Yeah, if I had to choose between giving ten bucks to them or the old rpg lady, I'd give it to the lady.
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# ¿ Apr 8, 2012 16:03 |
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Der Shovel posted:They cannot. RPG Maker, Game Maker and some other similar things won't get accepted. That was the problem with that To The Moon game, as I recall. People kept asking for the guy to put it on Steam and he kept explaining Valve wouldn't accept it. Jrpgs made in XNA that look exactly like RPG Maker games are accepted, though. (Cthulhu Saves The World)
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# ¿ Apr 10, 2012 21:27 |
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Dildo Malone posted:With all the success Kickstarter has been having lately maybe we can finally get The Zybourne Clock made. Ahead of you. http://www.kickstarter.com/projects/1400386283/clockwork-and-crossbones
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# ¿ Apr 11, 2012 21:44 |
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Tortured Hearts GUI mockup. http://s1060.photobucket.com/albums/t451/ElidaVenn/?action=view¤t=GUI_Mockup.jpg I actually kinda like it. Too bad they're not going to get the money.
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# ¿ Apr 12, 2012 20:33 |
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Krenzo posted:How is this different from other virtual tabletop programs that have come before? Well, you see, it has less features so that you can roleplay, not rollplay. Who actually needs software to take care of the bits of the roleplaying experience that software would be well suited to take care of? Stupid WoW kiddies, that's who.
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# ¿ Apr 14, 2012 16:42 |
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Dragonrah posted:GK: The beast within and Zork: Grand Inquisitor were good FMV games. Haven't played the latter, but the former is pretty good. Even if the acting is hilarious at times.
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# ¿ Apr 21, 2012 16:58 |
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Urdnot Fire posted:Just when I thought that Tortured Hearts project couldn't get any more depressing: Oh jeez. I gave them ten bucks as a show of support. I think I'll write a post and urge them to downscale to a storybook.
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# ¿ Apr 23, 2012 05:39 |
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r1ngwthszzors posted:Wasn't Brian Mitsoda fired from Obsidian because of screwing up Alpha Protocol? If Obsidian fired people for screwing up games, there wouldn't be anyone in Obsidian.
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# ¿ Apr 24, 2012 19:05 |
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NINbuntu 64 posted:I want it to do well because Al Lowe is such a nice guy. I want Al to do well, but I don't want to pay for LSL. If he decided to do something new, I'd probably throw him some money.
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# ¿ Apr 25, 2012 23:10 |
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Dragonrah posted:If you read the kickstarter, you'll see that the license owner wont let them do a new game until they prove LSL is commercially viable. I didn't mean a new LSL game. Something new. Still funny and raunchy but perhaps something less dated and juvenile.
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# ¿ Apr 26, 2012 08:45 |
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http://www.indiegogo.com/YenYurki Huh.
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# ¿ Apr 28, 2012 14:03 |
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Quadradextrous posted:Looks like after some discussion the UK studio responsible for Carmageddon (the original, before Square Enix ran off with it and caused a big ol' fight to get the IP back) is going to kickstart the new game in lieu of publishing. I'm pretty interested! Man, I loved playing this game with my baby brother. Sent them some bucks.
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# ¿ May 8, 2012 17:10 |
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Carmaggedon needs its own thread. I mean, it's Carmaggedon!
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# ¿ May 8, 2012 19:48 |
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NINbuntu 64 posted:I'm mixed on Carmageddon. On the one hand, it was a loving amazing game when I was younger. On the other hand, so was Duke Nukem 3D and we all saw how Forever turned out. I know Duke Nukem Forever had its own set of problems but I have to wonder if this will feel as anachronistic as it did. I've played the first one in mid-aughties and it was still hella fun back then. You could just find a copy and give it a brief try, to see if it still holds up. I don't think the devs will be mad if it's a free one if it's in the service of their Kickstarter. Especially since it seems you can't even buy it off their own site. Megazver fucked around with this message at 14:02 on May 9, 2012 |
# ¿ May 9, 2012 13:57 |
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http://www.kickstarter.com/projects/1675907842/pathfinder-online-technology-demo There are so many things that are wrong with this.
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# ¿ May 10, 2012 15:59 |
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Al Baron posted:Speaking of this, has anyone played Discord Times? You can play it for free, it seems. http://www.alawar.com/game/discord-times/ emoticon posted:Let's not get ahead of ourselves. How do we even know that this guy is an actual former employee and not a troll trying to spread FUD about the Wasteland 2 project? I think he was the designer of M.A.X.
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# ¿ May 14, 2012 02:41 |
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NINbuntu 64 posted:Probably because there were about zero FMV games worth playing that weren't Tex Murphy. Gabriel Knight 2 is actually good. Shockingly enough. But I think it and Tex Murphy are the only good FMV games, yes. vvvvv I played GK2 a year ago. Once your eyes stop bleeding from the cutting edge tech circa mid-nineties, it's a good adventure game. Megazver fucked around with this message at 22:27 on May 15, 2012 |
# ¿ May 15, 2012 22:24 |
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So which games in the series would I need to play if I wanted to check out this Tex Murphy thing?
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# ¿ May 16, 2012 01:38 |
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Elias_Maluco posted:I just finished dragon age and I never knew there was any rape on it. It's in the city elf origin story, I think.
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# ¿ May 17, 2012 15:46 |
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Saoshyant posted:Nostalgia isn't working for Space Quest They've got 40% and twenty days to go. They'll be fine.
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# ¿ May 21, 2012 22:44 |
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The Zombie Playground's artist is truly awesome, but it would be nice if they actually had more, like, gameplay stuff.
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# ¿ May 23, 2012 11:48 |
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Davincie posted:Cross of the Dutchman released a gameplay trailer: To be honest, that looks like rear end, gameplay-wise.
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# ¿ May 24, 2012 06:41 |
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Arnold of Soissons posted:I'm not a fan of the art direction, either. I love the idea and I love it that they're trying to do something Dutch, because it's so rare to see, but I just don't like looking at it. I do like the art, but the gameplay seems to be "sloooowly amble towards the enemy and spam left-click."
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# ¿ May 24, 2012 07:39 |
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The Xenonauts lead's IAmA on Reddit is actually kind of interesting: http://www.reddit.com/r/IAmA/comments/ua9t8/iama_indie_video_game_developer_who_broke_into/
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# ¿ May 30, 2012 00:40 |
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Heran Bago posted:I don't even understand the significance of the $650,000 goal. I think that's the woman that started doing their updates a few updates in.
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# ¿ May 30, 2012 21:48 |
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Dead State's kickstarter is up. Finally. http://www.kickstarter.com/projects/70755535/dead-state-the-zombie-survival-rpg This needs a thread.
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# ¿ Jun 5, 2012 22:54 |
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Rebel Blob posted:The Dead State Kickstarter just went up. Mwahaha! In your face, Random Internet Person! Can't wait for the thread.
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# ¿ Jun 5, 2012 23:00 |
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NINbuntu 64 posted:What's so special about this zombie game? It's made by the lead designer of Vampire: Bloodlines and it's a mix of Fallout and King of the Dragon Pass with zombies. And there's an actual game that they can actually show, instead of just "hey here's our idea for a game please give us money!"
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# ¿ Jun 5, 2012 23:20 |
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ToxicFrog posted:Given that King's Quest killed my interest in the entire genre for a decade (until a friend in university convinced me to give Day of the Tentacle a try) and Space Quest is (or was) made by the same guys, I think I'll pass. Same publisher, different people.
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# ¿ Jun 6, 2012 00:59 |
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So why was the Dead State thread closed?
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# ¿ Jun 8, 2012 12:57 |
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Fintilgin posted:Apparently no active (fundraising) Kickstarter can have its own thread anymore without special permision. Which is pretty irritating. Oh no, half a dozen Kickstarter threads in a forum of hundreds of threads is an overwhelming flood! That's lame. That post seems to be for devs posting about their own games, anyway. The Dead State is by some other dude. Someone go get permission to reopen it, I guess?
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# ¿ Jun 8, 2012 13:23 |
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# ¿ Apr 26, 2024 21:01 |
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So yeah, apparently you can't even PM mods if you don't have the upgrade. Lame. Someone else PM AxeManiac about the Dead State thread?
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# ¿ Jun 8, 2012 15:05 |