Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Lotish posted:

Since you are both playtesters can you not just PM each other to discuss it?

I don't know about this particular one, but I've been under a couple NDAs which technically disallowed me from discussing even with other people under the same NDA, despite the fact that in two cases there were official discussion forums.


I am not enjoying this playtest, because I am not in it.

Adbot
ADBOT LOVES YOU

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Captain Bravo posted:

Or just how about an overarching escalation die? Plop a D20 in the center, starts at 1. Every time somebody uses a Daily (for lack of a better term) the die increases by 1, and every time you win a battle it also increases by 1. Monsters can tag the die, reducing it by a set number, but adding it's number to their attack or damage roll. Bada-bing, bada-boom, no more need for 15-minute adventuring days or healing surges.

I'm not exactly sure I follow, but it sounds like you've got it kind of backwards. Daily resources (or the equivalent) push the players to rest as often as possible. What you need to balance that is a corresponding pull mechanic to encourage the players to keep adventuring as long as possible, so that the advantage of resources is put on a scale against some other equally awesome and interesting advantage.

So the players should be the ones that can tag the die in your example. Then you get to keep the idea of rest as your resource replenisher (which is cool, because people understand the whole resources = fatigue thing) while killing the urge to take a nap every time you slay an orc. Keep going, get bigger bonuses, be simultaneously badass and on your last legs. Tension!

  • Locked thread