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I'm still amazed mr. Tim Schafer went and begged money from the internet.
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| # ¿ Mar 19, 2012 23:03 |
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| # ¿ May 20, 2013 06:50 |
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If it becomes too much they'll probably do the Fallout 2 approach and make a bar in the middle of nowhere stuffed with easter egg characters.
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| # ¿ Mar 20, 2012 00:22 |
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HondaCivet posted:There's nothing logical about paying money for a video game that doesn't exist yet. Especially paying more than the game is worth! Why did I give Tim Schafer a hundred bucks?? Because he is the most exciting beardy dude ever. Why didn't I give Tim Schafer 100 bucks? Because the rich bastard can fund his own games and doesn't need to beg.
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| # ¿ Mar 28, 2012 23:49 |
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Doc Hawkins posted:Business models that succeed despite piracy (or even thanks to it) are also nothing new, if that anecdote about selling more strategy guides than games is true. Business models involving new technology and not something invented in the 70's tend to do the trick.
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| # ¿ Apr 9, 2012 22:25 |
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Who needs 4000 dollars worth of lawyers?
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| # ¿ Apr 16, 2012 18:42 |
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They had an open beta a long while back, and it was sorta like an mo version of the X series.
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| # ¿ Apr 23, 2012 22:11 |
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Cbouncerrun posted:Is there anything stopping someone from just taking the money from Kickstarter and not making a game/product out of it? Or making a lovely game in like a week that fulfills their promises and pocketing the majority of the money? You could just make a kickstarter that said 'I'm going to pocket your money' as long as you remember to pay taxes.
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| # ¿ Apr 23, 2012 22:18 |
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There's possibly some legal catches that makes donating money to whoever you want undesirable.
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| # ¿ May 3, 2012 14:26 |
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They removed my anime tentacle surprise sex game. My freedoms.
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| # ¿ May 16, 2012 15:36 |
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I wouldn't trust Origin with my games, let alone my credit card information.
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| # ¿ May 19, 2012 00:04 |
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Personally I'm hoping we'll go towards less boxes and more digital distribution. Bigger boxes just mean more space being filled.
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| # ¿ May 25, 2012 20:52 |
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CommissarMega posted:Dude's not a native English speaker (it's all Finnish, as I can tell); I'm willing to give the guy a pass on not knowing just how offensive that phrasing is. I know a few Japanese people who were seriously surprised that poo poo and gently caress weren't the sort of thing you say in public- hell, I know a few MALAYSIAN people who didn't know that. Why are Malaysians exempt from this rule?
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| # ¿ Jun 1, 2012 14:38 |
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Krenzo posted:I'm surprised they're going with the Half-Life 2 engine for this, and it reminded me of this other HL2 Kickstarter project. Is there some sort of economic bonus to using the Source engine instead of Unreal? Except of course long loading times and loads of memory usages.
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| # ¿ Jun 9, 2012 23:03 |
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Cicero posted:Is this really surprising? I mean just think how big the anime-loving nerd demographic is. Games with guns are really 1:1 representations, just saying.
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| # ¿ Jun 10, 2012 21:19 |
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Time Traveler posted:holy poo poo I need to become an internet let us play superstar so I can make $200 an hour How far would 10 hours take them? If it's anything like Simon and Lewis of minecraft fame not very far.
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| # ¿ Jun 24, 2012 00:26 |
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First it was Join for guild, now it's join for kickstarter
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| # ¿ Jul 9, 2012 12:58 |
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the black husserl posted:This absolutely screams "van buren" to me. That's not a good sign is it?
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| # ¿ Jul 20, 2012 20:59 |
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What if you'd move in the meantime?
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| # ¿ Aug 6, 2012 23:45 |
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If it helps the people who gave PA money probably wouldn't have given those other people money.
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| # ¿ Aug 14, 2012 19:16 |
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Obsurveyor posted:As dumb as he/she is going about it, Greenlight isn't just for finished games awaiting distribution. It would make sense if it was though, I've been through all 400 of the current entries and beyond the obviously fake ones half aren't actually finished or even show anything final. It's just crap.
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| # ¿ Aug 31, 2012 12:45 |
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Pyromancer posted:
That's nothing short of amazing considering how few we've had compared to J4Gs.
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| # ¿ Aug 31, 2012 12:51 |
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The Cheshire Cat posted:This is what bugs me about Greenlight as well. I don't see the point in having projects on there that are not only incomplete, but may not even BE completed. I thought the whole point was to use it to decide what goes on the Steam store; you can't buy a game that doesn't exist, so why can we vote for it? Doesn't seem like there's any moderation. Imagine if you will Games with no Kewpuh. It sounds nice but really it's not gonna be good at all.
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| # ¿ Aug 31, 2012 13:24 |
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I still wouldn't have any pity on a game publishing company. They're pretty much evil and terrible suits the lot of them.
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| # ¿ Aug 31, 2012 23:00 |
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Kickstarter doesn't work as any money laundering scheme I'm aware of.
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| # ¿ Sep 12, 2012 22:03 |
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Quarex posted:Oh, Dragonrah basically beat me to some of this stuff, but yeah, that is basically how I feel. None of my real-life PC gaming friends have bought a physical game (outside of Kickstarter) in years, to my knowledge, other than hilarious retro things we find at auctions or whatever. I'm at an interesting point where I'm willing to pay a little extra (couple of dollars) for digital rather than physical product so I don't have to dispose of the box + content.
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| # ¿ Sep 20, 2012 20:54 |
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AllanGordon posted:I think a little entitlement is given due to the fact that she got this backed by kickstarter funds. Jesus dude a loving blog post isn't twitsting any arms or anything. Is it really too much to ask for monthly blog posts. Do I really need to check my privilege? If I put money into any project I would expect monthly updates.
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| # ¿ Sep 30, 2012 19:46 |
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Juc66 posted:Only asking 55k? Nope. MMOs costs hundreds of millions of dollars.
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| # ¿ Oct 8, 2012 20:15 |
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IShallRiseAgain posted:It looks like they overestimated the cost to actually develop the game, so they are creating a Kickstarter for a port, when they really need the money to just finish the development of the original project. It looks like a lot of the core features still haven't been finished. I mean hell, they can't even release a Linux demo yet. If you write the code in C or LUA or something couldn't you just compile a Linux program as well as a windows one?
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| # ¿ Oct 28, 2012 23:23 |
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DStecks posted:The problem is making a DM AI that makes good stories and characters dynamically. This would also set it apart from a lot of DMs.
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| # ¿ Nov 5, 2012 20:52 |
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But he could just go to any bank and still get the money. I wish kickstarter was more like the old olympics where professionals couldn't enter.
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| # ¿ Nov 21, 2012 19:34 |
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Doc Hawkins posted:I wish it was more like an investment platform, so you could get equity in a project instead of just access and gewgaws, but that's legally unfeasible for now. If you could find a way you'll make quite a killing. KickDragonsDen.
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| # ¿ Nov 21, 2012 19:52 |
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So far it's hot air and a single board next to a coke can.
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| # ¿ Nov 23, 2012 16:06 |
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He probably had considerable pull but didn't want to have to push through suits to get good ideas out all the time.
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| # ¿ Nov 25, 2012 12:31 |
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According to the developers themselves they've been making the game since 2004. Then they went bankrupt and if the comments are to be believed only produced some screen shots of mock ups. They even went through an engine change and we all know how well that usually turns out.
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| # ¿ Nov 28, 2012 17:46 |
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It certainly seems like they are either complacent or just not invested in the idea.
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| # ¿ Dec 2, 2012 13:27 |
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The Machine posted:I'm really hoping Forsaken Fortress makes it. It looks pretty functional already and hot drat, it's basically Dungeon Keeper: Fallout. I like the idea but why does it have separate linux and mac/pc pledges on the same pledge level?
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| # ¿ Dec 10, 2012 19:01 |
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Ledenko posted:So the Firefly guys made a campaign on indiegogo - http://www.indiegogo.com/projects/f...perience?c=home Beyond issues like money and time they have to solve how to portray cowboys in space, I like to think Red Dead Redemption in space but I don't see it.
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| # ¿ Feb 5, 2013 15:45 |
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Shalinor posted:
Wildman looks like Warcraft III as seen through Gabe Newells cell shaded eyes. I'm afraid I'm not very dedicated .
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| # ¿ Feb 5, 2013 23:17 |
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The original creators who made and love Torment are probably very excited. The suits at Hasbro probably not enough to see a piece of their IP go for cheap.
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| # ¿ Feb 12, 2013 18:18 |
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| # ¿ May 20, 2013 06:50 |
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BiggerJ posted:On the idea as he described it, I'd expect. This is a very good example of what not to do. Text and no gameplay (admittedly I didn't go beyond pong but the point still stands).
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| # ¿ Mar 3, 2013 02:12 |





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