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Pureauthor
Jul 8, 2010

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Man, how'd I miss this for four days?

Good work so far!

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Pureauthor
Jul 8, 2010

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I've never seen the point of Counter. Supers can tank the damage and come out stronger for it, Reals can just avoid it. And unless you're powerful enough to consostently OHKO mooks, you'll be sitting through their attacks anyway.

Also I always loved how they did the 'It's name is?!' scene.

Pureauthor
Jul 8, 2010

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Hey now, Z2-1 is better about this than a lot of SRWs. After all, it's the one time it still makes sense that it makes sense to punch things to the moon while you're on the moon.

Pureauthor
Jul 8, 2010

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As long as we're discussing Kyrios, I have to say I really loved its animations in SRWZ2

Pureauthor
Jul 8, 2010

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KDavisJr posted:

Apparently they never seen G Gundam
Also holy shitballs Ashura really doesn't like Zeus does he/she?

Fans don't refer to him as Super Ashura for no reason.

Pureauthor
Jul 8, 2010

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Rigged Death Trap posted:

I've always preferred Wing over all other Gundam iterations.
All this SeeD bullshit is making my head hurt.

Hate to break it to you, but Wing is right up there with SEED is terms of bullshit.

Pureauthor
Jul 8, 2010

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Tobias Grant posted:

X and Turn A.

Gundam X bros represent.

Pureauthor
Jul 8, 2010

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BlitzBlast posted:

This is literally the entire point of Gundam.

In any case, getting away from Gundam chat, I've never watched Shin Mazinger so I have to ask: About how many crazy super moves is the Mazinger Z going to get by the end of this game?

and where's the Jet Scrander

He gets one more standard attack and one Super Finishing Move attack for this game.

As for the rest... wait until Saisei-hen.

Pureauthor
Jul 8, 2010

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Omnicrom posted:

You aren't alone, I've heard that point raised many times. And Shin Mazinger isn't faultless, there's a reason the first arc is known as "The Endless Knight" because the pacing can be shoddy.

As for Mazinger Z in game it gets one more attack next mission and midway through gets another when it receives the Wing Scrander that lets it fly. Shin Mazinger's ultimate attacks are not in Z2-1 however, the God Scrander is saved for Z2-2.

It's not next mission. Next mission is focused on the Worst Super Robot Ever Made.

Pureauthor
Jul 8, 2010

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The Thing about Dai-Guard is not the bureaucratic aspects of the show. While it's a nice nod to some of the troubles a civilian company owning a giant robot would face, it's not a big draw and in any case it's not brought up as much in SRWZ because being part of an established group of giant robots beating up Evil tends to minimize a lot of those paperwork and red-tape issues anyway. I'm pretty sure the Thing about Dai-Guard is that Dai-Guard is a monumentally awful robot.

It's one of the very few giant robot shows that pay more than bare lip service to physics (beyond the Square-Cube law which you pretty much have to ignore if the premise is 'giant robots'). Attaching a drill to Dai-Guard renders the machine nigh-uncontrollable due to the torque of the spinning drill. Armour plates buckles if the machine ever tries to lift a Heterodyne. Dai-Guard's component pieces must be transported to the location of the battlefield and assembled on a giant scaffold. The list goes on.

In fact one piece of 'flavour' in this game showcases this very well. Dai-Guard is pretty much the only machine in the game where the damage quotes are not along the lines of 'That didn't hurt!' or 'you'll pay for that!', etc, but a constant stream of complaints about various subsystems and equipment malfunctioning due to the damage received (thankfully not actually reflected in gameplay terms). My personal favourite would be one when Dai-Guard receives critical damage - the main computer hangs, and Akagi starts yelling at Aoyama to hurry up and reboot the thing.

Pureauthor
Jul 8, 2010

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vilkacis posted:

I think that's more because landing them ensures they won't encounter the enemy until you've already mopped up anything that could pose a threat with units that don't suck.

That might work if the most efficient way to clear maps in J wasn't to stand still and let the enemy army come to you, because if you move over to them the wave spawning at the opposite end of the map (and you know there is one) will take twice as long to get to.

Pureauthor
Jul 8, 2010

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Wing is sadly a pretty mediocre machine in Hakai-hen.

Wing Zero makes up for it in spades. And then some.

Also it's Wang Liu Mei, not Min.

Pureauthor
Jul 8, 2010

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She's Chinese. The characters is the same but the pronounciations can differ.

It's why everyone calls him 'Chang Wufei' and not 'Chang Gotobu'.

Pureauthor
Jul 8, 2010

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Caphi posted:

No I mean, things about Gundam 00 specifically say that is the reading of this character's name specifically. I am very confused.

Her name is written with mandarin characters because she's Chinese. Japanese kanji shares a lot of these characters with the mandarin alphabet, but the pronounciation differs. When you read it being 'Wan Ryumin' you're reading how those same characters would be pronounced if they were Japanese kanji. But her name is Wang Liu Mei because she's Chinese, and she was given a Chinese name in characters that can also be found in the Japanese language.

Here, have a look at the wiki page: http://gundam.wikia.com/wiki/Wang_Liu_Mei

Pureauthor
Jul 8, 2010

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Okay then, I'm apparently completely wrong on the pronounciation and need to go back to studying Chinese properly, but it's still written 'Wang Liu Mei' in english.

Pureauthor
Jul 8, 2010

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TheLastRoboKy posted:

Oh Heero, you lovable nutjob you.

There is one thing that's good about Wing's "bird" mode. Attacks in that mode makes the game play the awesome but weirdly named The Wings of a Boy That Killed Adolescence track. It's kind of the "OH poo poo IT'S A GUNDAM" song in the series.

Yeah, but you can set the BGM for every unit in the game (except for when the 00 units bust out their Super Attack) so it's not really much of an inherent plus.

Pureauthor
Jul 8, 2010

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KDavisJr posted:

I never played this game, but can you make that track Wing Gundam's default attack in all it's modes?

You can make any in-battle BGM (and a couple that are cutscene-only) the default track for any machine.

Pureauthor
Jul 8, 2010

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chibi posted:

It may only trigger when he's under 10% hp, so the trick is keeping him with just enough hp/armor that enemy grunts almost kill him in 1 shot, to trigger his crazy prevail and ??? and become infinitely dodgy.

Alternatively, pump up the Skill stat on the Macross Quarter, cast Mercy and Strike and than MAP Chirico.

Takes a bit of work, but hey, consistent activation.

Pureauthor
Jul 8, 2010

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Actual series interaction here is between Godmars and Shin Mazinger, and even then it's not really Takeru and Kouji so much as Tsubasa and... Takeru's mom, whatever her name is.

Pureauthor
Jul 8, 2010

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Spiritus Nox posted:

One thing I've been meaning to ask - is there such a thing as a Shin Great Mazinger yet? I'd quite like to see an updated version of stuff like Double Burning Fire, Mazinger Blade, Thunder Break, etc.

No there is not.

And you're basically rubbing salt in the wound by asking.

Pureauthor
Jul 8, 2010

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Caphi posted:

Why all the hate for Garrod? I like him. He's cool.

I like him too, but his suit is pretty much the biggest middle finger Banpresto could have given him and the Gundam X fanbase.

Pureauthor
Jul 8, 2010

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He's my top ace in Z2-2 man, I know how it is. But the DX is really just a very badly designed unit.

Pureauthor
Jul 8, 2010

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quote:

His assistant, Ribbons (seriously? even for Gundam...)

Oh, psh. Ribbons isn't even the dumbest name in this particular series. Not even top three.

Pureauthor
Jul 8, 2010

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Seriously. More SRW plots should go completely off the wall like D.

Pureauthor
Jul 8, 2010

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There is no real reason to use Chirico's 'full potential'. He will kill things and dodge things efficiently enough without being in critical condition, and without the issue of a RNG fluctuation taking him out of the fight immediately.

Pureauthor
Jul 8, 2010

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The GIG posted:

There's just something so silly about giant robots doing non overproduced punching.

The best part is that it is literally a part of the Scopedog's design specifications. You can see the ejected shell casings after a punch from the charge used to make the hit more powerful.

Pureauthor
Jul 8, 2010

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By the way, you put 'Schniezel' instead of 'Clovis' at one point near the start of the battle.

Pureauthor
Jul 8, 2010

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Silentman0 posted:

I don't care what any of you say, Lloyd is the best character in the show.

Lloyd and Cecile are the best team.

Pureauthor
Jul 8, 2010

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Spiritus Nox posted:

I do love how no one ever comments on Suzaku's insane propensity for flying whirlwind roundhouses. It's just a thing. A thing he does.

What do you mean 'no one ever comments'? Dude is nicknamed Spinzaku for a reason.

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Pureauthor
Jul 8, 2010

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O2 is one of those songs that benefit from losing its lyrics.

Also I set the BGM to 'Team' mode and just play one song per phase.

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