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ocrumsprug
Sep 23, 2010

Only this, and nothing more.


My Sunday group is going to be giving this a try, just as soon as we dig ourselves from the pile of excellent FFG 40K games they have buried us with.

However, I have heard anecdotally that the rules as written in the box set, require forum searches and Rosetta stone translations to be made sense of. Is there any truth to that, and can you recommend some sites that have managed to clarify what the rules are actually trying to say.

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ocrumsprug
Sep 23, 2010

Only this, and nothing more.


Lotish posted:

Okay, so you can make your characteristics anything you want, but you pick your career based on the skills you want to start with and the stats you want to improve, probably with a nod towards the career special ability if it's really worthwhile.

How many careers are there in the core box?

To get the "proper" feel for the games origins you should just randomly select your class.

"Sorry Johnny, I know you wanted to play an Apprentice Mage but you got Rat Catcher so better luck next time."

ocrumsprug
Sep 23, 2010

Only this, and nothing more.


Mikan posted:

Except the Rat Catcher is the best career because it gets the Small But Vicious Dog (and can get Trick talents to make the dog do cool stuff)

That is why Apprentice Mage is actually the noob trap.

ocrumsprug
Sep 23, 2010

Only this, and nothing more.


Turing sex machine posted:

Troll slayers are actually dwarves who dishonoured themselves and vowed to redeem themselves by dying in battle. They wander across the land, armorless, looking for worthwhile foes. I'm not sure they're actually expected to kill trolls.

They are actually expected to get killed by the trolls, and should they fail in that it only furthers their shame and disgrace.

ocrumsprug fucked around with this message at Mar 29, 2012 around 22:32

ocrumsprug
Sep 23, 2010

Only this, and nothing more.


homullus posted:

The way I can handle/accept the ruinous powers is to imagine that they basically all want the worst of what uncivilized human life is -- disease-ridden, violent, pleasure-driven, and ambitious. They are not all emotions, but conditions that civilization tempers. The ruinous powers (to me) do not want humanity to be destroyed, only its civilization, putting them at odds with both each other and with the other forces that (as I understand it) actually seek the death of humans (like orcs).

I don't worry about the ruinous powers a lot because if I wanted a game where PCs regularly took on world-shaking powers, I'd play D&D 4e.

I generally treat them as different manifestations of entropy. Though that is probably easier to see from the 40K setting. Eventually everything will be ground down and worn away.

GW is a very different company now than they were when they originally published the setting. The bits of seemingly out of place comical tone are the remnants of that time before everything had to be all GRIM DARK, all the time.

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ocrumsprug
Sep 23, 2010

Only this, and nothing more.


I am going to be picking up a copy of this to run for a weekly group. There are anywhere between 3-6 players depending on who has to work late or bridge traffic, though there are generally 5 players + GM.

What is the recommended purchases that will end up being enough pieces for everyone? Is it the core box and the Adventurer's Toolkit? Or can I just get the core and start picking up additional items piecemeal, to spread the sticker shock out over a longer period of time?

I have access to a pretty decent selection of 2nd Edition adventure materials. Is it as easy to convert it as I think it will be?

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