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Berk Berkly
Apr 9, 2009


Yodzilla posted:

I'm just happy to see the original creators of so many series coming back into the fold.

God yes. Yes! They even throw cabbages at the guy who produced the last Shadowrunner game. Its... beautiful.

Really, this is a very exciting time to be old school gamer. Wasteland and now Shadowrunner. I remember playing the SNES title until I wore out my controller.

I'm dropping mad cash on this one.

Berk Berkly fucked around with this message at Apr 4, 2012 around 16:13

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Berk Berkly
Apr 9, 2009


big duck equals goose posted:

Hey guys, I want to make a sort of FFT meets Dues Ex style game. Also it is going to have old-bioware (Baulders gate) style dialog and story branchs.

(Looks at bank account numbers rise into the billions)

If you made those games yourself or had the people who did, plus some design/developing cred with other games you could do it. Notice that all the really successful Kickstarters are by peeps who have names and/or strong old school gamer prestige.


They already have a 2.5k donation. Sweet.

Berk Berkly
Apr 9, 2009


Tufty posted:

I don't understand this mindset. Anybody care to explain it?

I don't either. Its loving dumb. You not only get to put your money where your mouth is, especially as a fan, to help create the game you want, with all manner of bonus rewards, but you get to watch and/or be a part of the development.

Who the gently caress cares if it is a Kickstarter project? Thats a feather in its cap to be honest.

How the gently caress is it a "beg" when you are loving buying/pre-ordering the god drat game?

Rascyc posted:

Basically it's starting to get a little tedious to see a lot of people trying to cash in on nostalgia. This kickstarter in particular is fairly weak in content and high in hype when you read it.

This has just as much if not more content as the Double Fine Kickstarter that was basically, "Gonna make an old school adventure game, full stop." This at least tells you more than just the genre that its going to be. Stuff like thematic setting and gameplay elements for starters.

Publishers that these Kickstarters are avoiding are the ones who really have been cashing in on nostalgia for years, and not always nicely.

Berk Berkly fucked around with this message at Apr 4, 2012 around 17:01

Berk Berkly
Apr 9, 2009


Quest For Glory II posted:

You don't get any assurances of a product with a regular Gamestop pre-order of a game either.

Sometimes things just don't work out. The only difference is Gamestop might refund your money if that happens, whereas Kickstarter has no failsafe beyond "if it doesn't reach 100% you get your money back".

What do you mean? All of these 9.5/10 reviews I read said that this game was the bestest every game of the years, all years. Just like the last game I bought. Hey...


quote:

I would rather just walk into a store, give someone money and receive a product in exchange for my money. Not a huge fan of pre-ordering. Could be why I don't really buy into Kickstarter.

Games take money to develop. There are only a few ways to get that money. Going to a Publisher means a ton of strings attached, and thats IF, big IF, they even want to bankroll it in the first place.

This is a way for developers to fund their game to be made without that bullshit in the way.

I thought this was common knowledge now?

quote:

The thing that I kept wondering when the Double Fine one was going on: if I'm going to invest in this company to make a game, do I get any of my investment money back when they create something and sell it? It's basically an enormous loan they don't have to pay back.

Thankfully you get to pick and choose what you want to Kickstart and it if doesn't get the funding it needs, your contribution doesn't get lost/charged. That way, you as a consumer/fan/donator can make informed decisions.

Berk Berkly fucked around with this message at Apr 4, 2012 around 17:10

Berk Berkly
Apr 9, 2009


Ludicrous G. Gibs posted:

And right on cue, there's another one.
.

So what? This is the Shadowrun thread about the Shadowrun Kickstarter.

If you have a problem with Kickstarters in general like you seem to just complain about it in the general thread about it. Posting other Kickstarters as if that proves some point is silly.

quote:

It gestates for over a decade and we get Duke Nukem Forever.

Considering what we ended up with there. Yea, it would have been better if that studio just kicked the bucket and we had a Kickstarter Duke Nukem FPS instead.

Berk Berkly
Apr 9, 2009


Fintilgin posted:

Seriously. I was never really into Shadowrun, although I think our high school D&D group messed with it a few times. But a turn-based RPG made by the original developers pushes all the right buttons, and $15 is only slightly more then what I spent to grab my wife and I breakfast out this morning.

Plus it's not like you have to back the project to get the game. If you think it's sketchy or whatever wait until it comes out and you can read the reviews, chances are it's going to be 19.99 or something on Steam anyway.

I was going to mention that too.

If you are really paranoid about losing your $15 and getting burned because you simply don't trust the Developer or the Kickstarter project methodology, you can always wait until after the game is made to put your money into their pockets. The thing is, putting your money in now helps insure the game is made and improves the game with enough additional capital. So its win/win for you either way.

Berk Berkly
Apr 9, 2009


Don't these kickstarters pretty much say that with more money the better the game they will make?

Like Wasteland and the 2.1M threshold for Avellone to come on board, or voice acting and what not in Double Fine Adventure.

So saying that its going to be a $15 game regardless of the end funding might be a bit too cynical.

Berk Berkly
Apr 9, 2009


Just refreshed the page and the amount doubled. It was around 40k when this tread opened and its well over triple that now. At this rate it will be funded later tonight and have most of a month to buffer up for goodies.

Berk Berkly
Apr 9, 2009


Ludicrous G. Gibs posted:

I wish I could trust people who say things like this based solely on their word, but it's hard when they say it while they've got their hand out.


Angry Birds X Duke Nukem in Space: New Age of Heroes.

This is way to cynical again. These are veteran game developers who have published games before, some even quite successful, and these are often older titles/genres that just won't see the light of day in the current Publisher-funding world.

I doubt any of these people are expecting to make the next Modern Warfare with these kinds of budgets, and are only asking a fourth of a full game price for their end result.

I think a little bit of slack is due for all of that. You can be skeptical of what they might be able to deliver but implying/insinuating/hinting that these are just scams is a bit harsh.

Berk Berkly
Apr 9, 2009


Ludicrous G. Gibs posted:

I think that if I could make millions of dollars just by asking nicely and that I could make that money with no legal responsibility to do anything with it afterwards then I probably would.

That is kinda on you.

I'm sure there are a lot of people in the world that would take a big hit to a non-existent reputation for that kind of cash but these guys already have time and credit put in and probably want to keep it that way instead of trying a bullshit cash-out while they are still running a company. Call me naive if you want. Double Fine pocked 3.4M and I don't hear them closing up shop to retire just yet.

Berk Berkly
Apr 9, 2009


Ddraig posted:

I know it's very worrying, people paying for a product they want. What's next, literally giving handouts with no expectations in return? That way lies madness

Speaking of which, the project already has a 10k donator. Two out of three left!

Berk Berkly
Apr 9, 2009


Palpek posted:

There is no other way of funding some of the niche games another way. Capiche? Nobody will pay for a dev's work on a personal project that people WANT to buy. You would like to buy Shadowrun at Gamestop - this will NEVER happen because no publisher will pay for the development.There were thousands of kickstarters in many different fields completed this way bringing quality products that wouldn't be developed AT ALL otherwise. This is thanks to this particular economical model. How hard is this to understand.

That and these new Kickstarters are participating in the Kicking It Forward movement: http://kickingitforward.org/

Basically they donate 5% of their profit back to Kickstart other projects.

quote:

The best part of Shadowrun has nothing to do with the graphics. They could make a REALLY great RPG with minimal graphics, I hope this project succeeds, but I certainly won't donate to it.

The best part of Shadowrun was forcing an rear end in a top hat vampire to give you what you wanted after you had slaughtered his guards, hacked his bank accounts, and threatened him with a stake and strobe light. And then stabbing the lying rear end in a top hat anyway because he had the nerve to try and lie to you again after all that. gently caress that guy.

Berk Berkly
Apr 9, 2009


Zoolooman posted:

The lessons it teaches are terrible for the gaming market. It's telling publishers that sequels and remakes of old content are so valuable that people will throw money at it to see it done.

Publishers have been pushing the whole sequel/franchise thing into the ground for years and years.

This is different because it isn't just a brand, its a genre and a archetype(adventure, top-down 2D, isometric, etc) that isn't part of the in vogue trend expected net profit for these aren't in the tens of millions like the Publishing houses really want.

Just look at the attempts to rekindle the Shadowrun franchise as an FPS or the X-Com as an FPS. Yea.

Berk Berkly
Apr 9, 2009


Willie Tomg posted:

You don't need to look very hard to find reasons why consumers needing to fund the means of production before buying the final product is bad. No points on the gross, no company share, if you pony up most of your yearly salary you can get a mention in the game itself. At best the donor is commoditized into part of the product sold for profit.


Kickstarters sound cool and communistic and poo poo until you look past the novelty factor and really see who is getting precisely what.

At some point of donation the developers really can't give them more actual value and they are reduced to trying to show some form of gratitude for what is obviously a huge "I love you" written in dollar bills. To the point the best they can do is literally take you out on a dinner date and play games with you like old bros from highs school getting back together to hang like you used to.

Berk Berkly
Apr 9, 2009


Zoolooman posted:

Valve is proving right now that mechanically faithful sequels are ridiculously valuable. Dota 2 and CS:GO are on their plate for a reason. I expect this to become a bigger trend, and yes, I think there's a large demand for this kind of "updating" of older games.

Valve is a bit of an outlier for a big time game developer. They can pretty much make whatever the gently caress they want when they want it and have the balls and capital to make games, like Portal, or update the gently caress out of a game for years, like TF2, even before it goldmined with the cash-shop and F2P model.

Jumping on the MOBA bandwagon with Dota 2 is just plain smart of them.

Berk Berkly
Apr 9, 2009


Willie Tomg posted:

Or they could treat investors as investors if they're asking for investment from outside sources.


Not really sure what this means. They are pretty much putting up all the return on investment they offer objectively in print on the front page for your money already. I guess the could start offering profit sharing at certain tier levels but I don't see a problem with the system they have now either.

Obviously, crowdsourcing implies you are going to to be looking to get a huge percentage to the majority of funding via of smaller donations but also you still want some room/tiers for the people with bigger wallets to pitch in. You don't want to start giving up creative/executive control to the really high donators because you will end back up in the Publisher-funding dilemma again.

One of the biggest returns on the money here is the fact that you get to personally help insure a game you want to be made is actually created and/or improved with your funding. That is just something you have to want and be satisfied by.

Berk Berkly fucked around with this message at Apr 4, 2012 around 20:09

Berk Berkly
Apr 9, 2009


If a Kickstarter project can take my $15 and turn it into a future additional profit of $60, or 1:4 on my money, great! That means technically I didn't just donate $15, my initial donation ended up generating four times that amount for their future endeavors, which I probably want to happen anyway.

I don't see how this is in anyway a downside. You can say this is a horrible financial investment on my part but making money off of this was never my goal in the first place. I'm giving them money to make a game I want and to stay profitable so they can keep doing it.

Berk Berkly
Apr 9, 2009


Willie Tomg posted:

I agree 100% because your post is literally the individual internal dialogue when this happens;


You impulse invested in the completion of a project that wouldn't have happened any other way because you're that desperate for a company who makes good games to make money using the money that's yours. A perfectly rationally irrational financial decision.

It's a pretty malignant way to do business but I guess there are enough gamers with enough money to pull it off for gaming's old guard.

I feel this is a bit insulting because this is the kind of language one uses in describing people with actual addictions, like gambling habits, not someone who is eager or enthusiastic to help the kind of entertainment they like be made and improved upon. Especially the "impulsive" and "desperate" terminology. I'm not selling my car and donating blood every two weeks in the hopes that I can personally fund this, I'm just giving a small portion of my disposable income. Yes, I could take that money and put it in an investment portfolio to maximize every penny that leaves my fingers but I don't think its unhealthy for an adult to use a portion of their own tiny wealth to amuse/entertain themselves with, thus improving their quality of life.

Berk Berkly fucked around with this message at Apr 4, 2012 around 21:43

Berk Berkly
Apr 9, 2009


EAT FASTER!!!!!! posted:

You are a patron of brewing

Brewing or Beer enthusiast wouldn't be a bad phrase either.

Edit: This is waaaaaay off topic anyway and probably doesn't belong in this thread to begin with.

Berk Berkly fucked around with this message at Apr 4, 2012 around 22:05

Berk Berkly
Apr 9, 2009


Saoshyant posted:

Jesus, and here I was worried when I first saw it.

It was around 40k when this thread started a few hours ago and its over 212k right now. Probably hitting the "Just home from work, lets see whats new. Oh snap, Shadowrunner?!" bump in the US/Canada.

I think the success of Double Fine and Wasteland II hasn't 'drained' the community at all. In fact it has probably only made future projects like this more viable due to all the exposure.

Berk Berkly fucked around with this message at Apr 4, 2012 around 22:11

Berk Berkly
Apr 9, 2009


fermun posted:

I'm excited for this, Shadowrun is a really fun world. At the rate this thing is going, it will be funded by the time they get in to work tomorrow.

Yea, they are going to need to put together another video pretty drat soon explaining what they are going to be doing with the 400k-1M+ money now that it seems that is going to be in the bank by tomorrow and then some.

Just like the Wasteland and Double Fine, making sure there is always a next goal to shoot for people to contribute towards is ideal.

Shadowrun just broke 5k backers and at $236k+ right now. The current average donation is around $47.18 with 24 days to go.

Wasteland 2 has is at 1.95M with almost 40k backers at about $49 on average per backer, with 12 days to go.

Berk Berkly fucked around with this message at Apr 4, 2012 around 23:40

Berk Berkly
Apr 9, 2009


Quarex posted:

Edit: Reading backwards through the rest of the thread, I am intrigued by how little attention people are paying to the representative from the studio actually making the game. But that is all right!

He doesn't have a snazzy avatar yet and mostly just said what we all know is pretty much going to be the case anyway. I'm sure once he posts again he will be bombarded with questions now that the Kickstarter is "Mission Accomplished" and into "WTF are you doing now?? What about blank? How about this?" phase.


Also, about the Mage/Shaman dichotomy.

I always thought, or wanted to think, that there was a schizm between the two that Mages were only concerned with tapping and manipulating the raw arcane energy of the world. While Shamans were much more sympathetic with the natural/spiritual world, keeping harmony the balancing of the cycles of life/death/beyond. Mages view Shamans as quaint, if not silly. Shamans see Mages as reckless and uncouth. At least, that is how I played out in my games and going to continue doing so in this one.

Berk Berkly
Apr 9, 2009


I would assume since Orcs are just mutated humans that they should be able get implanted in some form or fashion.

That actually might make a good campaign plot point or even huge over-arching story. Either about a trying to get an Orc decked out or Corp trying to create highly intelligent(but obedient) Orcs for for elite Shadowrunning. Would introducing some interesting elements into the narrative one way or the other.

quote:

If it makes you feel any better, there are plenty of anti-metahuman groups that would straight up lynch the furries in this universe. (It is easier than trying to lynch a troll.)

Yea, I was going to mention its a lot easier to hate-on someone and build a successful lynch mob when your targets aren't dual wielding fully automatic shotgun rocket launchers.

Berk Berkly fucked around with this message at Apr 9, 2012 around 15:34

Berk Berkly
Apr 9, 2009


Achmed Jones posted:

Orks can totally be deckers. Their maximum unaugmented intelligence is 5 (humans are 6), but they can still do it just fine. They're just not ~optimum~ (but that only matters to silly people). An average human is a 2, I think, so 5 is no problem.

I never understood those numerical differences, especially when the 'average' is set so low. I'm guessing they think the average Schmoe really is just that loving stupid.

If you are doing everything yourself it doesn't pay to be that specialized. Better to be well rounded and competent in most things, and then just pay someone who is that narrowly focused for optimism for challenges that are out of your league only when needed.

Berk Berkly
Apr 9, 2009


BitBasher posted:

2nd edition I believe did. There was a set of "20 Questions" that covered everything from whether you believed in god to whether you had killed someone. What would make you retire, what do you want out of life, etc. I still use them.

Can you copy-n-paste them here or somewhere and link them?

Berk Berkly
Apr 9, 2009


That sounds just like generic dev speak. Just using broad phrases to not be pinned down to avoid over-promising stuff when they probably don't have it really fleshed out well just yet.

Once they start prototyping then we might get a much more illuminating answer.

Drifter posted:

Hah, yeah. Their response to my questions via kickstarter was that they were busy finishing their other game and thought maybe they would give updates via kickstarter when they got around to it. I gotta say, it's frustrating when people solicit money for a project and then say they're too busy with other things to respond.



I think that just might be a fact of a smaller dev studio life. They have to secure funding for their next projects well ahead of time so they don't have to just fire people asap once they are done with their current project. The excess capital to spare doesn't exist.

Berk Berkly fucked around with this message at Apr 12, 2012 around 00:28

Berk Berkly
Apr 9, 2009


Zaodai posted:

While I'm slightly worried about the fact that they've mentioned an emphasis on tablets and touch controls, the programmer in me just doesn't see a reason to freak out.

If the game were realtime? Yeah. You're getting shortchanged pretty hard in gameplay. Turn-based? Well, there isn't anything on a touch screen tablet (which has high-res displays as much as anything else does) that is going to keep you from having access to character customization or selecting poo poo off a menu or out of your inventory.

I would worry more about how connected the world is and how that information is distributed to you than the actual gameplay. As long as it isn't a little Flash phone app or something, you're honestly not limiting yourself much in your design prospects.

Yea, I'm not too worried because the style and scope they have mentioned and in mind isn't exactly the most hardware stretching I could imagine for sure.

Tablets aren't exactly TI calculators either.

Berk Berkly
Apr 9, 2009


Their audience are people who played Shadowrun on the SNES, Sega, and tabletop RPG. There is huge overlap between Tablets and PCs, in terms of both who owns what and how the kind of game they have described so far would play on them. They obviously don't have a prototype yet to start working out details so sweating about catastrophic failure due to cross-platform compatibility might be a bit premature.

Berk Berkly
Apr 9, 2009


evilmiera posted:

Alright, Vampire the Masquerade and Deus Ex crossover game. Who wants to make the Kickstarter page?

That sounds a lot like Vampire: The Masquerade – Bloodlines. It would actually be pretty loving sweet to get a really badass sequal/remake/etc.

Berk Berkly
Apr 9, 2009


ComposerGuy posted:

I preferred the SEGA's combat system and, as you mentioned, the way you crafted and maintained your character. But I much preferred the SNES's general atmosphere and story. If only some combination of the two had existed.

That is pretty much what everyone who played both games and liked them wants to some degree I certain.

I know I do.

WTB Alpha.

Berk Berkly
Apr 9, 2009


Chas McGill posted:

I loved the SNES version, though I've never played the Sega version.

I think I'd just read Gibson's Sprawl trilogy for the first time when I played Shadowrun, so it was the perfect thing to continue my cyberpunk obsession at the time. I also feel it was pretty unusual and advanced for a SNES RPG - it had more in common with the isometric PC RPGs.

The music was also fantastic, particularly the moody bassline and keening melody on 3am on a Summer Night:
http://www.youtube.com/watch?v=ZON1ryN5xlM

Edit: I wonder if anyone can help me find a youtube video of some guy (probably high) trying to beatbox along to it. I think there was a cat in the video.

I remember this poo poo and it instantly brings back such great memories of staying up to 4 AM playing this game on my first night. This was my first exposure to a cyberpunk game at a young age. It just sticks with you forever.

The track broken only by that sudden uptempo as you are shot at from the shadows, from peepholes, off of roofs, and everywhere in between. Jake? Jake is that you? I heard you were dead man...


Edit right link this time. So good: http://www.youtube.com/watch?v=HRvP...&feature=relmfu

Berk Berkly fucked around with this message at Apr 16, 2012 around 00:17

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Berk Berkly
Apr 9, 2009


Chas McGill posted:

Still find myself humming it while doing the dishes/ignoring wife/playing other games/at work. I hope whatever Harebrained do, they keep the super cheesy cyberpunk aesthetic.

I'd actually put down $100 for a straight up graphical (thinking Bastion, but dull and brown) remake of SNES Shadowrun with the same music, gameplay, and story. The game would work well with a mouse interface.

Yea, trying to play it now on an emulator is a bit cumbersome.

Might as well link the who remaster play list for that music:

http://www.youtube.com/user/unununium88#g/u

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