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Calaveron posted:You can still do sidequests. Hell, I think (might be wrong) some sidequests don't open up until you beat the last boss. No, when the event in the spoilers occurs, that's the point of no return.
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| # ? Apr 17, 2012 14:44 |
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| # ? May 21, 2013 08:15 |
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Relaxodon posted:Is there a list of endgame stuff you can do? I think I am almost at the end.(Just killed a dragon on prison island. Dunban is warning me about going further.) No, you're now at the last stop, so if you go through, you can't do anything else until NG+.
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| # ? Apr 17, 2012 14:46 |
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guys - i bought a new graphics card (radeon 6670) just to play this game in 1080p, and holy crap it's gorgeous. I utterly suck at playing apparently though, as I don't really understand the combat even after reading the tutorials. I'm near the beginning of the game, got the monado and the third party member, and I just get creamed by any group of enemies, even ones my level. It took me nearly an hour to beat the arachno queen, and now i'm running after juju and its taking multiple reloads to blast through mechon. What kind of mechanic am I not understanding? I generally play as Shulk (though I seem to do a bit better when I'm Sharla and just stand in the back and heal), and also, how do i keep my chain attacks going? Sometimes I get a second round, but most of the time the chain attacks end after all 3 characters go once. Apologies if all of this has already been answered, I didn't want to skim through 300 pages and risk spoiling myself. Love the game
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| # ? Apr 17, 2012 14:54 |
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The_White_Crane posted:No, you're now at the last stop, so if you go through, you can't do anything else until NG+. You can beat the game and assuming you don't save over the same file you can still leave the last dungeon, since you can't save in the final final area
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| # ? Apr 17, 2012 15:18 |
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Chim posted:guys - i bought a new graphics card (radeon 6670) just to play this game in 1080p, and holy crap it's gorgeous. I utterly suck at playing apparently though, as I don't really understand the combat even after reading the tutorials. Due to work/baby/general exploring and dicking around I'm about where you are despite owning the game for well over a week. Are you upgrading your arts/equipment and adding gems to your equipment? Does Reyn have aggro increasing abilities that allow you to be ignored by the enemies and attack them properly to charge your chain attack gauge? This thread is an excellent guide for the game's combat system, if skim the thread looking for combat explanations/tactics in will be more than worth your while.
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| # ? Apr 17, 2012 15:23 |
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Calaveron posted:You can beat the game and assuming you don't save over the same file you can still leave the last dungeon, since you can't save in the final final area Well yes, if you go back to a save from before you beat the game, you can do stuff after beating the game. The game only knows where you are from your save files, you don't magically get locked out of content because it scans your brain or something.
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| # ? Apr 17, 2012 15:31 |
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Chim posted:guys - i bought a new graphics card (radeon 6670) just to play this game in 1080p, and holy crap it's gorgeous. I utterly suck at playing apparently though, as I don't really understand the combat even after reading the tutorials. Very general tips: Make sure to enchant everyone ASAP when fighting Mechon so that they can hurt them. Use 'break' attacks like stream edge so that Reyn can topple enemies. Make sure your guys are focusing on one enemy at a time. On the classic controller hit one of the Z buttons and then up on the directional pad. Default, I believe, is that everyone does their own thing, which can turn disastrous quick, especially if Reyn keeps trying to plink away at a Mechon in the corner doing 1 damage to it that you're not even noticing because the battle's so chaotic.
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| # ? Apr 17, 2012 15:41 |
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Chim posted:guys - i bought a new graphics card (radeon 6670) just to play this game in 1080p, and holy crap it's gorgeous. I utterly suck at playing apparently though, as I don't really understand the combat even after reading the tutorials. Also, how are your levels compared to the enemies? Relative level is huge in this game, especially before you get good agility gems. It has a really big impact on hit rate and evasion rate: if you're sufficiently far below the enemy's level, then you'll nearly never hit them and they'll nearly always hit you. Reverse for if you're above the enemy's level. (Agility helps with both of these things.) Within 2-3 levels is generally fine, but if you're having a hard time overall with everything - even random trash while travelling around - then you could probably stand to gain a level or two. One way of doing that is simply to kill everything that aggros you; another way is to do a few sidequests or exploring. Also yeah, keep your arts, skills, equipment, and gems updated. But level is really important.
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| # ? Apr 17, 2012 15:53 |
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Finally found something that can actually kill Dunban and it's really annoying to deal with if Shulk isn't there. Reached Eryth Sea and it's so
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| # ? Apr 17, 2012 15:57 |
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Marogareh posted:Reached Eryth Sea and it's so This was honestly my impression of nearly every drat area in the game. Well okay, Tephra Cave was kinda boring and cave-y. But everywhere else!
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| # ? Apr 17, 2012 16:12 |
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Marogareh posted:Finally found something that can actually kill Dunban and it's really annoying to deal with if Shulk isn't there. Reached Eryth Sea and it's so The question is, have you seen the falling stars in that area yet? I think that's my favorite area to date. Volt Catfish fucked around with this message at Apr 17, 2012 around 16:24 |
| # ? Apr 17, 2012 16:17 |
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thanks for the tips - regeared my crew and leveled them up some and am having a much better time. Also, I'm finding myself kind of short on money - is it OK to sell these "materials" that I have, or should I find more people to trade for my "collectables"? I know not to trade anything with a ! next to it. Just trying to upgrade my gear. Also, so far all I'm seeing are some ultra amazing grassy plains - is it safe to assume that the locales vary greatly later on?
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| # ? Apr 17, 2012 16:34 |
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Volt Catfish posted:The question is, have you seen the falling stars in that area yet? I only saw them from inside Alcamoth when i heard some weird noises then i looked out the windows. The game is quite stunning from afar but up close it's pretty ugly and it doesn't help that it just loves to do close ups on peoples blurry faces. Chim posted:is it safe to assume that the locales vary greatly later on?
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| # ? Apr 17, 2012 16:38 |
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My advice is to go ahead and sell materials, especially if you're not bothering much with sidequests (which is probably the way to go in a first playthrough, so you're not horribly overlevelled and so you can keep seeing the plot unfold).
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| # ? Apr 17, 2012 16:49 |
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Vil posted:My advice is to go ahead and sell materials, especially if you're not bothering much with sidequests (which is probably the way to go in a first playthrough, so you're not horribly overlevelled and so you can keep seeing the plot unfold). yeah, i'm doing a few sidequests but judging from everybodys 100+ hour playthroughs i think i'll be fine just playing mostly story. Sorry about blowing up the thread, but if I'm playing as anybody else but Shulk, how do I get him to cast Enchant? I find myself just petering about for like 45 seconds until Shulk finally decides to do it - is it a better idea to just play as shulk for the beginning?
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| # ? Apr 17, 2012 17:03 |
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How many people worked on this game, and how much time did it take? Between the game systems and enemy variety and bigass areas, there's just so much drat stuff in this gam. I'm not even halfway through and I've played more than two games worth of content. This poo poo is huge. edit: Not to mention that every cutscene is fully voiced.
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| # ? Apr 17, 2012 17:27 |
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sudonim posted:How many people worked on this game, and how much time did it take? Between the game systems and enemy variety and bigass areas, there's just so much drat stuff in this gam. I'm not even halfway through and I've played more than two games worth of content. This poo poo is huge. A lot of people were involved and it took a long rear end time to make, from what I understand. We probably won't see a game of similar opus for quite a while as I'm pretty sure that the only studio that can topple this game or at least match it in scope is Monolith Soft and Tetsuya Takahashi.
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| # ? Apr 17, 2012 18:00 |
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Chim posted:yeah, i'm doing a few sidequests but judging from everybodys 100+ hour playthroughs i think i'll be fine just playing mostly story. Or Sharla, who does ether damage (when she's doing damage at all) and thus doesn't need Enchant. Overall though, AI Shulk is usually pretty decent about throwing out an Enchant at or near the beginning of a mechon fight. If you go to arts and level up Enchant, it mainly extends the duration (and, less importantly, slightly increases the bonus damage), which can also be handy for maintaining it. That said, for gameplay mechanic reasons that would kinda be spoilers to explain at this point, you'll really only run into this concern with Reyn in the early-game events surrounding Colony 6. My advice would just be to control Shulk for that sequence.
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| # ? Apr 17, 2012 18:39 |
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Oh right, I have a question about the Monado's arts. Can you actually get manuals to upgrade them past level four? Not sure if this is a story-based thing or if I've missed the books somewhere.
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| # ? Apr 17, 2012 18:40 |
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So I've finally gotten to the point where my party is no longer 6 levels above everything, which required me to pretty much completely stop doing sidequests. The problem is that I REALLY want to do the sidequests but they make the main game so drat boring with the insane amount of experience that gets thrown your way. I don't mind steamrolling the occasional boss, it makes me feel powerful and effective, but when nothing can stand in your way it makes everything feel trivial. I honestly find myself wishing for 50% less experience so I can do everything and explore every location. I mean, do I really need 1100XP for walking up a hill? I guess I can save sidequesting for my next playthrough, but if I do it on New Game+ then I'll be overleveled and that won't solve the problem of trivializing everything. If I want to do a playthrough where I do everything should I just start a brand new game once I've finished? As much as I adore this game (it really is just the loving BEST) it's making me long for the days of cheat codes and Gamesharks so I could just look up an EXP reduction code or something. Louisgod posted:I'm pretty sure that the only studio that can topple this game or at least match it in scope is Monolith Soft and Tetsuya Takahashi. That's assuming they can break it, first.
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| # ? Apr 17, 2012 18:47 |
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Volt Catfish posted:Oh right, I have a question about the Monado's arts. Can you actually get manuals to upgrade them past level four? Not sure if this is a story-based thing or if I've missed the books somewhere. Story based.
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| # ? Apr 17, 2012 18:48 |
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Volt Catfish posted:Oh right, I have a question about the Monado's arts. Can you actually get manuals to upgrade them past level four? Not sure if this is a story-based thing or if I've missed the books somewhere. AI-Shulk is pretty good at using Enchant as his first Monado Art, it's just a question as to whether he can fill his Talent Gauge quick enough to get it to you easily.
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| # ? Apr 17, 2012 18:48 |
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It's best that you control Shulk since i've seen the AI use loving buster at the beginning instead of enchant which is depressing since you have no choice but to flail at the Mechon in the meantime.
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| # ? Apr 17, 2012 18:59 |
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Marogareh posted:It's best that you control Shulk since i've seen the AI use loving buster at the beginning instead of enchant which is depressing since you have no choice but to flail at the Mechon in the meantime. Worst case scenario when AI Shulk gets Buster Fever you can break/topple with chain attacks, I suppose. I'm just on the leg, myself, and everything is so gorgeous - screw doing quests, I want to run around picking up collectibles and fleeing from ginormous turtles.
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| # ? Apr 17, 2012 19:12 |
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CapitanGarlic posted:Worst case scenario when AI Shulk gets Buster Fever you can break/topple with chain attacks, I suppose.
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| # ? Apr 17, 2012 19:38 |
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Marogareh posted:It's best that you control Shulk since i've seen the AI use loving buster at the beginning instead of enchant which is depressing since you have no choice but to flail at the Mechon in the meantime. What really sucks about AI Shulk is later when you can buy weapons that damage mechon without enchant is that he'll waste a monado cooldown on it instead of using buster. On the plus side though AI shulk can always use the monado whenever there is a vision so there is that.
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| # ? Apr 17, 2012 19:40 |
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Pomale posted:So I've finally gotten to the point where my party is no longer 6 levels above everything, which required me to pretty much completely stop doing sidequests. The problem is that I REALLY want to do the sidequests but they make the main game so drat boring with the insane amount of experience that gets thrown your way. I don't mind steamrolling the occasional boss, it makes me feel powerful and effective, but when nothing can stand in your way it makes everything feel trivial. I honestly find myself wishing for 50% less experience so I can do everything and explore every location. I mean, do I really need 1100XP for walking up a hill? Well, if the story bosses aren't challenging enough, you can try fighting the ridiculously overpowered unique monsters that's on every map. They're on a much higher level than the story bosses and it might take a while until you're strong enough to challenge 'em
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| # ? Apr 17, 2012 19:54 |
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Holy monkeyfuck, it was SO GODDAMN WORTH IT to spend all that time figuring out how to run Xenoblade on Dolphin. Looks amazing. I got it running with 16xAF, 4xSSAA, and double native resolution (similar to 1080p). There's a bit of stuttering occasionally in the crazy massive battles this game has, but I imagine if I just dropped it down to 1.5x upscaling it'd probably sort that out. For me the eye-loving beauty is worth the performance hit. (though of course the textures are gonna stay low-res). So, here's how to run this on Dolphin! First is getting the copy of the game. You may have heard that you can't play the game directly off the disc on a PC. This is correct. You're going to have to dump it. There are a number of tools you can use to do this, but the trick is that none of them work. Well, they do work, just not for you. You literally need one of two specific LG drives to be able to dump Wii discs. Since you don't have them, you'll need to hack your Wii to hijack its drive to do the work for you, and get the image onto an SD card or USB drive or something. You may be able to come up with an easier way to get the image, but I sure wasn't able to. Cough. Ok, now you have the image. You need a special build of Dolphin for this game to make it work. Here is the link: http://forums.dolphin-emulator.com/...69677#pid169677 In case that does not work (those forums seem flaky as poo poo) here are the links directly: x64 - https://docs.google.com/leaf?id=0B-...BhNjcz&hl=en_US x86 - https://docs.google.com/leaf?id=0B-...NlMDMz&hl=en_US Random tips for configuration: I heard some people suggesting Per-Pixel Lighting under the "Enhancement" tab of the graphics menu, but for me this turns music off for some reason. Anisitropic filtering doesn't seem to hit performance much, so go ahead and ratchet that up. This game does need either nunchuk or CC, so go into those settings and set that up how you like. The second or third page of the manual has the controls, so use that as a reference. Hint: "palette" = menu Good luck! Goddamn I can't wait to get back into this.
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| # ? Apr 17, 2012 20:49 |
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There's a much more recent build in the same topic you linked (more than 400 revisions newer) with the same patch applied. I suggest you link to that one.
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| # ? Apr 17, 2012 20:54 |
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That sounds fantastic. How does it look? As for miniquests: I'd honestly advise leaving them on the backburner. Eventually, the EXP you get for quests in a certain area isn't really enough to push your levels forward by that much. If you're at that sort of level, you can tackle the sidequests with less fear of being overlevelled
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| # ? Apr 17, 2012 20:55 |
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Allan Assiduity posted:That sounds fantastic. How does it look? Like this.
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| # ? Apr 17, 2012 21:10 |
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HenryEx posted:There's a much more recent build in the same topic you linked (more than 400 revisions newer) with the same patch applied. I suggest you link to that one. For some reason my brain has a hard time processing that thread. Finding that link was the best I could do. Comparison shots: http://imgur.com/a/SKg09 Make sure to view full-size. As you might imagine it looks even better in motion. For reference, this is at 1280x1056 native resolution running at a fullscreen resolution of 1366x768 (so I guess some quality is lost there, I'm running it on a 720p TV so that's why) with 4xSSAA, 16xAF, and Per-Pixel lighting. I'm on 4GB DDR3, Intel Core i3 560 Dual-Core 3.33 GHz, Radeon 4850HD 512MB. I mean, fairly modest machine, actually. Good luck to anyone else working on this! XboxPants fucked around with this message at Apr 17, 2012 around 22:00 |
| # ? Apr 17, 2012 21:29 |
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Is it just me or is the speed impact of wearing heavy armor pretty small? Or does one or two points of speed per piece of equipment make a huge difference? edit: maybe I'm just used to the life-or-death difference armor weight makes in Dark Souls. Samurai Sanders fucked around with this message at Apr 17, 2012 around 22:17 |
| # ? Apr 17, 2012 22:15 |
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Here, made a side-by-side:
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| # ? Apr 17, 2012 22:15 |
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Really all the patching and fixes and such are confusing to me I just went to the main download page and downloaded the most recent stable build of Dolphin. How is that different/worse than a pre-patched Xenoblade-specific version, if any, and with all the rev numbers floating around, how do we know which combination of releases and patches are the most current?
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| # ? Apr 17, 2012 22:19 |
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Fhqwhgads posted:Really all the patching and fixes and such are confusing to me If that one works for you, then huzzah! Most people have really hosed up audio problems - stuttering & crackling, poo poo like that. If you're good, then you're good. The link I posted has all the patches/fixes/poo poo applied already, no more tricky than running the normal version of Dolphin or any other emulator. Just unzip & run.
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| # ? Apr 17, 2012 22:23 |
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Samurai Sanders posted:Is it just me or is the speed impact of wearing heavy armor pretty small? Or does one or two points of speed per piece of equipment make a huge difference? I didn't even know there was a speed penalty for wearing heavy armor. Is movement speed tied to agility, or is it a specific thing to do with heavy armor?
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| # ? Apr 17, 2012 22:26 |
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Dr. Stab posted:I didn't even know there was a speed penalty for wearing heavy armor. Is movement speed tied to agility, or is it a specific thing to do with heavy armor? edit: also the difference in defense stats between light and heavy armor sure seems small so far. Like I said, maybe I have a Dark Souls mindset and expect them to have a world of difference. Samurai Sanders fucked around with this message at Apr 17, 2012 around 22:32 |
| # ? Apr 17, 2012 22:27 |
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XboxPants posted:If that one works for you, then huzzah! Most people have really hosed up audio problems - stuttering & crackling, poo poo like that. If you're good, then you're good. The link I posted has all the patches/fixes/poo poo applied already, no more tricky than running the normal version of Dolphin or any other emulator. Just unzip & run. I do get some audio echoing during cutscenes when there's a lot of stuff happening on the screen, but that's about it, really. I want to start applying those HD patches to pretty it up even more, but for now I'm just happy everything runs.
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| # ? Apr 17, 2012 22:30 |
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| # ? May 21, 2013 08:15 |
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Dr. Stab posted:I didn't even know there was a speed penalty for wearing heavy armor. Is movement speed tied to agility, or is it a specific thing to do with heavy armor? When you are equipping something, you might notice that your agility is dropping slightly. That's because the heavier the armor, the more it will drop your agility (not by much, but it can add up). It kind of turns into a non-issue as the game progresses though, since there are a few skills that reduce the agility lost from heavier armor. By the end of the game it's possible to have someone decked out in full heavy armor with no agility penalty.
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| # ? Apr 17, 2012 22:33 |






















