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![]() ![]() ![]() ![]() Civilization V: Brave New World Pre-Release Hype Thread What’s Civilization V? Civilization V is the newest entry in the over two decade long Civilization series, where you control a real-world civilization from 4000 B.C. discovering how to make pots, to the near-future of 2050 A.D. fighting with nukes and artillery. While playing the game you’re trying to reach one of the game’s preset victory conditions before your opponents, in order to make “A civilization to stand the test of time.” What’s new in Civilization V from Civ 4? Civilization V is host to a lot of new features that make it a rather different game from Civ 4. Disclaimer: Note that not all of these features are very popular. Some are poorly implemented or just in general bad ideas. Depending on who you are you be able to overlook it.
Who can I play as? In the base game you have access to the following 18 (technically 19, see dlc section below) civilization and leaders:
Is this game good yet?/Should I buy this or Civ 4? OK this is where it gets tricky. For an AAA title with a lot of critical acclaim, Civ 5 has a lot of problems. I personally love the game through its flaws but it’s sometimes VERY hard to love it. I want to give an unbiased look at many of the problems people have with it. This isn’t an attempt to defend them, just give some context.
or whatever it’s hard to say it wasn’t worth it. The game is steamworks so even if you buy it amazon it can be registered to steam.Goddamnit I've seen this opening cinematic so many times I can recite it by memory why can't I skip it? Patch fixed this, now it can be changed in the options menu AND there's an actual loading screen instead of just black. Spiffy! I've played the tutorial and while I understand how to play, I don't understand how to win. Are there any guides or tutorials? I want to collect a couple of good Tutorials here for people. In general the recommended advice is to look up youtube videos of people playing on Deity. Whatever works on Deity will work even better on lower difficulties.
Other good tips:
The AI hates me and I don't understand why. What did I do wrong? Users Eric the Mauve and Chronojam made some very lovely effort posts detailing all the modifiers that affects AI diplomacy. You can find them here and here. The most common mistake people make is wiping out a civ. If you commit genocide the world community (generally) frowns on that, so don't do it. Leave them one shithole city in the rear end end of nowhere if you have to, they're generally not a threat anymore if you take their capital, but don't wipe them out. Other stuff, like border disputes, are often inevitable and that's why you must always prepare for war. I heard this game has a ton of DLC. Is it worth it? Yes and no. The DLC runs the gauntlet from brand new leaders (who are also fully voice acted and integrated into the game) to preset maps (who the hell even uses these?). Whether or not you should get them is up to you, but most say “get the leaders on sale if you think they’ll be fun for your play style”. The included scenarios with leaders are hit or miss with people. Some are really great, some less so. They probably won’t be the main selling point, but are a nice bonus. Every Civ DLC includes a scenario except Babylon. Note however that while you can use DLC in multiplayer (except Explorer's Map Pack), you can only do this if everyone owns it. ![]() The Gold Edition includes all the DLC and the Gods & Kings Expansion pack Available DLC : (Images link to their steam store page) ![]() $4.99 Babylon – Nebuchadnezzar II Originally free with the Digital Deluxe edition of the game Nebuchadnezzar II is a technology driven Leader who can outpace nearly every other civ. He used to be a lot more powerful to a hilariously broken degree but has been toned down. Still quite powerful. Mongolia Free Mongolia – Genghis Khan This civilization was given out for free to everyone who purchased the game. It will already be added to your account when you buy the game, no need to actually buy it. Mongolia focuses on horse based armies and the included scenario lets you play the Mongolian conquest of China, though on higher difficulties the scenario ranges from extremely difficult to impossible due to changes in horse units being able to attack cities. ![]() $7.49 Spain – Isabella And Inca – Pachacuti Two civilizations for the price of…well, one and a half. Despite the increased price tag this is a good pack. The Inca civilization is really great for hilly regions, with their hill farm. Spain’s ability is either really great or really crappy. It depends on whether you manage to find natural wonders first or not. The conquistador is a knight that can found cities when on another continent. Spiffy! The included Scenario is my personal favorite. It lets you play the European conquest of America from 1492 to 1592. What makes the scenario so interesting is you can play as the Europeans (Spain, England or France) or the Native Americans (Iroquois, Aztecs or Inca). The European map is static and always resembles its historical appearance, but the New World is randomized every time. Europeans have a tech advantage but Native Americans have more cities to begin with. It’s well thought out and different every time. NOTE: Due to requiring Spain in one of the included Scenarios in Gods and Kings, Isabella is a bonus civilization with Gods and Kings, so if you have no interest in the Inca or the included Scenario, it might be wise to just skip this. ![]() $4.99 Polynesia – Kamehameha Kamehameha is an absolute beast on water based maps. His units can embark before researching the necessary tech, his Moai unique building improves the defense of your units on the shore, and he generates a ton of culture. Playing as Polynesia on an archipelago map is almost cheating. The included scenario has you playing one of 4 Polynesian civilizations, trying to become the dominant cultural powerhouse by unlocking all the social policies first, with no penalty for having many cities like the base game. It also included a modified tech tree. One of my personal favorites. Cradles of Civilization Map Pack $2.99 per map, $9.99 bundled together. Avoid. Nobody ever uses preset maps in Civilization so why start now? These were originally pre-order bonuses and they’re not particularly great. Again, avoid. ![]() Denmark – Harald Bluetooth $4.99. $7.49 when bundled with the Explorer’s map pack. Vikings! The included scenario is kinda lackluster. About the 1066 English war with Norway you basically are just fighting to conquer England before the AI and secure the throne. Personally, this is the last civ you should be buying, if you do, definitely go for the Denmark and Explorer’s Combo Pack ![]() $4.99. $7.49 when bundled with the Denmark Civilization. This is surprisingly really good. It includes 5 new preset maps, but we don’t care about those. The real meat of this DLC is the new generators. Specifically Continents Plus and Pangaea Plus. These are improved algorithms to Vanilla’s continents and Pangaea maps that will add little islands off the coast. Generally recommended, get the Denmark and Explorer’s Combo Pack to save a few bucks/cents (assuming you want Denmark of course). Does not work in multiplayer. ![]() Korea – Sejong $4.99, $7.49 when bundled with Wonders of the Ancient World King Sejong the Great is a technology power house, though his method is different from Nebuchadnezzar II. He gets more research from science buildings and great person improvements. Overall not quite as powerful as Babylon but I still really like the civ. Their military units are really fun too. The scenario is the Japanese invasion of Korea. You can play as either China, Korea, Japan or Manchu. China and Korea are locked in a permanent alliance, but Japan has the military advantage to start. The game ends either when China/Korea push Japan off the mainland, or whoever has the highest score when time runs out. Can buy in the Korea and Wonders of the Ancient World - Combo Pack. ![]() $4.99, $7.49 when Bundled with Korea This pack contains 3 new wonders you can build, as the name implies, in the ancient world: The Temple of Artemis, The Statue of Zeus, and The Mausoleum of Halicarnassus. Pretty well balanced and not a bad purchase. The included scenario lets you try and be one of 4 ancient civilizations to own the most of the 9 in-game wonders of the ancient world, either by building them first or conquering other cities who built them. The research speed is very heavily slowed down to keep things firmly locked in the ancient era, medieval at best. I really enjoy this scenario because there’s many ways to approach it so it doesn’t get stale. Can be purchased in the Korea and Wonders of the Ancient World - Combo Pack. MODS Civilization V supports mods and steam workshop but it can be sort of confusing to know what to get. I personally don't play Civ 5 with mods so I'm a bad authority on what is "Essential" but these are ones that people have suggested. Note that mods disable Achievements, if you care about that sort of thing Historical Religions Leonard Nimoy Civ 4 Quotes Expansion Content ![]() Gods and Kings is Civilization V’s first expansion and mostly adds in features that people missed from Civilization 4, and some other stuff. Some choice new things:
Should I get this/Does it fix Civ 5? The consensus basically a "yes". This of course isn't universal, as no opinion is, and if you absolutely hated Civ 5 this probably isn't going to win you over. However if you already enjoyed Civ 5, Gods and Kings only makes the game better. The addition of religion is well thought out and integrated into the game. It probably will get nerfed in the future for balance reasons but for the most part it's surprisingly well implemented. Spies are less exciting but the implementation is still really sound. They just lack a lot to do, especially if you're in a tech lead. But they still add a lot of non warfare nuance to the game and doesn't actively ruin it, so either way it's not a step back. The AI fixes are subtle but seem to be there, whether it's new game hype we still have to see but so far people have actively noticed that the AI leaders are less spiteful about minor transgressions, and the annoying "Trying to win the game the same way as us" negative modifier is completely gone. In terms of warfare, they try and use their ranged units in an intelligent manner rather than run their archers out into the open, and even make a tactical retreat if prudent. So if you enjoyed Civ 5 already, this is a no-brainer. It improves the game on every level and doesn't detract from what's already there. If you were ambivalent and just couldn't get over some niggling complaints, wait for a sale, Gods and Kings might just be enough to convert you ![]() Brave New World is the second expansion to Civilization V. This one focuses more on world diplomacy. Features include:
RagnarokAngel fucked around with this message at May 17, 2013 around 15:11 |
| # ? Apr 6, 2012 22:56 |
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| # ? May 18, 2013 11:50 |
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I'd be satisfied if they made the AI for combat better. Kind of boring when half the time your enemies arrange their armies in a way that the ranged units are taking point and the melee units are right behind them unable to do anything.
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| # ? Apr 6, 2012 23:13 |
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Looking forward to the expansion *if* it resolves some longstanding issues with the play experience. Fingers crossed in anticipation. :>
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| # ? Apr 6, 2012 23:19 |
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Since the new thread opened immediately after my replyQuodio Stotes posted:Awesome. Ethiopia is a really cool addition. The defense bonuses make sense. Ethipoia was one of the few african states to stave off colonial invasion during the scramble for africa. My great grandfather actually became a coptic priest and befriended sellase and many times was part of his entourage when taveling. bpower posted:Thats the most intriguing sentence I've read in quite a while. Can you tell us a bit more? I don't know enough about the man, but he was a missionary attempting to convert locals in Egypt and Ethiopia to his brand of Christianity which I believe was protestantism and eventually converted to become a Copt himself. He gained a deal of prominence by writing ferverishly, gaining clout in the coptic church, and being an oddity as an American Copt. My great grandfather was rather mercurial but well read. He was not a criminal, but very eccentric. His main feat was helping Haile Selassie in his meeting with Roosevelt. He helped broker the meeting and traveled with selassie at points. Bringing this back up really makes me want to investigate more as I don't know enough, but I have a whole stack of his writings ranging from religious musings to the realm of international politics. I'm not calling him nostradamus but his writings are from the 30s mainly and they predict a lot of events and how they would play out especially relating to WW2. All my great grandfathers have weirdly interesting tales ranging from a vaudeville actor who performed with houdini to a silent movie piano player. A lot of interesting guys.
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| # ? Apr 6, 2012 23:21 |
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It's worth mentioning that both the "great firewall" and national spy agency are national wonders, not world wonders and can be built by every civ. edit on another note, it'd be very interesting to see what they're going to do to the mongols based on their treatment of the huns. Tithin Melias fucked around with this message at Apr 6, 2012 around 23:38 |
| # ? Apr 6, 2012 23:23 |
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Hey Quodio, if you know any historians or have a history department nearby I'm 100% sure you would get help sifting through his writings and a very happy historian.
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| # ? Apr 6, 2012 23:25 |
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Davincie posted:Hey Quodio, if you know any historians or have a history department nearby I'm 100% sure you would get help sifting through his writings and a very happy historian. Yea, I'm close to rutgers but the thought never crossed my mind. I really do need to do some more personal research first but that's a good idea. Wild guy, he helped spur my interest in Ethiopia and the coptic religion.
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| # ? Apr 6, 2012 23:43 |
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Here lemme post a shitload of words.RagnarokAngel posted:[*]Hexes – Civ 5 threw out the square-based tile system of earlier Civilization games and uses hexes. This allows for more organic looking continents and avoids the often ugly looking “Fat cross” and 1-2-1 movement of units on square tiles. quote:[*]No Unit Stacking – Civilization V lets you only stack one unit per tile. Well, technically two, you can put one civilian (Settler, Worker, etc.) per tile and one military unit to protect it. This removes the “Stack of doom” gameplay that dominated Civ 4. quote:[*]Ranged Military Units – Some military units, like archers or artillery, are ranged. This means they can hit a target up to 2 spaces away (Assuming there’s nothing blocking their view like mountains), and will take no damage in return. This is great for softening up enemy units and cities before going in for the kill with your melee units. quote:[*]Embarkment – Once you research the right tech, your units can now go on water without needing dedicated transport ships. However they’re unable to fight back when doing this, so you must keep dedicated naval units to protect it. This is changing in the expansion. quote:[*]No Religion or Spies – These features were removed because the developers (at the time) seemed to think gameplay would be better without them. This seems to be changing with the expansion (See the Gods and Kings section in the next post). quote:[*]No Tech Trading – Presumably because it was too easy to exploit the dumb AI, you can no longer directly trade techs, but secure “Research agreements”, which involve dumping some money down up front, in order to receive a huge chunk of bonus research down the line. quote:[*]Fully Voice Acted Leader Scenes – Civ 5 uses absolutely gorgeous full screen graphics in leader scenes where the leader will speak to you in their native tongue. Even civilizations who spoke languages that are long dead. quote:[*]City-States – City States are single city “minor” civilizations who aren’t trying to win the game. You can pay them cash or fulfill “quests” to get their favor, and they will reward you with resources, units, culture and other things. quote:[*]Resources are limited – Instead of granting you unlimited iron, horses etc. resources now give you a set amount. Since units that use resources are often more powerful than units that don’t in the same era, you must strategically make use of what’s given to you. quote:[*]Roads and Railroads now cost upkeep – You must pay upkeep on each tile roads occupy, requiring you to make the most of a few roads rather than covering every tile in them. quote:[*]Changes in victories – There are 4 victory types, some work slightly different from their Civ 4 versions. Regarding gold, there is something you didn't really elaborate on. There is no more research:wealth slider, all citizens naturally generate +1 beakers,and gold comes from luxury tiles, trading posts and rivers. In Civ4, a 1 beaker is equivalent to 1 gold. The ratio changes as you build research and gold multipliers, but the principle stands, if you want to accumulate gold for whatever reason, you can turn down the slider and temporarily sacrifice research, and if you have accumulated gold, you can turn up the slider and gain more beakers. Running 100% science for 5 turns and 100% gold for 5 turns, is the same as running 50% science for 10 turns. So fair enough, no more slider is a decent streamlining. It means you accumulate gold, and you can choose to spend it on whatever. But. It means the AI also accumulates gold, and you can sell them things they don't need. This means that high level play relies on bilking the AI out of all their money, so you can spend it better. This is exploitative as hell, as you can sell luxuries and turn them into units, city state alliances, and beakers via research agreements. The prevalence of rush-buying is also bad, as so many uses of gold means it is far too liquid. That means if you have a decent cashflow (especially in the late game), you can settle a junk city on another continent and rushbuy a constant stream of units out of it, even if that city has absolutely zero infrastucture or tile improvements. That's just not right, a city had better be able to stand on its own feet if wants to to contribute to the war effort. The usual life cycle of a city in Civ4 is a maintenance drag, until it grows via its food resource onto several improved tiles, and only then does it contribute to your empire. And here is another issue, tile improvements in Civ5 suck. Improvements add barely anything to their yields, meaning you de-prioritise workers. The fun of Civ4 is finding some really good land, settling it before someone else does, and rapidly developing it into a powerhouse city generating tons of hammers or beakers.
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| # ? Apr 6, 2012 23:56 |
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Is it kosher to talk about Civ IV in this thread? I'm one of those people who played Civ IV too much to jump to V.
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| # ? Apr 7, 2012 00:03 |
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Let this thread be about V.
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| # ? Apr 7, 2012 00:11 |
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I want Gods and Kings to make this game more Civilization centric and not...war and war preparation. If you aren't at war there isn't a whole hell of a lot to really do in Civ V. Then again, I loved waging wars of annihilation because the AIs are so god damned psychotic. It's like I've got 8 ex-girlfriends bitching at me.
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| # ? Apr 7, 2012 00:16 |
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I never liked the religion system in Civ IV, in fact I don't think I've ever really liked any implementation of religion in a strategy game like this (i.e. Shogun 2), so I'm kind of sad that it's the major focus of the first expansion for Civ V. It always just felt like an unnecessary road block in regards to diplomacy and I would much rather have diplomacy expanded in directions other than "Same religion: friends, different religion: probably not friends". I still don't like Civ V as much as Civ IV and I can't really figure out why. It just seems kind of hollow and empty, managing military units is a pain in the rear end since you need to control each one individually, and it feels like I spend most of my playtime just sitting around ending turns and waiting for something to happen. I think I'm just going to skip this expansion and hope that the next expansion does a BtS kind of thing and includes all of the updates from this one. ![]() Espionage sounds really neat, though. Blunt Force Trauma fucked around with this message at Apr 7, 2012 around 00:29 |
| # ? Apr 7, 2012 00:27 |
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Phobophilia posted:Here lemme post a shitload of words. I'm confused why you wrote all this. My op isn't a persuasive argument you need to debunk. I even had a disclaimer that not all of the features will be universally popular. It's just a features list. Also Civ 5 owns sorry.
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| # ? Apr 7, 2012 00:28 |
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You posted a ton of words saying that these things could be good or bad, depending on the perspective. I posted a ton of words why bad things are Bad Things. Nothing personal, I wanted to criticise Civ5 on your terms. (USER WAS PUT ON PROBATION FOR THIS POST)
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| # ? Apr 7, 2012 00:30 |
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Phobophilia posted:Bad, because it replaces with stack of doom with the carpet of doom. At least stacks can be easily group-selected and moved around.
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| # ? Apr 7, 2012 00:36 |
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Saw the PAX demo, it was good! You get a stupid voiceover video, then one of the production guys gives a religion demo (pantheon ability, first great prophet then founding of religion) with Carthage, then a war demo of Huns vs Ethiopia. Huns raze cities twice as fast, Ethiopia has crazy defense buffs when you're near the capital. There were great war era infantry, tanks, fighters and bombers. An 11 ranged strength archer thing. And boats are going to be ranged vs melee now too (so that you can take a city with some kinds of boats) 100 hit points for all, which is good I think. Spies are all in a menu (no units). They take a turn to "move" to a city though. Phobophilia posted:You posted a ton of words saying that these things could be good or bad, depending on the perspective. Also I don't find those things Bad Things so good job proving subjectivity exists I guess?
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| # ? Apr 7, 2012 01:53 |
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I really feel like playing some Civ V because it is a pretty good game, but I think I will wait until the expansion comes out because then it will be a better game. Also, I've got lots of other things to finish in the mean time so this'll work out well.
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| # ? Apr 7, 2012 02:13 |
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http://en.wikipedia.org/wiki/Maria_Theresa is the real wiki link for Austria's leader
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| # ? Apr 7, 2012 02:17 |
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Chronojam posted:I really feel like playing some Civ V because it is a pretty good game, but I think I will wait until the expansion comes out because then it will be a better game. Also, I've got lots of other things to finish in the mean time so this'll work out well. I feel the same way whenever an expansion gets announced. I keep thinking about what I COULD be playing . Midnightghoul posted:http://en.wikipedia.org/wiki/Maria_Theresa is the real wiki link for Austria's leader
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| # ? Apr 7, 2012 02:20 |
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Defenestration posted:Saw the PAX demo, it was good! You get a stupid voiceover video, then one of the production guys gives a religion demo (pantheon ability, first great prophet then founding of religion) with Carthage, then a war demo of Huns vs Ethiopia. Huns raze cities twice as fast, Ethiopia has crazy defense buffs when you're near the capital. There were great war era infantry, tanks, fighters and bombers. An 11 ranged strength archer thing. And boats are going to be ranged vs melee now too (so that you can take a city with some kinds of boats) 100 hit points for all, which is good I think. How was the pace of combat? Are you still able to 1 hit kill ranged units or is it slower now? Defenestration posted:You felt the need to write 500 words about why Civ V sucks a year and a half after its release, and right before they make a major expansion upgrade? It seems like a strange time to post these complaints in a thread about an upcoming expansion which will address most of the complaints he has. That said how successful the proposed solutions are is yet to be seen. I'm looking forward too city state changes. Apparently the quest system is much larger there's more interactions and gold gifting is nerfed. It seems like most other systems are getting a once over as well. I would say civ 5's greatest strength is that everything feels very pleasant. It's become my go to have a beer and casually play game. I enjoy paradox and other more involved strategy games when I feel like something deeper. If the systems improve to the point where the game remains pleasant AND the flaws are improved I will continue to play this for a long time.
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| # ? Apr 7, 2012 02:20 |
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Is this going to come with the SDK we were promised?
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| # ? Apr 7, 2012 02:20 |
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Guidos Python posted:Is this going to come with the SDK we were promised? Nothing has been stated so I'm gonna go with a big fat no. Adding more gameplay features is probably going to push back the development even further.
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| # ? Apr 7, 2012 02:24 |
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I feel like Portugal is going to be the last announced civ. I hope not though because the game is already a little too Eurocentric.
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| # ? Apr 7, 2012 02:27 |
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Defenestration posted:You felt the need to write 500 words about why Civ V sucks a year and a half after its release, and right before they make a major expansion upgrade? Whoa, someone expressed some opinions and backed them up with his reasoning :O gotta shut that poo poo down. All these new civs seem like they're getting huge UAs, it's starting to make some of the older civs look positively dinky.
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| # ? Apr 7, 2012 02:29 |
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Civilization VI will mostly likely be released before the SDK for Civilization V. Excited for the expansion even though I stopped playing the game. I didn't like the religion aspect in Civ IV too much, but the revised system for Civ V seems interesting. Maybe I just wanted to customize my religion.
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| # ? Apr 7, 2012 02:30 |
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Office Sheep posted:I feel like Portugal is going to be the last announced civ. I hope not though because the game is already a little too Eurocentric. I hope it's another African civ. Hopefully something that isn't too common, maybe Sokoto or perhaps a Central African civ.
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| # ? Apr 7, 2012 02:31 |
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What about Shaka? C'mon I know sometimes it was hard to get along with him, but he only hurt us because his love is so fierce. I think we should give him another chance guys.
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| # ? Apr 7, 2012 02:34 |
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Fledgling Gulps posted:What about Shaka? C'mon I know sometimes it was hard to get along with him, but he only hurt us because his love is so fierce. I think we should give him another chance guys. It's always the same group in Civ though. Ethiopia, Zulu, and sometimes Mali. It's nice having Songhai this time around, at least.
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| # ? Apr 7, 2012 02:36 |
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I guess. If we count Carthage and Egypt that's four African civs though. It's not like each region has a limit but I'd like to see another one from south-east Asia.
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| # ? Apr 7, 2012 02:40 |
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Having never played a civ game prior I'm looking forward to whoever the new civs are, regardless if they've been in before. Especially the celts because celts supremacy.
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| # ? Apr 7, 2012 02:42 |
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Fledgling Gulps posted:I guess. If we count Carthage and Egypt that's four African civs though. It's not like each region has a limit but I'd like to see another one from south-east Asia. Carthaginians are foreigners to Africa who are closer to Phoenicians and enslaved the local Berber populations and fought with the neighboring Numidian kingdoms. A Numidia civ would be cool, though. Egypt, yeah, I guess. By "Africa" I guess I really just meant "Sub-Saharan Africa." Really though, why haven't we had Numidia in any game yet? That would be awesome.
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| # ? Apr 7, 2012 02:44 |
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When the Huns are in, all bets are off. There's only one left we don't know of right? Throwing a dart at a map I predict Harappan. just joshin it'll be Portugal.
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| # ? Apr 7, 2012 02:53 |
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To be frank, I'm scared of starting up a game and finding the huns next to me. I usually start next to Germany and loving Alexander who are both super aggressive early, so to top it off with the huns trifecta would be just my god damned luck.
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| # ? Apr 7, 2012 02:57 |
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The Zulus are popular enough that they might just release it as its own DLC rather than bundle it with this expansion. But then again, recent DLC controversies have shown that releasing DLC content "as important as the Zulus" would understandably trigger more hate for the direction of the Civ series. G&K is supposed to calm the division and frustration that came with Civ5's initial release. Yeah, I'm hoping the last new Civ is something besides another European or Mediterranean power. Zulus would rock. I'm also hoping they add a lot more African and American city-states.
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| # ? Apr 7, 2012 03:11 |
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RagnarokAngel posted:Goddamnit I've seen this opening cinematic so many times I can recite it by memory why can't I skip it?
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| # ? Apr 7, 2012 03:33 |
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I hope they put in some kind of consolation-prize unit for late Iron. That is to say, Pikemen are a mostly acceptable substitute for Swordsmen if you don't have Iron or you open with a tech path based around getting Education or Chivalry, but there isn't really an equivalent for the part of the game where Longswordsmen would be a staple unit. Really, the way the game flows right now, to my mind, doesn't handle the whole late Iron/early gunpowder era very well, especially at higher difficulty levels where the range of overall strategy is, in many ways, less flexible. You either win the game with early classical-era Swordsmen, ignore the bottom tech line almost entirely (as with a Chivalry rush), or blow past that era very fast in a rush to bulb your way to Artillery (if you're not so ambitious) or Stealth Bombers. I also hope they make navies more of a thing and make control of the oceans more of a strategic factor. (Of course, I can understand that this is a difficult thing for any AI programmer to do, since unlike land combat it doesn't necessarily apply to every map and there is no "terrain" on the ocean for an AI to prioritize control of. But it would be an interesting problem on archipelago/continents if you knew that some AI somewhere could show up with a massive armada and ruin your poo poo.)
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| # ? Apr 7, 2012 03:56 |
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Tao Jones posted:
From watching the pax demo, with the change to having some ships be melee instead of ranged, this may be the case. They demonstrated bombarding a coastal city with carriers and cruisers and then capturing it directly with a destroyer. No land units were involved at all.
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| # ? Apr 7, 2012 04:13 |
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Tao Jones posted:I also hope they make navies more of a thing and make control of the oceans more of a strategic factor. (Of course, I can understand that this is a difficult thing for any AI programmer to do, since unlike land combat it doesn't necessarily apply to every map and there is no "terrain" on the ocean for an AI to prioritize control of. But it would be an interesting problem on archipelago/continents if you knew that some AI somewhere could show up with a massive armada and ruin your poo poo.) Yes, I would love to see this. They really need to bring blockading back. And blockading an island city completely reduces its health and defenses each turn. It's kind of silly that you can completely control the water around the island but can't attack it, so your ships just sit just outside of range glaring menacingly at it.
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| # ? Apr 7, 2012 04:20 |
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I've been addicted to this game the last couple of months so I'm super excited for the expansion. I enjoyed a couple of games near release and played on Pangaea which seemed to help the AI a bit. Now I'm playing on continents plus which is interesting. Check out that long chain of city states in the Northwest. It let me explore most of the map with a galley. I'm not a brilliant player by any means, and am just now finishing this game and trying to wrap my head around how aircraft and the other late game units work. This screenshot shows me attacking Montezuma while Russia slips in my back door a few turns before a couple of my ships of the line were finished and grabs Nottingham in 2 turns before my army can get there. It was quick and efficient. Sometimes the ai seems to take a long time setting up a siege and then grabs the city in a turn or two which is fitting with the way city capturing works but sometimes the ai gets stalled. I reloaded the turn in the screenshot and built a ship in Nottingham with gold and the ai responded well by sending its units to the nearest ground but then the next turn they all went back to the water and headed north allowing me to pick them off one by one.
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| # ? Apr 7, 2012 04:26 |
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| # ? May 18, 2013 11:50 |
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Away all Goats posted:Yes, I would love to see this. They really need to bring blockading back. And blockading an island city completely reduces its health and defenses each turn. It's kind of silly that you can completely control the water around the island but can't attack it, so your ships just sit just outside of range glaring menacingly at it. I thought that any enemy naval unit automatically blockades everything in a 2 tile radius from being harvested? I just played a game where my capital was in an long bay with other cities down the side so I didn't bother building a navy until a couple of caravels started blocking my sea tiles. I don't know if it does anything to trade routes.
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| # ? Apr 7, 2012 04:39 |







or whatever it’s hard to say it wasn’t worth it. The game is steamworks so even if you buy it amazon it can be registered to steam.
Note however that while you can use DLC in multiplayer (except Explorer's Map Pack), you can only do this if everyone owns it. 





























