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Saoshyant posted:An email update: Didn't we know that?
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| # ? May 1, 2012 21:38 |
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| # ? May 18, 2013 19:32 |
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Commissar Kip posted:Okay, so I'm planning to run a Shadowrun 4E pbp game in Trad Games for everyone who didn't get to play with Grey Hunter. It'll be posters from this thread (so far as we can manage) for the first picks and then if we lack some people I'm throwing up a recruitment thread on Trad Games. I've only played as a player two times so far but I've been DMing D&D the most part of my pnp career so I'll just have to switch over. I'll be learning along with the players and Grey Hunter okayed me asking him questions, so I'm not expecting this to go terrible. I've done a few PBP but never looked at Shadowrun before. I saw the Kickstarter and got interested in the game. So I'd like to be considered
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| # ? May 1, 2012 21:47 |
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Commissar Kip posted:Okay, so I'm planning to run a Shadowrun 4E pbp game in Trad Games for everyone who didn't get to play with Grey Hunter. It'll be posters from this thread (so far as we can manage) for the first picks and then if we lack some people I'm throwing up a recruitment thread on Trad Games. I've only played as a player two times so far but I've been DMing D&D the most part of my pnp career so I'll just have to switch over. I'll be learning along with the players and Grey Hunter okayed me asking him questions, so I'm not expecting this to go terrible. I'm totally up for it as well, just got the 4th Edition Core. On that note, are there any 4th edition source-books that are really good or must-haves?
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| # ? May 1, 2012 21:49 |
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As far as must have sourcebooks, I'd say get Augmentation, Street Magic, Arsenal, and Runner's Companion. Those are the big four.
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| # ? May 1, 2012 22:02 |
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Athenry posted:Didn't we know that? I didn't. How about that?
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| # ? May 1, 2012 22:03 |
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Nacho posted:As far as must have sourcebooks, I'd say get Augmentation, Street Magic, Arsenal, and Runner's Companion. Those are the big four. And Unwired! If you're just getting one book, then make it Arsenal, though, since it has something for every character and the others are more focused on specific types.
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| # ? May 1, 2012 22:20 |
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Also, for any new players, be sure to get the 20th Anniversary core rule book. It organizes things a lot better than the original core book and it's prettier to boot.
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| # ? May 1, 2012 22:21 |
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Commissar Kip posted:I'm throwing up a post in Trad Games tonight, so whoever wants to join in will be able to apply through there to keep this thread from derailing. I'll accept submissions till this Sunday and then I'll make picks based on playing experience (new people at Shadowrun will get first picks) and characters. I'd be interested in this. Would I need to buy the soucrebook first, or could I get away with just following the quick-start rules? Second city chat: trawled through the thread on the http://www.shadowrun.com forums. Berlin seems to be the most popular, followed by Denver, Chicago, and Tokyo.
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| # ? May 1, 2012 22:34 |
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Commissar Kip posted:Okay, so I'm planning to run a Shadowrun 4E pbp game in Trad Games for everyone who didn't get to play with Grey Hunter. It'll be posters from this thread (so far as we can manage) for the first picks and then if we lack some people I'm throwing up a recruitment thread on Trad Games. I've only played as a player two times so far but I've been DMing D&D the most part of my pnp career so I'll just have to switch over. I'll be learning along with the players and Grey Hunter okayed me asking him questions, so I'm not expecting this to go terrible. I haven't played 4E yet, but I'm definitely curious about trying it. Regarding the second city in Shadowrun, I'm hoping it's not a totally democratic process, because I feel like a lot of the cities people might want to see really wouldn't make very good quest hubs. Realistically, any sprawl in the CAS, UCAS, or CalFree should be out of the running, because there's not much any of them could offer that would be different enough from Seattle to make it worth it. (Las Vegas would be okay, but I'm really tired of seeing permutations of it in video games.) Denver and Chicago are the only other major cities in North America that would really offer a different playing experience, I think. I'm tempted to vote for Anchorage, though, since it's pretty much the only city in a generally frozen area large enough to be able to host a robust shadowrunning ecology. Asamando would be interesting, too, though I'm not sure it's even possible to be a shadowrunner there. The only city I really wouldn't want to see is Tokyo, for reasons that have already been brought up. Hong Kong would be alright, but not great. e: Actually, Moscow, St. Petersburg, Vladivostok or Harbin would be great for "snowy shadowruns" too. I don't know why I thought of Anchorage first. Castomira fucked around with this message at May 1, 2012 around 22:57 |
| # ? May 1, 2012 22:51 |
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I wouldn't complain if we saw Tokyo but I'm hoping for a different one, the "Asian cyberpunk" feel is so prevailent throughout... well, cyberpunk overall that it would be kinda nice to see a game without too much of that. Even if actually do love those kind of aesthetics (Heng Sha in Deus Ex is a wonderful example and one of my favorite areas in a game ever, though of course it's not Japanese). I think Berlin could be pretty cool.
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| # ? May 1, 2012 22:56 |
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Did New Orleans ever get mentioned in the fluff? I would imagine Mardi Gras would be loving bonkers in the SR universe.
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| # ? May 1, 2012 22:57 |
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Castomira posted:Lots of posts in this thread. Ok, this is stupid and off topic but it's something that's been bugging me for days. I knew I recognized the art from your AV from somewhere. I thought it was from Arcus Odyssey but when I booted up the intro it wasn't there. I just finally remembered that it's from the game over/continue screen. Immediately afterwards I looked at your name and realized that I could have saved myself several days worth of headache. You were named after that character the whole time.
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| # ? May 1, 2012 23:02 |
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WarLocke posted:Did New Orleans ever get mentioned in the fluff? I would imagine Mardi Gras would be loving bonkers in the SR universe. I know it gets mentioned briefly in at least one of the novels. I want to say it was Dead Air? There's a motorcycle combat team match in Louisiana and the main character and his girlfriend (and his troll bodyguard) have lunch in the French Quarter. I don't remember specifics, but that at least shows it still exists and is accessible by regular people from outside the city.
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| # ? May 1, 2012 23:18 |
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WarLocke posted:Did New Orleans ever get mentioned in the fluff? I would imagine Mardi Gras would be loving bonkers in the SR universe. I think one of the stories in the beginning of the chapter of the magic section for the 20th anniversary edition is set in New Orleans as well.
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| # ? May 1, 2012 23:21 |
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We all know its going to be Tokyo, people. I'm not sure how one could draw a different conclusion. How many Japanophiles will have donated to this? I'm guessing a lot.
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| # ? May 2, 2012 00:20 |
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ComposerGuy posted:We all know its going to be Tokyo, people. I'm not sure how one could draw a different conclusion. How many Japanophiles will have donated to this? I'm guessing a lot. Tokyo should be a piss poor city to run in though. IIRC it's a military police state where the availability and street index of weapons is stratospheric. I don;t know much about it but I would guess Berlin would be the second city as it was the other major major market for Shadowrun. Germans were all up in this game system. They had several novels released only there.
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| # ? May 2, 2012 00:32 |
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7c Nickel posted:Ok, this is stupid and off topic but it's something that's been bugging me for days. I knew I recognized the art from your AV from somewhere. I thought it was from Arcus Odyssey but when I booted up the intro it wasn't there. I just finally remembered that it's from the game over/continue screen. Immediately afterwards I looked at your name and realized that I could have saved myself several days worth of headache. You were named after that character the whole time. This pretty much made my night. 7c Nickel posted:Tokyo should be a piss poor city to run in though. IIRC it's a military police state where the availability and street index of weapons is stratospheric. What unique features does Berlin have for shadowrunning? I feel like a Berlin arc has the potential to be even more homogenous than Japan. Isn't everything up there somehow connected to Lofwyr?
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| # ? May 2, 2012 00:50 |
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How about Portland with its 'Berlin Wall' going around it fully, and a bunch of elf royalty mucking about on the west side? I dunno if that changed at all as I've only really read older versions of things, and that may get stale quick too.
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| # ? May 2, 2012 01:14 |
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Castomira posted:What unique features does Berlin have for shadowrunning? I feel like a Berlin arc has the potential to be even more homogenous than Japan. Isn't everything up there somehow connected to Lofwyr? Not really. Going by my hazy recollection of the Germany sourcebook (it's been years since I've looked at it), in the time period we're dealing with, Berlin is an anarchist state. There is literally one "law", which is that anybody who amasses too much power is to be taken down by everyone else. It's definitely independent of Saeder-Krupp and Lofwyr. The wiki on the previous page tells me that Berlin gets de-anarchized in 2055. The Germany setting never spoke to me personally, but I figure Berlin will win out, based on its novelty and Shadowrun's popularity in Germany. I'd rather see Denver, Hong Kong, Portland, Moscow, St. Petersburg, or London.
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| # ? May 2, 2012 01:56 |
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So, this will be build on MOAI, which is a 2D mobile platform, and honestly, Im not really sure how I feel about that... http://www.kickstarter.com/projects...ns/posts/205887 quote:Our partners at Zipline Games (the creators of our dev environment, Moai) have rearranged their development roadmap to support Shadowrun Returns and add Linux to their list of supported platforms.
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| # ? May 2, 2012 02:16 |
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LumberingTroll posted:So, this will be build on MOAI, which is a 2D mobile platform, and honestly, Im not really sure how I feel about that... This was a conversation from between about pages 9-18 and the entire length of the Kickstarter's duration. It's always been a bit concerning, but then you have some nostalgia wanks claiming to be satisfied with even a HD genesis version, because clearly gameplay has not developed at all since that glorious golden time. I'm almost as interested in seeing just what Harebrained manages to come up with that doesn't disappoint me as I am in having a new legit shadowrun game. It's a complicated dissonance I have within me. I'm pretty confident about the story the game'll have; it's the mechanics that have me wondering. And your quote is really just them saying it'll have Linux functionality added to the engine, instead of the current Windows/tablet OS that's working with it. I don't think it would lose any quality it would otherwise originally have as a result of also now supporting Linux. Drifter fucked around with this message at May 2, 2012 around 02:33 |
| # ? May 2, 2012 02:29 |
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The quote was more just to point out that they are using Moai. a platform made for 2d mobile games. I didnt mean to imply anything wrong with linux, or that it would detract from the game. When I think of mobile SDK I dont think hardcore PC olderschool RPG, which is really, what most of us are expecting.
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| # ? May 2, 2012 02:42 |
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That's pretty silly, LumberingTroll. The engine isn't going to keep them from adding gameplay elements, it ain't exactly RPGMaker. These days you could make Fallout 2 in Flash or MOAI or pretty much anything ever. And that's pretty much the standard for "old school RPG."
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| # ? May 2, 2012 02:45 |
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The graphics engine has basically nothing to do with the gameplay mechanics. In fact, mobile devices are more than capable of pulling off traditional 2D RPG games; they're even capable of pulling off fairly decent 3D games nowadays.
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| # ? May 2, 2012 02:46 |
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Guess who else is using Moai? http://www.gamasutra.com/view/news/...ai_platform.php The list of existing platforms to develop / release a game simultaneously on PC, iOS, Android, Mac, AND Linux are very very small. Moai is one of those choices, and it's not bad. Mobile games in 2012 are using technologies beyond what was possible in ' PC oldschool RPGs' and they've said from the get-go that this was going to be a 2D game. Aphal fucked around with this message at May 2, 2012 around 02:54 |
| # ? May 2, 2012 02:50 |
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Achmed Jones posted:That's pretty silly, LumberingTroll. The engine isn't going to keep them from adding gameplay elements, it ain't exactly RPGMaker. Zurai posted:The graphics engine has basically nothing to do with the gameplay mechanics. In fact, mobile devices are more than capable of pulling off traditional 2D RPG games; they're even capable of pulling off fairly decent 3D games nowadays.
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| # ? May 2, 2012 03:14 |
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BitBasher posted:I don;t know much about it but I would guess Berlin would be the second city as it was the other major major market for Shadowrun. Germans were all up in this game system. They had several novels released only there. Apparently Berlin is just hilariously Cold War Berlin except replace the communists with anarchists and the western powers with corporations, according to the wiki.
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| # ? May 2, 2012 03:24 |
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Germany's also the seat of power for S-K, arguably the most powerful megacorp period. Dragon CEO don't take no guff.
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| # ? May 2, 2012 03:32 |
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Screw a second city, the second setting should be the Caribbean as per Cyberpirates.
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| # ? May 2, 2012 03:36 |
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Thanks guys, just ordered Arsenal and Street Magic for now since that covers the most bases and what I'm interested in. Eventually I'll spring for Augmentation and the others. I'm personally hoping for Denver. It is like a nation taster and gives you the most bang for your buck.
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| # ? May 2, 2012 03:47 |
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The engine choice seems fine to me. It supports all platforms using a single codebase, is open source, and seems to be ideal for 2D. What else were you expecting other than a 2D game? Their original budget goal clearly indicates that they had a 2D game in mind when they started this whole thing. That they've made more than what they were hoping for changes nothing. So yes, Genesis level graphics in HD and improved upon game mechanics with the new classes and the ability to make your own missions certainly isn't a bad thing and it sounds like this engine can make it way easier for them to deliver on that.
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| # ? May 2, 2012 03:56 |
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You all are pretty defensive I didn't say I had a problem with it, I'm just not sure how I feel about an engine that is designed specifically to target mobile devices. I pledge my $250, so it's not like I'm claiming its gonna be all fail and such.
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| # ? May 2, 2012 04:04 |
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Pff… the most overpowered PC-massacring thing to ever hit Shadowrun was the Wraith. Oh hai, free spirit (kind of) which will trivially sit at 24 points spirit energy rating, which it then applies to completely reasonable powers such as double-range area confusion; double-range area fear; double-range influence (which is what it uses to make people hurt each other, thus feeding that spirit energy). This being back in the 2nd-ed days, people within those zones (a radius of 72m) could of course try to resist being confused, scared, and being inclined to kill each others… and roll their 3 Willpower D6es against a target number of 36. Oh, and it's an astral creature — so it casually at any kind of physical attack — but just to give it that extra sparkle, it also has Magic Resistance, giving it an effective Willpower/Body 22 to resist spells (again, this in a world where the average human has 2-3 in those attributes).Now, granted, it was pretty explicitly said in the shadow blurb that this was essentially a proto-horror that had slipped in early, but omfg — the Earthdawn horrors were easier to deal with than this thing, and stats-wise, even lesser dragons were kind and cuddly in comparison.
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| # ? May 2, 2012 04:34 |
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DocWagon being based in Atlanta makes me hope for that being the second city, although I fear it'll be Tokyo.
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| # ? May 2, 2012 04:49 |
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Al! posted:Apparently Berlin is just hilariously Cold War Berlin except replace the communists with anarchists and the western powers with corporations, according to the wiki. Actually, Berlin is an extrapolation of Kreuzberg district, which had a bunch of punks and squatters in the early '90s take over the neighborhood and kick out the police for a few months.
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| # ? May 2, 2012 04:50 |
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Naky posted:The engine choice seems fine to me. It supports all platforms using a single codebase, is open source, and seems to be ideal for 2D. What else were you expecting other than a 2D game? Their original budget goal clearly indicates that they had a 2D game in mind when they started this whole thing. That they've made more than what they were hoping for changes nothing. I keep hearing people talking about "HD Genesis graphics," and I'm reasonably sure I'm interpreting it as something different than what everybody actually means, because I think that people are forgetting that the Genesis Shadowrun had some of the ugliest sprites in that console's history. They made Shining Force's sprites look like BlazBlue's. And to make matters worse, there were only, say, eight of them. They really wouldn't work in any capacity for a new game. I don't know if there yet exists a proof-of-concept for isometric or top-down camera sprites that don't look like they belong in a JRPG. The SNES game was slightly more on the money, but still way too small for a modern game. This isn't quite my area of expertise, but I'd imagine that to make the most of certain features in the game like magical adepts, the sprites would have to be closer to those of Metal Slug or Golden Axe, while still somehow accommodating a lot of PC customization. I have no idea how this would be accomplished, especially since western developers aren't exactly famous for their spriting, especially in 2012. That is, unless they plan on doing what the 16-bit games did, and hand you an ultimatum about what kind of character you are going to play. Another Jake, essentially.
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| # ? May 2, 2012 05:25 |
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Castomira posted:I don't know if there yet exists a proof-of-concept for isometric or top-down camera sprites that don't look like they belong in a JRPG. The SNES game was slightly more on the money, but still way too small for a modern game. Silly assertion.
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| # ? May 2, 2012 05:36 |
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Yeah, I mean, do Fallout/Planescape/Baldur's Gate/X-COM/Jagged Alliance/Icewind Dale/etc. not count for anything or what?
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| # ? May 2, 2012 05:37 |
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Tippis posted:Oh hai, free spirit (kind of) which will trivially sit at 24 points spirit energy rating, Can't have more spirit energy that force, and if the thing is force 24 the party is going to die no matter what it is. That's basically making an 18 initiate grade enemy mage.
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| # ? May 2, 2012 05:49 |
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| # ? May 18, 2013 19:32 |
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Honestly, the only problem I foresee with it being developed for mobile devices is disk footprint. Even BG2, which was released in 2000, had something like a 4GB footprint. Admittedly I'm not expecting anything remotely close to the sheer hugeness of BG2, but even a game that's 1/4 or 1/8 the size may be "too big for phones". I don't have a smartphone, though, so I don't know how big smartphone games get.
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| # ? May 2, 2012 05:50 |


















I dunno if that changed at all as I've only really read older versions of things, and that may get stale quick too.










at any kind of physical attack — but just to give it that extra sparkle, it also has Magic Resistance, giving it an effective Willpower/Body 22 to resist spells (again, this in a world where the average human has 2-3 in those attributes).

