|
Violently Car posted:If every single random fight was an actual challenge that required you to put a lot of effort in, you'd be worn out very, very quickly. This is definitely the case. I mean, what game's devs would get it in their head to pull something like that? *cough*FF13*cough*
|
# ¿ Apr 5, 2012 19:07 |
|
|
# ¿ Apr 26, 2024 11:00 |
|
I'm actually not skipping events left and right even though I could. This is a -very good thing-. That and this game wasted no time whatsoever getting interesting. It got good around the first minute or so.
|
# ¿ Apr 7, 2012 16:14 |
|
The Black Stones posted:Xenoblade Chronicles gets hit with a new lowest score. Lowest score the game received before this review? an 8. I know that a reviewer is entitled to their experiences and opinion but with the pacing comment I have to ask this question: Was he playing the same game?
|
# ¿ Apr 8, 2012 18:06 |
|
I've gotten into the habit of having Sharla on point and just healing/buffing/sniping while the other guys rush down. Any pointers for Sharla-sniping, from the more experienced Xenoblade players? (I'm 8 hours in and I've just reached (location, approximately 15% through the main story)Colony 6.) Moreover, does Sharla on point remain viable throughout the game? Where is it a -very- bad or good idea? deepshock fucked around with this message at 14:37 on Apr 9, 2012 |
# ¿ Apr 9, 2012 14:30 |
|
Cao Ni Ma posted:With Sharla, the heavier the armor set is, the more exposed she is. Its horrible and its one of the reasons I dont like using her in the party. I guess there really is a minimum stupidity quota being enforced with these games. At least I'm too busy looking at her abilities and the effect of her shots on enemies to notice half the time. Edit: That said, I'm quite glad that everything else about her as a character (at least as far as the central pit) is pretty good. She's capable, she's skilled, she's smart, and she doesn't yield to men solely because they're men. I hope that events later in the game don't feed me back my words. Edit 2: Oh for Bionis' sake. deepshock fucked around with this message at 21:33 on Apr 9, 2012 |
# ¿ Apr 9, 2012 19:34 |
|
sudonim posted:
That's a relief anyway. If you're going to do this sort of thing, it pays to be equal opportunity about it at least. That said, why reveal MORE for one character the heavier the armor? At the absolute least, why not invert it so that light armors are the embarrassing ones? To bring it away from Sharlachat a bit, I just noticed something pretty cool. At (15-20% mark location spoiler)Central Pit, I took an elevator to run from a gaggle of enemies I couldn't reasonably fight (6 in one group), only to see Reyn and Shulk still having a go at it offscreen, on the higher floor. That was amusing. deepshock fucked around with this message at 21:57 on Apr 9, 2012 |
# ¿ Apr 9, 2012 21:54 |
|
Here's a good way for level 38 characters on the way to the (mid-game location, unique enemy, quest goal spoiler warning) Prison Island seal area with lizards everywhere. Go to the mountain, running past all of the guys, and then focus on the lizards up top. Be absolutely sure to focus on one of the lizards at a time. I used Riki/Reyn/Shulk for this one. Trying to put someone in who isn't durable is disaster. After that, it will be far easier to beat the other lizards on bottom, if you even want to fight them. The unique one (Subterranean Zomar) is going to be nuts, even doing this.
deepshock fucked around with this message at 14:14 on Apr 13, 2012 |
# ¿ Apr 13, 2012 14:02 |
|
Kawalimus posted:
Speaking of which, at what point can (midgame character)Melia reliably ring overleveled douchebag enemies out with (ability)Spear Break? I've tried to do it on several occasions and I haven't been able to get enough pushback to do that. Does she need another ability to combo it with for the best pushback, or does the art need to be leveled more? Also, which locations are best for that on Bionis?
|
# ¿ Apr 13, 2012 14:28 |
|
I just finished the game. The Fecal Reality Index goes up to about 5000% near the end. I know it's only supposed to go up to 100% by the definition of a percentage, but in the last few parts of the game, poo poo gets so real and so cray that it's clear that they didn't care about silly limitations like the definition of the word 'percent'. I won't even put up a spoilered explanation because I don't want anyone to mouse over it by accident.
|
# ¿ Apr 26, 2012 14:44 |
|
Sears Poncho posted:The AI won't do the things that make her awesome (stack electric elementals, use the kick to interrupt arts, etc.) but I played through some of the game, including some late-mid game bosses with her as a party member and I think while maybe not the best person to put in your party, it can work. If you instruct people to attack your target, Melia will release her dots. Apart from that, she isn't very good at AI.
|
# ¿ Apr 27, 2012 15:12 |
|
KUBaNPhillipay posted:Goddamn it! Can somebody tell me how the gently caress I am supposed to beat Disciple Lorithia. I've been going at this for 4 hours now. Even after grinding to level 76 I still can't touch her and I don't know if I have it in me to grind any more levels. This is the only boss that has even remotely given me trouble but she kills me so fast and I can barely even put a dent in her... I have level IV gems and some decent gear and I can't figure out what I'm doing wrong. My party is Shulk, Dunban and Melia. Melia needs to be on point for this one. Reflection and her dots are your absolute best friends, as are Spear Break and Starlight Kick. Also, target Lorithia's nebulae with wide-area dots. Edit: What the poster below me said. Riki is useful for this too. deepshock fucked around with this message at 03:18 on May 4, 2012 |
# ¿ May 4, 2012 03:13 |
|
PlushCow posted:When I hit the end of this game and needed to grind out some levels, there were two places I went: Near endgame, there's one area on Tephra Cave that you get some insane six-digit XP amount just for finding. It's been months so I forget WHICH area, but it'd be somewhere in that part that was (near endgame) blocked off earlier on in the game.
|
# ¿ Jan 25, 2013 22:49 |
|
Ciaphas posted:
The future sight will happen without Shulk in the active party. He can be switched out, if that's what you're asking about. I'd imagine he's still kind of there, shouting from the distance. "HEY GUYS! In 12 seconds this giant frog is going to use Spore Bomb! DO SOMETHING!" Also, I'm pretty sure dazing a target who has a futurebox on it will shatter the box. deepshock fucked around with this message at 15:22 on Feb 2, 2013 |
# ¿ Feb 2, 2013 15:19 |
|
|
# ¿ Apr 26, 2024 11:00 |
|
axeil posted:The unique (well for Americans I guess) British voice-acting was one of my favorite parts of Xenoblade. I'm going to be really bummed if its the same Americans who seem to do all the voices in games these days. Here's one I'd like to see: Have one region in X with American voices and another with European ones. It wouldn't even have to be limited to English. French would have Quebec/Parisian, Spanish would have some flavor of North American Spanish/Peninsular, and so on.
|
# ¿ Jun 22, 2013 16:38 |