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tehsid
Dec 24, 2007

Nobility is sadly overrated.




No key begging in this thread. Please beg HERE!

Before we start, I apologize for this OP being kind of bare at the moment. I'll be expanding over this weekend as I get more hands on time with the game. If you have anything you would like included, PM me and we'll make it happen.


Firefall is a free to play, mass multiplayer first and third person shooter. It is currently in closed beta with the servers only being permanently switched on April 2nd, after server months of being in weekly testing.

Today, Friday the 6th of April, the NDA has been lifted. As of now you can ask any question regarding Firefall and we can answer it without getting banned.
But anyway, now, what is Firefall?

quote:

Firefall is a massively multiplayer online team-based computer game from Red 5 Studios, a studio founded by Mark Kern (previously worked for Blizzard Entertainment on World of Warcraft). It is currently in its closed beta stage and it will attempt to mix element from the MMORPG and MMOFPS genres when it is released.


Firefall feels like an massive, online version of Borderlands. Sort of. While it does have eliminates of MMO's and shooters, it is more of a coop shooter then anything. Groups are not mandatory to advance, and they are not required for very much at all (other then PVP), but they do add quite an advantage when dropping Thumpers down to mine (I'll explain that in a moment) and doing quests, as they do ramp up the difficulty while in a group.

Firefall features FIVE Battleframes; Assault, Engineer, Medic, Dreadnaught and Recon. These are treated as your class types. They level independently from each other, but are interchangeable on the same character. This is a nice way to change it up a little, when you are bored of playing Mr. DPS, you can play Mr. Heals. They can also be changed at respawn in PVP.

Thumpers



quote:

The Thumper is a piece of Army Tech, one of a class of so-called 'calldowns'. It is summoned by players, and then dropped onto a Crystite deposit, which it then automatically begins to mine.

This rather noisy behavior attracts nearby aggressive wildlife (specifically aranhas), leading to the conflict seen in the first gameplay video.

http://www.youtube.com/watch?v=I-CdQmxH96M

Thumpers have a limited amount of hitpoints, as well as a limited crystite capacity, but their exact numbers are unknown. It is similarly unknown at this point if either can be further upgraded by army tech or purchases in the cash shop.


As stated eariler, there are five types of Battleframes.

I'm not going to expand on these myself right this second because I really want to get this thread up ASAP. As soon as I've posted the thread, I'll start building on this part rather then pasting from wiki pages and other sites. Give me time!

If you are comfortable with a class and would like to do a write up, then feel free to PM it to me and I'll post it up.

Assault
The assault armor offers the highest quantum damping and kinectic projectile protection of any of the military grade frames. Capable of withstanding direct blasts from the most powerful armaments, assault frames are commonly used as the “tip of the spear” to drive wedges in enemy lines and open up lanes of attack for more specialized frames.

The extra weight of the reaction cores, coupled with the additional armor, makes the assault the slowest moving frame in the arsenal. But this relative lack of mobility is more than compensated for by the immense power available for custom modifications such as crater modules and afterburners. An assault frame with afterburners engaged is one of the fastest and deadliest moving objects on any battlefield.

The primary weapon of the assault battleframe is the plasma cannon. An inductive magnetic field channels and accelerates plasma at the enemy, detonating with explosive force at the point of impact. Different modules affixed to the cannon can vary the shape, number of projectiles, and behavior of the plasma ball ejected from the weapon.

A well piloted assault battleframe is near unstoppable. Capable of soaking up a lot of damage and dishing out a punishing payback, this popular frame will always have a place in every operator’s loadout.

Medic
The Medic Battleframe is the most recent addition to military battleframe technology. Built for speed, agility and reserving most of its power for medical purposes, medics often play more supportive roles due to their relative fragility.

The medic frame would not have been possible without the advent of two inventions. The first being the crystite reactors that supply enormous amounts of energy to the frame and its abilities and weapon systems. The second would be atomic and subatomic manipulation of matter made possible by a combination of arcfold offshoot technology and liquid airborne smart-gels, armies of smart nano-particles and other atomic machines that carry out the work of healing damaged tissue and manufacturing almost any drug compound on the fly from surrounding organic materials.

The primary tool of the medic is the bioblaster, which focuses a plasma beam of suspended smart-gel, delivering it to nearby targets. These plasma streams can be configured to act as a conduit for any number of designer smart-gels.

By firing these gels at nearby targets, the medic frame can perform miracles on the battlefield. Wounds can be repaired “on the fly” or subjects can be boosted with reserve gel and “overhealed” to provide a short duration reservoir of healing smartgel. Gels can also be configured to momentarily alter performance characteristics of their target, boosting adrenaline, or providing additional dexterity and co-ordination to maximize the damage output of the target soldier.

The additional mobility of the medic frame helps operators keep up with fast moving targets and provide support at crucial moments. Medic frames are often deployed in tandem with assault frames, making for a potent and deadly combination.

Dreadnaught
This heavy weapon tank class packs some serious firepower, and is the perfect option for players who like hunkering down and mowing fools down from a cozy little spot on the battlefield.

Weapons

Signature weapon: Heavy Machine Gun - Gatling-style with rotating barrels.
Alt Fires:

Spin up - Reduces the ramp up time of the HMG at the expense of some energy to keep the barrel spinning (Players achieve maximum fire rate immediately)

Shield - Energy shield that appears in front of the Dreadnaught, blocks shots and consumes energy (toggleable), higher Tiers can reflect shots as well.

Skills

Heavy Armor - White translucent shields rotate around the Dreadnaught while he takes less damage from incoming shots.

Turret Mode - Locks the Dreadnaught in place, limiting his turning mobility but providing a big boost in offensive damage capability.

Thunder Dome - Creates a force field around the Dreadnaught's current position for a period of time, locking in any enemies inside as well as blocking any external shots.

Dread field - Creates an area of effect that for each enemy within the radius, and amplifies the Dreadnaught's damage by 10% for each enemy for up to 300% damage maximum.

Repulsor Blast - Charged ability that knocks players back in all directions with energy drain/damage as secondary effects.

Engineer
A team support battleframe perfect for your engineering specialist is designed for defensive placements and resupply of troops. Deploying turrets, shields, repair stations and pulse generators the engineer ( especially a good one ) is a sexy addition to any team. One engineer with the right equipment can become a choke point for your army to completely shutdown enemy movement.)

Recon
The recon frame reflects several critical design choices. Recognizing how critical it is for Recons to be able to relocate after taking a shot, engineers slimmed the battleframe as much as possible, adding stabilizer fins and focusing nearly all of the energy from its single crystite reactor core toward its jumpjets. This decision enables Recons to have the greatest jump/flight capabilities of all the battleframes, buying a full three seconds of ascent before the engine’s failsafe kicks in, killing propulsion until the engine has cooled sufficiently. Unfortunately, the one drawback to this is that coolant tubes are distributed throughout the rest of the body to help quickly mitigate the heat of the jumpjets. The tradeoff that comes from such outstanding maneuverability and evasion capability is that a great deal of body armor has been sacrificed, and as such, the Recon has the least amount of health of all the battleframes.

The X300 Gauss rifle is a mass driver that uses very precise electromagnetic sequencing to hurl the bolt at blinding speeds. As the bullet travels down the barrel, magnetic solenoids fire on and off within nanoseconds of each other, pulling the projectile ever onward at greater and greater velocities. The headshot from this bolt is often lethal, and it can devastate the morale of nearby troops when they are plastered by skull fragments.

The Recon has three special auxiliary attacks. The operator can choose to load a resonating bolt, a cryo bolt or a long-range mine. The resonating bolt burrows an explosive bolt into its target, with a delayed detonation fuse. It’s the bolt of choice when your opponent is one kilometer away and retreating, rushing back into their base. By using this delayed fuse attack, your bolt has the chance of injuring more than just the original target. The cryo bolt is a thin-shelled projectile that contains liquid helium-4, which is chilled to nearly absolute zero (−460°F). When the shell hits its target, it bursts, causing very little damage but severely crippling mobility, not to mention a great deal of unpleasantness. The third auxiliary attack is long-range mines, which the Recon discharges by hand rather than by rifle. One of the most famed recons, Garrison McRory, developed quite a reputation by planting long-range mines on mortally-wounded enemies. When they unwittingly flagged their medics over for relief, they often both went boom. There’s a reason Garrison remains a nomad even to this day.


Currently, there are only a set of tutorial missions available. You go to the quest giver and receive a mission objective, with locations marked on the map and displayed on the UI. They can range from "Collect/Search 5 Spacebutts" to "Kill 50 dudes". These missions are a base which will be added onto once more content is added. Like any RPG, you gain XP and rewards for handing in missions. You can sometimes stumble into towns that are being attacked or find other groups of players doing Thumper drops. There are minimal random events in the beta, but it is due to be expanded on in time.
PVE is handled quite well. Alone or in a group the current missions are enjoyable and do a decent job of teaching you the mechanics of the game. Drops from some mobs and some quest rewards can be used in crafting which can grant you new weapons, upgrades and battleframe mods. I will expand on this once I've had a few hours sleep and a bit more time with this side of the game.


Currently in the beta there are 4 types of PVP matches.
2 Team Deathmatch maps
1 Sabotage mode (Think Rush maps from the Battlefield series)
1 Harvest mode (Think Conquest from the Battlefield series, first team to 600pts wins)

So far, the maps are well balanced, but have a few issue with getting stuck in terrain. It has been acknowledged by Red5 and they are working on it.

Again, once I've sunk more time into this side of the game (well, other then TDM, I love that poo poo) I'll expand with pictures of the maps and more.



Screenshots




Video
2 HOURS of streamed gameplay footage from the developers
G* Trailer
PAX 2011 Trailers
More to come once the NDA lifts.


Currently, we have no real banner to fly under in game. Army's (guilds) are not in the game yet. Once they are, we'll have something ready asap and it will be posted here.

Remember one thing. The world is instanced, so to join up with a buddy you need to /invite playername to get them in your squad, then have them /joinleader to go to your instance.

But if you want to get in touch with goons who play...

Add yourself and steal usernames from this awesome spreadsheet!
https://docs.google.com/spreadsheet...VWhzdE5QZk1oRUE

Join the steam group!
http://steamcommunity.com/groups/firefallgoons

IRC
#firefallgoons on irc.synirc.net
irc://irc.synirc.net/FirefallGoons

Or follow this link.
http://mibbit.com/?channel=%23Firef...=irc.synirc.net

We have a mumble setup for when you are in game. Just ask in IRC for the details. You are all more then welcome to join it.

tehsid fucked around with this message at Apr 6, 2012 around 16:19

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tehsid
Dec 24, 2007

Nobility is sadly overrated.




The F key is your friend. It even stands for friend. Use it.

It's a connection to the SIN network, which is basically the information network your HUD uses. The F key does a lot of things.

    *If used on an enemy, marks them on the minimap as red dots.
    *If used on an enemy, allows you to see indicators of them through walls as they've been "marked".
    *If used on an enemy, causes nearby Engineer turrets to target them if they aren't targetting something else. Use it on the big guys (Terror Claws, Rageclaws, Chosen) when you're out thumping.
    *If held down, shows you NPC, player and enemy names, as well as what items are dropped on the ground lying around, even through walls. This is pretty useful in towns to locate shopkeepers, or so you can see what item an enemy dropped without running across the desert away from your repair station.


It's especially important to your allies when you're playing PVP, so they aren't blindsided by six enemies walking around the corner after just having killed you.

tehsid fucked around with this message at Apr 6, 2012 around 15:54

maketakunai
Jan 11, 2006

What do you mean,
"it's only a game"?!


* Holding [F] while looking at a piece of equipment or module will allow you to see what its stats are before picking it up.

Alt ` or Alt ~ brings down the console, for those of you that like to tinker around. Of particular note is showfps 1 once you have it up.

You can swap between first and third person with the middle mouse button, and there's a toggle that makes it so while sprinting, you're in third person view.

The Scan Hammer is a potent weapon against masses of little bugs, if you're a medic or engineer without an AOE weapon it can one-shot groups of them as long as they're close to the front of you - it does about 400 damage.

Water deeper than the bottoms of your shoes is fatal.

Also, I think the game is currently being developed on Nvidia cards, so there's not too much optimization for ATI cards yet, but they're getting better and it's certainly still playable. The game scales pretty well too, my terrible computer from like ten years ago can still run it pretty smoothly on ultra low settings.

PAX 2012 Intro Cinematic:
http://www.youtube.com/watch?v=BrWxvQLl9qg

maketakunai fucked around with this message at Apr 8, 2012 around 01:05

tehsid
Dec 24, 2007

Nobility is sadly overrated.


maketakunai posted:


The post above yours was going to be for tips and tricks. Apparently it didn't take long to get any.

Cheers, I'll add it in!

tehsid fucked around with this message at Apr 6, 2012 around 15:55

kri kri
Jul 18, 2007



Nice title! I hope they add in better friends management soon. They seem to be communicating very well with their community.

waspinator
Oct 18, 2004

by Y Kant Ozma Post


Looking forward to playing this later. I've been in the beta a while but never actually logged on to one of the weekends to give it a shot.

kri kri
Jul 18, 2007



Is there a way to change your instance? The one I keep getting put into has like 3 people in it.

drunkill
Sep 25, 2007


friendship is magic
in a pony paradise
don't you judge me

I've been having fun. Couple of hours playing around exploring the place. I love the environments, makes for some good exploration wandering the coastline and then forests inland. Obviously it'll be better once the inland towns/locations are activated with monsters and functional NPC's.

I wish you could glide whenever. I know that'd mean really fast travel around the place but gliding is so fun and there are some great cliffs way higher then any glidepoints in the game so far. Wanna glide everywhere.

maketakunai
Jan 11, 2006

What do you mean,
"it's only a game"?!


kri kri posted:

Is there a way to change your instance? The one I keep getting put into has like 3 people in it.
Manually, I don't think so. If you know someone on an instance with a lot of people, they can /invite you to their squad, then you can /joinleader to go to their instance.

Apple Craft
Mar 8, 2012


waspinator posted:

Looking forward to playing this later. I've been in the beta a while but never actually logged on to one of the weekends to give it a shot.

Nice. Meanwhile, many people have been signed up for the beta for a long time without ever getting an invite and have been unable to play.

It is hoped that after PAX, R5 will be more and more generous with invites. Hopefully to the point of basically being open beta.

maketakunai
Jan 11, 2006

What do you mean,
"it's only a game"?!


Apple Craft posted:

It is hoped that after PAX, R5 will be more and more generous with invites. Hopefully to the point of basically being open beta.
The game is still a long, long way from release, probably at least a year, maybe two, and the servers (particularly in regards to AI) have already been complaining from the stress just from this past week of being open 24/7. It likely will be quite a while until they start flooding people with invites, especially because, well, typically MMO "open betas" tend to be the completed game, so a lot of people will get the wrong idea about it.

The only reason the NDA is lifted is because PAX players get to see the live content and it wouldn't be fair for them to be able to talk and not us.

tehsid
Dec 24, 2007

Nobility is sadly overrated.


That is something people need to remember with the game so far.

Its very early. There is limited content and some things are broken, unbalanced or just strait up don't work. This is the point of the beta. If its broken, not working or bugs out, submit a bug report. And god drat it, submit a good bug report. More then "I'M STUCK ON A ROCK" or something as inane as that.

The developers are great and are listening to people. And the amount that has changed since it went 24/7 is amazing. We just need people who will do the right thing, not just play it and say its poo poo because something isn't working right for them.

Sgt. Anime Pederast
Apr 17, 2001

Superior Original Forte

I've been trying this out. It feels a lot like global agenda. I mean a LOT like global agenda. It's fun though!

The Quake
Nov 1, 2006



Recons are definitely the easiest class to play at the moment. Not only do you get more exp for headshotting things than actually killing them, you can kill them from ranges/altitudes way out of harms way. This means you can level up a lot faster than the other classes. They're also pretty dominant in PvP, considering you can kill any class in what, two hits? Everyone else's weapons just don't seem to scale on that level.

Not that I'm complaining, I much prefer dying fast and furious compared to the monotony of a game like Global Agenda where it takes years to kill just one dude.

S.T.C.A.
Feb 22, 2005
Crazy Arab

Pretty useful bug you should know about regardless of class unless it was patched since last night: Use your Scanhammer at any time to reload all of your weapons and give you full ammo.

Engineer is bar-none king of PvE farming solo (insofar as getting m@d resources, assuming you can find some 30%+ coralite spots still; I swear they just nerfed the gently caress out of everywhere because I went from regular 35-40% spots to never finding poo poo above 20%). Here's some Engineer tips assuming you've completed Drop the Hammer and understand how your scan hammer and tiny thumper work:

+ Your repair tool works as a heal-over-time applicator. Tap primary fire once, and you apply a heal over time buff to whatever you're repairing. Hold primary fire, and you're wasting ammo. Good for you! Note: you can hurt enemies by holding primary fire but this has been pretty heavily nerfed from the time that it used to act like you were holding a thermite torch to someone's junk, so... just don't bother imo, since you'll get a much better alt-fire at level 13 (drain beams). Till then, you can alt-fire for bolts, which are alright. Note: Some people claim I'm wrong RE: primary fire in PVP, and I may well be! Try it yourself a few rounds.

+ Save up all your resources and only craft player rewards at level 4 (gives you a backpack with two ability slots + repair station, your second ability) and level 6 (gives you the OmniFast frame for +7% movespeed, which gets you around faster; you can slot the Jet Thrust module it gives you, but Jet Thrust is currently garbage, so when you can replace it with a movespeed module for a total of +14% movespeed). Past that I'm not really sure since I'm only about to hit level 9 and really all you need is the level 4 reward and the next item:

+ At level 5, go to a Secondary Weapon vendor for a Launcher nanoprint. The launcher is a grenade launcher. It does less DPS than your starting assault rifle *to a single target.* To the hordes of bugs that will assault you while thumping, it does eleventy-billion times as much DPS since it hits a shitload of enemies. It bounces weird on impact with the ground, but it explodes on impact with enemies or player-created buildings (does not hurt your buildings) or even players (doesn't hurt them outside of PVP). Once you're level 5 you're really set, but I mentioned the OmniFast frame because it's nice to go fast. The launcher is also a great weapon in PVP if you can aim it right in TDM or can spam control points well in non-TDM.

+ Now, you save for a Light Thumper. The hardest parts will be the Titanium Carbide, but this can be easy: go around till you find 'Local Event: Crashed Thumper.' These happen in the same spots and usually respawn quickly. Just run around to all the sparkly parts and Interact with them and they'll drop some Carbide. Daily quests and other Local Event also reward carbide, but the odds are good that you won't be able to easily handle them just yet (maybe at 5 with a launcher and some awareness).

+ Once you have a light thumper, you can easily get hundreds of coralite per thumper load (solo; this is split among squad members) and pretty decent exp by virtue of what spawns. Don't be afraid to call back the thumper at 40% capacity until you get the hang of it/find areas to exploit the geography to keep bugs in easier to kill positions, because every % is worth the same amount of resources in the Thumper than the last; the only difference with higher % is that tougher bugs spawn (for sure) and POSSIBLY more loot drops from them, but I'm not really clear; for some reason if I solo a light thumper, I get massive loot drops (like just watching the loot drop) but if I'm in a squad, very few items drop at all. Not sure what's up with that, because loot is 100% not instanced; something drops, it goes to whoever grabs it first.

Medic is my highest class, though. Medics currently benefit from two things:

1) The fastest exp in PVP because if you heal people and they get kills, you get Heal XP plus Assist XP.
2) If you have a partner, the two of you can go find the Melding, go a few yards into the melding healing each other (the melding hurts you over time) and once you go juuuust far enough in that you're getting the +40 exp every 5 seconds, tape/rubberband your mouse or otherwise ensure your system is constantly sending the "I am holding down my heal button" command, go to sleep, and wake up with a shitload of levels.

Medics are also very fun, in the same exact way that TF2 medics are fun. In fact you ARE the TF2 medic, except you have no ubercharge, though you do have a semi-kritzkrieg ability, Supercharge. Also you can carry a grenade launcher if you want, as well as a healing grenade launcher.

S.T.C.A. fucked around with this message at Apr 6, 2012 around 17:56

maketakunai
Jan 11, 2006

What do you mean,
"it's only a game"?!


One thing that's really cool about the game is that they can sort of push content to you or change it without a patch. I think textures are streamed to you (for now) instead of locally stored, people have mentioned seeing geometry show up in towns that wasn't there when they walked by a little before that, I've gone into a PVP match just after crafting some stuff, come out of the PVP match and the icons for crafting recipes were changed as well as the time requirement was reduced.

Last night I was exploring and there were four areas available on the map - Bay of Bones in the northwest, Copacabana east of that, Trans-hub Command in the southwest and Broken Shores in the southeast. Each of these areas has a SIN network where certain features are available, it's basically a circle extending from a certain point in the area. On the map, there was an air bubble in the poisonous melding to the southwest of Trans-hub Command with a SIN network there, and a SIN network northwest of Bay of Bones in the melding, and that was it as far as I remember.

Today, without having patched the game, the map shows another three new SIN networks north and northwest of Bay of Bones, an accessible (I believe) SIN network southeast of Broken Shores, more SIN networks south and southeast of that, and another air bubble in the melding to the east of that newly accessible SIN network. These areas were all previously covered up by the melding, as far as I know. Obviously, the map geometry was there already, but it's cool how they can server-side screw with what areas are accessible or not.

edit: or possibly I just forget literally everything because I was just informed that the area SE of broken shores was here before.


S.T.C.A. posted:

+ Your repair tool works as a heal-over-time applicator. Tap primary fire once, and you apply a heal over time buff to whatever you're repairing. Hold primary fire, and you're wasting ammo. Good for you!

Note: you can hurt enemies by holding primary fire but this has been pretty heavily nerfed from the time that it used to act like you were holding a thermite torch to someone's junk, so... just don't bother imo, since you'll get a much better alt-fire at level 13 (drain beams). Till then, you can alt-fire for bolts, which are alright.
I know the repair tool works like that, but it feels like when it's under attack by enemies, holding the repair tool on it keeps it up longer, especially if multiple players are repairing it. Maybe I'm just imagining it..

I thought the repair gun damage was terrible too this week, but actually using it more in PVP, I'm getting more kills with it than assault rifle or launcher did for me. Might be because you don't really have to aim it. You also don't have to switch back to the repair gun to fix your stuff if you're hanging around it.

maketakunai fucked around with this message at Apr 6, 2012 around 17:08

Essobie
Jan 31, 2003

WHAT? THIS IS MY REGULAR SPEAKING VOICE.
Is this better?


tehsid posted:

The F key is your friend. It even stands for friend. Use it.

Well, I guess my first question now that the NDA is lifted is: can you configure your keys? If you can't, are they planning on adding that? If you can, are there anything (such as the F key) that are hard coded that you can't change no matter what?

ESDF is for movement. Everyone should know that by now.

maketakunai
Jan 11, 2006

What do you mean,
"it's only a game"?!


Essobie posted:

Well, I guess my first question now that the NDA is lifted is: can you configure your keys? If you can't, are they planning on adding that? If you can, are there anything (such as the F key) that are hard coded that you can't change no matter what?

ESDF is for movement. Everyone should know that by now.

The only thing unbindable that I know of is the console (ALT-`), everything else is in the key bindings menu, including fire weapon.

S.T.C.A.
Feb 22, 2005
Crazy Arab

Is there any way to quickly level an Assault or Dreadnaught?

HiggsBoson81
Mar 22, 2012


S.T.C.A. posted:

Is there any way to quickly level an Assault or Dreadnaught?

The only way to quickly level anything is PvP. Being in a squad will help normalize the XP a bit for a group of people but that's more beneficial for engineers/medics than it is to classes that get a lot of kills/assists like assaults and dreads. I think being in a group might give a slight buff to xp gain overall as well, so 5 people in a squad gain more total than they would have as individuals.

It's worth noting that medics also benefit the most because kill/assist xp is split in a group but healing xp isn't, so they get most of the xp they would normally gain while playing solo and also benefit from the kills and assists of their squad mates.

GetWellGamers
Apr 11, 2006

The Get-Well Gamers Foundation: Touching Kids Everywhere!

Things they're super-obviously going to charge money for

Manufacturing Slots- You start with one, can buy a second, and there are two more spots on the UI they could go.

Quick Travel/"Town Portal"- Either to the SIN towers, or from the dropship pads, but there's clear town-to-town traversal options that will likely be saved for paying customers.

Build times- Crafting items- which is how you'll get 90% of your gear- can take anywhere from 20 seconds to half an hour, depending on what you're doing, and I'd be shocked if there wasn't some kind of accelerator for sale when the store goes live. It just seems too obvious a "This is what you get for free" time sink.

Resources- Grinding materials for crafting will be the number one complaint/grind in this game, I'm certain of it. I don't know if they're going to let you buy bundles of resources outright, but I'd bet my last dollar they've given it serious consideration.

Everything's still skill-based during actual gameplay- the dreaded "Pay to win" doesn't look like it'll happen here- but it really seems like they've gone for a "Pay to lazy" scheme, in that the timesinks of the game can be bought off to maximize the time you spend just shooting things.


Doctor, doctor, give me the news

Medic is my class of choice, so I'll drop a few words here, too.

As a medic, your primary weapon is the Healgun, which behaves in much the same way as the Medigun from TF2, though with a more forgiving cone of fire- e.g., if you're healing someone and they jump behind you, the beam will twist to keep healing them, the only restriction once you've tagged someone is the distance of your beam.

The primary fire of the healgun remains the same- hold button, give HP- for every medic weapon I've encountered, but it's the alt-fires that change things. You can have the Vampric Healguns, whose alt-fire drains health from enemies and gives a portion of it to you. These are good PvE guns, because it can keep you going off of small, dumb enemies like the workers when you get damaged. By contrast, the HealMax Healguns have an alt-fire that can overcharge the people you're healing, giving them up to 150% of their health. I tend to favor these for PVP, because you're never really going to be able to lock on to someone long enough with the Vampiric gun to make in difference in their health or yours, so it's better to just give your allies a larger HP pool going into the fight.

Don't forget your alt-fire runs off the same energy pool as your jetpack, if you're one of those space ninja types

Along with your weapons, the Medic has a Healing Wave special ability right off the bat, which is you go-to "Oh crap" button when things get hairy. Healing Wave not only instantly gives you a large chunk of health back, but it heals anyone in a ~120 degree arc in front of you, as well as dealing damage to any PvE targets and knocking back both PvP and PvE targets. Later on, you get Defibrilate, which is a special ability bypassing the "Revive" timer, so that you can instantly pick a teammate up with full health, useful in PvP situations but I'm more of a PvE-er so it sees little use from me.

Also, just a quick not on sub-weapons: The (Grenade) Launcher sub-weapon is an absolute murder machine, if you've got the skill to use it. I'd recommend holding off until you've got either a clip extender or reload speeder module for it, though, because stock it's just not enough to take into a prolonged firefight.

S.T.C.A.
Feb 22, 2005
Crazy Arab

GetWellGamers posted:

Also, just a quick not on sub-weapons: The (Grenade) Launcher sub-weapon is an absolute murder machine, if you've got the skill to use it. I'd recommend holding off until you've got either a clip extender or reload speeder module for it, though, because stock it's just not enough to take into a prolonged firefight.

Eh, even if you get lucky and roll a no-slot ClipMax (+15% clip size) launcher, that still gives you six shots per reload. I've been using that since level 5 and cannot WAIT till 12 to try to start rolling for blue launchers, because this poo poo is not cutting it as you said. I mean, it works for PvE just fine, and I hurt people, but going against level 15s, I need something better. Plus it's just not as fun as being able to make even MORE explosions in PvE.

S.T.C.A. fucked around with this message at Apr 6, 2012 around 19:08

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head



S.T.C.A. posted:

Pretty useful bug you should know about regardless of class unless it was patched since last night: Use your Scanhammer at any time to reload all of your weapons and give you full ammo.

Engineer is bar-none king of PvE farming solo (insofar as getting m@d resources, assuming you can find some 30%+ coralite spots still; I swear they just nerfed the gently caress out of everywhere because I went from regular 35-40% spots to never finding poo poo above 20%). Here's some Engineer tips assuming you've completed Drop the Hammer and understand how your scan hammer and tiny thumper work:
Everytime you thump a spot it lowers the Mineral percent, so if someone was there and used a thumper before you, you won't see the original value.

Essobie posted:

Well, I guess my first question now that the NDA is lifted is: can you configure your keys? If you can't, are they planning on adding that? If you can, are there anything (such as the F key) that are hard coded that you can't change no matter what?

ESDF is for movement. Everyone should know that by now.
Rebinding is still a bit of a mess, as it tends to save or revert randomly during login.

Lemon King fucked around with this message at Apr 6, 2012 around 19:16

S.T.C.A.
Feb 22, 2005
Crazy Arab

Lemon King posted:

Everytime you thump a spot it lowers the Mineral percent, so if someone was there and used a thumper before you, you won't see the original value.

Right, but before, even though I'd tend to drain a spot of resources in 2-3 light thumper pulls, it would respawn kinda quickly so I could go between 2-3 points and constantly farm 30%+ coralite. Now, the respawn takes forever, and the spots that I normally frequent are without exaggeration always drained ever since 24/7 beta began (like 4.23% crystite drat near all the time) so I have to hunt for new spots, all of which seem to suck. Unless not-scanning magically keeps the percentage high, which it might*, then it makes no sense to me, but I'll give it a shot.

* I say it might because normally when you scan an area, the mineral % shows on your minimap and won't disappear until the spot is depleted, but the last thumper load (at least seems to me) to still match the scanned %. Once, after two thumps, midway during the third (which started while the map marker was still there) I scanned at the end, it showed no more minerals, and I pulled out the thumper and got nothing by earth and crystite. Kind of buggy as poo poo so who knows.

maketakunai
Jan 11, 2006

What do you mean,
"it's only a game"?!


For you explorers, I put together a little image showing how to get to Sunken Harbor, though there's not much there yet, you can at least hook up to the SIN network there. You have to fly through some melding, but there shouldn't be too much of a problem.



Also, if you take screenshots, they get stored in \My Documents\My Pictures\Firefall\, and whenever you take one, a little XML file gets updated which.. has a lot of information, actually. It tags every player/NPC that's in the screenshot. For example, the following is when I was defending a thumper and another player came over to help.

quote:

code:
<image src="Wriggle~Apr-5-2012~New Eden~2~p3.png" ui="true" width="1280" height="1024">
		<meta>
			<zone>New Eden</zone>
			<date>Thu Apr 05 14:55:40 2012 GMT</date>
			<location x="1015.5" y="-17.2" z="401.2"/>
			<health current="1212" max="1224"/>
			<shield current="0" max="0"/>
			<energy current="250" max="250"/>
			<loadout class="bunker" name="Engineer">
				<chassis level="4" quality="uncommon">OmniTough Engiframe I</chassis>
				<backpack level="4" quality="uncommon">Engipack II</backpack>
				<weapon level="7" quality="uncommon">QuickloadMax Launcher I</weapon>
			</loadout>
			<caption></caption>
		</meta>
		<tags>
			<tag center-x="584" center-y="716" radius="692">
				<type race="human" gender="female" faction="accord" level="7">player</type>
				<title>Wriggle</title>
				<note></note>
			</tag>
			<tag center-x="203" center-y="282" radius="5">
				<type race="gaea" gender="male" faction="gaea" level="1">player</type>
				<title>Small Mosquito</title>
				<note></note>
			</tag>
			<tag center-x="163" center-y="530" radius="1">
				<type race="gaea" gender="male" faction="gaea" level="1">player</type>
				<title>Aranhas Worker</title>
				<note></note>
			</tag>
...
			<tag center-x="421" center-y="481" radius="7">
				<type race="human" gender="male" faction="accord" level="6">player</type>
				<title>LeadZeplin</title>
				<note></note>
			</tag>
			<tag center-x="712" center-y="487" radius="6">
				<type race="dark_one" gender="male" faction="chosen" level="1">player</type>
				<title>Chosen Assault</title>
				<note></note>
			</tag>
...
		</tags>
	</image>
A little off, since it says NPCs are 'player', but, still. drat. Someone could probably make a pretty good screenshot browser with those XMLs.

maketakunai fucked around with this message at Apr 6, 2012 around 20:14

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head



Sweet, race info.

Lemon King fucked around with this message at Apr 6, 2012 around 21:06

Aitro
Jul 26, 2003
I LIKE SHITTY 80's MUSIC

Engineer is my highest right now at 7. I have the forcefield but can't slot it because I don't have the drat engineer pack with the 3 slots. And if you try to slot it in the same slot as turret or repair, it deletes it completely.

There's also a bug with repairing engineer deployables, you can get free xp. If you go into the purple areas and drop down a repair and turret and just stand there repairing them, easy +200 xp every 10 or so seconds. Saw it on the beta forums.

Kabuki Shipoopi
Jun 22, 2007

If I fall, you don't get the head, right? If you lose the head, you're fucked!

maketakunai posted:

For you explorers, I put together a little image showing how to get to Sunken Harbor, though there's not much there yet, you can at least hook up to the SIN network there. You have to fly through some melding, but there shouldn't be too much of a problem.



This is quite difficult. The gliders are sensitive down to the pixel, if you veer off course in the slightest you might as well dive bomb into the water and start over. You absolutely must be higher than the palm tree or else you will drop short of the shore and die in the water.

I can make it to the bend just before the thin part of the warp, but it drops me into the water every single time.

Kabuki Shipoopi fucked around with this message at Apr 6, 2012 around 21:28

Revelant
Jul 27, 2007

Ask me about my male escort services. 30% Discounts for Goons.

Disappointing that medic is the same heal beam it is from Team fortress. I could think up a more unique way to heal.

Rather than a beam, the medic should shoot/charge globs of gel in a short arc (same as unreal weapon ), firstly you can have it stick to the players slowly being absorbed if they are above 100 hp (eg boosting to 150 hp with 5hp lost per sec). So you would have an visual indicator that he has boosted hp. He could absorb it instantly if under 100hp so normal healing works aswell.

The medic could charge the shot up to say 80hp and fire it at his teammate for a quick hp boost rather than small globs.

Then you could have if the medic misses the target it falls to the ground , lasting 5 secs before despawning give 50% of what the glob was worth. This would make it that the medic actually has to aim his gun, and would limit its range due to the arc. This could also be used exactly as a weapon in unreal, creating mines to heal teammates or damage enemies.

There we go , I have made a medic heal weapon that is far more interesting that the beam heal.

Opinionated
May 29, 2002


It would be nice, but I bet it would cause a lot more server strain. They are still handling the AI and other lag so I doubt that mechanic would work very well at this point in development.

That being said, I think this game has a lot of potential as long as they don't push it out too soon.

maketakunai
Jan 11, 2006

What do you mean,
"it's only a game"?!


Sharkelberry posted:

This is quite difficult. The gliders are sensitive down to the pixel, if you veer off course in the slightest you might as well dive bomb into the water and start over.

I can make it to the bend just before the thin part of the warp, but it drops me into the water every single time.

You really can only make the slightest movements up or down, it takes practice. You can make turns a little faster, but you have to be careful that turning your mouse doesn't make you go up/down more. The part after the bend is pretty tough because if you're close to the wall, you might not see the ground which makes telling if you're level or not pretty difficult.

maketakunai fucked around with this message at Apr 6, 2012 around 21:38

HiggsBoson81
Mar 22, 2012


Does anyone know how people are getting purple drops? Is it from crafting level 15 blues and critting because that seems ridiculous.. Do mobs drop equipment based on your current frame level so once I get higher the stuff from light thumpers will drop purple or ...what?

OrangeSoda
Oct 8, 2007

OrangeSoda digivolved into Monzaemon!

OrangeSoda has unlocked BEAR POWERS!


Major parts of PVE are not in yet, but from what I can tell so far, it's going to be far more difficult than it sounds. The Chosen, the humanoid enemy soldiers that seem to play the role of the main antagonists in this game, are smart and very accurate with their weapons (Despite a error that was recently patched out that would cause all the enemies to forgot how to fire their guns).

The main part of PVE most likely will not be quests, but gathering resources for both yourself and the human controlled cities, as well as keeping them from falling to the chosen. Lets not forget pushing back the melding to actually "add" more playable game world.

SlayVus
Jul 10, 2009




I made it. I'm going to check for resources.

Edit: No resources over here yet. \/ I'm using Scan Hammer to check.

SlayVus fucked around with this message at Apr 6, 2012 around 21:52

maketakunai
Jan 11, 2006

What do you mean,
"it's only a game"?!


SlayVus posted:

I made it. I'm going to check for resources.
You can just try and drop a Tiny Thumper, most places with no content won't actually let it fall down (even though it says "Thumper Incoming"). I think Sunken Harbor's the same.

maketakunai fucked around with this message at Apr 6, 2012 around 21:52

SlayVus
Jul 10, 2009


I found this tree, it likes dancing around.

YouTube video of said dancing tree
http://www.youtube.com/watch?v=9Twx_yZbb0M

SlayVus fucked around with this message at Apr 6, 2012 around 22:21

Essobie
Jan 31, 2003

WHAT? THIS IS MY REGULAR SPEAKING VOICE.
Is this better?


Lemon King posted:

Rebinding is still a bit of a mess, as it tends to save or revert randomly during login.

This sounds similar to Tribes: Ascend, where a number of beta patches just nuked your settings because they changed something in that settings file that needed to get patched out to everyone. Them's the breaks when playing alpha/beta software, I suppose.

Edit:

Revelant posted:

Disappointing that medic is the same heal beam it is from Team fortress. I could think up a more unique way to heal.

Rather than a beam, the medic should shoot/charge globs of gel in a short arc (same as unreal weapon ), firstly you can have it stick to the players slowly being absorbed if they are above 100 hp (eg boosting to 150 hp with 5hp lost per sec). So you would have an visual indicator that he has boosted hp. He could absorb it instantly if under 100hp so normal healing works aswell.

The medic could charge the shot up to say 80hp and fire it at his teammate for a quick hp boost rather than small globs.

Then you could have if the medic misses the target it falls to the ground , lasting 5 secs before despawning give 50% of what the glob was worth. This would make it that the medic actually has to aim his gun, and would limit its range due to the arc. This could also be used exactly as a weapon in unreal, creating mines to heal teammates or damage enemies.

There we go , I have made a medic heal weapon that is far more interesting that the beam heal.

The draw of the medic class in TF2 was that you could latch on to someone, and then pay attention to your surroundings while only secondarily track the person you were latched to. This allows medics to take care of multiple people easily without skipping a beat. What you have designed seems like the medic would have to spend 100% of their time aiming their healer thingie at individual targets, and 0% of their time on situational awareness.

It might be more "interesting" in that it is more complex of a gameplay mechanic, but I don't think it would be as fun to the player or as useful as an actual healing device.

I haven't played FireFall at all, so I don't know how similar it is to the TF2 healing mechanic... but I do know the healing mechanic in TF2 was close to design perfection, and it is hard for me to see a better way to convey that same feeling of "taking care of a group of friends with my healing gun without having to be an amazing shot" than how TF2 does it at this point.

Essobie fucked around with this message at Apr 6, 2012 around 22:15

maketakunai
Jan 11, 2006

What do you mean,
"it's only a game"?!


For those that remember the previous event Red 5 did at PAX, with the codes and the badges, they're doing another one, involving a group called the Hellhounds.

Unofficial forum thread and the official Firefall page about it.

quote:

What she has stolen is privileged information only accessible to Hellhounds with appropriate security credentials, or those recruits sharp enough to find the hidden information and enter it in place of the question marks in the website address below.


http://www.firefallthegame.com/??????????

maketakunai fucked around with this message at Apr 6, 2012 around 22:17

SlayVus
Jul 10, 2009


maketakunai posted:

For those that remember the previous event Red 5 did at PAX, with the codes and the badges, they're doing another one, involving a group called the Hellhounds.

Unofficial forum thread and the official Firefall page about it.

So like, someone makes a program that enters the different permutations of a-z, A-Z 0-9 and any applicable symbols.

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Hefty
Jun 11, 2008



maketakunai posted:

For you explorers, I put together a little image showing how to get to Sunken Harbor, though there's not much there yet, you can at least hook up to the SIN network there. You have to fly through some melding, but there shouldn't be too much of a problem.



Nooooo, so close.

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