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I dunno if Obsidian is up to the task of making a lovely alien game, doubtful sega would bring them back to the table
Donovan Trip fucked around with this message at 03:02 on Apr 6, 2014 |
# ? Apr 6, 2014 01:07 |
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# ? Apr 27, 2024 04:29 |
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PriorMarcus posted:Even before the game was announced early leaks clearly stated it was a game where you fought predominately human enemies while a single Alien, mostly scripted, stalked you.
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# ? Apr 6, 2014 04:03 |
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The saddest thing is apart from the first two PC AvP games the only good Alien game I can think of is this top down twin stick shooter type game this guy made in Multimedia Fusion (I believe he went on to make Game Boy Color and Advance games with some company not Alien related games though). By twin stick shooter I mean Hotline Miami (was also graphic like Hotline Miami - the aliens and humans all broke up into pieces and the alien pieces could kill you from acid spray). It was really cool because when the aliens were on the screen but not in your character's line of sight they were motion tracker blips and became aliens once your character could "see" them.
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# ? Apr 6, 2014 04:13 |
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There was an arcade light gun shooter in the 90s that took a lot of my money but yeah
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# ? Apr 6, 2014 04:18 |
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Lets! Get! Weird! posted:The saddest thing is apart from the first two PC AvP games the only good Alien game I can think of is this top down twin stick shooter type game this guy made in Multimedia Fusion (I believe he went on to make Game Boy Color and Advance games with some company not Alien related games though). By twin stick shooter I mean Hotline Miami (was also graphic like Hotline Miami - the aliens and humans all broke up into pieces and the alien pieces could kill you from acid spray). It was really cool because when the aliens were on the screen but not in your character's line of sight they were motion tracker blips and became aliens once your character could "see" them. The recent Aliens: Infestation on the Nintendo DS is pretty fun. It's not perfect, but the animations are good and it's a fun metroidvania clone. AvP Evolution on Android and iOS is fun too, and it's got a surprising amount of polish, depth, and replay value for an iOS game.
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# ? Apr 6, 2014 04:57 |
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AvP2010 is okay. None of its campaigns are as good as their AvP2 counterparts but on its own it is a decent first person shooter/meleer/light stealth game.
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# ? Apr 6, 2014 05:06 |
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Xenomrph posted:That's "Aliens: Thanatos Encounter". What I was talking about wasn't that game (it was PC so it had much better graphics and controlled with mouse/keyboard and played like Hotline Miami) but Thanatos Encounter was the game he was eventually hired to make so thank you because I never would've remembered.
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# ? Apr 6, 2014 05:12 |
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DrProsek posted:AvP2010 is okay. None of its campaigns are as good as their AvP2 counterparts but on its own it is a decent first person shooter/meleer/light stealth game. The best thing Colonial Marines did was make AvP2010 looks significantly better in hind sight.
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# ? Apr 6, 2014 11:46 |
Xenomrph posted:The latest developer vids have outright explicitly said the Alien is not scripted. Alright, the Alien itself might not be scripted, but the game is designed to force encounters. "Uh oh, got to use that airlock but it will attract the alien - what? Nah, don't bother trying to find an alternative path, we want you to use the airlock."
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# ? Apr 6, 2014 11:53 |
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PriorMarcus posted:Alright, the Alien itself might not be scripted, but the game is designed to force encounters. "Uh oh, got to use that airlock but it will attract the alien - what? Nah, don't bother trying to find an alternative path, we want you to use the airlock."
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# ? Apr 8, 2014 05:55 |
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You are to the Aliens franchise that Republicans are to politics. So much rear end covering double-talk.
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# ? Apr 8, 2014 05:58 |
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I guess if you still aren't cynical about the Aliens franchise translating into a decent videogame after reading and posting throughout this thread, I guess I kind of envy your wide-eyed innocence.
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# ? Apr 8, 2014 06:52 |
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alf_pogs posted:I guess if you still aren't cynical about the Aliens franchise translating into a decent videogame after reading and posting throughout this thread, I guess I kind of envy your wide-eyed innocence. Xenomrph is a super fan. More power to you I guess that you've enjoyed yourself
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# ? Apr 8, 2014 07:03 |
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alf_pogs posted:I guess if you still aren't cynical about the Aliens franchise translating into a decent videogame after reading and posting throughout this thread, I guess I kind of envy your wide-eyed innocence. I've tried. But it's one of those things that no matter what, will always excite me, and make me happy. It takes me a long time to come to terms with bullshit with this franchise (except for Colonial Marines) so it's not like I'm worried. It'll hit me eventually, or it'll be good. Sad, maybe. But whatever. I'm always there for anything Alien film/game.
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# ? Apr 8, 2014 07:19 |
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I don't know if it's been mentioned (and sorry if it has), but the problem with the Alien franchise at this point is that the xenomorph design just isn't scary thanks to overexposure in (sometimes lovely) media. It went from the thing that even the trailers hid away to being parodied in kids cartoons or featured explicitly on posters(AVP). This game might really scare your kids, but it's more or less fanservice to us at this point. It's hard to even think about a time that this thing once existed and scared people to death based on just how it looked, and it wasn't just some tired cannon fodder in a video game or a comic book. MyronGognitti fucked around with this message at 07:38 on Apr 8, 2014 |
# ? Apr 8, 2014 07:30 |
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I still think you can make it scary if you put it in the right context. Shooting it isn't scary. But imagine a film taking place inside their hive? Once again, back to Alien Labyrinth, which is one of the creepier Alien stories out there. There's so much weirdness you can tap into without ruining the creatures. And honestly, the mystery is gone, so why not show what really goes on there?
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# ? Apr 8, 2014 08:55 |
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Blacktoll posted:You are to the Aliens franchise that Republicans are to politics. So much rear end covering double-talk. An Alien game where you can't kill the Alien is a pretty refreshingly novel concept, the last time that happened was on the Commodore64, decades ago.
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# ? Apr 8, 2014 11:15 |
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Xenomrph posted:I guess I'm just willing to give it the benefit of the doubt when what we've seen looks really cool, and unlike with Colonial Marines, apparently people have actually played some of the game and said "no really, it is as cool as it looks".
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# ? Apr 8, 2014 11:33 |
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How would you make the alien scary in a video game? I think the only game I've played that came close to replicating that kind of horror was Dead Space, which was more a case of jump scares and music than anything else. The creatures in that lost the scare factor less than an hour into the game, and I'm not sure how anything could actually keep the creatures scary? The xenomorph in Alien: Isolation doesn't seem that scary either, especially with how it seems to aimlessly wander around looking for people. I thought one of the scariest things about the Alien movies was how the xenomorphs always knew where people were despite not having eyes. I don't think any characters in the movies would have survived encounters by hiding behind something.
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# ? Apr 8, 2014 11:44 |
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Rip off Amnesia. The longer you look at the alien the more sanity you lose til you finally scream and alert it to your position
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# ? Apr 8, 2014 16:56 |
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Palpek posted:Are you pre-ordering?
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# ? Apr 9, 2014 04:17 |
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Alien: Goatsim would be a nice stopgap. I think the scariest Alien games I have played were ones where you had other stuff to do, and usually died super fast if an alien saw you. The Spectrum game was great for that. There was a game on either the Amstrad or Amiga I think, where you took control of the marines from Aliens and moved them around a ship, all in first person view with little monitor screens for each of the marines. Sometimes you'd open a door and an alien would walk past - you might have had a short window of opportunity to try and kill it, but usually almost straight after seeing an alien, the screen for that marine would cut to static, which was great for horror-type jump scares. I think the thing those games had going for them was they were relatively short, and the alien encounters were (or at least seemed to be) completely random - it was never predictable so you never felt safe moving to any room or opening any door. The Alien(s) games these days all seem to want to be the movies so badly that they sacrifice good gameplay in favor of the storytelling. Amnesia and its precursor did so well because they had a decent mechanic that worked well in context of the games - and ripping it off would be a good idea for sure. An Alien 3 game built like a 3D tower defense would have been interesting, and I think that works within the setting of the movie. A Colonial Marines game where the gung-ho FPS game was turned into something else after discovering that the USCMs were absolutely vulnerable (and therefore totally hosed) would have been so much better than taking an Aliens story and slapping it on a generic FPS. I think having the xenomorph in Isolation wandering around is something that could go horribly wrong - who needs Alien Fudd lightly creeping through the hallways going "Sshhh! I'm hunting Wipleys!" The scariest moments (to me) are in disturbing it - coming across the alien finishing someone off, spotting it uncoiling in the shadows, hearing something in the vents - and when it gets you it is fast and savage. Some of the videos for Isolation look like they have at least the potential to capture that kind of feeling, so I'm not writing it off yet. There's one section in particular where the player looks through a window and is possibly spotted. She retreats and backs into a corner, then notices the xeno has moved, turns around and sees death hurrying toward her down the corridor she thought was a safe route out of there. She turns to run, but it's too late. If that is representative of the experience of playing the game, then gently caress me it's going to be awesome. If instead it is exactly what happens in the game, then it's going to get very old, very quickly.
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# ? Apr 9, 2014 04:57 |
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Xenomrph posted:I guess I'm just willing to give it the benefit of the doubt when what we've seen looks really cool, and unlike with Colonial Marines, apparently people have actually played some of the game and said "no really, it is as cool as it looks". Stop doing this to yourself, dude. Xenomrph posted:But seriously Colonial Marines looks like a total blast, and based on literally every gameplay review on the internet including one by a goon on this very page, it is.
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# ? Apr 9, 2014 05:08 |
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I'll give it a rent, That LOTR game comes out the same day and batman a week after. I am hoping Alien will at least be interesting.
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# ? Apr 9, 2014 06:27 |
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Same here. I rented Colonial Marines, so it being garbage was kinda funny because I didn't pay for it. I won't pay for this either. If it's really, really good, I'll buy it when it's 15 bucks.
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# ? Apr 9, 2014 06:30 |
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I personally had a bit of fun with Colonial Marines. Even though it was a garbage game worth $5 at best.
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# ? Apr 9, 2014 10:57 |
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Dan Didio posted:Stop doing this to yourself, dude. It also hasn't had unanimous praise from people who've played it, either. I recall a RPS feature being quite critical, and pointing out that some journos playing the game actually gave up and walked out because it was so bad. There appears to be some really big problems with the alien AI according to people who've previewed it as well and yeah, there's already frustration amongst them regarding the inclusion of droids and humans to shoot. I'm not sure where Xenomrph is getting the impression that everyone who's played it thinks it's good.
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# ? Apr 9, 2014 11:14 |
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Dan Didio posted:Stop doing this to yourself, dude. And Colonial Marines *did* look good at the time I made that post, it was just that the "gameplay" we were being shown was, you know, a total fabrication.
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# ? Apr 9, 2014 11:17 |
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Yes, the situation we have here is totally different.
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# ? Apr 9, 2014 11:31 |
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What is it with Creative Assembly and bad AI?
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# ? Apr 10, 2014 03:06 |
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Xenomrph posted:We don't know that the game is going to be strictly linear like that. We basically do, all gameplay we've seen so far has been scripted so that encounters happen in certain rooms under certain circumstances with animations specifically for those encounters. I REALLY want the game to just dump you in the space station and play almost like a Metroid title with a completely dynamic enemy, but let's be realistic. Xenomrph posted:And Colonial Marines *did* look good at the time I made that post, it was just that the "gameplay" we were being shown was, you know, a total fabrication. Didn't you make that post when the game was leaked early and was being lambasted left and right by everyone playing it who stated it was a horrendous piece of poo poo? Some gameplay via IGN employees playing in the dark and getting spooked. Not digging the Alien's chickenlegs.
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# ? Apr 26, 2014 04:14 |
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That gameplay looks completely great, and unlike the Colonial Marines gameplay, it's not a total fabrication. They completely nailed the 1970s tactile "lived-in" 'Alien' aesthetics and environments, and it looks gorgeous and incredibly detailed. If nothing else, the game is going to be great to explore. Like I get why people are wary after the Colonial Marines shitstorm, but this is a completely different game in a completely different genre with an entirely different goal (scare the player silly and make them feel largely helpless, rather than "Aliens 2: Now With More Aliens"), and every bit of actual live gameplay we've seen recently is looking like it's going to deliver on that goal. Short of them pulling a Duke Nukem Forever and straight-up scrapping the game and starting over, I'm not particularly worried about the game not being worthwhile given what we've seen so far.
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# ? Apr 26, 2014 05:05 |
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Xenomrph posted:That gameplay looks completely great, and unlike the Colonial Marines gameplay, it's not a total fabrication. They completely nailed the 1970s tactile "lived-in" 'Alien' aesthetics and environments, and it looks gorgeous and incredibly detailed. If nothing else, the game is going to be great to explore. Of course this title can end up amazing but you're really pulling off the Colonial Marines trailer syndrom all over again here. Palpek fucked around with this message at 06:10 on Apr 26, 2014 |
# ? Apr 26, 2014 06:08 |
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Did you watch the IGN video from today where they play the game?
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# ? Apr 26, 2014 06:17 |
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Organs posted:How would you make the alien scary in a video game? The Oculus Rift and a good simulation of the Nostromo.
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# ? Apr 26, 2014 06:53 |
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Xenomrph posted:Did you watch the IGN video from today where they play the game?
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# ? Apr 26, 2014 06:55 |
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McSpanky posted:The Oculus Rift and a good simulation of the Nostromo. A special add-on that causes a horrible monster to burst from your chest and kill you when you die. Include a special achievement for finishing the game with the add-on.
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# ? Apr 26, 2014 07:06 |
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In the words of another Space Marine, "Hope is the first step on the road to disappointment."
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# ? Apr 26, 2014 07:09 |
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They should make this game a rogue-like, trying to escape from the ship in different ways. Also it would be scarier if there was permadeath.
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# ? Apr 26, 2014 07:13 |
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# ? Apr 27, 2024 04:29 |
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Palpek posted:The one that we were talking about where different people play the same section in the dark and end up doing the exact same things? Or is there another one? Look buddy if you don't trust the totally and completely unbiased opinion of a guy with an Alien name and avatar who thinks AvP is a good movie I don't know what to tell you.
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# ? Apr 26, 2014 08:00 |