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I picked up Arcanum and Divine Divinity from GoG a couple of weeks ago and have been playing them sporadically. Arcanum is fun but the combat is pretty lacking in my opinion, and I havn't opened it up since a couple days ago where I ran into those golems in the mine in the main quest line that break your weapons and kill everyone in 1 hit. Maybe I just sucked at it. Divine Divinity is really easy to get into though and quite fun, no idea how i'd never heard of it until I chanced upon it in someones GoG recommendation list. The world is gigantic and its pretty much Diablo II if it was designed entirely with singleplayer in mind (meaning it's superior to D2 singleplayer In My Humble Opinion)
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# ¿ Mar 21, 2012 02:26 |
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# ¿ Apr 26, 2024 19:27 |
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Skeezy posted:I'm working on Divine Divinity and I'm having a real hard time with a Bow Survivor in the Catacombs. Ahahah, it's fun at least. I had trouble in the Catacombs until I realized that you can just sell any one of the 5+ Axes you find down there and then use the money to buy out the potions from every shop in town. Also meteorstrike even as a non-magic character really helps for the first dungeon, you can use it about 10 times in 1 second if your manabar allows it.
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# ¿ Mar 21, 2012 21:02 |
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Picked up the Fallout collection on Steam today, and i've also been playing like 5 different games mentioned in this thread. One of them is Eschalon, which is definitely old school despite not being old. Quite fun though a bit lacking in variety. With Grimrock coming out and AoD/Wasteland 2 in the future I don't think i'll ever finish my backlog.
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# ¿ Mar 25, 2012 07:28 |
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I tried the AoD beta and man, this poo poo is hard. Never before have I died 10 times straight on the games very first combat encounter. Now I love difficult turn based/tile based rpgs but hopefully they re-tune the early encounters before release.
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# ¿ Apr 7, 2012 09:46 |
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Yeah I played the arena demo and I got decently far, didn't beat it or anything but I thought I had a good grasp of things. It's quite different to a fight against multiple enemies that can crit for over half your health when you have no armor and just a melee weapon, though. (I beat that fight by sitting back and letting the npc's with me kill everything, after I realized there was no way me being in range of an enemy to attack them would do anything productive aside from me dying) THE PWNER fucked around with this message at 10:43 on Apr 7, 2012 |
# ¿ Apr 7, 2012 10:38 |
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Leinadi posted:Which particular fight was it? The first one in the praetor questline, it comes up about 5 minutes in. It's 4 enemies and 2 of them are capable of doing 25 damage in 1 turn while the shortsword you are given hits them for 0 on a non-crit.
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# ¿ Apr 7, 2012 12:17 |
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I havn't seen much mention of Inquisitor, here or elsewhere. Has anyone tried it? I understand it's supposedly pretty poorly translated, but what about everything else? Is the combat/rpg systems any good or is it just a slog through a poorly translated story/world?
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# ¿ Oct 11, 2012 16:44 |
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Jordan7hm posted:Review: http://www.gamebanshee.com/reviews/109533-inquisitor-review.html That's a shame. Someone in the comments mentions that stuff is on a set respawn timer and routinely respawns behind you as you clear a dungeon. What the gently caress? Did the devs not realize they're making a single player rpg or something?
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# ¿ Oct 13, 2012 05:40 |
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I went with the "spam harm" strategy for Arcanum someone mentioned a few pages ago and it's certainly much more bearable, might actually finish the game this time. Is there any other spell I should aim for, or should I just spam harm for the entire game?
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# ¿ Oct 18, 2012 05:27 |
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I picked up the remake of Avernum 1 and man I love it. Grid based/turn based combat owns, even though it feels pretty basic. Does the combat get a bit deeper in the later games? I will probably play them regardless because i'm loving the first one so much.
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# ¿ Nov 15, 2012 06:13 |
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I've been following AOD for years but have been waiting to play it because I don't like "betas" of singleplayer story focused games. Decided to take the plunge on steam early access, since they say it's 60% done. Sounds like a lot of game. I like it a little bit I guess, but I feel like it's trying way too hard to be "hardcore." Have the people who made it even played the games it's trying to be? In Baldur's Gate, battles are tuned to a reasonable level for the players assumed progression. Combat is fun and engaging. In AoD, it seems like 90% of battles, even the ones in the starting town, are mathematically impossible on a fresh character. They're also entirely dice rolls without much strategy involved. The rest of the game is pretty good, but I can't get over such a glaring problem. There is no difficulty curve here at all. It's just a mishmash of battles that you have to trial and error through to find the ones your character can actually do. If it's not trying to emulate "old school" games like Fallout, BG, etc, then what the gently caress is it trying to be? What old game is there where any sort of actual tuning is non existant? THE PWNER fucked around with this message at 07:14 on Dec 4, 2013 |
# ¿ Dec 4, 2013 07:11 |
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prometheusbound2 posted:Baldur's Gate constitutes simplified and dumbed down combat.it. If this combat which pretty much amounts to "click and hope the numbers are in your favor" is seen as better by anyone then I don't know what to think.
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# ¿ Dec 4, 2013 07:46 |
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That's all well and good, but the combat is still just standing around and clicking and hoping for dice rolls. It might as well be entirely hands off. Not sure why it isn't really.
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# ¿ Dec 4, 2013 12:00 |
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Leinadi posted:He wasn't forced to change anything. They changed it because of the feedback they got from the testers, simple as that. Basically the opposite of what many people are complaining about when they say "omg these guys don't listen to my feedback!" Your options are "move" "swap equipment/use consumables" or "click to attack." Certainly not a very deep combat system. Most of the "depth" does not come from player action during the actual combat. Try to twist it however you want! quote:frustrated with the game though. I'm not frustrated with it, I mean as far as I can see I'm pretty far in, and I've only played for 3 hours. I remade a bunch of characters and then decided to just make a maxed out combat character. I've done the first 4 guys in the arena and some of the Assassin guild quests in the second town. It's just a really poor system that's hilariously rng based. It's worse than even Arcanum. Is it really "difficulty" if the player has next to no consequential input on the battles? I can fight a guy, die while only hitting him once for 2 damage, then reload and kill the same guy without being hit at all. THE PWNER fucked around with this message at 17:32 on Dec 4, 2013 |
# ¿ Dec 4, 2013 17:25 |
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I could do so many of the games on this list, including a few of the more obscure ones, but I'm pretty much the worst writer in the world. Maybe I'll send an email and put myself out there as a last resort.
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# ¿ May 24, 2014 12:34 |
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Holy hell Age of Decadence is a trash heap. How is it so widely praised? I played early access like, 3 years ago, and it's exactly the same as it was then, just with another ~5 hours of content tacked on. It should have been a lovely e-book that no one ever bought, but the guy put his writing into a shell of a "game" that's missing all of the things that made the genre good, so now it's suddenly a masterpiece? Here is my steam review which encapsulates what I think about this game, before people jump on me because "you died at the start and quit not hardcore enough" etc. I actually broke the game completely with a combat character that beat every single encounter thrown at it, got bored of that and made a non-combat character, then realized the game was never going to get interesting and dropped it. quote:There's many disappointing things about this game. It's been in development for a long time, and most of those development hours clearly went into raw amounts of content (this is being generous, there really isn't much content) and lots of mediocre writing rather than improving the general experience. I wouldn't be surprised if a fair bit also went into begging for positive reviews and downvotes on any negative reviews - there is no way this game warrants an 88% positive rating otherwise. THE PWNER fucked around with this message at 07:27 on Oct 16, 2015 |
# ¿ Oct 16, 2015 07:23 |
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Leinadi posted:My impressions are like the straight opposite of all that except the bit about the visuals. Most of those points are statements rather than opinions, so you're gonna have a rough time if you try to justify that standpoint. Unless you mean the combat part, yeah if your character is "wrong" (the "correct" build is dagger or sword, light armor, dodge, alchemy - game doesn't really offer you much variation, since most other builds get slaughtered and it's not like you can "play better" when your options are "move, attack in one of 8 slightly different ways, use consumable") then you will die a lot. The learning curve is entirely figuring out what the most efficient way to spend your AP is, while still being able to move at least one square before you end turn. This takes 1 fight. If you're still having trouble, it's because your character is just a dud. THE PWNER fucked around with this message at 09:06 on Oct 16, 2015 |
# ¿ Oct 16, 2015 09:00 |
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# ¿ Apr 26, 2024 19:27 |
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Lunchmeat Larry posted:"you're gonna have a ROUGH TIME if you want to claim that this game you enjoy is good" More like if you want to claim that Age of Decadence is a game with extremely engaging and skillful combat, the best dialogue ever and the most immersive dialogue choices ever, chock full of engaging, open world exploration. That's what "straight opposite" would entail.
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# ¿ Oct 16, 2015 09:15 |