|
Alright I am finally caught up. Sign me up for the Navy, please.
|
# ? Jul 25, 2014 15:50 |
|
|
# ? Apr 26, 2024 17:36 |
|
I'm kind of hoping that the Community and/or the Mind is kind of like the AI from AI Wars: Fleet Command. For those who haven't played, the AI pretty much annihilates humanity, leaving a crappy little backwater outpost left while it goes off to fight another war since it has bigger threats than humanity's remnant. The goal is to slowly expand and build up a fleet while trying to not be a big enough threat until you can destroy the sector AI node. You need to attack the AI forces to expand, but the more you attack, the more ships the AI will send to attack you regularly. In this case, the Community might be fighting another war, and might not want to commit more than a couple of destroyers to keeping us penned in. If we can present ourselves as an annoyance rather than a threat while we build up our forces, the Community might not want to bother wasting resources to deal with us while they have a galactic war to worry about.
|
# ? Jul 25, 2014 16:25 |
|
HiHo ChiRho posted:Alright I am finally caught up. Sign me up for the Navy, please. Before bgreman gets to it, he's going to ask you if you want the first available naval officer, or if you want to be queued up for one with a specific bonus.
|
# ? Jul 25, 2014 16:44 |
|
I think we just had the last free naval officer handed out too. JIMMAY WE NEED MORE ACADEMIES.
|
# ? Jul 25, 2014 17:55 |
|
Saros posted:JIMMAY WE NEED MORE ACADEMIES.
|
# ? Jul 25, 2014 18:01 |
|
Zeroisanumber posted:I want that to be Plan A. I thought Plan-A was deploying tactical robo-strippers? Saros posted:I think we just had the last free naval officer handed out too. JIMMAY WE NEED MORE ACADEMIES. I wanted to build more, but then everyone kept yelling at me to build more mine, so I did that! CasinoV posted:I believe there is a bit to much doom and gloom, we need to look at all options as they become available. If we chose to attack the linelayer and start a war with The Mind they could possibly have a fleet that could possibly destroy all human fleets if they can find them. If you remember though The Mind has stated it would only blockade Sol, not destroy Earth. This would set us back, but not destroy us. Don't worry too much about the doom and gloom, I've noticed over the past couple years there are tends in-thread trends when a crisis appears. We tend to go through periods of in-thread nihilism for a bit before we perk up and try and find new solutions. When The First Saturn Crisis happened, people thought we were doomed because the Federation was the first to build a space military craft and because they got dibs on the Saturn Sector. When The Second Saturn Crisis happened people though we were going to lose our Saturn Colonies and that we needed to kill the guy we spent so much effort trying to secretly bring over (though considering how things turned out, I'm willing to concede the later camp was probably right). When the Martian War happened, people though we were doomed because it turns out we didn't design our fleet well and the Federation basically had a better fleet parity than us. When the Federation beat us to the first jump, people though we were doomed, or at the very least never going to escape the Federation's shadow. Now the MIND is bearing down on us, and we're in a depressive mood right now, but usually once we snap out of it, we come up with good ideas, or at least, responses for how to better handle things. Hell after Mars, we launched our crash building program and really cranked out a decent fleet in a short period of time.
|
# ? Jul 25, 2014 20:18 |
|
Leif. posted:Before bgreman gets to it, he's going to ask you if you want the first available naval officer, or if you want to be queued up for one with a specific bonus. Ah, then to clarify: first available.
|
# ? Jul 25, 2014 20:45 |
|
TildeATH posted:I think it's shocking that this hasn't happened yet, and I'm sure there's a Merchant Republic that the pinheads at UNEC could have contracted to have had this done years ago. Good thing we've already got this on the way, but I do think we should get Corn involved in some crash research at this stage. Readingaccount fucked around with this message at 20:57 on Jul 25, 2014 |
# ? Jul 25, 2014 20:54 |
|
Expecting things from salvage is hard to do cost/benefit on because it's entirely fluff whether we get anything useful. Mechanically, salvaging will get us almost nothing (minerals + a small chance of a few hundred RP).
|
# ? Jul 26, 2014 04:18 |
|
Dr. Lt. Cinotto, V. Medical log, extract of Seance #147223-9, Cmdr. Dawncloack #147223, 7th of November 2036, UNS Pythia posted:
VVVVV Hahahahaha yeah. Love that one. Dawncloack fucked around with this message at 12:28 on Jul 28, 2014 |
# ? Jul 28, 2014 00:47 |
|
https://www.youtube.com/watch?v=9BRCJI9bC7g
|
# ? Jul 28, 2014 10:05 |
|
Production request for UNIEB. Jimmy we need more ordnance factories, like lots more and fast because of the whole existential alien threat thing. We all know how much you hate messing with your scheduling but pretty please consider starting an immediate project with at least 30% of our capacity to produce another 200 ordnance factories from conventional industry. (I would reccomend pulling the capacity from the parts prefabbing and the CI-Mine conversion.) We are prepared to endure another round of complaining about administrative difficulties and how much work it makes for your staff but we all know that with boronide crucible tech and the various *almost* magical nano-doodads we have developed for you you have enormous flexibility with what you actually build. Saros fucked around with this message at 15:32 on Jul 29, 2014 |
# ? Jul 29, 2014 15:29 |
|
silentsnack posted:I've probably contradicted myself several times in this pile of meta nonsense, so maybe I should put in a job application for research assistant under any PIs that have available space. If there are multiple vacancies, pick one at random(?) Does this mean you want a scientist character? The queue is currently empty, so you'd get the next generated scientist. HiHo ChiRho posted:Ah, then to clarify: first available. You've been added to the queue. An officer should be generated rather soon.
|
# ? Jul 29, 2014 22:21 |
|
bgreman posted:Does this mean you want a scientist character? The queue is currently empty, so you'd get the next generated scientist. That works too. (Apparently I had misinterpreted your description of officer-designated-staff / game mechanic.)
|
# ? Jul 29, 2014 23:04 |
|
silentsnack posted:That works too. (Apparently I had misinterpreted your description of officer-designated-staff / game mechanic.) Yeah, the "staff" option allows goons who already have characters to designate up to three fictional (read: with no in-game representation) members of their staff, that I will track and promote appropriately. This happens after you get a character assigned. I've added you to the scientist queue.
|
# ? Jul 29, 2014 23:24 |
|
Newest map. Uwazi is a mess of lines, I need to figure out how to make it more readable. BGreman, what is the status of our gravitational survey in K2? EDIT: As for UNEC business... It seems the thread has been going slowly lately but I can't really tell whether it's because of summer and vacations on BG's part or whether we're waiting for actual decisions from the UNEC. I feel like something is waiting to be done but can't really tell what. AJ_Impy, as the executive whip, would you mind going over the last few weeks and summarising what needs do be done or whether we've left anything open? Thanks! markus_cz fucked around with this message at 13:21 on Jul 30, 2014 |
# ? Jul 30, 2014 13:12 |
|
markus_cz posted:AJ_Impy, as the executive whip, would you mind going over the last few weeks and summarising what needs do be done or whether we've left anything open? Thanks! You're in luck, I just got my computer fixed. I'll be whipping up a storm shortly.
|
# ? Jul 30, 2014 13:55 |
|
Nicely done Markus -- I love the NATO style symbols
|
# ? Jul 30, 2014 16:26 |
|
ISIS Expedition By vote of 3 to 1 with 2 abstentions, Option A is carried. Isis is authorized to seek MIND transport to their worlds, making reports as often as possible. Before departure the UN team will briefed on standard UN cryptography and be required to memorize codephrases for use in their messages so that we can verify the sender and their situation. To UNIEB UNIN formally requests the addition of additional ordnance factories with the resources currently devoted to producing manned mines. To: President Ayaka Yamamoto, LNT From: UNIN Gnooble Subject: Saint's Rest Industry Madam President, UNIN has been in talks with President Grant of Cornucopia about the possibility of the Lunar Enclave workers not already committed to the Garden Day project producing ordnance for UNIN. These factories would be staffed with Enclave workers but supervised by UNIN Bureau of Ordnance personnel. Arming codes would be set solely by UNIN personnel. Would this be acceptable to you? Although we would appreciate your support, UNIN is dedicated to ensuring the security of the civilian population of the Lunar Nation of Tranquility.
|
# ? Jul 30, 2014 18:15 |
|
THE EVACUATION OF SOL - A FEASIBILITY STUDY An UNRL White Paper published November 2036 With recent talk of a war against the Mind, there are discussions on how to best prepare for the defense of Sol. Some of the proposed plans call for evacuating the whole or a part of the humanity's assets to K2, to provide a fallback base or another line of jump points to isolate us from the Mind. This paper does not propose a specific plan course of action, it is rather just an estimate of our ability to move assets into K2. In other words: this paper outlines how much stuff can we move into K2 and how quickly. This plan does not count with the Federation's or Cornucopia's shipping capacity. It is assumed these factions will be busy with shipping their own assets to K2 if any evacuation plan comes into effect. Cargo Shipping Capacity The most suitable target for an inhabited colony in K2 is planet Klondike-III, a small planetoid about the size of Ceres. Unlike the two larger worlds in the Klondike system, it does not posses Venus-like hot atmosphere, making it much cheaper in terms of necessary infrastructure. It is unlikely to posses many minerals, though. Should the other planets contain mineral deposits, the preferred course of action would be to place automines on the larger worlds and use mass drivers to shoot minerals to Klondike-III where they will be processed in manned factories. Our ability to ship infrastructure to K2 relies largely on our civilian sector, which has four times the shipping capacity of our state sector: Note: These are mere approximates, slightly on the optimistic side. The largest variable is the distance between the planets involved, which depends on their orbits. However, given enough time, these will average out to the distance between Sun and Klondike A, which is the value used in these calculations. Does not include loading an unloading times, which are short enough to be inconsequential. Also assumes that the UN would be able to use all civilian shipping but that is not likely, as certain civilian ships will no doubt be involved in carrying normal trade goods across Sol. The real shipping capacity is therefor lower, but it will increase gradually as more ships are built. For the purposes of this scenario, let's assume all of these effects will cancel each other out to give us roughly the listed value. As the figure shows, UN can ship about 280 cargo holds into K2 per month. Shipping requirements are as follows: code:
In summary, the United Nations can ship about 280 cargo holds or 28 installations per month. Colonists Shipping Capacity Using the same logic as above: We can ship one million colonists per month which the necessary number of workers for 20 installations. This is slightly less than the 28 installations allowed by our freighter capacity. In Total United Nations are currently able to set up 20 working, manned installations in K2 per month. This leaves us with enough free freighter capacity to ship 8 automines monthly or basically any amount of minerals that would be needed for constructions project and/or ship maintenance. Future Plans It is our opinion that given the above-mentioned numbers, evacuation of Sol isn't feasible. We can only hope to evacuate limited amount of assets. We will leave actual plans up to military planners but before we conclude this paper, here are some approximate numbers of possible projects. Start of evacuation efforts: as soon as 6 months from now (if we clear the hostiles as soon as the gate opens) Moving maintenance facilities: We need 36 maintenance facilities to service our current largest ships - the Gibraltars. This means setting up a maintenance depot in K2 is reasonably easy. = +2 months. Moving naval shipyards: We currently don't have the technology for tractor beams so the main delay here is researching that and building enough tractor ships. This would be years. The actual amount of workers needed for all our military shipyards is currently about 5 millions, again making this quite an easy endeavour. = +5 months (workers only) All other facilities, be it construction factories, ordnance factories or mines, can be set up according to the "20 installations per month" rule of thumb. Conclusion Our current logistical bottleneck is the relatively low number of colony ships which limits our evacuation options. Unfortunately, UNRL currently doesn't have any shipyards available to construct more colony ships. On the other hand, the difference between the freighter and the colony ship capacity isn't that big, and we can hope that civilians pick up the slack. Alternative options include buying colony ships from other factions or using the as-to-yet untooled Mitsubishi Commercial shipyard to produce Santa Maria colony ships. However, the shipyard is slated to produce a planned salvage vessel instead, a project that we deem more important. markus_cz fucked around with this message at 08:07 on Jul 31, 2014 |
# ? Jul 30, 2014 19:00 |
|
Since we've decided that we're going to do the ISIS expedition like we planned on, I'd like to reiterate that we try and get our team equipped with personal shield units given the results of the JP research done recently. I understand that it may not do much, but it could prevent the Mind from affecting our people in any way and it'd be nice to have the extra insurance.
|
# ? Jul 30, 2014 20:23 |
|
We cannot produce colony ships from another civillian ship tool. It only works one way, replacing whatever the ship design is tooled for with cargo holds because they have such low build costs it doesnt push it over the 20% BP difference.
|
# ? Jul 30, 2014 21:18 |
|
Are we still subsidising our civilian shipping companies by the way? And if not, why not? From what I recall we have a huge monetary surplus already which accomplishes nothing sitting in bank accounts. Hell one of the things I was tearing my hair over when catching up through the thread was how quickly the Fed Merchant Marine grew in comparison to ours, presumably because they've been subsidising theirs since the very beginning as much as was humanly possible.
|
# ? Jul 30, 2014 21:32 |
|
BwenGun posted:Are we still subsidising our civilian shipping companies by the way?
|
# ? Jul 30, 2014 21:38 |
|
Gnooble posted:ISIS Expedition Turkey trots to water 4evah!
|
# ? Jul 30, 2014 21:52 |
|
Coolguye posted:Because giving them money tends to be an even worse idea because you can't use it for other things and there's little assurance the jackalopes you give it to will ever spend it. Federation merchant marine grew quickly mostly due to luck. Civilian shipping line generation is random. It can be influenced by certain things (I am unlikely to have a second civilian shipping line for a long time just due to my low pop for example) but for your purposes you're looking at die rolls. I was under the impression that subsidies dramatically increased the chances of civilian companies building new ships due to the decreased cost, and I vaguely recall someone saying that a subsidy increases the chances of new lines forming a little bit? At the same time we have a surplus of almost 4 billion annually and almost 400 billion in wealth reserves. I'd honestly say that we could afford to throw our commercial lines some new lines of credit even if the improvement to our civilian shipping if comparatively small.
|
# ? Jul 30, 2014 21:57 |
|
BwenGun posted:I was under the impression that subsidies dramatically increased the chances of civilian companies building new ships due to the decreased cost, and I vaguely recall someone saying that a subsidy increases the chances of new lines forming a little bit? Subsidies are given directly to a specific company, not to the 'industry' at a large, so they definitely have no way of increasing the chances of new lines forming. Subsidies are best used when you get a new line. If you subsidize them right away, they can build their first few ships on your dime, and start making money on their own much faster than they would be able to otherwise. However, after a shipping company has about a half dozen freighters, they are more than likely making enough money that their own hangups are what's standing in their way, not the money. quote:At the same time we have a surplus of almost 4 billion annually and almost 400 billion in wealth reserves. I'd honestly say that we could afford to throw our commercial lines some new lines of credit even if the improvement to our civilian shipping if comparatively small.
|
# ? Jul 30, 2014 22:38 |
|
Earth: Recife, 9th November 2036 Wet freighters bearing the first shipment of components for the Lyell-class geological survey vessel arrive in Recife. From here, the components will be voidlifted to the Republic of Cornucopia's newly constructed Belmopan High Volume Company (Es: BVAE) shipyard orbiting over Belize. Construction on the first Lyell begins immediately, with delivery estimated in early January. Meanwhile, Cornucopia also announces the activation of a tenth terraforming facility in its Lunar Enclave, which has more recently come to be known as "Saint's Rest." In addition, new housing units capable of providing homes for more than a million new citizens are officially opened to settlers. Elsewhere, UN civilian administrators Volmarias and LLSix swap roles, with Volmarias taking over administration of the Callisto colony, and LLSix being assigned to the BP Saturn mining operation on Iapetus. Coolguye posted:To: President Ayaka Yamamoto, LNT To: President Calvin Grant, RoC From: The Office of President Ayaka Yamamoto, LNT Subject: Clarification President Grant, We thought it fairly clear, but we will reiterate: Any Cornucopian assets still within the sphere of influence of Luna come Garden Day will be subject to our nationalization policy as agreed upon at the founding of your enclave. This includes facilities in orbit. Warmest regards, Yamamoto Ayaka President, Lunar Nation of Tranquility Jimmy4400nav posted:From: Director of the United Nations Industrial and Ecconomic Beareu Jimmy4400nav From: The Office of Administrator Sanya Volkov To: Director of the United Nations Industrial and Economic Bureau Jimmy4400nav Subject: Our Resources Sadly, operational security protocols forbid me from disclosing the full extent of Federation state industry assets. However, if you have more specific proposals, we may still be able to contribute resources and production. In particular, my staff has informed me of the beginnings of a plan to contract Cornucopia for missile ordnance for the clearing of Klondike-Kagayan. It is my understanding that these facilities may be located at Saint's Rest. The Federation is willing to match the investment terms the UN makes for this contract, provided that, at the end of the contract, the Federation receives half of the non-nationalized ordnance facilities. This could serve to halve the time required to produce the requisite ordnance. Respectfully, Sanya Volkov Federation Domestic Affairs Coordinator, Earth Sector Earth: Scotland, 10th November 2036 The 95th Mobile Infantry Battalion is activated at Camp Glen More in Scotland. Immediately afterward, officers and NCOs from the 32nd Infantry Division are bussed in to form the core of the 99th Mobile Infantry Battalion, which should complete training by June of 2037. Elsewhere, another junior officer is promoted to flag rank. CMDR HiHo ChiRho has a background in Belnar studies, especially Belnar factory installations. He is assigned to one of the Dragon's Teeth-class defense bases. Finally, Rolls-Royce delivers the last planned nuclear pulse engine, intended for the final Isaac Asimov-class linelayer. Officer Attribute Increases
|
# ? Jul 30, 2014 23:12 |
|
quote:Security memo to all ISIS team non-security members quote:To: Dr. Snark, UNFI Dawncloack fucked around with this message at 14:39 on Aug 1, 2014 |
# ? Jul 30, 2014 23:48 |
|
To: Dawncloack From: Prof. Snark Commander, I am pleased to hear that you managed to work out a cipher that will ensure that the team will be as safe as they can possibly be. I have been looking into that shield unit, but it remains to be seen whether or not we can get a portable version ready before your mission begins. Now that I have all of that formal bullshit out of the way, I wanted to tell you that I have faith in you and your team. I wasn't lying when I recommended you specifically for this-you were able to adapt quickly to Korbalev popping up in Macchu Picchu, and that is why I have faith that you'll bring our people home. I only authorized that suicide pill as a last resort. I want you and your team to come back alive. As for that drink you mentioned, well, let's just say operating in Fed territory means I have access to the best alcohol that both the UN and the Feds have. When you and your team get back to Earth, we're going to have nothing but the best waiting for you. After your debriefing, decontamination, and so on. Godspeed.
|
# ? Jul 31, 2014 04:03 |
|
Whoo! that was faster than I expected. So have we accepted a Russkie yet to meet with Kofi Annan yet? I may be blind but I haven't seen much talk on it yet.
|
# ? Jul 31, 2014 04:56 |
|
The general tone of the UNEC on that matter in IRC has been 'I thought we already allowed FEAN access to the Shard' but there's been no official movement on the issue because the most active UNECs are more preoccupied with solving the imminent logistical problems than making Fred happy.
|
# ? Jul 31, 2014 06:58 |
|
Coolguye posted:The general tone of the UNEC on that matter in IRC has been 'I thought we already allowed FEAN access to the Shard' but there's been no official movement on the issue because the most active UNECs are more preoccupied with solving the imminent logistical problems than making Fred happy. I'll add it to the upcoming whip post.
|
# ? Jul 31, 2014 07:59 |
|
EDIT: Order cancelled. ======= Aethernet, what were your plans for our shipyards? ISS will build Brunels and freighters. Mitsubishi Commercial will build the the proposed salvager - it should be big enough by the time the research is done. Which leaves both Sydney and Samsung without a purpose... I would like to build tankers in one of them. Since we already have all the necessary technologies, I will order a retool for a tanker design in a couple of days unless you stop me, or unless our military planners tell me that we don't actually need any tankers. In any case, I would like to have some tankers to build backup fuel depots in K2. Alternatively, I think we might buy some from the Federation. But even if we build tankers, we still have one shipyard free. What to do with it? EDIT: Related, Saros, how's the purchase of the civilian jump engine from Cornucopia going? I could start retooling for jump tenders as soon as I have the engine. markus_cz fucked around with this message at 20:20 on Jul 31, 2014 |
# ? Jul 31, 2014 18:06 |
|
We are buying the jump drive as soon as it completes which should be in a couple of weeks. As for the shipyards we really have no need for a tanker design. It would just waste years tooling and building a almost completely unecessary ship, especially in our biggest yard as tankers are generally pretty small. The Mitsubishi Commercial yard will build the Drake class salvager/tender and the Sydney will remain idle for now. Also dont order another Praetor started without prefabbing parts as it will take a very very long time to build and steal the engines we have fabbed for the next Asimov build.
|
# ? Jul 31, 2014 19:55 |
|
Thanks, Saros. I'm used to aurora 6+ where fuel is a big issue so that's why I was asking about whether we need a tanker or not. If the consensus is that we don't need any, I'm fine with that. We can use idle ships to ship fuel into K2 instead, once it is clear. Not prefabbing the parts for the Praetor was deliberate - we don't mind if it takes ages since we don't really need the Praetors immediately, and the construction should still finish before any retool so it wouldn't delay anything. Plus our industry is busy doing more important things and I don't think I can get Jimmy to get me more engines. On the other hand, I haven't realised it would steal engines from the Asimov, you're right. I'm canceling the order for now and will order a new Praetor only after the next Asimov starts construction, so the Praetor won't steal any stockpiled parts. BGreman, can you tell me how much time it would take to build a Praetor without any parts prefabbed?
|
# ? Jul 31, 2014 20:28 |
|
Memo to all UNIEB Earth Offices Subject: Production Shifts All Conventional Industry Resources currently slated to be converted to TNE Construction Factories are to be reassigned to the production of Ordinance Factories. In addition 20 CI is to be taken from the slated Manned Mine Conversions and the Automine Conversions and added to the Ordinance Factory conversions as well. -20% CP From Manned Mine Conversions will be slated to Ordinance Factory Conversions -15% CP from Automine Conversions will be slated to Ordinance Factor Conversions This means that Ordinance Factory Conversions will be using 35% of the UN's total CP. To UNEC Subject: Federation Deal The Federation made an offer to match all investment in the Cornucopia Armament Deal, provided they get half of the non-nationalized assets. Is that acceptable?
|
# ? Jul 31, 2014 21:07 |
|
As of November 8th, the jump drive you guys are interested in buying has 14 days of research left. I would like to propose the following trade so we can have no delays in swapping techs (I really need an RoC banner): I give the jump engine design (2560 RP) UN gives me Fuel Efficiency .9 (1000 RP) and thermal baffling 75% (1500 RP). This is an almost exact RP for RP trade, with a slight edge to the UN in terms of numbers, and a large edge to the UN in terms of the age of the research. Both of the techs I am asking for are years old. Due to this, and due to my utter exhaustion for negotiating after the Lyell deal, this trade is offered 'as-is'. I will not accept any modifications to this deal. Take it or offer me a completely different deal. Hopefully we can wrap this up really quick.
|
# ? Jul 31, 2014 21:37 |
|
markus_cz posted:BGreman, can you tell me how much time it would take to build a Praetor without any parts prefabbed? If laid down on 10th November 2036, the game estimates completion at 22nd August 2038.
|
# ? Jul 31, 2014 22:38 |
|
|
# ? Apr 26, 2024 17:36 |
|
bgreman posted:If laid down on 10th November 2036, the game estimates completion at 22nd August 2038. Oh. No building ships without prefabrication then. I get it now! Thanks.
|
# ? Jul 31, 2014 22:41 |