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waderockett posted:Yep, Rob addresses that in a sidebar which I will reprint in its teaserrific fullness: So it's kind of a utility spellcaster with the ability to emulate other caster? I'm interested, so far.
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# ? May 2, 2014 18:49 |
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# ? Apr 29, 2024 10:56 |
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Old Dirty Cumburgs posted:So it's kind of a utility spellcaster with the ability to emulate other caster? I'm interested, so far. I'll be interested to see whether you'd still describe it that way after you've seen the class.
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# ? May 2, 2014 21:14 |
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waderockett posted:I'll be interested to see whether you'd still describe it that way after you've seen the class. Describe it as what, Interesting? Wade's talkin some heated poo poo in this topic
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# ? May 2, 2014 21:56 |
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ZenMasterBullshit posted:Describe it as what, Interesting? I'm looking at the alpha draft and thinking that describing it as "kind of a utility spellcaster with the ability to emulate other caster" may be like describing a modern tank to someone as, "kind of a car with a gun on it." There's...a lot to digest here and I'm genuinely looking forward to hearing other people's reactions.
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# ? May 2, 2014 22:22 |
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Now that sounds interesting
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# ? May 2, 2014 22:46 |
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lenoon posted:Now that sounds interesting I concur, with this viewpoint.
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# ? May 2, 2014 22:59 |
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Is the Vault having issues for anyone else? http://www.13thage.org/
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# ? May 6, 2014 22:21 |
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ZenMasterBullshit posted:It got a little bit better but still has some issues at the very core of the class since someone on the design team's still hasn't been beaten down about their boner for MAD. Like the forms are interesting again, the talents are neat, Ki points actually do things but the basic math is still kind of hosed because you're still a Front line fighter (Need Con) who hits with Dex, does damage based on Str, where your attack's features are based on Ki (Which are Wis based), so the core math is really swingy and aggravating if you didn't happen to roll really good stats. They created a really dumb band-aid patch by giving the monk player another free +2 to a stat but even then that just ensures you can do 2-3 things out of 4 of the Core Features Of Your Class, aka The things this class is supposed to be specifically good at. I'm going to go to bat for the Monk here as I like it a lot, as I'm playing one in the playtest; You don't actually have to focus that much on Wisdom at all. I have like 12 Wisdom on my Monk and that + the Ki Adventurer Feat is plenty of Ki. I might be wrong though, because my DM is...extremely combat light.
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# ? May 7, 2014 01:06 |
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Jackard posted:Is the Vault having issues for anyone else? http://www.13thage.org/ There was a bit of downtime yesterday between noon and three eastern time. No data was lost and it is back up.
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# ? May 7, 2014 16:46 |
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The 13th Age Fanzine, ICON, was just released. One of my races got published in it, that's pretty cool.
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# ? May 8, 2014 22:57 |
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Hmm I glanced through that, and mostly I noticed the Demon Hunter. Which does not feel like the writer understood how 13th Age classes work. Some abilities do like 3d6 or 3d8 by epic, then there is the ability that actually does WEAPON damage and thus scales correctly, but gets 1d3, or with a later feat 1d4+1, attacks against either different targets or apparently even the same target. With no indication that it isn't at will. Also just looked at the Vault again, and apparently the one making the Diablo II Paladin class has made some more, at least the Amazon and Necromancer. No idea how good they are yet, but I really want to try their Paladin.
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# ? May 9, 2014 02:10 |
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waderockett posted:Gareth Ryder-Hanrahan's adventure "Make Your Own Luck" will be available exclusiveley at participating retailers for Free RPG Day June 21. If you don't have a participating FLGS in your area, we might release the PDF down the road. Garth is fantastic - his freebie Mongoose Traveller sandbox campaign Pirates of Drinax is basically the best premade adventure I've ever run or played.
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# ? May 9, 2014 03:03 |
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The Gen Con 2014 event catalog is up, with four 13th Age seminars and lots of games: http://t.co/g699m4CiU0
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# ? May 10, 2014 03:40 |
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I'm not sure if it has been addressed in this thread, but question: How would you go about dealing with an Icon's death? In my personal game, a Call of Cthulhu/13th Age hybrid, the Icons are all elder gods, so while a few have perished during the campaign (mostly by the party'a hand) their powers have lingered on. But in a regular campaign, say the Diabolist died. Would that affect any player's icon relationships with her? How would you run with it?
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# ? May 10, 2014 05:25 |
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While the actual icon may have died, her followers, territory and things of the sort would probably remain. You could even delve into the subsequent power vacuum and the individuals striving to be the 'new Diabolist' if that's appropriate for the specific game/ party.
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# ? May 10, 2014 05:33 |
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One of the guys I play with found a soul gem and has decided to make powered armor. How would that work mechanically? I've already extrapolated it will lead to an arms race and a possible world war in the future.
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# ? May 11, 2014 02:02 |
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Old Dirty Cumburgs posted:I'm not sure if it has been addressed in this thread, but question: On a similar note, do people recognize the import of Icons? Like are there people making GBS threads themselves when all thirteen Icons are filled?
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# ? May 11, 2014 02:23 |
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Mycroft Holmes posted:One of the guys I play with found a soul gem and has decided to make powered armor. How would that work mechanically? I've already extrapolated it will lead to an arms race and a possible world war in the future. Are you asking what mechanical bonus powered armor would give, or how to craft some? I'd say an AC and PD bonus are in order. Most of it depends on your game though. Throw a little more info out, I'm sure the thread will have ideas.
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# ? May 11, 2014 02:35 |
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Lord Frisk posted:Are you asking what mechanical bonus powered armor would give, or how to craft some? A bonus to all stats. Like +5, minimum. No I am not the player in question, why do you ask?
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# ? May 11, 2014 02:38 |
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Macdeo Lurjtux posted:On a similar note, do people recognize the import of Icons? Like are there people making GBS threads themselves when all thirteen Icons are filled? If they aren't strength based give them the trait of being able to substitute their highest ability score for strength in skill checks. Bonus to AC and PD. Probably daily magical equivalent of an energy weapon attack of some kind too.
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# ? May 11, 2014 03:25 |
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I haven't looked at it in a long time, but the main issue with the monk I recall having was that it was a frontline fighter with low defenses and a damage specialist with eh damage, mixed in with a lot of weird side abilities that didn't mesh together or look like stuff that would often come in handy. So, you know, they totally remade the D&D monk! That nobody really liked. Which is what kills me, because the monk is pretty much always the first class that everyone dislikes mechanically and wants to see redone, at least in AD&D and 3e.
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# ? May 11, 2014 05:16 |
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ProfessorCirno posted:I haven't looked at it in a long time, but the main issue with the monk I recall having was that it was a frontline fighter with low defenses and a damage specialist with eh damage, mixed in with a lot of weird side abilities that didn't mesh together or look like stuff that would often come in handy. It's gotten better since then. I don't remember exactly -- it's been awhile for me as well --, but I remember the latest playtest being decent. It still has some stupid things, but it's not as bad as some of the previous versions.
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# ? May 11, 2014 05:45 |
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Indeed, the monk was adjusted fairly well, I had a player using one until recently, and he seemed to have some pretty great moves.
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# ? May 11, 2014 06:07 |
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Mycroft Holmes posted:One of the guys I play with found a soul gem and has decided to make powered armor. How would that work mechanically? I've already extrapolated it will lead to an arms race and a possible world war in the future. Hey Nick! VanSandman posted:A bonus to all stats. Like +5, minimum. Hello Cameron. No Cameron. So allow me to give some more detail on how exactly this went down, so that you guys can have some idea on what the heck these guys are talking about. So two sessions ago, before they could break into one of the Crusader's vaults, my players had to defeat two big rear end stone constructs. As a mechanic, they had pretty high AC - like 18 or something - but they were also powered by these crystals. Destroying these crystals would reduce the AC to 14. The crazy PTSD Paladin asked if he destroyed one of the constructs without destroying the statue, if he could keep the crystal. I said sure. You can easily guess what occurred. Anyways, cone to this session, where the players emerge in the Dwarven city of Dewstone thanks to some magical hijinks. I lead the party to a magical item inquirer, who informs the party that the crystal is a soul gem. I improved that soul gems are awesome arcane batteries, that usually fall into one of two types. One; they are either the less powerful, but more stable, portals to other worlds. Or they can be the more powerful, but more likely to go kablooie in a million different ways, version that actually contains a world within the crystal. The players asked if they could remove the soul from the crystal. I said a big maaaybe, but only because to do so you would need to know the manner in which the soul gem in question was created. And considering soul gems can be really loving old, it is going to be really tough to figure that out. And then the Paladin said he wants to use the soul gem to make a bad rear end power armor! Or animate a piece of armor a la Alphonse Elric from Fullmetal Alchemist. At this Ralph, our Warforged/Ironforged Rogue who was one of the first to be awakened by the Dwarves and helped negotiate the Ironforged's rights as sentient species, brought up the concern that this will, through a wide chain of events, start up an arms race between the races. Especially the Dwarves, who would want nothing more than to kick the Dark Elves out from Underhome.
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# ? May 11, 2014 18:01 |
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Is there something wrong with the Vault? I put something up last night, but, when I went to fix some errors, it wouldn't let me. In other words, it wouldn't let me edit.
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# ? May 11, 2014 19:19 |
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ProfessorCirno posted:I haven't looked at it in a long time, but the main issue with the monk I recall having was that it was a frontline fighter with low defenses and a damage specialist with eh damage, mixed in with a lot of weird side abilities that didn't mesh together or look like stuff that would often come in handy. In disclosure I've had players who've used two kinds of monks, greeting fist based and burning fortress based, and most of my impression is based off of these - they've had no trouble keeping up is the short version. It's also changed for the better since iteration 1. Defensively it looks worse than it is at first blush because the part where they gain 1-3 to AC depending on which level of form they're using that turn is buried in the forms section and not mentioned at all next to the defenses table or in the stat summary, which would be useful places to note them. So it'll have 12-14AC base as long as it's not hampered which is rogue-ranger level, and since it wants to have both dex and wis by class features and con by virtue of it being con, it's guaranteed to have a highish stat go to AC. Many of the talents also help with this by doing things like negating enemy miss damage or halving damage on ranged attacks. Damagewise the MAD thing looks bad at first for the obvious reason. That said if you're paying any sort of attention to detail you're pretty much going to take one of the non-Drunken Master deadly secrets to keep up (I love drunken master but it really, really has no place amongst those others in its current iteration whatsoever) at which point you're either turning misses into hits and gaining a noticeable defense boost, getting extra damage that's better than sneak attack and is even better with ki, getting a free attack/s at turn 3 and up, or doing damage to and inflicting vulnerable on things that hit you. This is all before any forms, many of which do half damage on a miss, attack multiple targets, and/or do extra damage. With all these and the extra +2 to a stat the damage drop from lowish str isn't crippling. They should really make picking a deadly secret a class feature rather than optional talents though, it's more necessary than they seem to grasp even with the first-among-equals billing given to those talents.
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# ? May 11, 2014 19:32 |
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Covok posted:Is there something wrong with the Vault? I put something up last night, but, when I went to fix some errors, it wouldn't let me. Fixed. For some reason that document was marked as Checked out by you - maybe a browser crash or something? I forced checkin so you should be able to edit now. If you run into these in the future, feel free to PM me or email at my username on gmail.
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# ? May 11, 2014 19:35 |
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The main thing I remembered that hurt monks damage wise was their forms; at their opening they did less damage then basically every other fightan' class, at their midway point they did slightly less, and at their finisher they did two handed weapon damage, then went back to opener, which gave them a medium damage that was less then most other fightan' classes.
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# ? May 11, 2014 20:21 |
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I think most people hate MAD just because it's such a strange and awkward relic, even if it's not terribly crippling here (especially since Monks get a second class ability bonus for free). It would still be nice if they just keyed off Dex, but whatever.ProfessorCirno posted:The main thing I remembered that hurt monks damage wise was their forms; at their opening they did less damage then basically every other fightan' class, at their midway point they did slightly less, and at their finisher they did two handed weapon damage, then went back to opener, which gave them a medium damage that was less then most other fightan' classes. I want to say they went back and made a few openers use d8 and a few middle forms use d10s as well as the improvements mentioned above.
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# ? May 11, 2014 20:29 |
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I'll say again I've made a monk who has totally been able to put her lowest ability as Wisdom and I haven't suffered for it just by picking smart and getting the Ki Feats.
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# ? May 11, 2014 22:27 |
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Where are we standing on the new thread? Is Kwadrat still up to do it?
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# ? May 11, 2014 23:17 |
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ProfessorCirno posted:The main thing I remembered that hurt monks damage wise was their forms; at their opening they did less damage then basically every other fightan' class, at their midway point they did slightly less, and at their finisher they did two handed weapon damage, then went back to opener, which gave them a medium damage that was less then most other fightan' classes. I mean yeah if you're comparing Xd8+low str vs Xd10+high str then it's obviously going to look worse, but even a cursory glance would tell you the extra damage and effects add up pretty fast and close the gap.
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# ? May 11, 2014 23:37 |
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Doublehex posted:
I'm not sure why this would be; if the soul gems were easy to make, the dwarves would already be using them on an army of constructs to attack the dark elves. Making power armor instead of robots out of soul gems isn't going to change how difficult it is to make the soul gems, and it means instead of a badass fighter and badass robot you have one badass fighter in a robot not getting as many actions as they would apart.
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# ? May 12, 2014 00:17 |
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Sefer posted:I'm not sure why this would be; if the soul gems were easy to make, the dwarves would already be using them on an army of constructs to attack the dark elves. Making power armor instead of robots out of soul gems isn't going to change how difficult it is to make the soul gems, and it means instead of a badass fighter and badass robot you have one badass fighter in a robot not getting as many actions as they would apart. The barrier on soul gems isn't that they're not easy to make. It's that they're incredibly evil and unethical. Never in the history of the world has this stopped anyone from doing anything. After all, all you need is a willing volunteer and suddenly those ethical issues disappear. This isn't the Manhattan Project, it's more like the invention of the tank. I play Ralph, btw.
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# ? May 12, 2014 01:10 |
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On top of that, I don't quite recall if I mentioned anything regarding the difficulty of making Soul Gems. I just said there was (reasonable) moral qualms with the thing, and it can be pretty difficult to identify the manner in which they were created due to how old they can be.
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# ? May 12, 2014 01:16 |
That's a pretty evil speech, best delivered by some idealistic midboss. And when the heros point out that the demand for the soul-powered war machines means that more and more pressure is being put on undesirables to 'volunteer' to strengthen the armies of the establishment, he should respond with violence to silence the filthy lies of the traitors trying to help the dark elves kill the dwarves.
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# ? May 12, 2014 01:22 |
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Stallion Cabana posted:I'll say again I've made a monk who has totally been able to put her lowest ability as Wisdom and I haven't suffered for it just by picking smart and getting the Ki Feats. Wait, so you've not suffered for it from not being able to actively do your One of Class's Core Features by using your feats, which are supposed to be used to help you specialize you character and help you do better at the things you want to do, to shore up your weakness so you can use your class feature? Look, if you have to spend feats to do a thing your class is meant to do well just to be able to do it at least adequately then the design is at least a little hosed.
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# ? May 12, 2014 01:29 |
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Mystic Mongol posted:That's a pretty evil speech, best delivered by some idealistic midboss. And when the heros point out that the demand for the soul-powered war machines means that more and more pressure is being put on undesirables to 'volunteer' to strengthen the armies of the establishment, he should respond with violence to silence the filthy lies of the traitors trying to help the dark elves kill the dwarves. I don't think it will be done by an evil guy - the shame of losing the War for the Vault is a big shame that looms over the Dwarven people. The fact that their King Under the Mountain lost it is enough for people to start talking of regicide - which is why he is racing to take back their ancestral home. People have done worse things for worse reasons. And me being the choice and consequences loving GM that I am, I would totally let them talk the antagonist down and see another path. The thing is, the war to take back Underhome would be a hell of a lot harder for it.
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# ? May 12, 2014 01:50 |
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I just assumed that the soul gems were hard to make since there isn't already an army of constructs made with them. I just don't see how power armor is significantly better than constructs and would therefore cause people to mass produce them when they didn't mass produce constructs. It's like the invention of the tank after we already have Terminators.
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# ? May 12, 2014 01:58 |
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# ? Apr 29, 2024 10:56 |
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Sefer posted:I just assumed that the soul gems were hard to make since there isn't already an army of constructs made with them. I just don't see how power armor is significantly better than constructs and would therefore cause people to mass produce them when they didn't mass produce constructs. It's like the invention of the tank after we already have Terminators. Except, as far as I am aware, tanks are not sentient beings that can say no to a command. I would imagine that'd be the big draw of power armor.
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# ? May 12, 2014 02:21 |