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Nothingtoseehere
Nov 11, 2010


And finally, I've finished my marathon of this thread, and I'm slightly disappointed that I'm not jumping in in the middle of a crisis. Anyways, sign me up as a naval officer, one who won't be sitting on earth if possible.

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Nothingtoseehere
Nov 11, 2010


I'm on IRC quite alot and getting some free time available soon, so I'd be able to take over as deputy of UNCAO if coolguy can train me up as needed.

Nothingtoseehere
Nov 11, 2010


From: Cmrd nothingtoseehere, Deputy of UNCAO
To: All UN departments, UN press office
Subject: Luna Immigration

In the interest of promoting free trade, the UN will be lifting immigration restrictions on Luna and reallowing the importation of colonial infrastructure on Luna, so that it may contunie to grow.



So, set Luna to growing again

Nothingtoseehere fucked around with this message at 19:34 on Jan 18, 2014

Nothingtoseehere
Nov 11, 2010


From: Cmrd nothingtoseehere, Deputy of UNCAO
To: All UN departments, UN press office
Subject: Update:Luna Immigration

Due to pressure from Luna politicians and their wish to consolidate, Luna will not be reopening trade and immigration as announced earlier. UNCAO hopes that this miscommunication in the UN has not harmed trade with the Federation.


Basically, we reopen Luna for about a week so fed cancels trade, then close Luna again so that all the infrastructure goes to Calliso instead, where it can be used to get Callisto to 25mil pop.

Nothingtoseehere
Nov 11, 2010


From: Cmrd nothingtoseehere, Deputy of UNCAO
To: Ayako Yamamoto, President of Lunar Nation of Tranquillity
Subject: Proposal from Cornucopia

Recently, Cornucopia has approached us with an offer, to give them a long-term lease on a Lunar crater. This crater would be under administration of Cornucopian administrators, but with oversight from the Lunar national. They would open up this crater to immigration from non-UN nations, but they would be prohibited from militarizing or mining their enclave. In return, they would build and operate terraformers in their enclave until Luna reaches an earth-like atmosphere. The UN approves of this arrangement, but the final decision of course comes down to the Lunar nation. If you reach a decision please contact us and Cornucopia to make sure we are all on the same page

Nothingtoseehere fucked around with this message at 20:03 on Jan 23, 2014

Nothingtoseehere
Nov 11, 2010


BwenGun posted:

It is an issue. But unfortunately its not an easy one to rectify as there's a limit to how much space is left after the engines, armour, life support, fuel, missile launchers, fire controls and sensors. The easiest one to change in order to get more magazine space is the speed of the ships. Second to that is dropping the number of armour belts. It's also why I prefer the dual ship approach (spotter and shooters) as without the active sensor the smaller ships have a lot more room for magazine space. Similarly dropping the required speed from 5,000 to 4,000 frees up a significant amount of room.

For example this is a beefier version of the Tribals (an AMM boat without an active sensor) I showed earlier.

code:
Tribal V class Destroyer Escort    3,750 tons     300 Crew     538.8 BP      TCS 75  TH 300  EM 0
4000 km/s     Armour 3-21     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 8
Maint Life 1.45 Years     MSP 90    AFR 112%    IFR 1.6%    1YR 47    5YR 709    Max Repair 80 MSP
Magazine 328    

Rolls Royce Ion Drive E9 (5)    Power 60    Fuel Use 90%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 200,000 Litres    Range 106.7 billion km   (308 days at full power)

Future Size 1 Missile Launcher (8)    Missile Size 1    Rate of Fire 10
Future Missile Fire Control FC19-R1 (1)     Range 19.2m km    Resolution 1
BAE SIM-12B Sprint Anti-missile Missile (328)  Speed: 31,800 km/s   End: 1m    Range: 2m km   WH: 1    Size: 1    TH: 180 / 108 / 54

Future Navigation Sensor MR5-R20 (1)     GPS 320     Range 5.7m km    Resolution 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
Which has 41 reloads for its missile launchers. Which, to be honest, still isn't perfect. Its why I was asking whether with the house rule in effect adding stuff like cargo handling systems to our combat ships as well as our Coliers could be used to justify BG speeding up the process of re-arming in combat to the point where it actually becomes somewhat viable in combat lulls to re-arm.

The problem with a ship that arlge is that the noly shipyard able to build it would be our large one, which currently is building gibs and will build theri successors next fleet resigner. A Railgun ship however can be much smaller, for example

code:
Tragfalgar class Cruiser    2,600 tons     270 Crew     340.4 BP      TCS 52  TH 180  EM 0
4615 km/s     Armour 3-16     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 9
Maint Life 6.54 Years     MSP 164    AFR 27%    IFR 0.4%    1YR 7    5YR 99    Max Repair 38 MSP

Ion Engine E9 (4)    Power 60    Fuel Use 90%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 38.5 billion km   (96 days at full power)

10cm Railgun V2/C1 (3x4)    Range 20,000km     TS: 4615 km/s     Power 3-1     RM 2    ROF 15        1 1 0 0 0 0 0 0 0 0
Fire Control S06 32-6000 (1)    Max Range: 64,000 km   TS: 6000 km/s     84 69 53 37 22 6 0 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 (1)     Total Power Output 2.25    Armour 0    Exp 5%

Active Search Sensor MR1-R1 (1)     GPS 33     Range 2.0m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes
The only tech that we arn't already going for on that ship is some beam control techs, which could be done without for 300 tons. However a ship of this size would be able to be build on the Volvo-Saab shipyard, so we could build 3 at once.

Nothingtoseehere
Nov 11, 2010


bgreman posted:


From: The Office of President Ayako Yamamoto, Tranquility City
To: CMDR nothingtoseehere, Deputy Head of UNCAO
Re: Proposal from Cornucopia


After conferring with my staff and with the leaders of the various Lunar parties, we generally feel that this deal comes mostly at the expense of the Lunar Nation. We were not initially consulted before the UN decision that annexed the entirety of the moon to our sovereignty, but now that the land is ours, we are somewhat reluctant to release our sovereignty of it.

The Moon is still a relatively fragile ecosystem and economy and we must ensure that we are careful and deliberate in anything that may prove to be a destabilizing factor. The Federation was somewhat "gung-ho" in its initial Martian colonization efforts, and that led to a major separatist movement there. Despite the majority coalition here being rather firmly pro-UN, Tranquility is not without its own separatists, and we must ensure this project does not feed into their rhetoric.

However, we would be remiss to ignore the opportunity an accelerated terraforming schedule could bring to our world. Before proceeding further with negotiations, we would like an established timetable for atmospheric development and population growth of the enclave.


From:CMDR nothingtoseehere, Deputy Head of UNCAO
To: The Office of President Ayako Yamamoto, Tranquility City
Re: Proposal from Cornucopia


I was just forwarding the result of our discussion to you so that you knew UN approval was forthcoming if Cornucopia decided to speak with you on the matter. All details on the idea came from Cornucopia, and if you want to follow this up you will have to contact President Calvin Grant for further negotiations and specifics.

From:CMDR nothingtoseehere, Deputy Head of UNCAO
To: UNCAO Civil Administrators Office
Re: Colonial reassignments


Firstly, can we clear up the paper reguards Europa 52? Why does it still say Calvin Grant is administraitor? Anyways, please arrange the transfer of Iunnrais to Europa 52 from 702 Alauda, and Jihad_Joe from 121 Hermione to 511 Davida, with occiptallobe taking up duties on 511 Davida instead. This should lead to marginal increases in mineral output in this colonies.

Nothingtoseehere fucked around with this message at 19:09 on Jan 28, 2014

Nothingtoseehere
Nov 11, 2010


Alchenar posted:

Counterpoint: the UNS Osaka should set it's engines to explode. Now.

Hopefully after getting as close to the gatelayer as possible. The Mind seeks to promote and support collectivist civilisations, in accordance with ancient compacts. What does it do to highly individualistic ones?

Nothingtoseehere
Nov 11, 2010


Saros posted:

poo poo I thought we had another module prefabbed. UNCAO dont let another linelayer start without the module it will take a lonnng time.

I recommend an immediate crash project to complete another Ceballos module in the shortest time possible. Use everything possible any delay seriously harms our colonisation timetable.

UNCAO has no control over ship construction, only UNIEB/UNIN does I think. Also, I support as new head of UNCAO whoever will keep me on as deputy.

Nothingtoseehere
Nov 11, 2010


AJ_Impy posted:

So, be absorbed, or be confined. Of the two, I'd much rather take a third option. How much time can we stall for?

Probably quiet a while, considering the timescales the Mind works on. If we make noises towards joining the community, we can probably get the mind of our backs for a few decades till they notice we are not agreeing, and considering the speed we develop at.

Nothingtoseehere
Nov 11, 2010


Kommando posted:

Alchenar, during your time as UNCAO you did basically nothing and palmed all responsibilities of office onto your subordinates, both nothingtoseehere and Coolguye was acting on fiat and even voting for you since your record of attendance at UNEC decisions is very very poor. Only once you gave up your position this election and chose not to contest it because in your own words you "dont have the time anymore" did you suddenly become active, but only in a deconstructive and disruptive manner.


Quick note of clarity, no UNEC votes came up during my time as deputy that I voted on. Alchenar did vote on these. Beyond that I have had no contact with my supposed boss, and Coolguy told me on my takeover to act like UNCAO head unless overruled, which he has not done for any of my decisions. Not that I made many, UNCAO is a low-effort post.

Nothingtoseehere
Nov 11, 2010


For those wondering how we would sell the joint base idea to the Feds, they have already claimed that the installation is there only for defense against the K2 aliens. As they have recognized our claim to K2, simply inquire into them letting us see the sensor logs, in the interests of the defense of the humanity, and propose adding our own equipment to help increase sensor power and defend humanity. If they stonewall us, I would recommend just relocating to another asteroid, and leaving the COmmunity discussion for later.

Nothingtoseehere
Nov 11, 2010


The only thing we could be doing on the colony front is building a JP3 gate instead of a JP2 for Fed, something I don't think we should of done, but thats done now and we at least got a decent deal for it. Getting a outpost out on Jamestown will be useful even if we do not further develop the JP3 chain, and we probably want to develop it at some point in the future.

Nothingtoseehere
Nov 11, 2010


As UNCAO deputy, I have no problem with the conference happening in Goa as long as we have the intel staff to sweep the hell out of everything beforehand. More important is how much information we are going to release to the world and what plan we are going to propose to deal with the MIND. Also, tell Fed that the MIND is two systems away but heading in the wrong direction to reach earth, to make sure they do not panic and do anything rash.

Nothingtoseehere
Nov 11, 2010




Unless overruled by Kommando UNCAO votes yes, in the spirit of interstellar cooperation and lack of a good reason to turn this down without looking hostile. UNCAO is in FAVOR.

Nothingtoseehere fucked around with this message at 23:18 on May 21, 2014

Nothingtoseehere
Nov 11, 2010


Well, gently caress. 43800km/s suggests that this isn't a ICBM strike by a non-TNE planet on first contact, but if this was a homeworld it would have shipyards in orbit that would have been detected and reported on. Therefore it is a interstellar colony of another TNE-using race? That bodes badly for our chances, and for the validity of the Mind. Regardless, we need a contact team over there asap.

Nothingtoseehere
Nov 11, 2010


The UNSC (Including UNRL) have raised no objection to the vote, and the Lyell deal has drug on too long already. As long as the message is amended to accept the B deal instead, everything is fine. Stop interfering.

Nothingtoseehere
Nov 11, 2010


markus_cz posted:

I'm reevaluating my opinion. I'm with DatonKallandor here. Blowing up the gate builder now delays them for several months.

If we let them into Roanoke, they might go for the wrong jump point.
If we destroy the linelayaer now and they force-enter Roanoke later, they might go for the wrong jump point.

I don't see how the chances of them choosing the wrong JP are any different, and why the former option would be better*. Let's start delaying them now, and make them pay for both the jump gate and the follow-up gravsurvey of Roanoke in blood.

* I seriously doubt our ability to bluff-lead them to Uwazi.

Do we have ships close enough to blow up the gate builder before completion though?

Nothingtoseehere
Nov 11, 2010


1:Samolety
2: Readingaccount

Nothingtoseehere
Nov 11, 2010


I haven't agreed with the warmongering so far, but some members of the UN seem be forgetting the Mind has done the nearest thing it has to an attack on one of our ships. If we're not now in a state of war, we won't be until they are sitting in Sol. Just because its a weapon we don't have doesn't mean its less of an act of war to use it on our ships.

Nothingtoseehere
Nov 11, 2010


Muhahahahaha, I have UNLIMITED POWER!

(To shuffle administrators around colonies)

Nothingtoseehere
Nov 11, 2010


With the MIND threat high on everyone minds, I would like to present a new design for the next generation of cruisers for the UN, able to fight at the ranges of our Gibratar class monitors whilst speeding round the stars faster than any of our current combat ships, all the while sticking to the project NIKE specifications.

Ladies and gentlemen, I present the Illustrious Class crusier!

code:
Illustrious class Cruiser    10,000 tons     951 Crew     1511.76 BP      TCS 200  TH 765  EM 30
5100 km/s     Armour 5-41     Shields 1-200     Sensors 1/8/0/0     Damage Control Rating 5     PPV 32
Maint Life 4.11 Years     MSP 472    AFR 160%    IFR 2.2%    1YR 45    5YR 671    Max Repair 112 MSP
Magazine 480    

Mitsubishi Electric I60m Ion Engine (17)    Power 60    Fuel Use 90%    Signature 45    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 30.0 billion km   (68 days at full power)
Projekt 4021 ICEF Energy Dissipation Device  (1)   Total Fuel Cost  10 Litres per day

SML-4 Mk. 2 Missile Launch System (8)    Missile Size 4    Rate of Fire 60
UN/SGM-19 Blunderbuss Targetting Array(1)     Range 67.9m km    Resolution 50
Size 4 Anti-ship Missile (146)  Speed: 30,000 km/s   End: 27.8m    Range: 50m km   WH: 4    Size: 4    TH: 100 / 60 / 30

UN/SGY-18 Oracle Active Sensor(1)     GPS 5600     Range 63.4m km    Resolution 50
EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This ship requires a multitude of new parts, listed below.

SML-4 Mk. 2 Missile Launch System
code:
Maximum Missile Size: 4     Rate of Fire: 60 seconds
Launcher Size: 4 HS    Launcher HTK: 2
Cost Per Launcher: 20    Crew Per Launcher: 40
Materials Required: 5x Duranium  15x Tritanium

Development Cost for Project: 200RP
S1C14 Ordnance Storage System
code:
Capacity: 14     Internal Armour: 0.06 HS     Explosion Chance: 30
Magazine Size: 1 HS    Magazine HTK: 2
Cost: 5.48    Crew: 2
Materials Required: 1.67x Duranium  0.06x Neutronium  3.75x Tritanium

Development Cost for Project: 55RP
UN/SGY-18 Oracle Active Sensor
code:
Active Sensor Strength: 112   Sensitivity Modifier: 80%
Sensor Size: 7 HS    Sensor HTK: 1
Resolution: 50    Maximum Range vs 2500 ton object (or larger): 63,350,000 km
Range vs 1000 ton object: 10,136,000 km
Range vs 250 ton object: 633,500 km
Chance of destruction by electronic damage: 100%
Cost: 112    Crew: 35
Materials Required: 28x Duranium  84x Uridium

Development Cost for Project: 1120RP
UN/SGM-19 Blunderbuss Targetting Array
code:
Active Sensor Strength: 40   Sensitivity Modifier: 80%
Sensor Size: 2.5 HS    Sensor HTK: 1
Resolution: 50    Maximum Range vs 2500 ton object (or larger): 67,860,000 km
Range vs 1000 ton object: 10,857,600 km
Range vs 250 ton object: 678,600 km
Chance of destruction by electronic damage: 100%
Cost: 40    Crew: 12
Materials Required: 10x Duranium  30x Uridium

Development Cost for Project: 400RP

I know this is alot of components to research, but many components like the missile tubes, ion ship engines, and new sensors need to be made for the NIKE generation of warships reguardless.

Nothingtoseehere fucked around with this message at 20:54 on Apr 3, 2015

Nothingtoseehere
Nov 11, 2010


bgreman posted:

The Components Viwer will show that some of those (the engine and magazine, for sure) already exist.

I was basing it off the wiki, I'll update the design with the component parts and use them in the future.

Nothingtoseehere
Nov 11, 2010


OtherworldlyInvader posted:

This seems really solid, but I think I'd suggest the following tweaks to the sensor package:

code:
Active Search Sensor MR51-R45
Active Sensor Strength: 96   Sensitivity Modifier: 80%
Sensor Size: 300 Tons    Sensor HTK: 1
Resolution: 45    Maximum Range vs 2250 ton object (or larger): 51,510,000 km
Range vs 1000 ton object: 10,174,815 km
Range vs 250 ton object: 635,926 km
Chance of destruction by electronic damage: 100%
Cost: 96    Crew: 30
Materials Required: 24x Duranium  72x Uridium

Development Cost for Project: 960RP
The current sensor is more than our NIKE generation missiles can match against a fast target. By shrinking the sensor size down 1 HS, and improving the resolution to 2250 tons/45 HS we save 50 tons and maintain detection distance on a 1,000 ton ship.

That extra 50 tons could go into a 4th 50,000 L fuel tank, larger magazines, or :airquote:future proofing:airquote: the fire control to match the Delphi's sensor range.


I thought about that, but I oversized the active scanner on purpose, for when we develop better missile tech in the future. It allows us to utilize any advances in missile range we get in the future on the cruisers, meaning they will go obsolete later. If we research small fuel tanks, I can fit 30,000 L more fuel on the top without raising tonnage.

Nothingtoseehere
Nov 11, 2010


David Corbett posted:

Remind me again: aliens are still a secret, right? I don't remember them ever being announced.
Surely it is becoming more and more difficult to hide their existence with the commencement of active hostilities against them.

K2 aliens are public knowledge, MIND is still secret.

Nothingtoseehere
Nov 11, 2010


sebmojo posted:

So can we just pivot that fleet we just lined up and go off and twat them? Can we, can we?

Nope. We don't have a chain of jump gates all the way that far out, to take our big ships out. I think our big ships can jump into Ronakoe, but no further.

Nothingtoseehere
Nov 11, 2010


We cannot assume MIND ships will go straight for Sol, as pointed out by Saros the MIND will have to survey the systems before they find the stablized jump gates taking them to Sol. We have time to conduct labyrinth.

Also, we really need to go public about aliens soon.

Nothingtoseehere
Nov 11, 2010


Mister Bates posted:

The longer we put it off, the more likely our civilian population is to put us all in stocks when it inevitably does come out anyway and they learn exactly how long we've been keeping it from them. Rip that drat band--aid off.

We have a good narrative now. "We have been contacted by an alien power, we tried to discuss how humanity can become a responsible space faring species, they deceived us and attacked us with unknown Psychic abilities, so we defended ourselves." The exact details do not need to be known by the public, only the broad strokes, and enough information to convince the world they are a threat (heavly biased in our favour"

Nothingtoseehere
Nov 11, 2010


Saros posted:

The issue is that the planet isn't exactly a benign environment and everyone would probably freeze to death in short order away from the facilities already set up.

On the other hand, they probably won't have to hide for more than a few hours. That's survivable. And that's assuming their scanners are strong enough to discover a makeshift research camp in first place, they are mostly EM scanners and that would be the easiest stuff to hide.

Nothingtoseehere
Nov 11, 2010


Had great fun last session, and character generation was really fun, although re-reading the rules we screwed it up (you are supposed to roll on a skills/personal development table every term you spend in a career and when you pass a advancement roll, not just when you pass a advancement roll)

Nothingtoseehere
Nov 11, 2010


And by stuff we mean warship. (We have also stolen stuff from their corpses though)

Nothingtoseehere
Nov 11, 2010


ChaseSP posted:

Hey Johnny you also forgot about us covering up gifting the video we found to our employer for 400k each.

Also our plans for people that are curious is to head to earth and become super humans via augments. It's gonna go perfect I'm sure.

It was only 40K each, not 400 IIRC.

Nothingtoseehere
Nov 11, 2010


Well poo poo.

Nothingtoseehere
Nov 11, 2010


I'm assuming we'll be putting some UN officials on a ship and meeting him halfway.

Nothingtoseehere
Nov 11, 2010


Gnooble posted:

So yea...the thread's been sort of dead, but in case an update is forthcoming we still need official votes from markus, Saros, Jimmy, and Kommando about this treaty thing with Beef.

Also, this all ends with a bunch of us putting our brains in jars and secretly running humanity until a bunch of misfits show up and ruin everything. drat those meddling kids!

Hey, while sorely tempted, we didn't end up killing you guys! After saving humanity we just hosed off to the far side of the galaxy in a slowboat colony ship, because screw the UN.

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Nothingtoseehere
Nov 11, 2010


Time to remind myself what the hell we've been doing for the past year!

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