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Wasn't Boudica from what's now Norwich or something?
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| # ? Apr 9, 2012 06:28 |
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| # ? May 18, 2013 09:58 |
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Yes, which makes the tartan, the capital and the "Pictish Swordsman" unit all a little boggling.
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| # ? Apr 9, 2012 06:33 |
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Canadian World Wonder, hell yeah
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| # ? Apr 9, 2012 06:34 |
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Forget the elephant unit for Carthage. They need a Punic Footman unit that can spawn 1 or 2 barbarian strength mercenary armies for a few turns at a fraction of their worth. That is a real Carthaginian unit right there. Firaxis Delenda Est!
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| # ? Apr 9, 2012 06:40 |
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quote:Autocracy opener: -33% unit maintenance and "receive 10 culture as plunder for each point of culture produced in the conquered city." Not sure what that means exactly - seems very powerful though! Finisher is +25% attack bonus for 50 turns!
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| # ? Apr 9, 2012 07:08 |
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The ability to remove religions from cities with inquisitors is surprising to me because historically that has never worked.
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| # ? Apr 9, 2012 08:17 |
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If there's a real gameplay need to be able to do it, then they had to come up with something. What would the alternative be? Gestapo units?
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| # ? Apr 9, 2012 08:20 |
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I was more just poking fun at historical inquisitors than criticizing the decision, since I don't think strict historical accuracy is really all that important, he said as he sent in his hoplites to seize the Pyramids of Berlin. But to answer your question, Civ IV allowed you to stop the spread of heathen faiths, which is slightly more supported by history. Slightly.
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| # ? Apr 9, 2012 08:27 |
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CN Tower now confirmed:
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| # ? Apr 9, 2012 09:32 |
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I would have liked to see a "Civil War" option, where a Civ is unhappy for too long or if there are a cluster of cities too far away from the captial they could try to fight for their independence. With as much as Civil Wars have been a part of history, I'm surprised they haven't shown up in the Civ series yet.
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| # ? Apr 9, 2012 12:58 |
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Retail Slave posted:I would have liked to see a "Civil War" option, where a Civ is unhappy for too long or if there are a cluster of cities too far away from the captial they could try to fight for their independence. With as much as Civil Wars have been a part of history, I'm surprised they haven't shown up in the Civ series yet. If your Civ is too unhappy for too long, you can have an uprising. A few of your units go barbarian and start to attack your cities. I've only seen it happen once but it can happen.
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| # ? Apr 9, 2012 13:28 |
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thehumandignity posted:The ability to remove religions from cities with inquisitors is surprising to me because historically that has never worked. There should be a big population cut if you do it.
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| # ? Apr 9, 2012 13:41 |
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SlothfulCobra posted:There should be a big population cut if you do it. There might actually be. We haven't got any solid details on the Inquisitors yet, all we know is that they exist.
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| # ? Apr 9, 2012 13:57 |
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I loving hate Siam and their overpowered elephants that easily two shot the few things they can't one shot until you get into riflemen and cannons. 22 strength and the AI ALWAYS goes honor for the discipline bonus and great general. Speaking of imbalance, is it just me or does Denmark really suck? I've never seen them do anything but remain small until conquered or just getting wiped out early whenever they are in a game.
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| # ? Apr 9, 2012 14:14 |
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Captain Fargle posted:CN Tower now confirmed: That's completely unrealistic Where's the permanent Gardiner traffic jam?
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| # ? Apr 9, 2012 14:14 |
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Poil posted:I loving hate Siam and their overpowered elephants that easily two shot the few things they can't one shot until you get into riflemen and cannons. 22 strength and the AI ALWAYS goes honor for the discipline bonus and great general. Yeah, this is something I've noticed too. Denmark's AI at present tends to be really, really weak.
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| # ? Apr 9, 2012 14:15 |
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Captain Fargle posted:Yeah, this is something I've noticed too. Denmark's AI at present tends to be really, really weak. I think the AI civs programmed to utilise their UA/UUs as much as possible. Seeing that the AI absolutely sucks at amphibious invasions the Danish AI is in a lovely spot.
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| # ? Apr 9, 2012 14:28 |
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I think it's also due to their placement predisposition towards colder regions. They tend to get stuck up in the ice & tundra and can never quite grow enough to expand. Russia has the same problem, but you're right that Denmark is double-hosed due to the AI's inability to play on their strengths.
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| # ? Apr 9, 2012 14:38 |
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SlightlyMadman posted:I think it's also due to their placement predisposition towards colder regions. They tend to get stuck up in the ice & tundra and can never quite grow enough to expand. Russia has the same problem, but you're right that Denmark is double-hosed due to the AI's inability to play on their strengths. It's not so much bad combat AI from what I've seen, more that Harald expands and settles waaaaaaaaaaaaaay too slowly and then ends up just getting picked off or left behind. I VERY rarely see him settle more than Copenhagen, Arrhus and Ribe even when he's not trying to go cultural.
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| # ? Apr 9, 2012 14:47 |
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Retail Slave posted:I would have liked to see a "Civil War" option, where a Civ is unhappy for too long or if there are a cluster of cities too far away from the captial they could try to fight for their independence. With as much as Civil Wars have been a part of history, I'm surprised they haven't shown up in the Civ series yet. If I remember right losing the capital city in Civ2 without enough funds saved to emergency evacuate the government would spawn a new civilization, which would take over about half the cities and units and go to war with the old one. They probably didn't include it in future Civ games because it's such a sudden and severe penalty. Civ4 has the revolutions mod which tracks stability of your empire as a whole, as well as pressures to secede on a city level. The game systems in that can setup nearly any kind of inter factional fighting I can think of.
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| # ? Apr 9, 2012 15:01 |
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God of the Seas + Religious Community sounds loving amazing on archipelago. Bluetooth always seems to play well against me, although he seems pretty nice for someone that should be as untrustworthy as Oda. I'm having a loving blast atm playing as him in what will soon be a Domination victory. Aztec, Spain, France, and Rome all DoWd, and 3 eras later with refusal of all peace offerings, I have just finished removing all traces of Rome, leaving only the Aztecs left of the original 4. No mercy.
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| # ? Apr 9, 2012 15:06 |
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Captain Fargle posted:CN Tower now confirmed: It is so weird to see a scene that I've seen so many times while driving in a video game like this.
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| # ? Apr 9, 2012 15:10 |
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Religious Community sounds really powerful, especially compared to the other +Production Follower Beliefs, like Guruship. Maybe there's a typo or misunderstanding, but is there reason to go for Guruship, which seems to max at +2, over Religious Community, which not only can reach +2 pretty easily, but can extend to +15 production?
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| # ? Apr 9, 2012 15:17 |
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I'm really happy to see autocracy getting buffed because I consider it the only social policy that is never worth getting, and I've only maxed it once for the related achievement. I hope the individual policies in the tree are also being tweaked, and not just the adoption/completion bonuses.
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| # ? Apr 9, 2012 15:58 |
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Captain Fargle posted:CN Tower now confirmed: The art style looks so weird in a modern setting.
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| # ? Apr 9, 2012 16:28 |
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Uuuuurgh. Askia has bowled over two or three city-states on the other side of the continent. There's big an epic showdown between us brewing since antiquity (It's now c 1300 AD) since we've been expanding towards the middle of our continent from east and west and now have met in about the middle. Now he's invaded my neighbor and ally, Ragusa. Ragusa and I are tight. We've got a trade route and everything. So I go to demand he pull out, and the "Make peace with Ragusa" is greyed out because he's conquered so many city-states this invasion has triggered permanent war status. That is such a glaring oversight. It's not like he has no choice but to kill them now. They won't pursue him (much) if he just fucks off. Argh. e: I don't have the forces to oppose him directly yet, so I'm gifting Ragusa pikemen to hold off his Mandekulu Cavalry and I forged defensive pacts with Japan and the Azteca, which border him to the west and north (I border him to the east). The very next turn he declares war on Japan. I'm starting to suspect the game was trying to force me into war with him from the start of this Ragusa nonsense, but I don't know if it is that sophisticated. thehumandignity fucked around with this message at Apr 9, 2012 around 16:36 |
| # ? Apr 9, 2012 16:31 |
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It's kind of a shame to see them perpetuate that three-way Social Policy split. I get that it's meant to simulate the Cold War era, but it just strikes a sour note with me that the free world is entirely represented by the US government, and social democracies are a contradiction.
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| # ? Apr 9, 2012 16:33 |
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Cowcatcher posted:That's completely unrealistic It's about 2:30PM just give it another hour.
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| # ? Apr 9, 2012 16:36 |
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Kajeesus posted:It's kind of a shame to see them perpetuate that three-way Social Policy split. I get that it's meant to simulate the Cold War era, but it just strikes a sour note with me that the free world is entirely represented by the US government, and social democracies are a contradiction. Why would you think liberty policy tree only represents a US form of democracy? ![]() It's more meant to represent the early 20th century (leading up to and including WW2) where much of Europe was split between Democracies (or parliamentary systems), Communism and Fascism. RagnarokAngel fucked around with this message at Apr 9, 2012 around 16:46 |
| # ? Apr 9, 2012 16:43 |
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Kajeesus posted:It's kind of a shame to see them perpetuate that three-way Social Policy split. I get that it's meant to simulate the Cold War era, but it just strikes a sour note with me that the free world is entirely represented by the US government, and social democracies are a contradiction. To be fair, they give a very generous representation of Soviet socialism. If you max out order it's like being perpetually in the Khrushchev era.
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| # ? Apr 9, 2012 16:49 |
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Sorry, I think I worded that poorly. I just really hate seeing Socialism in the Order tree and have it be mutually exclusive with Democracy, when every first world nation that isn't the US practices some degree of social democracy. I get that that's a more recent development, but when I do pick the Freedom tree and Order is greyed out, I can't not imagine my people having Tea Party-esque knee-jerk reactions (Socialism!? What is this, North Korea!?) and being really hostile to the notion of helping poor people. It's not the only issue with the policy tree (hello, Free Religion being mutually exclusive with the Rationalism tree and requiring Free Religion + Theocracy to complete Piety), but it's the one that bothers me most. Also, I'm pretty sure Stalin and Mao were autocratic as gently caress, and before that one patch you could pick either autocracy + order or freedom + order, which I thought made way more sense.
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| # ? Apr 9, 2012 17:09 |
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I think that's why Order used to be mutually exclusive with both Freedom and Liberty, and now just Freedom. Taking the policies at face value, you can be a dirty pinko communist and still live in a representative republic.
thehumandignity fucked around with this message at Apr 9, 2012 around 17:23 |
| # ? Apr 9, 2012 17:20 |
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Order wasn't mutually exclusive with Freedom and Liberty, only Autocracy was. They added Order being incompatible with Freedom in a later patch, but originally, you could have both.
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| # ? Apr 9, 2012 17:38 |
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No, it originally was. Like at launch. I remember because I was deployed to Afghanistan when the game was released and had it sent to me, and later when they changed it I was unable to receive the update, which caused confusion when I talked to my friends back in the US about it.
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| # ? Apr 9, 2012 17:44 |
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It's possible that some of those decisions were made with consideration towards game balance rather than social commentary, I think. I'd consider Autocracy a lot less lame if I could also get Order, for sure.
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| # ? Apr 9, 2012 17:48 |
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thehumandignity posted:No, it originally was. Like at launch. I remember because I was deployed to Afghanistan when the game was released and had it sent to me, and later when they changed it I was unable to receive the update, which caused confusion when I talked to my friends back in the US about it. No, you must be remembering wrong. At launch, Autocracy was incompatible with Freedom and Liberty, but Order could be used with any other tree. They then patched it so that Autocracy could be used with Liberty (but still not Freedom), and Order was made incompatible with Freedom and Autocracy. This page has a bunch of information about the state of the game at launch. Check the section on Social Policies.
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| # ? Apr 9, 2012 17:54 |
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This is probably one of those cases where gameplay takes precedence over realism. Don't get me wrong, I love fluff and having things that are close to their real-world counterparts, but really, this is a game where you can get giant death robots without having robotics, or computers or electronics or even telegraph. Or particle physics and nanotechnology without having atomic theory, or combustion engines or metallurgy. We've got carbon nanotubes everywhere, but what the gently caress is this steel thing you're talking about?
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| # ? Apr 9, 2012 17:57 |
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Geight posted:It's possible that some of those decisions were made with consideration towards game balance rather than social commentary, I think. I'd consider Autocracy a lot less lame if I could also get Order, for sure. Yeah I think trying to read into layers of social commentary based on those trees is going to get nowhere fast. It's a very very generalized view for the sake of gameplay and not meant to be an in-depth look at world politics. I hope gods and kings changes when autocracy and order unlock though. If they want diplomacy to be based around them, autocracy and order unlock way too loving late to be of any use and they should unlock the same time as liberty.
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| # ? Apr 9, 2012 18:23 |
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"African Forest elephent has strength of 14" makes me want to see deathly wildlife for barbarians early on. We're busy researching pottery here, and oh poo poo, here come the African Forest Elephants!
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| # ? Apr 9, 2012 18:38 |
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| # ? May 18, 2013 09:58 |
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I guess it does makes sense from a gameplay perspective, but that doesn't mean I have to like it. I heard it mentioned somewhere that Freedom will be pushed back to the Industrial Era. I hope this'll mean you unlock the Industrial era earlier, or they really meant the transition era between Industrial and Renaissance.
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| # ? Apr 9, 2012 18:39 |


























